another movement done
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// src/game/animation.cpp
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#include "animation.h"
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AnimationController::AnimationController() {
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anim_timer.start();
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}
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bool AnimationController::tick(int speed) {
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if (anim_timer.elapsed_time() >= ANIMATION_TICK) {
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// speed determines scroll steps per tick
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shift += speed;
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anim_timer.reset();
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return true;
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}
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return false;
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}
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