some renames, nothing much
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@@ -3,10 +3,10 @@
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#include "../background_dark_inverted.h"
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#include "player_mask.h"
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struct PlayerPosition {
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struct CharacterPosition {
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int x;
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int y;
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};
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// Calculates drawing position relative to bottom-left pivot
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PlayerPosition get_aligned_frame_position(PlayerPosition base, PlayerFrame frame);
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CharacterPosition get_aligned_frame_position(CharacterPosition base, CharacterFrame frame);
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