some renames, nothing much
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@@ -4,20 +4,20 @@
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#include <cstdio>
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// Convert a pivot coordinate (bottom-left) to the top-left draw position
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PlayerPosition get_aligned_frame_position(PlayerPosition base, PlayerFrame frame) {
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CharacterPosition get_aligned_frame_position(CharacterPosition base, CharacterFrame frame) {
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int frame_index = static_cast<int>(frame);
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if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
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if (frame_index < 0 || frame_index >= CHARACTER_FRAME_COUNT)
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frame_index = 0;
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int character_height = 0;
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if (frame_index == 0)
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character_height = PLAYER_MASK_LINES_FRAME_1;
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character_height = CHARACTER_HEIGHT_1;
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else if (frame_index == 1)
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character_height = PLAYER_MASK_LINES_FRAME_2;
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character_height = CHARACTER_HEIGHT_2;
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else
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character_height = PLAYER_MASK_LINES_FRAME_3;
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character_height = CHARACTER_HEIGHT_3;
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PlayerPosition draw_pos;
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CharacterPosition draw_pos;
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draw_pos.x = base.x;
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draw_pos.y = (VIEW_HEIGHT - base.y) - character_height;
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