some renames, nothing much
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@@ -3,26 +3,26 @@
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#include "player_mask.h"
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#include <cstdio>
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void draw_player(int x, int y, PlayerFrame frame) {
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void draw_character(int x, int y, CharacterFrame frame) {
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int frame_index = static_cast<int>(frame);
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if (frame_index < 0 || frame_index >= PLAYER_FRAME_COUNT)
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if (frame_index < 0 || frame_index >= CHARACTER_FRAME_COUNT)
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frame_index = 0; // fallback safety
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const char **character = PLAYER_FRAMES[frame_index];
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int character_height = 0;
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switch (frame) {
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case PlayerFrame::Walk1:
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character_height = PLAYER_MASK_LINES_FRAME_1;
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case CharacterFrame::Walk1:
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character_height = CHARACTER_HEIGHT_1;
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break;
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case PlayerFrame::Walk2:
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character_height = PLAYER_MASK_LINES_FRAME_2;
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case CharacterFrame::Walk2:
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character_height = CHARACTER_HEIGHT_2;
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break;
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case PlayerFrame::Crawl1:
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character_height = PLAYER_MASK_LINES_FRAME_3;
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case CharacterFrame::Crawl1:
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character_height = CHARACTER_HEIGHT_3;
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break;
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default:
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character_height = PLAYER_MASK_LINES_FRAME_1;
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character_height = CHARACTER_HEIGHT_1;
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break;
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}
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