speed control of player and the ground

This commit is contained in:
Filipriec
2025-11-15 20:55:29 +01:00
parent 0ff2be6564
commit 2753aed573
6 changed files with 69 additions and 5 deletions

View File

@@ -9,6 +9,7 @@
#include "../game/animation.h"
#include "../hardware/uart.h"
#include "../render/player.h"
#include "../timing/speed_controller.h"
extern BufferedSerial serial_port;
extern DigitalOut led;
@@ -23,13 +24,19 @@ void render_loop(int speed) {
WalkingState player_state;
AnimationController animation;
UartReader uart(serial_port);
SpeedController timing;
timing.set_ground_speed(speed);
CharacterPosition pos = {PLAYER_X, PLAYER_Y};
const char *bg_file = "background_dark_inverted.txt";
bool need_redraw = false;
int tick_counter = 0;
int player_speed = 3;
while (true) {
tick_counter++;
need_redraw = false;
UartEvent uart_event = uart.poll();
@@ -57,8 +64,11 @@ void render_loop(int speed) {
CharacterPosition draw_pos = get_aligned_frame_position(pos, frame.movement, frame.frame_index);
draw_character(draw_pos.x, draw_pos.y, frame.movement, frame.frame_index);
if (player_state.get_state() != PlayerState::Crawl) {
player_state.toggle_walk_frame();
int step = timing.frame_advance_for(player_speed, tick_counter);
if (step > 0)
player_state.toggle_walk_frame(step);
}
ThisThread::sleep_for(50ms);