speed control of player and the ground
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@@ -9,6 +9,7 @@
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#include "../game/animation.h"
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#include "../hardware/uart.h"
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#include "../render/player.h"
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#include "../timing/speed_controller.h"
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extern BufferedSerial serial_port;
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extern DigitalOut led;
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@@ -23,13 +24,19 @@ void render_loop(int speed) {
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WalkingState player_state;
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AnimationController animation;
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UartReader uart(serial_port);
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SpeedController timing;
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timing.set_ground_speed(speed);
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CharacterPosition pos = {PLAYER_X, PLAYER_Y};
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const char *bg_file = "background_dark_inverted.txt";
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bool need_redraw = false;
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int tick_counter = 0;
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int player_speed = 3;
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while (true) {
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tick_counter++;
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need_redraw = false;
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UartEvent uart_event = uart.poll();
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@@ -57,8 +64,11 @@ void render_loop(int speed) {
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CharacterPosition draw_pos = get_aligned_frame_position(pos, frame.movement, frame.frame_index);
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draw_character(draw_pos.x, draw_pos.y, frame.movement, frame.frame_index);
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if (player_state.get_state() != PlayerState::Crawl) {
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player_state.toggle_walk_frame();
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int step = timing.frame_advance_for(player_speed, tick_counter);
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if (step > 0)
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player_state.toggle_walk_frame(step);
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}
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ThisThread::sleep_for(50ms);
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