player rendered
This commit is contained in:
@@ -1,8 +1,10 @@
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// src/render/loop.cpp
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#include "loop.h"
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#include "mbed.h"
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#include "../background_dark_inverted.h"
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#include "background.h"
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#include "mbed.h"
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#include "player.h"
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#include <cstring>
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extern BufferedSerial serial_port;
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extern DigitalOut led;
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@@ -13,56 +15,79 @@ static char rx_buffer[BUFFER_SIZE];
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static char message[BUFFER_SIZE];
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static bool message_active = false;
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void draw_mask(const char *unused_filename, int shift, const char *text = nullptr);
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void draw_mask(const char *unused_filename, int shift, const char *text);
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static bool read_uart() {
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bool changed = false;
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// cita spravu z uartu
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if (serial_port.readable()) {
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memset(rx_buffer, 0, sizeof(rx_buffer));
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ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
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if (num > 0) {
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// toogle ledky
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led = !led;
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strncpy(message, rx_buffer, sizeof(message) - 1);
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message_active = true;
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changed = true;
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}
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}
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// casovac na 1s zobrazenia spravy
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static Timer msg_timer;
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static bool timer_started = false;
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if (!timer_started) {
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msg_timer.start();
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timer_started = true;
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}
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// po jednu sekundu sa sprava zobrazi
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if (message_active && msg_timer.elapsed_time() > 1s) {
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message_active = false;
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memset(message, 0, sizeof(message));
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msg_timer.reset();
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changed = true;
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}
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return changed;
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}
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static bool update_animation(Timer &anim_timer, int &shift, int speed) {
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if (anim_timer.elapsed_time() >= 200ms) {
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// speed determines scroll steps per tick
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shift += speed;
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anim_timer.reset();
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return true;
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}
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return false;
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}
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void render_loop(int speed) {
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Timer msg_timer;
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Timer anim_timer;
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msg_timer.start();
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anim_timer.start();
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Timer msg_timer;
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Timer anim_timer;
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msg_timer.start();
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anim_timer.start();
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int shift = 0;
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const char *bg_file = "background_dark_inverted.txt";
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bool need_redraw = false;
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int shift = 0;
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const char *bg_file = "background_dark_inverted.txt";
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bool need_redraw = false;
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while (true) {
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// Read from UART if available
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if (serial_port.readable()) {
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memset(rx_buffer, 0, sizeof(rx_buffer));
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ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
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if (num > 0) {
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led = !led;
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while (true) {
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need_redraw = false;
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strncpy(message, rx_buffer, sizeof(message) - 1);
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message_active = true;
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msg_timer.reset();
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need_redraw = true;
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}
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}
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// Message lifetime
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if (message_active && msg_timer.elapsed_time() > 1s) {
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message_active = false;
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memset(message, 0, sizeof(message));
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need_redraw = true;
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}
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// Animation tick
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if (anim_timer.elapsed_time() >= 200ms) {
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// speed determines scroll steps per tick
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shift += speed;
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anim_timer.reset();
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need_redraw = true;
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}
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// Draw
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if (need_redraw) {
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draw_mask(bg_file, shift, message_active ? message : nullptr);
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need_redraw = false;
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ThisThread::sleep_for(50ms);
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}
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ThisThread::sleep_for(25ms);
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if (read_uart()) {
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need_redraw = true;
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}
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if (update_animation(anim_timer, shift, speed))
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need_redraw = true;
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if (need_redraw) {
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draw_mask(bg_file, shift, message_active ? message : nullptr);
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draw_player(18, 16);
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ThisThread::sleep_for(50ms);
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}
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ThisThread::sleep_for(25ms);
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}
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}
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19
semestralka1/src/render/player.cpp
Normal file
19
semestralka1/src/render/player.cpp
Normal file
@@ -0,0 +1,19 @@
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// src/render/player.cpp
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#include "player.h"
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#include "player_mask.h"
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#include <cstdio>
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void draw_player(int view_width, int view_height) {
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const int sprite_height = PLAYER_MASK_LINES;
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const int sprite_width = 3; // all rows are same width (3 chars)
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int center_x = view_width / 2 - sprite_width / 2;
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int center_y = view_height / 2 - sprite_height / 2;
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for (int i = 0; i < sprite_height; i++) {
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printf("\033[%d;%dH%s", center_y + i + 1, center_x + 1, PLAYER_MASK[i]);
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}
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fflush(stdout);
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}
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5
semestralka1/src/render/player.h
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5
semestralka1/src/render/player.h
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@@ -0,0 +1,5 @@
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// src/render/player.h
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#pragma once
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// Draw the player object centered over the background
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void draw_player(int view_width, int view_height);
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12
semestralka1/src/render/player_mask.h
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12
semestralka1/src/render/player_mask.h
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@@ -0,0 +1,12 @@
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// src/render/player_mask.h
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#pragma once
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// Simple 3x3 player sprite for overlay drawing
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static const char *PLAYER_MASK[] = {
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" @ ",
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"/|\\",
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"/ \\"
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};
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static const int PLAYER_MASK_LINES =
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sizeof(PLAYER_MASK) / sizeof(PLAYER_MASK[0]);
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