player rendered

This commit is contained in:
Priec
2025-11-14 12:35:22 +01:00
parent ebe03f42b6
commit 13f01d13f8
5 changed files with 109 additions and 569 deletions

View File

@@ -1,8 +1,10 @@
// src/render/loop.cpp
#include "loop.h"
#include "mbed.h"
#include "../background_dark_inverted.h"
#include "background.h"
#include "mbed.h"
#include "player.h"
#include <cstring>
extern BufferedSerial serial_port;
extern DigitalOut led;
@@ -13,56 +15,79 @@ static char rx_buffer[BUFFER_SIZE];
static char message[BUFFER_SIZE];
static bool message_active = false;
void draw_mask(const char *unused_filename, int shift, const char *text = nullptr);
void draw_mask(const char *unused_filename, int shift, const char *text);
static bool read_uart() {
bool changed = false;
// cita spravu z uartu
if (serial_port.readable()) {
memset(rx_buffer, 0, sizeof(rx_buffer));
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
if (num > 0) {
// toogle ledky
led = !led;
strncpy(message, rx_buffer, sizeof(message) - 1);
message_active = true;
changed = true;
}
}
// casovac na 1s zobrazenia spravy
static Timer msg_timer;
static bool timer_started = false;
if (!timer_started) {
msg_timer.start();
timer_started = true;
}
// po jednu sekundu sa sprava zobrazi
if (message_active && msg_timer.elapsed_time() > 1s) {
message_active = false;
memset(message, 0, sizeof(message));
msg_timer.reset();
changed = true;
}
return changed;
}
static bool update_animation(Timer &anim_timer, int &shift, int speed) {
if (anim_timer.elapsed_time() >= 200ms) {
// speed determines scroll steps per tick
shift += speed;
anim_timer.reset();
return true;
}
return false;
}
void render_loop(int speed) {
Timer msg_timer;
Timer anim_timer;
msg_timer.start();
anim_timer.start();
Timer msg_timer;
Timer anim_timer;
msg_timer.start();
anim_timer.start();
int shift = 0;
const char *bg_file = "background_dark_inverted.txt";
bool need_redraw = false;
int shift = 0;
const char *bg_file = "background_dark_inverted.txt";
bool need_redraw = false;
while (true) {
// Read from UART if available
if (serial_port.readable()) {
memset(rx_buffer, 0, sizeof(rx_buffer));
ssize_t num = serial_port.read(rx_buffer, sizeof(rx_buffer) - 1);
if (num > 0) {
led = !led;
while (true) {
need_redraw = false;
strncpy(message, rx_buffer, sizeof(message) - 1);
message_active = true;
msg_timer.reset();
need_redraw = true;
}
}
// Message lifetime
if (message_active && msg_timer.elapsed_time() > 1s) {
message_active = false;
memset(message, 0, sizeof(message));
need_redraw = true;
}
// Animation tick
if (anim_timer.elapsed_time() >= 200ms) {
// speed determines scroll steps per tick
shift += speed;
anim_timer.reset();
need_redraw = true;
}
// Draw
if (need_redraw) {
draw_mask(bg_file, shift, message_active ? message : nullptr);
need_redraw = false;
ThisThread::sleep_for(50ms);
}
ThisThread::sleep_for(25ms);
if (read_uart()) {
need_redraw = true;
}
if (update_animation(anim_timer, shift, speed))
need_redraw = true;
if (need_redraw) {
draw_mask(bg_file, shift, message_active ? message : nullptr);
draw_player(18, 16);
ThisThread::sleep_for(50ms);
}
ThisThread::sleep_for(25ms);
}
}

View File

@@ -0,0 +1,19 @@
// src/render/player.cpp
#include "player.h"
#include "player_mask.h"
#include <cstdio>
void draw_player(int view_width, int view_height) {
const int sprite_height = PLAYER_MASK_LINES;
const int sprite_width = 3; // all rows are same width (3 chars)
int center_x = view_width / 2 - sprite_width / 2;
int center_y = view_height / 2 - sprite_height / 2;
for (int i = 0; i < sprite_height; i++) {
printf("\033[%d;%dH%s", center_y + i + 1, center_x + 1, PLAYER_MASK[i]);
}
fflush(stdout);
}

View File

@@ -0,0 +1,5 @@
// src/render/player.h
#pragma once
// Draw the player object centered over the background
void draw_player(int view_width, int view_height);

View File

@@ -0,0 +1,12 @@
// src/render/player_mask.h
#pragma once
// Simple 3x3 player sprite for overlay drawing
static const char *PLAYER_MASK[] = {
" @ ",
"/|\\",
"/ \\"
};
static const int PLAYER_MASK_LINES =
sizeof(PLAYER_MASK) / sizeof(PLAYER_MASK[0]);