multiple frames now added and working

This commit is contained in:
Priec
2025-11-14 23:53:45 +01:00
parent 285840b521
commit 11f5eb7fd1
12 changed files with 108 additions and 128 deletions

View File

@@ -1,25 +1,30 @@
// src/render/player_positioning.cpp
#include "player_positioning.h"
#include "../assets/background_frame.h"
#include "../assets/character_walk_frames.h"
#include "../assets/character_run_frames.h"
#include "../assets/character_crawl_frames.h"
#include <cstdio>
// Convert a pivot coordinate (bottom-left) to the top-left draw position
CharacterPosition get_aligned_frame_position(CharacterPosition base, CharacterFrame frame) {
int frame_index = static_cast<int>(frame);
if (frame_index < 0 || frame_index >= CHARACTER_FRAME_COUNT)
frame_index = 0;
CharacterPosition get_aligned_frame_position(CharacterPosition base,
MovementType movement,
int /*frame_index*/) {
int character_height = 0;
if (frame_index == 0)
character_height = CHARACTER_HEIGHT_1;
else if (frame_index == 1)
character_height = CHARACTER_HEIGHT_2;
else
character_height = CHARACTER_HEIGHT_3;
CharacterPosition draw_pos;
switch (movement) {
case MovementType::Walk:
character_height = CHARACTER_WALK_FRAME_HEIGHT;
break;
case MovementType::Run:
character_height = CHARACTER_RUN_FRAME_HEIGHT;
break;
case MovementType::Crawl:
character_height = CHARACTER_CRAWL_FRAME_HEIGHT;
break;
}
CharacterPosition draw_pos{};
draw_pos.x = base.x;
draw_pos.y = (VIEW_HEIGHT - base.y) - character_height;
return draw_pos;
}