multiple frames now added and working
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@@ -8,7 +8,7 @@
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#include "../game/state.h"
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#include "../game/animation.h"
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#include "../hardware/uart.h"
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#include "../assets/character_frames.h"
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#include "../render/player.h"
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extern BufferedSerial serial_port;
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extern DigitalOut led;
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@@ -52,13 +52,12 @@ void render_loop(int speed) {
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if (need_redraw) {
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draw_mask(bg_file, animation.get_shift(), uart.get_message());
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CharacterFrame player_frame = player_state.get_character_frame();
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FrameSelection frame = player_state.get_frame_selection();
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CharacterPosition draw_pos = get_aligned_frame_position(pos, player_frame);
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draw_character(draw_pos.x, draw_pos.y, player_frame);
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CharacterPosition draw_pos = get_aligned_frame_position(pos, frame.movement, frame.frame_index);
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draw_character(draw_pos.x, draw_pos.y, frame.movement, frame.frame_index);
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// alternate between frame 0 and 1 when not crawling
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if (player_state.get_state() != PlayerState::Crawl1) {
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if (player_state.get_state() != PlayerState::Crawl) {
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player_state.toggle_walk_frame();
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}
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