crawl trigger bug fixed
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@@ -106,6 +106,7 @@ void WalkingState::start_crawl(PlayerState crawl_type) {
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return;
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return;
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current_state = crawl_type;
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current_state = crawl_type;
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state_timer.stop();
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state_timer.reset();
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state_timer.reset();
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state_timer.start();
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state_timer.start();
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}
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}
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