fixed crawling
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@@ -43,7 +43,7 @@ void render_loop(int speed) {
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int player_speed = 6;
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bool game_over = false;
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player_state.set_state(PlayerState::Run);
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player_state.set_state(PlayerState::Walk);
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CrawlObstacleType type = CrawlObstacleType::Crawl1;
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int start_x = VIEW_WIDTH + 10;
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