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# TUI Orchestrator - Complete TUI Framework
## Overview
`tui_orchestrator` is a **ready-to-use TUI framework** that provides a complete runtime for building terminal user interfaces. Users define their pages, buttons, and logic—library handles everything else: input routing, focus management, page navigation, lifecycle hooks, and event orchestration.
### Key Philosophy
**"Register pages with buttons and logic—it just works."**
The library is a **complete application framework** where:
- User defines components (pages with focusable elements)
- Library orchestrates all runtime concerns
- Everything is optional—define what you need
- Fully extendable for complex apps like komp_ac
### Zero Boilerplate
Users write:
```rust
impl Component for LoginPage {
fn targets(&self) -> &[Focus];
fn handle(&mut self, focus: &Focus, action: Action) -> Result<Option<Event>> {
// What happens when button pressed
}
}
```
Library handles:
- Input processing
- Focus management
- Page navigation
- Lifecycle hooks
- Event routing
- Default keybindings
### Extension Model
komp_ac can use the library for 90% of functionality while extending:
- Mode resolution (dynamic Canvas-style modes)
- Overlay management (command palette, find file, search)
- Event routing (global vs page vs canvas actions)
- Custom behaviors (boundary detection, navigation rules)
**Defaults work, override what's different.**
---
## Architecture
```
┌─────────────────────────────────────────────────┐
│ User Code (What You Define) │
│ │
│ Component trait │
│ - Page structs/enums │
│ - Focus targets (buttons, fields) │
│ - Button logic (what happens on press) │
│ - Lifecycle hooks (optional) │
└─────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────┐
│ Orchestrator (Library Runtime) │
│ │
│ - ComponentRegistry │
│ - FocusManager │
│ - Bindings (default + custom) │
│ - Router + history │
│ - ModeStack │
│ - OverlayStack │
│ - EventBus │
└─────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────┐
│ Extension Points (For komp_ac) │
│ │
│ - ModeResolver (dynamic mode resolution) │
│ - OverlayManager (custom overlay types) │
│ - EventHandler (custom event routing) │
│ - FocusNavigation (boundary detection) │
└─────────────────────────────────────────────────┘
```
---
## Implementation Phases
### Phase 1: Core Foundation ✅ COMPLETE
**Completed:**
- `src/input/` - Key types, bindings, sequence handling
- `src/focus/` - Focus manager, queries, traits
**What this provides:**
- Backend-agnostic key representation
- Key-to-action mappings
- Focus tracking with navigation
- Generic focus IDs (user-defined enums, `usize`, `String`, etc.)
---
### Phase 2: Component System (CURRENT)
**Goal:** Unified abstraction for pages/components.
**Files to create:**
- `src/component/mod.rs` - Component trait
- `src/component/action.rs` - Standard component actions
- `src/component/error.rs` - Component-specific errors
**Component Trait:**
```rust
pub trait Component {
type Focus: FocusId + Clone;
type Action: Action + Clone;
type Event: Clone + core::fmt::Debug;
fn targets(&self) -> &[Self::Focus];
fn handle(&mut self, focus: &Self::Focus, action: Self::Action) -> Result<Option<Self::Event>>;
fn on_enter(&mut self) -> Result<()> { Ok(()) }
fn on_exit(&mut self) -> Result<()> { Ok(()) }
fn on_focus(&mut self, focus: &Self::Focus) -> Result<()> { Ok(()) }
fn on_blur(&mut self, focus: &Self::Focus) -> Result<()> { Ok(()) }
fn handle_text(&mut self, focus: &Self::Focus, ch: char) -> Result<Option<Self::Event>> { Ok(None) }
fn can_navigate_forward(&self, focus: &Self::Focus) -> bool { true }
fn can_navigate_backward(&self, focus: &Self::Focus) -> bool { true }
}
```
**Standard Component Actions:**
```rust
pub enum ComponentAction {
Next, // Tab by default
Prev, // Shift+Tab by default
First,
Last,
Select, // Enter by default
Cancel, // Esc by default
TypeChar(char),
Backspace,
Delete,
Custom(usize), // User extension
}
```
---
### Phase 3: Router & Lifecycle
**Goal:** Page navigation with automatic lifecycle hooks.
**Files to create:**
- `src/router/mod.rs` - Router trait and implementation
- `src/router/history.rs` - Navigation history
**Router API:**
```rust
pub struct Router<C: Component> {
pages: alloc::collections::HashMap<String, C>,
current: Option<String>,
history: alloc::vec::Vec<String>,
}
impl<C: Component> Router<C> {
pub fn new() -> Self;
pub fn navigate(&mut self, id: &str) -> Result<()>;
pub fn back(&mut self) -> Result<Option<()>>;
pub fn forward(&mut self) -> Result<Option<()>>;
pub fn current(&self) -> Option<&C>;
}
```
**Automatic behavior:**
- `navigate()` calls `old_page.on_exit()` → swaps page → calls `new_page.on_enter()`
- `back()`/`forward()` manage history stack
- Focus targets auto-updated from `targets()`
---
### Phase 4: Orchestrator (The Core Runtime)
**Goal:** Wire everything together into complete TUI runtime.
**Files to create:**
- `src/orchestrator/mod.rs` - Orchestrator struct
- `src/orchestrator/modes.rs` - Mode stack and resolution
- `src/orchestrator/overlays.rs` - Overlay stack
- `src/orchestrator/events.rs` - Event bus
- `src/orchestrator/bindings.rs` - Default + custom bindings
**Orchestrator API:**
```rust
pub struct Orchestrator<C: Component> {
registry: ComponentRegistry<C>,
focus: FocusManager<C::Focus>,
bindings: Bindings<ComponentAction>,
router: Router<C>,
modes: ModeStack<ModeName>,
overlays: OverlayStack<C::Event>,
events: EventBus<C::Event>,
}
impl<C: Component> Orchestrator<C> {
pub fn new() -> Self;
pub fn register_page(&mut self, id: &str, page: C) -> Result<()>;
pub fn navigate_to(&mut self, id: &str) -> Result<()>;
pub fn process_frame(&mut self, key: Key) -> Result<alloc::vec::Vec<C::Event>>;
pub fn run<I: InputSource>(&mut self, input: I) -> Result<()>;
// Extension points
pub fn set_mode_resolver<R: ModeResolver + 'static>(&mut self, resolver: R);
pub fn set_overlay_manager<O: OverlayManager + 'static>(&mut self, manager: O);
pub fn set_event_handler<H: EventHandler<C::Event> + 'static>(&mut self, handler: H);
}
```
**Process flow:**
1. Check overlay active → route to overlay
2. Get current mode + focus
3. Lookup binding → get action
4. Get current component
5. Call `component.handle(action, focus)`
6. Collect events returned
7. Handle internal events (focus changes, page nav)
8. Return external events to user
---
### Phase 5: Extension Traits
**Goal:** Provide extension points for komp_ac's custom behavior.
**Files to create:**
- `src/extension/mod.rs` - Extension traits
- `src/extension/mode.rs` - Mode resolver
- `src/extension/overlay.rs` - Overlay manager
- `src/extension/event.rs` - Event handler
**ModeResolver (for dynamic mode resolution):**
```rust
pub trait ModeResolver {
fn resolve(&self, focus: &dyn core::any::Any) -> alloc::vec::Vec<ModeName>;
}
pub struct DefaultModeResolver;
impl ModeResolver for DefaultModeResolver {
fn resolve(&self, _focus: &dyn core::any::Any) -> alloc::vec::Vec<ModeName> {
alloc::vec![ModeName::General]
}
}
```
**OverlayManager (for custom overlays):**
```rust
pub trait OverlayManager {
fn is_active(&self) -> bool;
fn handle_input(&mut self, key: Key) -> Option<OverlayResult>;
}
pub enum OverlayResult {
Dismissed,
Selected(OverlayData),
Continue,
}
```
**EventHandler (for custom event routing):**
```rust
pub trait EventHandler<E> {
fn handle(&mut self, event: E) -> Result<HandleResult>;
}
pub enum HandleResult {
Consumed,
Forward,
Navigate(String),
}
```
---
### Phase 6: Builder & Defaults
**Goal:** Easy setup with sensible defaults.
**Files to create:**
- `src/builder/mod.rs` - Builder pattern
- `src/defaults/bindings.rs` - Preset keybindings
**Builder API:**
```rust
impl<C: Component> Orchestrator<C> {
pub fn builder() -> Builder<C> { Builder::new() }
}
pub struct Builder<C: Component> {
orchestrator: Orchestrator<C>,
}
impl<C: Component> Builder<C> {
pub fn with_page(mut self, id: &str, page: C) -> Result<Self>;
pub fn with_default_bindings(mut self) -> Self;
pub fn with_mode_resolver<R: ModeResolver + 'static>(mut self, resolver: R) -> Self;
pub fn with_overlay_manager<O: OverlayManager + 'static>(mut self, manager: O) -> Self;
pub fn build(self) -> Result<Orchestrator<C>>;
}
```
**Default bindings:**
```rust
pub fn default_bindings<A: Action>() -> Bindings<ComponentAction> {
let mut bindings = Bindings::new();
bindings.bind(Key::tab(), ComponentAction::Next);
bindings.bind(Key::shift_tab(), ComponentAction::Prev);
bindings.bind(Key::enter(), ComponentAction::Select);
bindings.bind(Key::esc(), ComponentAction::Cancel);
bindings.bind(Key::ctrl('c'), ComponentAction::Custom(0)); // Quit
}
```
---
### Phase 7: Integration (Optional)
**Goal:** Seamless integration with komp_ac.
**Files to create:**
- `src/integration/mod.rs` - Integration helpers
- `src/integration/komp_ac.rs` - komp_ac-specific adapters
**Adapter pattern:**
```rust
impl Component for komp_ac::LoginPage {
type Focus = komp_ac::FocusTarget;
type Action = komp_ac::ResolvedAction;
type Event = komp_ac::AppEvent;
fn targets(&self) -> &[Self::Focus] { ... }
fn handle(&mut self, focus: &Self::Focus, action: Self::Action) -> Result<Option<Self::Event>> { ... }
}
```
---
## File Structure
```
src/
├── lib.rs # Routing only, re-exports
├── prelude.rs # Common imports
├── input/ # Phase 1 ✅
│ ├── mod.rs
│ ├── key.rs # KeyCode, KeyModifiers
│ ├── bindings.rs # Bindings
│ ├── handler.rs # InputHandler
│ ├── result.rs # MatchResult
│ └── action.rs # Action trait
├── focus/ # Phase 1 ✅
│ ├── mod.rs
│ ├── id.rs # FocusId trait
│ ├── manager.rs # FocusManager
│ ├── query.rs # FocusQuery
│ ├── error.rs # FocusError
│ └── traits.rs # Focusable
├── component/ # Phase 2
│ ├── mod.rs
│ ├── trait.rs # Component trait
│ ├── action.rs # ComponentAction
│ └── error.rs # ComponentError
├── router/ # Phase 3
│ ├── mod.rs
│ ├── router.rs # Router
│ └── history.rs # HistoryStack
├── orchestrator/ # Phase 4
│ ├── mod.rs
│ ├── core.rs # Orchestrator
│ ├── modes.rs # ModeStack, ModeResolver
│ ├── overlays.rs # OverlayStack
│ ├── bindings.rs # Component bindings
│ └── events.rs # EventBus
├── extension/ # Phase 5
│ ├── mod.rs
│ ├── mode.rs # ModeResolver trait
│ ├── overlay.rs # OverlayManager trait
│ └── event.rs # EventHandler trait
├── builder/ # Phase 6
│ ├── mod.rs
│ ├── builder.rs # Builder pattern
│ └── defaults.rs # Default bindings
└── integration/ # Phase 7
├── mod.rs
└── komp_ac.rs # komp_ac adapters
tests/ # Mirror src/ structure
├── input/
├── focus/
├── component/
├── router/
├── orchestrator/
└── integration/
```
---
## Design Principles
### From AGENTS.md
- **Feature-based tree structure**—group by domain
- **Each feature is self-contained**—handler, logic, types, tests
- **Functional programming style**—pure functions, stateless where possible
- **Use structs, traits, enums, impl, match** over if
- **No Arc/Mutex/RefCell**
- **Result<T, E> everywhere**
- **mod.rs is for routing only**
- **No comments unless necessary**
### Additional for Framework
- **Batteries included**—not just building blocks
- **Sensible defaults**—zero configuration works
- **Optional everything**—define only what you need
- **Extension points**—override defaults when needed
- **no_std compatible**—works on embedded, WASM
- **Backend-agnostic**—no crossterm/ratatui dependencies
- **User-focused**—"register page" not "register_chord"
---
## Dependencies
### Core (no_std)
- `alloc` - For dynamic collections (Vec, HashMap)
### Optional Features
- `std` - Enable std library support
- `sequences` - Enable multi-key sequences
---
## User Experience
### Before (Building Blocks)
Users must manually wire everything:
- Create focus manager
- Create bindings
- Create router
- Set up components
- Write main loop
- Handle lifecycle manually
**Result:** Lots of boilerplate, easy to get wrong.
### After (Framework)
Users define components and run:
```rust
#[derive(Debug, Clone)]
struct LoginPage;
impl Component for LoginPage {
fn targets(&self) -> &[Focus] { ... }
fn handle(&mut self, focus: &Focus, action: Action) -> Result<Option<Event>> { ... }
}
fn main() -> Result<()> {
let mut orch = Orchestrator::new();
orch.register_page("login", LoginPage::new())?;
orch.run()?;
}
```
**Result:** Zero boilerplate, everything just works.
---
## Migration for komp_ac
### Before Integration
komp_ac has:
- Custom orchestrator
- Custom mode resolution (Canvas-style)
- Custom overlays (command bar, find file, search)
- Custom action routing (page vs canvas vs global)
### After Integration
komp_ac:
1. Implements `Component` trait for all pages
2. Uses library's `Orchestrator` as runtime
3. Extends with custom `ModeResolver`
4. Extends with custom `OverlayManager`
5. Extends with custom `EventHandler`
**Result:**
- Library handles 90% of runtime
- komp_ac keeps all custom behavior
- No code duplication
- Cleaner, more maintainable codebase
---
## Feature Checklist
- [x] Phase 1: Input handling (keys, bindings, focus)
- [ ] Phase 2: Component trait and actions
- [ ] Phase 3: Router with lifecycle
- [ ] Phase 4: Orchestrator runtime
- [ ] Phase 5: Extension traits
- [ ] Phase 6: Builder and defaults
- [ ] Phase 7: Integration with komp_ac
- [ ] Documentation updates
- [ ] Example applications
- [ ] Full test coverage