539 lines
19 KiB
Rust
539 lines
19 KiB
Rust
// src/modes/canvas/read_only.rs
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use crate::config::binds::config::Config;
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use crate::config::binds::key_sequences::KeySequenceTracker;
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use crate::services::grpc_client::GrpcClient;
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use crate::state::canvas_state::CanvasState; // Import the trait
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use crate::state::pages::auth::AuthState;
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use crate::state::pages::form::FormState;
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use crossterm::event::KeyEvent;
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#[derive(PartialEq)]
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enum CharType {
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Whitespace,
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Alphanumeric,
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Punctuation,
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}
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pub async fn handle_read_only_event(
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app_state: &crate::state::state::AppState,
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key: KeyEvent,
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config: &Config,
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form_state: &mut FormState, // Keep specific types here for routing
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auth_state: &mut AuthState, // Keep specific types here for routing
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key_sequence_tracker: &mut KeySequenceTracker,
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current_position: &mut u64, // Needed for form actions
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total_count: u64, // Needed for form actions
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grpc_client: &mut GrpcClient, // Needed for form actions
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command_message: &mut String,
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edit_mode_cooldown: &mut bool,
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ideal_cursor_column: &mut usize,
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) -> Result<(bool, String), Box<dyn std::error::Error>> {
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// Check for entering Edit mode from Read-Only mode
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if config.is_enter_edit_mode_before(key.code, key.modifiers) {
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*edit_mode_cooldown = true;
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*command_message = "Entering Edit mode".to_string();
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// The actual mode switch happens in event.rs based on this return
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return Ok((false, command_message.clone()));
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}
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if config.is_enter_edit_mode_after(key.code, key.modifiers) {
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// Use the correct state based on context
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let (current_input, current_pos) = if app_state.ui.show_login {
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(
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auth_state.get_current_input(),
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auth_state.current_cursor_pos(),
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)
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} else {
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(
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form_state.get_current_input(),
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form_state.current_cursor_pos(),
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)
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};
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if !current_input.is_empty() && current_pos < current_input.len() {
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// Update the correct state
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if app_state.ui.show_login {
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auth_state.set_current_cursor_pos(current_pos + 1);
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*ideal_cursor_column = auth_state.current_cursor_pos();
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} else {
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form_state.set_current_cursor_pos(current_pos + 1);
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*ideal_cursor_column = form_state.current_cursor_pos();
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}
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}
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*edit_mode_cooldown = true;
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*command_message = "Entering Edit mode (after cursor)".to_string();
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// The actual mode switch happens in event.rs based on this return
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return Ok((false, command_message.clone()));
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}
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// Handle Read-Only mode keybindings
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if key.modifiers.is_empty() {
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key_sequence_tracker.add_key(key.code);
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let sequence = key_sequence_tracker.get_sequence();
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// Try to match the current sequence against Read-Only mode bindings
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if let Some(action) = config.matches_key_sequence_generalized(&sequence)
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{
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// Handle context-specific actions first
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let result = if app_state.ui.show_form
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&& (action == "previous_entry" || action == "next_entry")
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{
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// Form-specific navigation
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crate::tui::functions::form::handle_action(
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action,
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form_state,
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grpc_client,
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current_position,
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total_count,
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ideal_cursor_column,
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)
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.await?
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} else if app_state.ui.show_login
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&& (action == "move_up" || action == "move_down")
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{
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// Login-specific field navigation
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crate::tui::functions::login::handle_action(
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action,
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auth_state,
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ideal_cursor_column,
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)
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.await?
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} else if app_state.ui.show_form
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&& (action == "move_up" || action == "move_down")
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{
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// Form-specific field navigation (can reuse login handler logic if identical)
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crate::tui::functions::form::handle_action(
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action,
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form_state,
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grpc_client, // Might not be needed for simple up/down
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current_position,
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total_count,
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ideal_cursor_column,
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)
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.await?
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} else {
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// Handle common navigation actions generically
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if app_state.ui.show_login {
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execute_action(
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action,
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auth_state, // Pass AuthState
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ideal_cursor_column,
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key_sequence_tracker,
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command_message,
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)
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.await?
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} else {
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execute_action(
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action,
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form_state, // Pass FormState
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ideal_cursor_column,
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key_sequence_tracker,
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command_message,
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)
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.await?
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}
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};
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key_sequence_tracker.reset();
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return Ok((false, result));
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}
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// Check if this might be a prefix of a longer sequence
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if config.is_key_sequence_prefix(&sequence) {
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return Ok((false, command_message.clone()));
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}
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// Since it's not part of a multi-key sequence, check for a direct action
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if sequence.len() == 1 && !config.is_key_sequence_prefix(&sequence) {
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if let Some(action) =
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config.get_read_only_action_for_key(key.code, key.modifiers)
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{
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// Handle context-specific actions first
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let result = if app_state.ui.show_form
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&& action == "previous_entry"
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{
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// Form-specific navigation
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crate::tui::functions::form::handle_action(
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action,
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form_state,
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grpc_client,
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current_position,
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total_count,
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ideal_cursor_column,
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)
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.await?
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} else {
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// Handle common navigation actions generically
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if app_state.ui.show_login {
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execute_action(
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action,
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auth_state, // Pass AuthState
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ideal_cursor_column,
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key_sequence_tracker,
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command_message,
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)
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.await?
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} else {
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execute_action(
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action,
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form_state, // Pass FormState
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ideal_cursor_column,
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key_sequence_tracker,
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command_message,
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)
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.await?
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}
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};
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key_sequence_tracker.reset();
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return Ok((false, result));
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}
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}
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} else {
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// If modifiers are pressed, check for direct key bindings
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key_sequence_tracker.reset();
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if let Some(action) =
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config.get_read_only_action_for_key(key.code, key.modifiers)
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{
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// Handle context-specific actions first
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let result = if app_state.ui.show_form
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&& action == "previous_entry"
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{
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// Form-specific navigation
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crate::tui::functions::form::handle_action(
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action,
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form_state,
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grpc_client,
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current_position,
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total_count,
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ideal_cursor_column,
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)
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.await?
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} else {
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// Handle common navigation actions generically
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if app_state.ui.show_login {
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execute_action(
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action,
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auth_state, // Pass AuthState
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ideal_cursor_column,
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key_sequence_tracker,
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command_message,
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)
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.await?
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} else {
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execute_action(
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action,
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form_state, // Pass FormState
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ideal_cursor_column,
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key_sequence_tracker,
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command_message,
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)
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.await?
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}
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};
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return Ok((false, result));
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}
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}
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// Show a helpful message when no binding was found
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if !*edit_mode_cooldown {
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let default_key = "i".to_string();
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let edit_key = config
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.keybindings
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.read_only
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.get("enter_edit_mode_before")
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.and_then(|keys| keys.first())
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.unwrap_or(&default_key);
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*command_message = format!("Read-only mode - press {} to edit", edit_key);
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}
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Ok((false, command_message.clone()))
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}
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// Make this function generic over CanvasState
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async fn execute_action<S: CanvasState>(
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action: &str,
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state: &mut S, // Use generic state
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ideal_cursor_column: &mut usize,
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key_sequence_tracker: &mut KeySequenceTracker, // Keep for resetting
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command_message: &mut String, // Keep for clearing
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) -> Result<String, Box<dyn std::error::Error>> {
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match action {
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// These actions are handled outside now based on context
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"previous_entry" | "next_entry" => {
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key_sequence_tracker.reset();
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Ok(format!(
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"Action '{}' should be handled by context-specific logic",
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action
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))
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}
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// These actions are handled outside now based on context
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"move_up" | "move_down" => {
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key_sequence_tracker.reset();
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Ok(format!(
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"Action '{}' should be handled by context-specific logic",
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action
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))
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}
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"exit_edit_mode" => {
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// This action is primarily for Edit mode, but might be bound here too
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key_sequence_tracker.reset();
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command_message.clear();
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Ok("".to_string())
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}
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"move_left" => {
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let current_pos = state.current_cursor_pos();
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let new_pos = current_pos.saturating_sub(1);
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state.set_current_cursor_pos(new_pos); // Use trait setter
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*ideal_cursor_column = new_pos;
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Ok("".to_string())
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}
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"move_right" => {
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let current_input = state.get_current_input();
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let current_pos = state.current_cursor_pos();
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// In read-only, cursor stops AT the last character, not after
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if !current_input.is_empty()
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&& current_pos < current_input.len().saturating_sub(1)
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{
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let new_pos = current_pos + 1;
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state.set_current_cursor_pos(new_pos); // Use trait setter
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*ideal_cursor_column = new_pos;
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}
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Ok("".to_string())
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}
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"move_word_next" => {
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let current_input = state.get_current_input();
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if !current_input.is_empty() {
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let new_pos =
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find_next_word_start(current_input, state.current_cursor_pos());
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// Clamp to last valid character index in read-only
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let final_pos = new_pos.min(current_input.len().saturating_sub(1));
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state.set_current_cursor_pos(final_pos); // Use trait setter
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*ideal_cursor_column = final_pos;
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}
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Ok("".to_string())
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}
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"move_word_end" => {
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let current_input = state.get_current_input();
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if !current_input.is_empty() {
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let new_pos =
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find_word_end(current_input, state.current_cursor_pos());
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// Clamp to last valid character index in read-only
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let final_pos = new_pos.min(current_input.len().saturating_sub(1));
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state.set_current_cursor_pos(final_pos); // Use trait setter
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*ideal_cursor_column = final_pos;
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}
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Ok("".to_string())
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}
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"move_word_prev" => {
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let current_input = state.get_current_input();
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if !current_input.is_empty() {
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let new_pos = find_prev_word_start(
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current_input,
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state.current_cursor_pos(),
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);
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state.set_current_cursor_pos(new_pos); // Use trait setter
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*ideal_cursor_column = new_pos;
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}
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Ok("".to_string())
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}
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"move_word_end_prev" => {
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let current_input = state.get_current_input();
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if !current_input.is_empty() {
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let new_pos = find_prev_word_end(
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current_input,
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state.current_cursor_pos(),
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);
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state.set_current_cursor_pos(new_pos); // Use trait setter
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*ideal_cursor_column = new_pos;
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}
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Ok("Moved to previous word end".to_string())
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}
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"move_line_start" => {
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state.set_current_cursor_pos(0); // Use trait setter
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*ideal_cursor_column = 0;
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Ok("".to_string())
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}
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"move_line_end" => {
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let current_input = state.get_current_input();
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if !current_input.is_empty() {
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let new_pos = current_input.len().saturating_sub(1);
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state.set_current_cursor_pos(new_pos); // Use trait setter
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*ideal_cursor_column = new_pos;
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} else {
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state.set_current_cursor_pos(0); // Handle empty input case
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*ideal_cursor_column = 0;
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}
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Ok("".to_string())
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}
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"move_first_line" => {
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// Field change is handled outside based on context
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// Just set cursor position based on ideal column
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let current_input = state.get_current_input();
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let max_cursor_pos = if !current_input.is_empty() {
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current_input.len().saturating_sub(1)
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} else {
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0
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};
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state.set_current_cursor_pos(
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(*ideal_cursor_column).min(max_cursor_pos),
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);
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Ok("Moved to first line".to_string()) // Message might be inaccurate now
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}
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"move_last_line" => {
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// Field change is handled outside based on context
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// Just set cursor position based on ideal column
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let current_input = state.get_current_input();
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let max_cursor_pos = if !current_input.is_empty() {
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current_input.len().saturating_sub(1)
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} else {
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0
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};
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state.set_current_cursor_pos(
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(*ideal_cursor_column).min(max_cursor_pos),
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);
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Ok("Moved to last line".to_string()) // Message might be inaccurate now
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}
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_ => Ok(format!("Unknown read-only action: {}", action)),
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}
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}
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// Helper functions remain unchanged as they operate on &str
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fn get_char_type(c: char) -> CharType {
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if c.is_whitespace() {
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CharType::Whitespace
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} else if c.is_alphanumeric() {
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CharType::Alphanumeric
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} else {
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CharType::Punctuation
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}
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}
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fn find_next_word_start(text: &str, current_pos: usize) -> usize {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() || current_pos >= chars.len() {
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return current_pos;
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}
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let mut pos = current_pos;
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// Handle edge case where current_pos might be out of bounds after edits
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if pos >= chars.len() {
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return chars.len();
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}
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let initial_type = get_char_type(chars[pos]);
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// Move past characters of the same type
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while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
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pos += 1;
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}
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// Move past whitespace
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while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
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pos += 1;
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}
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pos
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}
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fn find_word_end(text: &str, current_pos: usize) -> usize {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() {
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return 0;
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}
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// Handle edge case where current_pos might be out of bounds
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let mut pos = current_pos.min(chars.len().saturating_sub(1));
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// If starting on whitespace, move to the next non-whitespace
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if get_char_type(chars[pos]) == CharType::Whitespace {
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while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == CharType::Whitespace {
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pos += 1;
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}
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// If we are still on whitespace (meaning end of string or only whitespace left), return current pos
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if pos + 1 >= chars.len() || get_char_type(chars[pos + 1]) == CharType::Whitespace {
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return pos;
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}
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// Move to the start of the next word
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pos += 1;
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}
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// Now we are on a non-whitespace character
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let word_type = get_char_type(chars[pos]);
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while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == word_type {
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pos += 1;
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}
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pos
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}
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fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() || current_pos == 0 {
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return 0;
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}
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let mut pos = current_pos.saturating_sub(1);
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// Move past whitespace
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while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
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pos -= 1;
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}
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// Now on a non-whitespace or at the beginning
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if get_char_type(chars[pos]) != CharType::Whitespace {
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let word_type = get_char_type(chars[pos]);
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// Move to the beginning of the word
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while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
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pos -= 1;
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}
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}
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// If pos is 0 and it's whitespace, keep it at 0. Otherwise, it's the start of the word.
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if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
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0
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} else {
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pos
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}
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}
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fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() || current_pos <= 1 { // Need at least 2 chars to find a *previous* word end
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return 0;
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}
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let mut pos = current_pos.saturating_sub(1); // Start looking one char back
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// Skip trailing whitespace from the current position
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while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
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pos -= 1;
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}
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// Now we are at the end of the word the cursor was in/after, or at the start
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if pos == 0 {
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return 0; // Reached the beginning
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}
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// Skip the word itself
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let word_type = get_char_type(chars[pos]);
|
|
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
|
|
pos -= 1;
|
|
}
|
|
|
|
// Skip whitespace before that word
|
|
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
|
|
pos -= 1;
|
|
}
|
|
|
|
// Now pos is at the beginning of the word *or* the end of the *previous* word.
|
|
// If we moved back, pos-1 is the index we want.
|
|
if pos > 0 {
|
|
pos - 1
|
|
} else {
|
|
0 // We were at the first word
|
|
}
|
|
}
|
|
|