Files
komp_ac/client/src/pages/register/logic.rs

158 lines
5.5 KiB
Rust

// src/pages/register/logic.rs
use crate::services::auth::AuthClient;
use crate::state::app::state::AppState;
use crate::ui::handlers::context::DialogPurpose;
use crate::buffer::state::{AppView, BufferState};
use common::proto::komp_ac::auth::AuthResponse;
use crate::pages::register::RegisterFormState;
use anyhow::Context;
use tokio::spawn;
use tokio::sync::mpsc;
use tracing::{info, error};
#[derive(Debug)]
pub enum RegisterResult {
Success(AuthResponse),
Failure(String),
ConnectionError(String),
}
/// Clears the registration form fields.
pub async fn revert(
register_state: &mut RegisterFormState,
app_state: &mut AppState,
) -> String {
register_state.username_mut().clear();
register_state.email_mut().clear();
register_state.password_mut().clear();
register_state.password_confirmation_mut().clear();
register_state.role_mut().clear();
register_state.set_error_message(None);
register_state.set_has_unsaved_changes(false);
register_state.set_current_field(0); // Reset focus to first field
register_state.set_current_cursor_pos(0);
app_state.hide_dialog();
"Registration form cleared".to_string()
}
/// Clears the form and returns to the intro screen.
pub async fn back_to_login(
register_state: &mut RegisterFormState,
app_state: &mut AppState,
buffer_state: &mut BufferState,
) -> String {
// Clear fields first
let _ = revert(register_state, app_state).await;
// Ensure dialog is hidden
app_state.hide_dialog();
// Navigation logic
buffer_state.close_active_buffer();
buffer_state.update_history(AppView::Login);
// Reset focus state
register_state.focus_outside_canvas = false;
register_state.focused_button_index = 0;
"Returned to main menu".to_string()
}
/// Validates input, shows loading, and spawns the registration task.
pub fn initiate_registration(
register_state: &mut RegisterFormState,
app_state: &mut AppState,
mut auth_client: AuthClient,
sender: mpsc::Sender<RegisterResult>,
) -> String {
register_state.sync_from_editor();
let username = register_state.username().to_string();
let email = register_state.email().to_string();
let password = register_state.password().to_string();
let password_confirmation = register_state.password_confirmation().to_string();
let role = register_state.role().to_string();
// 1. Client-side validation
if username.trim().is_empty() {
app_state.show_dialog(
"Registration Failed",
"Username cannot be empty.",
vec!["OK".to_string()],
DialogPurpose::RegisterFailed,
);
"Username cannot be empty.".to_string()
} else if !password.is_empty() && password != password_confirmation {
app_state.show_dialog(
"Registration Failed",
"Passwords do not match.",
vec!["OK".to_string()],
DialogPurpose::RegisterFailed,
);
"Passwords do not match.".to_string()
} else {
// 2. Show Loading Dialog
app_state.show_loading_dialog("Registering", "Please wait...");
// 3. Spawn the registration task
spawn(async move {
let password_opt = if password.is_empty() { None } else { Some(password) };
let password_conf_opt =
if password_confirmation.is_empty() { None } else { Some(password_confirmation) };
let role_opt = if role.is_empty() { None } else { Some(role) };
let register_outcome = match auth_client
.register(username.clone(), email, password_opt, password_conf_opt, role_opt)
.await
.with_context(|| format!("Spawned register task failed for username: {}", username))
{
Ok(response) => RegisterResult::Success(response),
Err(e) => RegisterResult::Failure(format!("{}", e)),
};
// Send result back to the main UI thread
if let Err(e) = sender.send(register_outcome).await {
error!("Failed to send registration result: {}", e);
}
});
// 4. Return immediately
"Registration initiated.".to_string()
}
}
/// Handles the result received from the registration task.
/// Returns true if a redraw is needed.
pub fn handle_registration_result(
result: RegisterResult,
app_state: &mut AppState,
register_state: &mut RegisterFormState,
) -> bool {
match result {
RegisterResult::Success(response) => {
let success_message = format!(
"Registration Successful!\n\nUser ID: {}\nUsername: {}\nEmail: {}\nRole: {}",
response.id, response.username, response.email, response.role
);
app_state.update_dialog_content(
&success_message,
vec!["OK".to_string()],
DialogPurpose::RegisterSuccess,
);
info!(message = %success_message, "Registration successful");
}
RegisterResult::Failure(err_msg) | RegisterResult::ConnectionError(err_msg) => {
app_state.update_dialog_content(
&err_msg,
vec!["OK".to_string()],
DialogPurpose::RegisterFailed,
);
register_state.set_error_message(Some(err_msg.clone()));
error!(error = %err_msg, "Registration failed/connection error");
}
}
register_state.set_has_unsaved_changes(false); // Clear flag after processing
true // Request redraw as dialog content changed
}