Files
komp_ac/client/src/state/state.rs
2025-03-30 20:38:09 +02:00

112 lines
2.9 KiB
Rust

// src/state/state.rs
use std::env;
use common::proto::multieko2::table_definition::ProfileTreeResponse;
use crate::components::IntroState;
use crate::modes::handlers::mode_manager::AppMode;
#[derive(Default)]
pub struct DialogState {
pub show_dialog: bool,
pub dialog_title: String,
pub dialog_message: String,
pub dialog_button_active: bool,
}
pub struct UiState {
pub show_sidebar: bool,
pub is_saved: bool,
pub show_intro: bool,
pub show_admin: bool,
pub show_form: bool,
pub show_login: bool,
pub intro_state: IntroState,
pub dialog: DialogState, // Add dialog state here
}
pub struct GeneralState {
pub selected_item: usize,
pub current_option: usize,
}
pub struct AppState {
// Core editor state
pub current_dir: String,
pub total_count: u64,
pub current_position: u64,
pub profile_tree: ProfileTreeResponse,
pub selected_profile: Option<String>,
pub current_mode: AppMode,
// UI preferences
pub ui: UiState,
pub general: GeneralState,
}
impl AppState {
pub fn new() -> Result<Self, Box<dyn std::error::Error>> {
let current_dir = env::current_dir()?
.to_string_lossy()
.to_string();
Ok(AppState {
current_dir,
total_count: 0,
current_position: 0,
profile_tree: ProfileTreeResponse::default(),
selected_profile: None,
current_mode: AppMode::General,
ui: UiState::default(),
general: GeneralState {
selected_item: 0,
current_option: 0,
},
})
}
// Existing methods remain unchanged
pub fn update_total_count(&mut self, total_count: u64) {
self.total_count = total_count;
}
pub fn update_current_position(&mut self, current_position: u64) {
self.current_position = current_position;
}
pub fn update_mode(&mut self, mode: AppMode) {
self.current_mode = mode;
}
// Add dialog helper methods
pub fn show_dialog(&mut self, title: &str, message: &str) {
self.ui.dialog.show_dialog = true;
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_button_active = true;
}
pub fn hide_dialog(&mut self) {
self.ui.dialog.show_dialog = false;
self.ui.dialog.dialog_title.clear();
self.ui.dialog.dialog_message.clear();
}
pub fn set_dialog_button_active(&mut self, active: bool) {
self.ui.dialog.dialog_button_active = active;
}
}
impl Default for UiState {
fn default() -> Self {
Self {
show_sidebar: true,
is_saved: false,
show_intro: true,
show_admin: false,
show_form: false,
show_login: false,
intro_state: IntroState::new(),
dialog: DialogState::default(),
}
}
}