112 lines
2.9 KiB
Rust
112 lines
2.9 KiB
Rust
// src/state/state.rs
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use std::env;
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use common::proto::multieko2::table_definition::ProfileTreeResponse;
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use crate::components::IntroState;
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use crate::modes::handlers::mode_manager::AppMode;
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#[derive(Default)]
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pub struct DialogState {
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pub show_dialog: bool,
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pub dialog_title: String,
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pub dialog_message: String,
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pub dialog_button_active: bool,
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}
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pub struct UiState {
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pub show_sidebar: bool,
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pub is_saved: bool,
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pub show_intro: bool,
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pub show_admin: bool,
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pub show_form: bool,
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pub show_login: bool,
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pub intro_state: IntroState,
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pub dialog: DialogState, // Add dialog state here
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}
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pub struct GeneralState {
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pub selected_item: usize,
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pub current_option: usize,
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}
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pub struct AppState {
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// Core editor state
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pub current_dir: String,
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pub total_count: u64,
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pub current_position: u64,
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pub profile_tree: ProfileTreeResponse,
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pub selected_profile: Option<String>,
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pub current_mode: AppMode,
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// UI preferences
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pub ui: UiState,
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pub general: GeneralState,
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}
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impl AppState {
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pub fn new() -> Result<Self, Box<dyn std::error::Error>> {
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let current_dir = env::current_dir()?
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.to_string_lossy()
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.to_string();
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Ok(AppState {
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current_dir,
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total_count: 0,
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current_position: 0,
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profile_tree: ProfileTreeResponse::default(),
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selected_profile: None,
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current_mode: AppMode::General,
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ui: UiState::default(),
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general: GeneralState {
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selected_item: 0,
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current_option: 0,
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},
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})
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}
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// Existing methods remain unchanged
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pub fn update_total_count(&mut self, total_count: u64) {
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self.total_count = total_count;
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}
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pub fn update_current_position(&mut self, current_position: u64) {
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self.current_position = current_position;
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}
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pub fn update_mode(&mut self, mode: AppMode) {
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self.current_mode = mode;
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}
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// Add dialog helper methods
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pub fn show_dialog(&mut self, title: &str, message: &str) {
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self.ui.dialog.show_dialog = true;
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self.ui.dialog.dialog_title = title.to_string();
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_button_active = true;
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}
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pub fn hide_dialog(&mut self) {
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self.ui.dialog.show_dialog = false;
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self.ui.dialog.dialog_title.clear();
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self.ui.dialog.dialog_message.clear();
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}
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pub fn set_dialog_button_active(&mut self, active: bool) {
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self.ui.dialog.dialog_button_active = active;
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}
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}
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impl Default for UiState {
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fn default() -> Self {
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Self {
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show_sidebar: true,
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is_saved: false,
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show_intro: true,
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show_admin: false,
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show_form: false,
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show_login: false,
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intro_state: IntroState::new(),
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dialog: DialogState::default(),
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}
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}
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}
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