Files
komp_ac/client/src/state/pages/form.rs
2025-06-02 10:32:39 +02:00

198 lines
6.0 KiB
Rust

// src/state/pages/form.rs
use std::collections::HashMap; // NEW
use crate::config::colors::themes::Theme;
use ratatui::layout::Rect;
use ratatui::Frame;
use crate::state::app::highlight::HighlightState;
use crate::state::pages::canvas_state::CanvasState;
pub struct FormState {
pub id: i64,
// NEW fields for dynamic table context
pub profile_name: String,
pub table_name: String,
pub total_count: u64,
pub current_position: u64, // 1-based index, 0 or total_count + 1 for new entry
pub fields: Vec<String>, // Already dynamic, which is good
pub values: Vec<String>,
pub current_field: usize,
pub has_unsaved_changes: bool,
pub current_cursor_pos: usize,
}
impl FormState {
// MODIFIED constructor
pub fn new(
profile_name: String,
table_name: String,
fields: Vec<String>,
) -> Self {
let values = vec![String::new(); fields.len()];
FormState {
id: 0, // Default to 0, indicating a new or unloaded record
profile_name,
table_name,
total_count: 0, // Will be fetched after initialization
current_position: 0, // Will be set after count is fetched (e.g., 1 or total_count + 1)
fields,
values,
current_field: 0,
has_unsaved_changes: false,
current_cursor_pos: 0,
}
}
pub fn render(
&self,
f: &mut Frame,
area: Rect,
theme: &Theme,
is_edit_mode: bool,
highlight_state: &HighlightState,
// total_count and current_position are now part of self
) {
let fields_str_slice: Vec<&str> =
self.fields.iter().map(|s| s.as_str()).collect();
let values_str_slice: Vec<&String> = self.values.iter().collect();
crate::components::form::form::render_form(
f,
area,
self, // Pass self as CanvasState
&fields_str_slice,
&self.current_field,
&values_str_slice,
theme,
is_edit_mode,
highlight_state,
self.total_count, // MODIFIED: Use self.total_count
self.current_position, // MODIFIED: Use self.current_position
);
}
// MODIFIED: Reset now also considers table context for counts
pub fn reset_to_empty(&mut self) {
self.id = 0;
self.values.iter_mut().for_each(|v| v.clear());
self.current_field = 0;
self.current_cursor_pos = 0;
self.has_unsaved_changes = false;
// current_position should be set to total_count + 1 for a new entry
// This might be better handled by the logic that calls reset_to_empty
// For now, let's ensure it's consistent with a "new" state.
if self.total_count > 0 {
self.current_position = self.total_count + 1;
} else {
self.current_position = 1; // If table is empty, new record is at position 1
}
}
pub fn get_current_input(&self) -> &str {
self.values
.get(self.current_field)
.map(|s| s.as_str())
.unwrap_or("")
}
pub fn get_current_input_mut(&mut self) -> &mut String {
self.values
.get_mut(self.current_field)
.expect("Invalid current_field index")
}
// MODIFIED: Update from a generic HashMap response
pub fn update_from_response(
&mut self,
response_data: &HashMap<String, String>,
) {
self.values = self.fields
.iter()
.map(|field_name| {
response_data.get(field_name).cloned().unwrap_or_default()
})
.collect();
if let Some(id_str) = response_data.get("id") {
match id_str.parse::<i64>() {
Ok(parsed_id) => self.id = parsed_id,
Err(e) => {
tracing::error!(
"Failed to parse 'id' field '{}' for table {}.{}: {}",
id_str,
self.profile_name,
self.table_name,
e
);
self.id = 0; // Default to 0 if parsing fails
}
}
} else {
// If no ID is present, it might be a new record structure or an error
// For now, assume it means the record doesn't have an ID from the server yet
self.id = 0;
}
self.has_unsaved_changes = false;
// current_field and current_cursor_pos might need resetting or adjusting
// depending on the desired behavior after loading data.
// For now, let's reset current_field to 0.
self.current_field = 0;
self.current_cursor_pos = 0;
}
}
impl CanvasState for FormState {
fn current_field(&self) -> usize {
self.current_field
}
fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos
}
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn inputs(&self) -> Vec<&String> {
self.values.iter().collect()
}
fn get_current_input(&self) -> &str {
// Re-use the struct's own method
FormState::get_current_input(self)
}
fn get_current_input_mut(&mut self) -> &mut String {
// Re-use the struct's own method
FormState::get_current_input_mut(self)
}
fn fields(&self) -> Vec<&str> {
self.fields.iter().map(|s| s.as_str()).collect()
}
fn set_current_field(&mut self, index: usize) {
if index < self.fields.len() {
self.current_field = index;
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
self.current_cursor_pos = pos;
}
fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_unsaved_changes = changed;
}
fn get_suggestions(&self) -> Option<&[String]> {
None
}
fn get_selected_suggestion_index(&self) -> Option<usize> {
None
}
}