198 lines
6.0 KiB
Rust
198 lines
6.0 KiB
Rust
// src/state/pages/form.rs
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use std::collections::HashMap; // NEW
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use crate::config::colors::themes::Theme;
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use ratatui::layout::Rect;
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use ratatui::Frame;
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use crate::state::app::highlight::HighlightState;
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use crate::state::pages::canvas_state::CanvasState;
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pub struct FormState {
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pub id: i64,
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// NEW fields for dynamic table context
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pub profile_name: String,
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pub table_name: String,
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pub total_count: u64,
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pub current_position: u64, // 1-based index, 0 or total_count + 1 for new entry
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pub fields: Vec<String>, // Already dynamic, which is good
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pub values: Vec<String>,
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pub current_field: usize,
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pub has_unsaved_changes: bool,
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pub current_cursor_pos: usize,
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}
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impl FormState {
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// MODIFIED constructor
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pub fn new(
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profile_name: String,
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table_name: String,
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fields: Vec<String>,
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) -> Self {
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let values = vec![String::new(); fields.len()];
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FormState {
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id: 0, // Default to 0, indicating a new or unloaded record
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profile_name,
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table_name,
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total_count: 0, // Will be fetched after initialization
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current_position: 0, // Will be set after count is fetched (e.g., 1 or total_count + 1)
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fields,
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values,
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current_field: 0,
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has_unsaved_changes: false,
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current_cursor_pos: 0,
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}
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}
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pub fn render(
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&self,
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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is_edit_mode: bool,
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highlight_state: &HighlightState,
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// total_count and current_position are now part of self
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) {
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let fields_str_slice: Vec<&str> =
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self.fields.iter().map(|s| s.as_str()).collect();
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let values_str_slice: Vec<&String> = self.values.iter().collect();
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crate::components::form::form::render_form(
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f,
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area,
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self, // Pass self as CanvasState
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&fields_str_slice,
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&self.current_field,
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&values_str_slice,
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theme,
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is_edit_mode,
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highlight_state,
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self.total_count, // MODIFIED: Use self.total_count
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self.current_position, // MODIFIED: Use self.current_position
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);
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}
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// MODIFIED: Reset now also considers table context for counts
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pub fn reset_to_empty(&mut self) {
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self.id = 0;
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self.values.iter_mut().for_each(|v| v.clear());
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self.current_field = 0;
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self.current_cursor_pos = 0;
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self.has_unsaved_changes = false;
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// current_position should be set to total_count + 1 for a new entry
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// This might be better handled by the logic that calls reset_to_empty
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// For now, let's ensure it's consistent with a "new" state.
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if self.total_count > 0 {
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self.current_position = self.total_count + 1;
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} else {
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self.current_position = 1; // If table is empty, new record is at position 1
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}
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}
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pub fn get_current_input(&self) -> &str {
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self.values
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.get(self.current_field)
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.map(|s| s.as_str())
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.unwrap_or("")
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}
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pub fn get_current_input_mut(&mut self) -> &mut String {
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self.values
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.get_mut(self.current_field)
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.expect("Invalid current_field index")
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}
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// MODIFIED: Update from a generic HashMap response
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pub fn update_from_response(
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&mut self,
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response_data: &HashMap<String, String>,
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) {
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self.values = self.fields
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.iter()
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.map(|field_name| {
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response_data.get(field_name).cloned().unwrap_or_default()
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})
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.collect();
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if let Some(id_str) = response_data.get("id") {
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match id_str.parse::<i64>() {
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Ok(parsed_id) => self.id = parsed_id,
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Err(e) => {
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tracing::error!(
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"Failed to parse 'id' field '{}' for table {}.{}: {}",
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id_str,
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self.profile_name,
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self.table_name,
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e
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);
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self.id = 0; // Default to 0 if parsing fails
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}
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}
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} else {
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// If no ID is present, it might be a new record structure or an error
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// For now, assume it means the record doesn't have an ID from the server yet
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self.id = 0;
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}
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self.has_unsaved_changes = false;
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// current_field and current_cursor_pos might need resetting or adjusting
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// depending on the desired behavior after loading data.
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// For now, let's reset current_field to 0.
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self.current_field = 0;
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self.current_cursor_pos = 0;
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}
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}
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impl CanvasState for FormState {
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fn current_field(&self) -> usize {
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self.current_field
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}
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fn current_cursor_pos(&self) -> usize {
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self.current_cursor_pos
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}
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fn has_unsaved_changes(&self) -> bool {
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self.has_unsaved_changes
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}
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fn inputs(&self) -> Vec<&String> {
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self.values.iter().collect()
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}
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fn get_current_input(&self) -> &str {
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// Re-use the struct's own method
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FormState::get_current_input(self)
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}
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fn get_current_input_mut(&mut self) -> &mut String {
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// Re-use the struct's own method
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FormState::get_current_input_mut(self)
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}
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fn fields(&self) -> Vec<&str> {
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self.fields.iter().map(|s| s.as_str()).collect()
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}
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fn set_current_field(&mut self, index: usize) {
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if index < self.fields.len() {
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self.current_field = index;
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}
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}
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fn set_current_cursor_pos(&mut self, pos: usize) {
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self.current_cursor_pos = pos;
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}
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fn set_has_unsaved_changes(&mut self, changed: bool) {
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self.has_unsaved_changes = changed;
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}
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fn get_suggestions(&self) -> Option<&[String]> {
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None
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}
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fn get_selected_suggestion_index(&self) -> Option<usize> {
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None
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}
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}
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