489 lines
18 KiB
Rust
489 lines
18 KiB
Rust
use std::io;
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyModifiers},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use ratatui::{
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backend::{Backend, CrosstermBackend},
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layout::{Constraint, Direction, Layout},
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style::{Color, Style},
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text::{Line, Span},
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widgets::{Block, Borders, Paragraph},
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Frame, Terminal,
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};
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use canvas::{
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canvas::{
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gui::render_canvas,
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modes::{AppMode, HighlightState, ModeManager},
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state::{ActionContext, CanvasState},
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theme::CanvasTheme,
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},
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config::CanvasConfig,
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dispatcher::ActionDispatcher,
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CanvasAction,
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};
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// Simple theme implementation
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#[derive(Clone)]
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struct DemoTheme;
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impl CanvasTheme for DemoTheme {
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fn bg(&self) -> Color { Color::Reset }
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fn fg(&self) -> Color { Color::White }
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fn accent(&self) -> Color { Color::Cyan }
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fn secondary(&self) -> Color { Color::Gray }
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fn highlight(&self) -> Color { Color::Yellow }
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fn highlight_bg(&self) -> Color { Color::DarkGray }
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fn warning(&self) -> Color { Color::Red }
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fn border(&self) -> Color { Color::Gray }
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}
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// Demo form state
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struct DemoFormState {
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fields: Vec<String>,
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field_names: Vec<String>,
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current_field: usize,
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cursor_pos: usize,
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mode: AppMode,
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highlight_state: HighlightState,
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has_changes: bool,
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ideal_cursor_column: usize,
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last_action: Option<String>,
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debug_message: String,
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}
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impl DemoFormState {
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fn new() -> Self {
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Self {
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fields: vec![
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"John Doe".to_string(), // Name - has words to test with
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"john.doe@example.com".to_string(), // Email - has punctuation
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"+1 234 567 8900".to_string(), // Phone - has spaces and numbers
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"123 Main Street Apt 4B".to_string(), // Address - multiple words
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"San Francisco".to_string(), // City - two words
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"This is a test comment with multiple words".to_string(), // Comments - lots of words
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],
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field_names: vec![
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"Name".to_string(),
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"Email".to_string(),
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"Phone".to_string(),
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"Address".to_string(),
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"City".to_string(),
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"Comments".to_string(),
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],
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current_field: 0,
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cursor_pos: 0,
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mode: AppMode::ReadOnly,
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highlight_state: HighlightState::Off,
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has_changes: false,
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ideal_cursor_column: 0,
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last_action: None,
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debug_message: "Ready - Form loaded with sample data".to_string(),
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}
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}
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fn enter_edit_mode(&mut self) {
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if ModeManager::can_enter_edit_mode(self.mode) {
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self.mode = AppMode::Edit;
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self.debug_message = "Entered EDIT mode".to_string();
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}
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}
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fn enter_readonly_mode(&mut self) {
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if ModeManager::can_enter_read_only_mode(self.mode) {
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self.mode = AppMode::ReadOnly;
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self.highlight_state = HighlightState::Off;
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self.debug_message = "Entered READ-ONLY mode".to_string();
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}
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}
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fn enter_highlight_mode(&mut self) {
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if ModeManager::can_enter_highlight_mode(self.mode) {
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self.mode = AppMode::Highlight;
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self.highlight_state = HighlightState::Characterwise {
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anchor: (self.current_field, self.cursor_pos),
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};
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self.debug_message = "Entered VISUAL mode".to_string();
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}
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}
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fn log_action(&mut self, action: &str) {
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self.last_action = Some(action.to_string());
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self.debug_message = format!("Action: {}", action);
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}
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}
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impl CanvasState for DemoFormState {
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fn current_field(&self) -> usize {
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self.current_field
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}
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fn current_cursor_pos(&self) -> usize {
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self.cursor_pos
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}
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fn set_current_field(&mut self, index: usize) {
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self.current_field = index.min(self.fields.len().saturating_sub(1));
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// Reset cursor to end of field when switching
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self.cursor_pos = self.fields[self.current_field].len();
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}
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fn set_current_cursor_pos(&mut self, pos: usize) {
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let max_pos = self.fields[self.current_field].len();
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self.cursor_pos = pos.min(max_pos);
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}
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fn current_mode(&self) -> AppMode {
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self.mode
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}
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fn get_current_input(&self) -> &str {
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&self.fields[self.current_field]
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}
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fn get_current_input_mut(&mut self) -> &mut String {
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&mut self.fields[self.current_field]
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}
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fn inputs(&self) -> Vec<&String> {
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self.fields.iter().collect()
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}
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fn fields(&self) -> Vec<&str> {
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self.field_names.iter().map(|s| s.as_str()).collect()
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}
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fn has_unsaved_changes(&self) -> bool {
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self.has_changes
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}
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fn set_has_unsaved_changes(&mut self, changed: bool) {
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self.has_changes = changed;
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}
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fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
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// FOCUS: Debug specifically for 'w' key (move_word_next)
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if let CanvasAction::MoveWordNext = action {
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let current_input = self.get_current_input();
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let old_cursor = self.cursor_pos;
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self.debug_message = format!("🔍 MoveWordNext: cursor {} -> text '{}' (len {})",
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old_cursor, current_input, current_input.len());
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// Return None to let the handler process it, but we'll see this debug message
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return None;
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}
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match action {
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CanvasAction::Custom(cmd) => {
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match cmd.as_str() {
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"enter_edit_mode" => {
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self.enter_edit_mode();
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Some("Entered edit mode".to_string())
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}
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"enter_readonly_mode" => {
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self.enter_readonly_mode();
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Some("Entered read-only mode".to_string())
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}
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"enter_highlight_mode" => {
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self.enter_highlight_mode();
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Some("Entered highlight mode".to_string())
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}
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_ => None,
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}
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}
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_ => None,
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}
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}
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}
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async fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut state: DemoFormState, config: CanvasConfig) -> io::Result<()> {
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let theme = DemoTheme;
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loop {
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terminal.draw(|f| ui(f, &state, &theme))?;
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if let Event::Key(key) = event::read()? {
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// BASIC DEBUG: Show EVERY key press for j, k, w
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match key.code {
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KeyCode::Char('j') | KeyCode::Char('k') | KeyCode::Char('w') => {
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println!("🔥 KEY PRESSED: {:?} with modifiers {:?}", key.code, key.modifiers);
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}
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_ => {}
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}
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// Handle quit - multiple options
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if (key.code == KeyCode::Char('q') && key.modifiers.contains(KeyModifiers::CONTROL)) ||
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(key.code == KeyCode::Char('c') && key.modifiers.contains(KeyModifiers::CONTROL)) ||
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key.code == KeyCode::F(10) {
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break;
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}
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let is_edit_mode = state.mode == AppMode::Edit;
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let mut handled = false;
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// Debug: Show what key was pressed and check config lookup
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let key_debug = format!("{:?}", key.code);
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let config_action = if is_edit_mode {
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config.get_edit_action(key.code, key.modifiers)
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} else {
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config.get_read_only_action(key.code, key.modifiers)
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};
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// FOCUS: Special debug for j, k, w keys
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match key.code {
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KeyCode::Char('j') => {
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println!("🔥 J KEY: Config action: {:?}", config_action);
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state.debug_message = format!("🔍 'j' KEY: Mode={} | Config action: {:?}",
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if is_edit_mode { "EDIT" } else { "READ-ONLY" }, config_action);
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}
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KeyCode::Char('k') => {
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println!("🔥 K KEY: Config action: {:?}", config_action);
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state.debug_message = format!("🔍 'k' KEY: Mode={} | Config action: {:?}",
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if is_edit_mode { "EDIT" } else { "READ-ONLY" }, config_action);
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}
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KeyCode::Char('w') => {
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println!("🔥 W KEY: Config action: {:?}", config_action);
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state.debug_message = format!("🔍 'w' KEY: Mode={} | Config action: {:?} | Current pos: {} | Text: '{}'",
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if is_edit_mode { "EDIT" } else { "READ-ONLY" },
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config_action,
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state.cursor_pos,
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state.get_current_input());
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}
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_ => {
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state.debug_message = format!("Key: {} | Mods: {:?} | Mode: {} | Config found: {:?}",
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key_debug, key.modifiers,
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if is_edit_mode { "EDIT" } else { "READ-ONLY" },
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config_action);
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}
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}
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// First priority: Try to dispatch through your config system
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let mut ideal_cursor = state.ideal_cursor_column;
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let old_cursor_pos = state.cursor_pos; // Track cursor before action
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// EXTRA DEBUG for w key
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if key.code == KeyCode::Char('w') {
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println!("🔥 W KEY: About to call ActionDispatcher::dispatch_key");
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println!("🔥 W KEY: cursor before = {}, text = '{}'", old_cursor_pos, state.get_current_input());
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}
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if let Ok(Some(result)) = ActionDispatcher::dispatch_key(
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key.code,
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key.modifiers,
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&mut state,
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&mut ideal_cursor,
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is_edit_mode,
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false, // no autocomplete suggestions
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).await {
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state.ideal_cursor_column = ideal_cursor;
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let new_cursor_pos = state.cursor_pos; // Track cursor after action
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// FOCUS: Special debug for 'w' key
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if key.code == KeyCode::Char('w') {
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println!("SUCCESS W KEY PROCESSED: cursor {} -> {} | text: '{}'", old_cursor_pos, new_cursor_pos, state.get_current_input());
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state.debug_message = format!("SUCCESS 'w' PROCESSED: cursor {} -> {} | text: '{}'",
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old_cursor_pos, new_cursor_pos, state.get_current_input());
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} else {
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state.debug_message = format!("SUCCESS Config handled: {} -> {}", key_debug,
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result.message().unwrap_or("success"));
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}
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// Mark as changed for text modification keys in edit mode
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if is_edit_mode {
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match key.code {
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KeyCode::Char(_) | KeyCode::Backspace | KeyCode::Delete => {
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state.set_has_unsaved_changes(true);
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}
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_ => {}
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}
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}
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handled = true;
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} else {
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// Debug dispatch failures
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if key.code == KeyCode::Char('w') {
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println!("FAILED W KEY: ActionDispatcher::dispatch_key returned None or Error");
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// Try calling dispatch_with_config directly to see the error
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let action = CanvasAction::MoveWordNext;
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println!("FAILED W KEY: Trying direct dispatch of MoveWordNext action");
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match ActionDispatcher::dispatch_with_config(
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action,
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&mut state,
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&mut ideal_cursor,
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Some(&config),
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).await {
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Ok(result) => {
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println!("FAILED W KEY: Direct dispatch SUCCESS: {:?}", result);
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state.debug_message = "Direct dispatch worked!".to_string();
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}
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Err(e) => {
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println!("FAILED W KEY: Direct dispatch ERROR: {:?}", e);
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state.debug_message = format!("Direct dispatch error: {:?}", e);
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}
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}
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}
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}
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// Second priority: Handle character input in edit mode (if not handled by config)
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if !handled && is_edit_mode {
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if let KeyCode::Char(c) = key.code {
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if !key.modifiers.contains(KeyModifiers::CONTROL) && !key.modifiers.contains(KeyModifiers::ALT) {
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let action = CanvasAction::InsertChar(c);
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let mut ideal_cursor = state.ideal_cursor_column;
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if let Ok(_) = ActionDispatcher::dispatch_with_config(
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action,
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&mut state,
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&mut ideal_cursor,
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Some(&config),
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).await {
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state.ideal_cursor_column = ideal_cursor;
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state.set_has_unsaved_changes(true);
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state.debug_message = format!("Inserted char: '{}'", c);
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handled = true;
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}
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}
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}
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}
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// Third priority: Fallback mode transitions (if not handled by config)
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if !handled {
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match (state.mode, key.code) {
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// ReadOnly -> Edit mode fallbacks
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(AppMode::ReadOnly, KeyCode::Char('i') | KeyCode::Char('a') | KeyCode::Insert) => {
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state.enter_edit_mode();
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if key.code == KeyCode::Char('a') {
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state.cursor_pos = state.fields[state.current_field].len();
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}
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state.debug_message = format!("Fallback: entered edit mode via {:?}", key.code);
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handled = true;
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}
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// ReadOnly -> Visual mode fallback
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(AppMode::ReadOnly, KeyCode::Char('v')) => {
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state.enter_highlight_mode();
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state.debug_message = "Fallback: entered visual mode via 'v'".to_string();
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handled = true;
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}
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// Any mode -> ReadOnly fallback
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(_, KeyCode::Esc) => {
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state.enter_readonly_mode();
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state.debug_message = "Fallback: entered read-only mode via Esc".to_string();
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handled = true;
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}
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_ => {}
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}
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}
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// If nothing handled the key, show more debug info
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if !handled {
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let available_actions: Vec<String> = if is_edit_mode {
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config.keybindings.edit.keys().cloned().collect()
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} else {
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config.keybindings.read_only.keys().cloned().collect()
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};
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state.debug_message = format!("❌ Unhandled: {} | Available actions: {}",
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key_debug,
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available_actions.join(", "));
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}
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}
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}
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Ok(())
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}
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fn ui(f: &mut Frame, state: &DemoFormState, theme: &DemoTheme) {
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Min(8), // Main form area
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Constraint::Length(4), // Status area (increased for debug info)
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])
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.split(f.area());
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// Render the canvas form
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render_canvas(
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f,
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chunks[0],
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state,
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theme,
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state.mode == AppMode::Edit,
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&state.highlight_state,
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);
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// Render status bar with debug info
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let mode_text = match state.mode {
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AppMode::Edit => "EDIT",
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AppMode::ReadOnly => "NORMAL",
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AppMode::Highlight => "VISUAL",
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AppMode::General => "GENERAL",
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AppMode::Command => "COMMAND",
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};
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let status_text = if state.has_changes {
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format!("-- {} -- [Modified]", mode_text)
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} else {
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format!("-- {} --", mode_text)
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};
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let position_text = format!("Field: {}/{} | Cursor: {} | Column: {}",
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state.current_field + 1,
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state.fields.len(),
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state.cursor_pos,
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state.ideal_cursor_column);
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let help_text = match state.mode {
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AppMode::ReadOnly => "hjkl/arrows: Move | Tab/Shift+Tab: Fields | w/b/e: Words | 0/$: Line | gg/G: File | i/a: Edit | v: Visual | F10: Quit",
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AppMode::Edit => "Type to edit | hjkl/arrows: Move | Tab/Enter: Next field | Backspace/Delete: Delete | Home/End: Line | Esc: Normal | F10: Quit",
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AppMode::Highlight => "hjkl/arrows: Select | w/b/e: Words | 0/$: Line | Esc: Normal | F10: Quit",
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_ => "Esc: Normal | F10: Quit",
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};
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let status = Paragraph::new(vec![
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Line::from(Span::styled(status_text, Style::default().fg(theme.accent()))),
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Line::from(Span::styled(position_text, Style::default().fg(theme.fg()))),
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Line::from(Span::styled(state.debug_message.clone(), Style::default().fg(theme.warning()))),
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Line::from(Span::styled(help_text, Style::default().fg(theme.secondary()))),
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])
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.block(Block::default().borders(Borders::ALL).title("Status & Debug"));
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f.render_widget(status, chunks[1]);
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}
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn std::error::Error>> {
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// Load configuration
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let config = CanvasConfig::load();
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// Setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// Create demo state
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let state = DemoFormState::new();
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// Run app
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let res = run_app(&mut terminal, state, config).await;
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// Restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{:?}", err);
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}
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Ok(())
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}
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