Files
komp_ac/canvas/examples/canvas_gui_demo.rs
2025-07-31 19:05:57 +02:00

489 lines
18 KiB
Rust

use std::io;
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyModifiers},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
backend::{Backend, CrosstermBackend},
layout::{Constraint, Direction, Layout},
style::{Color, Style},
text::{Line, Span},
widgets::{Block, Borders, Paragraph},
Frame, Terminal,
};
use canvas::{
canvas::{
gui::render_canvas,
modes::{AppMode, HighlightState, ModeManager},
state::{ActionContext, CanvasState},
theme::CanvasTheme,
},
config::CanvasConfig,
dispatcher::ActionDispatcher,
CanvasAction,
};
// Simple theme implementation
#[derive(Clone)]
struct DemoTheme;
impl CanvasTheme for DemoTheme {
fn bg(&self) -> Color { Color::Reset }
fn fg(&self) -> Color { Color::White }
fn accent(&self) -> Color { Color::Cyan }
fn secondary(&self) -> Color { Color::Gray }
fn highlight(&self) -> Color { Color::Yellow }
fn highlight_bg(&self) -> Color { Color::DarkGray }
fn warning(&self) -> Color { Color::Red }
fn border(&self) -> Color { Color::Gray }
}
// Demo form state
struct DemoFormState {
fields: Vec<String>,
field_names: Vec<String>,
current_field: usize,
cursor_pos: usize,
mode: AppMode,
highlight_state: HighlightState,
has_changes: bool,
ideal_cursor_column: usize,
last_action: Option<String>,
debug_message: String,
}
impl DemoFormState {
fn new() -> Self {
Self {
fields: vec![
"John Doe".to_string(), // Name - has words to test with
"john.doe@example.com".to_string(), // Email - has punctuation
"+1 234 567 8900".to_string(), // Phone - has spaces and numbers
"123 Main Street Apt 4B".to_string(), // Address - multiple words
"San Francisco".to_string(), // City - two words
"This is a test comment with multiple words".to_string(), // Comments - lots of words
],
field_names: vec![
"Name".to_string(),
"Email".to_string(),
"Phone".to_string(),
"Address".to_string(),
"City".to_string(),
"Comments".to_string(),
],
current_field: 0,
cursor_pos: 0,
mode: AppMode::ReadOnly,
highlight_state: HighlightState::Off,
has_changes: false,
ideal_cursor_column: 0,
last_action: None,
debug_message: "Ready - Form loaded with sample data".to_string(),
}
}
fn enter_edit_mode(&mut self) {
if ModeManager::can_enter_edit_mode(self.mode) {
self.mode = AppMode::Edit;
self.debug_message = "Entered EDIT mode".to_string();
}
}
fn enter_readonly_mode(&mut self) {
if ModeManager::can_enter_read_only_mode(self.mode) {
self.mode = AppMode::ReadOnly;
self.highlight_state = HighlightState::Off;
self.debug_message = "Entered READ-ONLY mode".to_string();
}
}
fn enter_highlight_mode(&mut self) {
if ModeManager::can_enter_highlight_mode(self.mode) {
self.mode = AppMode::Highlight;
self.highlight_state = HighlightState::Characterwise {
anchor: (self.current_field, self.cursor_pos),
};
self.debug_message = "Entered VISUAL mode".to_string();
}
}
fn log_action(&mut self, action: &str) {
self.last_action = Some(action.to_string());
self.debug_message = format!("Action: {}", action);
}
}
impl CanvasState for DemoFormState {
fn current_field(&self) -> usize {
self.current_field
}
fn current_cursor_pos(&self) -> usize {
self.cursor_pos
}
fn set_current_field(&mut self, index: usize) {
self.current_field = index.min(self.fields.len().saturating_sub(1));
// Reset cursor to end of field when switching
self.cursor_pos = self.fields[self.current_field].len();
}
fn set_current_cursor_pos(&mut self, pos: usize) {
let max_pos = self.fields[self.current_field].len();
self.cursor_pos = pos.min(max_pos);
}
fn current_mode(&self) -> AppMode {
self.mode
}
fn get_current_input(&self) -> &str {
&self.fields[self.current_field]
}
fn get_current_input_mut(&mut self) -> &mut String {
&mut self.fields[self.current_field]
}
fn inputs(&self) -> Vec<&String> {
self.fields.iter().collect()
}
fn fields(&self) -> Vec<&str> {
self.field_names.iter().map(|s| s.as_str()).collect()
}
fn has_unsaved_changes(&self) -> bool {
self.has_changes
}
fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_changes = changed;
}
fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
// FOCUS: Debug specifically for 'w' key (move_word_next)
if let CanvasAction::MoveWordNext = action {
let current_input = self.get_current_input();
let old_cursor = self.cursor_pos;
self.debug_message = format!("🔍 MoveWordNext: cursor {} -> text '{}' (len {})",
old_cursor, current_input, current_input.len());
// Return None to let the handler process it, but we'll see this debug message
return None;
}
match action {
CanvasAction::Custom(cmd) => {
match cmd.as_str() {
"enter_edit_mode" => {
self.enter_edit_mode();
Some("Entered edit mode".to_string())
}
"enter_readonly_mode" => {
self.enter_readonly_mode();
Some("Entered read-only mode".to_string())
}
"enter_highlight_mode" => {
self.enter_highlight_mode();
Some("Entered highlight mode".to_string())
}
_ => None,
}
}
_ => None,
}
}
}
async fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut state: DemoFormState, config: CanvasConfig) -> io::Result<()> {
let theme = DemoTheme;
loop {
terminal.draw(|f| ui(f, &state, &theme))?;
if let Event::Key(key) = event::read()? {
// BASIC DEBUG: Show EVERY key press for j, k, w
match key.code {
KeyCode::Char('j') | KeyCode::Char('k') | KeyCode::Char('w') => {
println!("🔥 KEY PRESSED: {:?} with modifiers {:?}", key.code, key.modifiers);
}
_ => {}
}
// Handle quit - multiple options
if (key.code == KeyCode::Char('q') && key.modifiers.contains(KeyModifiers::CONTROL)) ||
(key.code == KeyCode::Char('c') && key.modifiers.contains(KeyModifiers::CONTROL)) ||
key.code == KeyCode::F(10) {
break;
}
let is_edit_mode = state.mode == AppMode::Edit;
let mut handled = false;
// Debug: Show what key was pressed and check config lookup
let key_debug = format!("{:?}", key.code);
let config_action = if is_edit_mode {
config.get_edit_action(key.code, key.modifiers)
} else {
config.get_read_only_action(key.code, key.modifiers)
};
// FOCUS: Special debug for j, k, w keys
match key.code {
KeyCode::Char('j') => {
println!("🔥 J KEY: Config action: {:?}", config_action);
state.debug_message = format!("🔍 'j' KEY: Mode={} | Config action: {:?}",
if is_edit_mode { "EDIT" } else { "READ-ONLY" }, config_action);
}
KeyCode::Char('k') => {
println!("🔥 K KEY: Config action: {:?}", config_action);
state.debug_message = format!("🔍 'k' KEY: Mode={} | Config action: {:?}",
if is_edit_mode { "EDIT" } else { "READ-ONLY" }, config_action);
}
KeyCode::Char('w') => {
println!("🔥 W KEY: Config action: {:?}", config_action);
state.debug_message = format!("🔍 'w' KEY: Mode={} | Config action: {:?} | Current pos: {} | Text: '{}'",
if is_edit_mode { "EDIT" } else { "READ-ONLY" },
config_action,
state.cursor_pos,
state.get_current_input());
}
_ => {
state.debug_message = format!("Key: {} | Mods: {:?} | Mode: {} | Config found: {:?}",
key_debug, key.modifiers,
if is_edit_mode { "EDIT" } else { "READ-ONLY" },
config_action);
}
}
// First priority: Try to dispatch through your config system
let mut ideal_cursor = state.ideal_cursor_column;
let old_cursor_pos = state.cursor_pos; // Track cursor before action
// EXTRA DEBUG for w key
if key.code == KeyCode::Char('w') {
println!("🔥 W KEY: About to call ActionDispatcher::dispatch_key");
println!("🔥 W KEY: cursor before = {}, text = '{}'", old_cursor_pos, state.get_current_input());
}
if let Ok(Some(result)) = ActionDispatcher::dispatch_key(
key.code,
key.modifiers,
&mut state,
&mut ideal_cursor,
is_edit_mode,
false, // no autocomplete suggestions
).await {
state.ideal_cursor_column = ideal_cursor;
let new_cursor_pos = state.cursor_pos; // Track cursor after action
// FOCUS: Special debug for 'w' key
if key.code == KeyCode::Char('w') {
println!("SUCCESS W KEY PROCESSED: cursor {} -> {} | text: '{}'", old_cursor_pos, new_cursor_pos, state.get_current_input());
state.debug_message = format!("SUCCESS 'w' PROCESSED: cursor {} -> {} | text: '{}'",
old_cursor_pos, new_cursor_pos, state.get_current_input());
} else {
state.debug_message = format!("SUCCESS Config handled: {} -> {}", key_debug,
result.message().unwrap_or("success"));
}
// Mark as changed for text modification keys in edit mode
if is_edit_mode {
match key.code {
KeyCode::Char(_) | KeyCode::Backspace | KeyCode::Delete => {
state.set_has_unsaved_changes(true);
}
_ => {}
}
}
handled = true;
} else {
// Debug dispatch failures
if key.code == KeyCode::Char('w') {
println!("FAILED W KEY: ActionDispatcher::dispatch_key returned None or Error");
// Try calling dispatch_with_config directly to see the error
let action = CanvasAction::MoveWordNext;
println!("FAILED W KEY: Trying direct dispatch of MoveWordNext action");
match ActionDispatcher::dispatch_with_config(
action,
&mut state,
&mut ideal_cursor,
Some(&config),
).await {
Ok(result) => {
println!("FAILED W KEY: Direct dispatch SUCCESS: {:?}", result);
state.debug_message = "Direct dispatch worked!".to_string();
}
Err(e) => {
println!("FAILED W KEY: Direct dispatch ERROR: {:?}", e);
state.debug_message = format!("Direct dispatch error: {:?}", e);
}
}
}
}
// Second priority: Handle character input in edit mode (if not handled by config)
if !handled && is_edit_mode {
if let KeyCode::Char(c) = key.code {
if !key.modifiers.contains(KeyModifiers::CONTROL) && !key.modifiers.contains(KeyModifiers::ALT) {
let action = CanvasAction::InsertChar(c);
let mut ideal_cursor = state.ideal_cursor_column;
if let Ok(_) = ActionDispatcher::dispatch_with_config(
action,
&mut state,
&mut ideal_cursor,
Some(&config),
).await {
state.ideal_cursor_column = ideal_cursor;
state.set_has_unsaved_changes(true);
state.debug_message = format!("Inserted char: '{}'", c);
handled = true;
}
}
}
}
// Third priority: Fallback mode transitions (if not handled by config)
if !handled {
match (state.mode, key.code) {
// ReadOnly -> Edit mode fallbacks
(AppMode::ReadOnly, KeyCode::Char('i') | KeyCode::Char('a') | KeyCode::Insert) => {
state.enter_edit_mode();
if key.code == KeyCode::Char('a') {
state.cursor_pos = state.fields[state.current_field].len();
}
state.debug_message = format!("Fallback: entered edit mode via {:?}", key.code);
handled = true;
}
// ReadOnly -> Visual mode fallback
(AppMode::ReadOnly, KeyCode::Char('v')) => {
state.enter_highlight_mode();
state.debug_message = "Fallback: entered visual mode via 'v'".to_string();
handled = true;
}
// Any mode -> ReadOnly fallback
(_, KeyCode::Esc) => {
state.enter_readonly_mode();
state.debug_message = "Fallback: entered read-only mode via Esc".to_string();
handled = true;
}
_ => {}
}
}
// If nothing handled the key, show more debug info
if !handled {
let available_actions: Vec<String> = if is_edit_mode {
config.keybindings.edit.keys().cloned().collect()
} else {
config.keybindings.read_only.keys().cloned().collect()
};
state.debug_message = format!("❌ Unhandled: {} | Available actions: {}",
key_debug,
available_actions.join(", "));
}
}
}
Ok(())
}
fn ui(f: &mut Frame, state: &DemoFormState, theme: &DemoTheme) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Min(8), // Main form area
Constraint::Length(4), // Status area (increased for debug info)
])
.split(f.area());
// Render the canvas form
render_canvas(
f,
chunks[0],
state,
theme,
state.mode == AppMode::Edit,
&state.highlight_state,
);
// Render status bar with debug info
let mode_text = match state.mode {
AppMode::Edit => "EDIT",
AppMode::ReadOnly => "NORMAL",
AppMode::Highlight => "VISUAL",
AppMode::General => "GENERAL",
AppMode::Command => "COMMAND",
};
let status_text = if state.has_changes {
format!("-- {} -- [Modified]", mode_text)
} else {
format!("-- {} --", mode_text)
};
let position_text = format!("Field: {}/{} | Cursor: {} | Column: {}",
state.current_field + 1,
state.fields.len(),
state.cursor_pos,
state.ideal_cursor_column);
let help_text = match state.mode {
AppMode::ReadOnly => "hjkl/arrows: Move | Tab/Shift+Tab: Fields | w/b/e: Words | 0/$: Line | gg/G: File | i/a: Edit | v: Visual | F10: Quit",
AppMode::Edit => "Type to edit | hjkl/arrows: Move | Tab/Enter: Next field | Backspace/Delete: Delete | Home/End: Line | Esc: Normal | F10: Quit",
AppMode::Highlight => "hjkl/arrows: Select | w/b/e: Words | 0/$: Line | Esc: Normal | F10: Quit",
_ => "Esc: Normal | F10: Quit",
};
let status = Paragraph::new(vec![
Line::from(Span::styled(status_text, Style::default().fg(theme.accent()))),
Line::from(Span::styled(position_text, Style::default().fg(theme.fg()))),
Line::from(Span::styled(state.debug_message.clone(), Style::default().fg(theme.warning()))),
Line::from(Span::styled(help_text, Style::default().fg(theme.secondary()))),
])
.block(Block::default().borders(Borders::ALL).title("Status & Debug"));
f.render_widget(status, chunks[1]);
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// Load configuration
let config = CanvasConfig::load();
// Setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// Create demo state
let state = DemoFormState::new();
// Run app
let res = run_app(&mut terminal, state, config).await;
// Restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{:?}", err);
}
Ok(())
}