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komp_ac/client/src/pages/register/state.rs

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// src/pages/register/state.rs
use canvas::{DataProvider, AppMode, FormEditor};
use std::fmt;
use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
use canvas::keymap::KeyEventOutcome;
use crate::pages::register::suggestions::role_suggestions_sync;
/// Represents the state of the Registration form UI
#[derive(Debug, Clone)]
pub struct RegisterState {
pub username: String,
pub email: String,
pub password: String,
pub password_confirmation: String,
pub role: String,
pub error_message: Option<String>,
pub current_field: usize,
pub current_cursor_pos: usize,
pub has_unsaved_changes: bool,
pub app_mode: canvas::AppMode,
}
impl Default for RegisterState {
fn default() -> Self {
Self {
username: String::new(),
email: String::new(),
password: String::new(),
password_confirmation: String::new(),
role: String::new(),
error_message: None,
current_field: 0,
current_cursor_pos: 0,
has_unsaved_changes: false,
app_mode: canvas::AppMode::Edit,
}
}
}
impl RegisterState {
pub fn new() -> Self {
Self {
app_mode: canvas::AppMode::Edit,
..Default::default()
}
}
pub fn current_field(&self) -> usize {
self.current_field
}
pub fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos
}
pub fn set_current_field(&mut self, index: usize) {
if index < 5 {
self.current_field = index;
}
}
pub fn set_current_cursor_pos(&mut self, pos: usize) {
self.current_cursor_pos = pos;
}
pub fn get_current_input(&self) -> &str {
match self.current_field {
0 => &self.username,
1 => &self.email,
2 => &self.password,
3 => &self.password_confirmation,
4 => &self.role,
_ => "",
}
}
pub fn get_current_input_mut(&mut self, index: usize) -> &mut String {
match index {
0 => &mut self.username,
1 => &mut self.email,
2 => &mut self.password,
3 => &mut self.password_confirmation,
4 => &mut self.role,
_ => panic!("Invalid current_field index in RegisterState"),
}
}
pub fn current_mode(&self) -> AppMode {
self.app_mode
}
pub fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
pub fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_unsaved_changes = changed;
}
}
impl DataProvider for RegisterState {
fn field_count(&self) -> usize { 5 }
fn field_name(&self, index: usize) -> &str {
match index {
0 => "Username",
1 => "Email (Optional)",
2 => "Password (Optional)",
3 => "Confirm Password",
4 => "Role (Optional)",
_ => "",
}
}
fn field_value(&self, index: usize) -> &str {
match index {
0 => &self.username,
1 => &self.email,
2 => &self.password,
3 => &self.password_confirmation,
4 => &self.role,
_ => "",
}
}
fn set_field_value(&mut self, index: usize, value: String) {
match index {
0 => self.username = value,
1 => self.email = value,
2 => self.password = value,
3 => self.password_confirmation = value,
4 => self.role = value,
_ => {}
}
self.has_unsaved_changes = true;
}
fn supports_suggestions(&self, field_index: usize) -> bool {
field_index == 4 // only Role field supports suggestions
}
}
/// Wrapper that owns both the raw register state and its editor
pub struct RegisterFormState {
pub state: RegisterState,
pub editor: FormEditor<RegisterState>,
pub focus_outside_canvas: bool,
pub focused_button_index: usize,
}
impl Default for RegisterFormState {
fn default() -> Self {
Self::new()
}
}
// manual Debug because FormEditor doesnt implement Debug
impl fmt::Debug for RegisterFormState {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("RegisterFormState")
.field("state", &self.state)
.finish()
}
}
impl RegisterFormState {
/// Sync the editor's data provider back into our state
pub fn sync_from_editor(&mut self) {
// The FormEditor holds the authoritative data
let dp = self.editor.data_provider();
self.state = dp.clone(); // because RegisterState: Clone
}
pub fn new() -> Self {
let state = RegisterState::default();
let editor = FormEditor::new(state.clone());
Self {
state,
editor,
focus_outside_canvas: false,
focused_button_index: 0,
}
}
// === Delegates to RegisterState ===
pub fn username(&self) -> &str {
&self.state.username
}
pub fn username_mut(&mut self) -> &mut String {
&mut self.state.username
}
pub fn email(&self) -> &str {
&self.state.email
}
pub fn email_mut(&mut self) -> &mut String {
&mut self.state.email
}
pub fn password(&self) -> &str {
&self.state.password
}
pub fn password_mut(&mut self) -> &mut String {
&mut self.state.password
}
pub fn password_confirmation(&self) -> &str {
&self.state.password_confirmation
}
pub fn password_confirmation_mut(&mut self) -> &mut String {
&mut self.state.password_confirmation
}
pub fn role(&self) -> &str {
&self.state.role
}
pub fn role_mut(&mut self) -> &mut String {
&mut self.state.role
}
pub fn error_message(&self) -> Option<&String> {
self.state.error_message.as_ref()
}
pub fn set_error_message(&mut self, msg: Option<String>) {
self.state.error_message = msg;
}
pub fn has_unsaved_changes(&self) -> bool {
self.state.has_unsaved_changes
}
pub fn set_has_unsaved_changes(&mut self, changed: bool) {
self.state.has_unsaved_changes = changed;
}
pub fn clear(&mut self) {
self.state.username.clear();
self.state.email.clear();
self.state.password.clear();
self.state.password_confirmation.clear();
self.state.role.clear();
self.state.error_message = None;
self.state.has_unsaved_changes = false;
self.state.current_field = 0;
self.state.current_cursor_pos = 0;
}
// === Delegates to cursor/input ===
pub fn current_field(&self) -> usize {
self.state.current_field()
}
pub fn set_current_field(&mut self, index: usize) {
self.state.set_current_field(index);
}
pub fn current_cursor_pos(&self) -> usize {
self.state.current_cursor_pos()
}
pub fn set_current_cursor_pos(&mut self, pos: usize) {
self.state.set_current_cursor_pos(pos);
}
pub fn get_current_input(&self) -> &str {
self.state.get_current_input()
}
pub fn get_current_input_mut(&mut self) -> &mut String {
self.state.get_current_input_mut(self.state.current_field)
}
// === Delegates to FormEditor ===
pub fn mode(&self) -> canvas::AppMode {
self.editor.mode()
}
pub fn cursor_position(&self) -> usize {
self.editor.cursor_position()
}
pub fn handle_key_event(
&mut self,
key_event: crossterm::event::KeyEvent,
) -> canvas::keymap::KeyEventOutcome {
// Only customize behavior for the Role field (index 4) in Edit mode
let in_role_field = self.editor.current_field() == 4;
let in_edit_mode = self.editor.mode() == canvas::AppMode::Edit;
if in_role_field && in_edit_mode {
match key_event.code {
// Tab: open suggestions if inactive; otherwise cycle next
KeyCode::Tab => {
if !self.editor.is_suggestions_active() {
if let Some(query) = self.editor.start_suggestions(4) {
let items = role_suggestions_sync(&query);
let applied =
self.editor.apply_suggestions_result(4, &query, items);
if applied {
self.editor.update_inline_completion();
}
}
} else {
// Cycle to next suggestion
self.editor.suggestions_next();
}
return KeyEventOutcome::Consumed(None);
}
// Shift+Tab (BackTab): cycle suggestions too (fallback to next)
KeyCode::BackTab => {
if self.editor.is_suggestions_active() {
// If your canvas exposes suggestions_prev(), use it here.
// Fallback: cycle next.
self.editor.suggestions_next();
return KeyEventOutcome::Consumed(None);
}
}
// Enter: if suggestions active — apply selected suggestion
KeyCode::Enter => {
if self.editor.is_suggestions_active() {
let _ = self.editor.apply_suggestion();
return KeyEventOutcome::Consumed(None);
}
}
// Esc: close suggestions if active
KeyCode::Esc => {
if self.editor.is_suggestions_active() {
self.editor.close_suggestions();
return KeyEventOutcome::Consumed(None);
}
}
// Character input: first let editor mutate text, then refilter if active
KeyCode::Char(_) => {
let outcome = self.editor.handle_key_event(key_event);
if self.editor.is_suggestions_active() {
if let Some(query) = self.editor.start_suggestions(4) {
let items = role_suggestions_sync(&query);
let applied =
self.editor.apply_suggestions_result(4, &query, items);
if applied {
self.editor.update_inline_completion();
}
}
}
return outcome;
}
// Backspace/Delete: mutate then refilter if active
KeyCode::Backspace | KeyCode::Delete => {
let outcome = self.editor.handle_key_event(key_event);
if self.editor.is_suggestions_active() {
if let Some(query) = self.editor.start_suggestions(4) {
let items = role_suggestions_sync(&query);
let applied =
self.editor.apply_suggestions_result(4, &query, items);
if applied {
self.editor.update_inline_completion();
}
}
}
return outcome;
}
_ => { /* fall through to default */ }
}
}
// Default: let canvas handle it
self.editor.handle_key_event(key_event)
}
}