217 lines
6.7 KiB
Rust
217 lines
6.7 KiB
Rust
// src/state/app/state.rs
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use anyhow::Result;
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use common::proto::multieko2::table_definition::ProfileTreeResponse;
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// NEW: Import the types we need for the cache
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use common::proto::multieko2::table_structure::TableStructureResponse;
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use crate::modes::handlers::mode_manager::AppMode;
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use crate::state::app::search::SearchState;
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use crate::ui::handlers::context::DialogPurpose;
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use std::collections::HashMap;
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use std::env;
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use std::sync::Arc;
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#[cfg(feature = "ui-debug")]
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use std::time::Instant;
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// --- DialogState and UiState are unchanged ---
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pub struct DialogState {
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pub dialog_show: bool,
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pub dialog_title: String,
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pub dialog_message: String,
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pub dialog_buttons: Vec<String>,
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pub dialog_active_button_index: usize,
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pub purpose: Option<DialogPurpose>,
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pub is_loading: bool,
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}
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pub struct UiState {
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pub show_sidebar: bool,
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pub show_buffer_list: bool,
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pub show_intro: bool,
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pub show_admin: bool,
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pub show_add_table: bool,
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pub show_add_logic: bool,
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pub show_form: bool,
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pub show_login: bool,
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pub show_register: bool,
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pub show_search_palette: bool,
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pub focus_outside_canvas: bool,
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pub dialog: DialogState,
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}
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#[cfg(feature = "ui-debug")]
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#[derive(Debug, Clone)]
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pub struct DebugState {
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pub displayed_message: String,
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pub is_error: bool,
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pub display_start_time: Instant,
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}
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pub struct AppState {
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// Core editor state
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pub current_dir: String,
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pub profile_tree: ProfileTreeResponse,
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pub selected_profile: Option<String>,
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pub current_mode: AppMode,
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pub current_view_profile_name: Option<String>,
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pub current_view_table_name: Option<String>,
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// NEW: The "Rulebook" cache. We use Arc for efficient sharing.
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pub schema_cache: HashMap<String, Arc<TableStructureResponse>>,
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pub focused_button_index: usize,
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pub pending_table_structure_fetch: Option<(String, String)>,
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pub search_state: Option<SearchState>,
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// UI preferences
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pub ui: UiState,
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#[cfg(feature = "ui-debug")]
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pub debug_state: Option<DebugState>,
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}
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impl AppState {
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pub fn new() -> Result<Self> {
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let current_dir = env::current_dir()?.to_string_lossy().to_string();
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Ok(AppState {
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current_dir,
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profile_tree: ProfileTreeResponse::default(),
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selected_profile: None,
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current_view_profile_name: None,
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current_view_table_name: None,
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current_mode: AppMode::General,
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schema_cache: HashMap::new(), // NEW: Initialize the cache
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focused_button_index: 0,
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pending_table_structure_fetch: None,
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search_state: None,
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ui: UiState::default(),
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#[cfg(feature = "ui-debug")]
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debug_state: None,
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})
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}
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// --- ALL YOUR EXISTING METHODS ARE UNTOUCHED ---
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pub fn update_mode(&mut self, mode: AppMode) {
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self.current_mode = mode;
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}
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pub fn set_current_view_table(&mut self, profile_name: String, table_name: String) {
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self.current_view_profile_name = Some(profile_name);
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self.current_view_table_name = Some(table_name);
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}
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pub fn show_dialog(
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&mut self,
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title: &str,
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message: &str,
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buttons: Vec<String>,
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purpose: DialogPurpose,
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) {
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self.ui.dialog.dialog_title = title.to_string();
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_buttons = buttons;
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = Some(purpose);
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self.ui.dialog.is_loading = false;
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self.ui.dialog.dialog_show = true;
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self.ui.focus_outside_canvas = true;
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}
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pub fn show_loading_dialog(&mut self, title: &str, message: &str) {
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self.ui.dialog.dialog_title = title.to_string();
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_buttons.clear();
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = None;
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self.ui.dialog.is_loading = true;
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self.ui.dialog.dialog_show = true;
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self.ui.focus_outside_canvas = true;
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}
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pub fn update_dialog_content(
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&mut self,
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message: &str,
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buttons: Vec<String>,
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purpose: DialogPurpose,
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) {
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if self.ui.dialog.dialog_show {
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_buttons = buttons;
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = Some(purpose);
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self.ui.dialog.is_loading = false;
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}
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}
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pub fn hide_dialog(&mut self) {
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self.ui.dialog.dialog_show = false;
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self.ui.dialog.dialog_title.clear();
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self.ui.dialog.dialog_message.clear();
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self.ui.dialog.dialog_buttons.clear();
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self.ui.dialog.dialog_active_button_index = 0;
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self.ui.dialog.purpose = None;
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self.ui.focus_outside_canvas = false;
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self.ui.dialog.is_loading = false;
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}
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pub fn next_dialog_button(&mut self) {
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if !self.ui.dialog.dialog_buttons.is_empty() {
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let next_index = (self.ui.dialog.dialog_active_button_index + 1)
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% self.ui.dialog.dialog_buttons.len();
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self.ui.dialog.dialog_active_button_index = next_index;
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}
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}
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pub fn previous_dialog_button(&mut self) {
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if !self.ui.dialog.dialog_buttons.is_empty() {
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let len = self.ui.dialog.dialog_buttons.len();
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let prev_index =
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(self.ui.dialog.dialog_active_button_index + len - 1) % len;
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self.ui.dialog.dialog_active_button_index = prev_index;
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}
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}
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pub fn get_active_dialog_button_label(&self) -> Option<&str> {
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self.ui.dialog
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.dialog_buttons
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.get(self.ui.dialog.dialog_active_button_index)
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.map(|s| s.as_str())
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}
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}
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impl Default for UiState {
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fn default() -> Self {
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Self {
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show_sidebar: false,
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show_intro: true,
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show_admin: false,
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show_add_table: false,
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show_add_logic: false,
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show_form: false,
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show_login: false,
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show_register: false,
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show_buffer_list: true,
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show_search_palette: false, // ADDED
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focus_outside_canvas: false,
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dialog: DialogState::default(),
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}
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}
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}
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impl Default for DialogState {
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fn default() -> Self {
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Self {
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dialog_show: false,
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dialog_title: String::new(),
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dialog_message: String::new(),
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dialog_buttons: Vec::new(),
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dialog_active_button_index: 0,
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purpose: None,
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is_loading: false,
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}
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}
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}
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