Files
komp_ac/client/src/state/pages/add_table.rs

307 lines
10 KiB
Rust

// src/state/pages/add_table.rs
use canvas::canvas::{CanvasState, ActionContext, CanvasAction, AppMode};
use ratatui::widgets::TableState;
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ColumnDefinition {
pub name: String,
pub data_type: String,
pub selected: bool,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct IndexDefinition {
pub name: String,
pub selected: bool,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct LinkDefinition {
pub linked_table_name: String,
pub is_required: bool,
pub selected: bool,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum AddTableFocus {
#[default]
InputTableName, // Field 0 for CanvasState
InputColumnName, // Field 1 for CanvasState
InputColumnType, // Field 2 for CanvasState
AddColumnButton,
// Result Tables
ColumnsTable,
IndexesTable,
LinksTable,
// Inside Tables (Scrolling Focus)
InsideColumnsTable,
InsideIndexesTable,
InsideLinksTable,
// Buttons
SaveButton,
DeleteSelectedButton,
CancelButton,
}
#[derive(Debug, Clone)]
pub struct AddTableState {
pub profile_name: String,
pub table_name: String,
pub table_name_input: String,
pub column_name_input: String,
pub column_type_input: String,
pub columns: Vec<ColumnDefinition>,
pub indexes: Vec<IndexDefinition>,
pub links: Vec<LinkDefinition>,
pub current_focus: AddTableFocus,
pub last_canvas_field: usize,
pub column_table_state: TableState,
pub index_table_state: TableState,
pub link_table_state: TableState,
pub table_name_cursor_pos: usize,
pub column_name_cursor_pos: usize,
pub column_type_cursor_pos: usize,
pub has_unsaved_changes: bool,
pub app_mode: AppMode,
}
impl Default for AddTableState {
fn default() -> Self {
AddTableState {
profile_name: "default".to_string(),
table_name: String::new(),
table_name_input: String::new(),
column_name_input: String::new(),
column_type_input: String::new(),
columns: Vec::new(),
indexes: Vec::new(),
links: Vec::new(),
current_focus: AddTableFocus::InputTableName,
last_canvas_field: 2,
column_table_state: TableState::default(),
index_table_state: TableState::default(),
link_table_state: TableState::default(),
table_name_cursor_pos: 0,
column_name_cursor_pos: 0,
column_type_cursor_pos: 0,
has_unsaved_changes: false,
app_mode: AppMode::Edit,
}
}
}
impl AddTableState {
pub const INPUT_FIELD_COUNT: usize = 3;
/// Helper method to add a column from current inputs
pub fn add_column_from_inputs(&mut self) -> Option<String> {
if self.column_name_input.trim().is_empty() || self.column_type_input.trim().is_empty() {
return Some("Both column name and type are required".to_string());
}
// Check for duplicate column names
if self.columns.iter().any(|col| col.name == self.column_name_input.trim()) {
return Some("Column name already exists".to_string());
}
// Add the column
self.columns.push(ColumnDefinition {
name: self.column_name_input.trim().to_string(),
data_type: self.column_type_input.trim().to_string(),
selected: false,
});
// Clear inputs and reset focus to column name for next entry
self.column_name_input.clear();
self.column_type_input.clear();
self.column_name_cursor_pos = 0;
self.column_type_cursor_pos = 0;
self.current_focus = AddTableFocus::InputColumnName;
self.last_canvas_field = 1;
self.has_unsaved_changes = true;
Some(format!("Column '{}' added successfully", self.columns.last().unwrap().name))
}
/// Helper method to delete selected items
pub fn delete_selected_items(&mut self) -> Option<String> {
let mut deleted_items = Vec::new();
// Remove selected columns
let initial_column_count = self.columns.len();
self.columns.retain(|col| {
if col.selected {
deleted_items.push(format!("column '{}'", col.name));
false
} else {
true
}
});
// Remove selected indexes
let initial_index_count = self.indexes.len();
self.indexes.retain(|idx| {
if idx.selected {
deleted_items.push(format!("index '{}'", idx.name));
false
} else {
true
}
});
// Remove selected links
let initial_link_count = self.links.len();
self.links.retain(|link| {
if link.selected {
deleted_items.push(format!("link to '{}'", link.linked_table_name));
false
} else {
true
}
});
if deleted_items.is_empty() {
Some("No items selected for deletion".to_string())
} else {
self.has_unsaved_changes = true;
Some(format!("Deleted: {}", deleted_items.join(", ")))
}
}
}
// Implement external library's CanvasState for AddTableState
impl CanvasState for AddTableState {
fn current_field(&self) -> usize {
match self.current_focus {
AddTableFocus::InputTableName => 0,
AddTableFocus::InputColumnName => 1,
AddTableFocus::InputColumnType => 2,
// If focus is elsewhere, return the last canvas field used
_ => self.last_canvas_field,
}
}
fn current_cursor_pos(&self) -> usize {
match self.current_focus {
AddTableFocus::InputTableName => self.table_name_cursor_pos,
AddTableFocus::InputColumnName => self.column_name_cursor_pos,
AddTableFocus::InputColumnType => self.column_type_cursor_pos,
_ => 0, // Default if focus is not on an input field
}
}
fn set_current_field(&mut self, index: usize) {
// Update both current focus and last canvas field
self.current_focus = match index {
0 => {
self.last_canvas_field = 0;
AddTableFocus::InputTableName
},
1 => {
self.last_canvas_field = 1;
AddTableFocus::InputColumnName
},
2 => {
self.last_canvas_field = 2;
AddTableFocus::InputColumnType
},
_ => self.current_focus, // Stay on current focus if index is out of bounds
};
}
fn set_current_cursor_pos(&mut self, pos: usize) {
match self.current_focus {
AddTableFocus::InputTableName => self.table_name_cursor_pos = pos,
AddTableFocus::InputColumnName => self.column_name_cursor_pos = pos,
AddTableFocus::InputColumnType => self.column_type_cursor_pos = pos,
_ => {} // Do nothing if focus is not on an input field
}
}
fn get_current_input(&self) -> &str {
match self.current_focus {
AddTableFocus::InputTableName => &self.table_name_input,
AddTableFocus::InputColumnName => &self.column_name_input,
AddTableFocus::InputColumnType => &self.column_type_input,
_ => "", // Should not happen if called correctly
}
}
fn get_current_input_mut(&mut self) -> &mut String {
match self.current_focus {
AddTableFocus::InputTableName => &mut self.table_name_input,
AddTableFocus::InputColumnName => &mut self.column_name_input,
AddTableFocus::InputColumnType => &mut self.column_type_input,
_ => &mut self.table_name_input, // Fallback
}
}
fn inputs(&self) -> Vec<&String> {
vec![&self.table_name_input, &self.column_name_input, &self.column_type_input]
}
fn fields(&self) -> Vec<&str> {
// These must match the order used in render_add_table
vec!["Table name", "Name", "Type"]
}
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_unsaved_changes = changed;
}
fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
match action {
// Handle adding column when user presses Enter on the Add button or uses specific action
CanvasAction::Custom(action_str) if action_str == "add_column" => {
self.add_column_from_inputs()
}
// Handle table saving
CanvasAction::Custom(action_str) if action_str == "save_table" => {
if self.table_name_input.trim().is_empty() {
Some("Table name is required".to_string())
} else if self.columns.is_empty() {
Some("At least one column is required".to_string())
} else {
Some(format!("Saving table: {}", self.table_name_input))
}
}
// Handle deleting selected items
CanvasAction::Custom(action_str) if action_str == "delete_selected" => {
self.delete_selected_items()
}
// Handle canceling (clear form)
CanvasAction::Custom(action_str) if action_str == "cancel" => {
// Reset to defaults but keep profile_name
let profile = self.profile_name.clone();
*self = Self::default();
self.profile_name = profile;
Some("Form cleared".to_string())
}
// Custom validation when moving between fields
CanvasAction::NextField => {
// When leaving table name field, update the table_name for display
if self.current_field() == 0 && !self.table_name_input.trim().is_empty() {
self.table_name = self.table_name_input.trim().to_string();
}
None // Let canvas library handle the normal field movement
}
// Let canvas library handle everything else
_ => None,
}
}
fn current_mode(&self) -> AppMode {
self.app_mode
}
}