// src/tui/functions/common/login.rs use crate::services::auth::AuthClient; use crate::state::pages::auth::AuthState; use crate::state::pages::auth::LoginState; use crate::state::app::state::AppState; use crate::state::pages::canvas_state::CanvasState; use crate::ui::handlers::context::DialogPurpose; /// Attempts to log the user in using the provided credentials via gRPC. /// Updates AuthState and AppState on success or failure. pub async fn save( auth_state: &mut AuthState, login_state: &mut LoginState, auth_client: &mut AuthClient, app_state: &mut AppState, ) -> Result> { let identifier = login_state.username.clone(); let password = login_state.password.clone(); // Clear previous error/dialog state before attempting login_state.error_message = None; // Use the helper to ensure dialog is hidden and cleared properly app_state.hide_dialog(); // Call the gRPC login method match auth_client.login(identifier, password).await { Ok(response) => { // Store authentication details on success auth_state.auth_token = Some(response.access_token.clone()); auth_state.user_id = Some(response.user_id.clone()); auth_state.role = Some(response.role.clone()); auth_state.decoded_username = Some(response.username.clone()); login_state.set_has_unsaved_changes(false); let success_message = format!( "Login Successful!\n\n\ Username: {}\n\ User ID: {}\n\ Role: {}", response.username, response.user_id, response.role ); app_state.show_dialog( "Login Success", &success_message, vec!["Menu".to_string(), "Exit".to_string()], DialogPurpose::LoginSuccess, ); Ok("Login successful, details shown in dialog.".to_string()) } Err(e) => { let error_message = format!("{}", e); // Use the helper method to configure and show the dialog app_state.show_dialog( "Login Failed", &error_message, vec!["OK".to_string()], DialogPurpose::LoginFailed, ); login_state.set_has_unsaved_changes(true); Ok(format!("Login failed: {}", error_message)) } } } /// Reverts the login form fields to empty and returns to the previous screen (Intro). pub async fn revert( login_state: &mut LoginState, app_state: &mut AppState, ) -> String { // Clear the input fields login_state.username.clear(); login_state.password.clear(); login_state.error_message = None; login_state.set_has_unsaved_changes(false); "Login reverted".to_string() } pub async fn back_to_main( login_state: &mut LoginState, app_state: &mut AppState, ) -> String { // Clear the input fields login_state.username.clear(); login_state.password.clear(); login_state.error_message = None; login_state.set_has_unsaved_changes(false); // Ensure dialog is hidden if revert is called app_state.hide_dialog(); // Uncomment if needed // Navigation logic (currently disabled in original code) app_state.ui.show_login = false; app_state.ui.show_intro = true; // Reset focus state app_state.ui.focus_outside_canvas = false; app_state.focused_button_index= 0; "Returned to main menu".to_string() }