// src/steel/validation/script.rs use std::fmt; #[derive(Debug)] pub enum ScriptValidationError { EmptyScript, InvalidSyntax(String), } impl fmt::Display for ScriptValidationError { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { match self { Self::EmptyScript => write!(f, "Script cannot be empty"), Self::InvalidSyntax(msg) => write!(f, "Syntax error: {}", msg), } } } pub fn validate_script(script: &str) -> Result<(), ScriptValidationError> { // Check for empty script if script.trim().is_empty() { return Err(ScriptValidationError::EmptyScript); } // If we get here, the script passed basic validation Ok(()) }