// src/state/pages/auth.rs use crate::state::canvas_state::CanvasState; #[derive(Default)] pub struct AuthState { pub return_selected: bool, pub username: String, pub password: String, pub error_message: Option, pub current_field: usize, pub current_cursor_pos: usize, pub auth_token: Option, pub user_id: Option, pub role: Option, pub has_unsaved_changes: bool, } impl AuthState { pub fn new() -> Self { Self { return_selected: false, username: String::new(), password: String::new(), error_message: None, current_field: 0, current_cursor_pos: 0, auth_token: None, user_id: None, role: None, has_unsaved_changes: false, } } } impl CanvasState for AuthState { fn current_field(&self) -> usize { self.current_field } fn current_cursor_pos(&self) -> usize { let len = match self.current_field { 0 => self.username.len(), 1 => self.password.len(), _ => 0, }; self.current_cursor_pos.min(len) } fn has_unsaved_changes(&self) -> bool { self.has_unsaved_changes } fn inputs(&self) -> Vec<&String> { vec![&self.username, &self.password] } fn get_current_input(&self) -> &str { match self.current_field { 0 => &self.username, 1 => &self.password, _ => "", } } fn get_current_input_mut(&mut self) -> &mut String { match self.current_field { 0 => &mut self.username, 1 => &mut self.password, _ => panic!("Invalid current_field index in AuthState"), } } fn fields(&self) -> Vec<&str> { vec!["Username/Email", "Password"] } fn set_current_field(&mut self, index: usize) { if index < 2 { // AuthState only has 2 fields self.current_field = index; // IMPORTANT: Clamp cursor position to the length of the NEW field let len = match self.current_field { 0 => self.username.len(), 1 => self.password.len(), _ => 0, }; self.current_cursor_pos = self.current_cursor_pos.min(len); } } fn set_current_cursor_pos(&mut self, pos: usize) { let len = match self.current_field { 0 => self.username.len(), 1 => self.password.len(), _ => 0, }; // Ensure stored position is always valid self.current_cursor_pos = pos.min(len); } fn set_has_unsaved_changes(&mut self, changed: bool) { // Allow the generic handler to signal changes self.has_unsaved_changes = changed; } }