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13 Commits

Author SHA1 Message Date
filipriec
c3decdac13 working dialog now better 2025-04-05 19:37:51 +02:00
filipriec
1baf89dde6 login with dialog menu 2025-04-05 17:52:37 +02:00
filipriec
0219dc0ede border fixed 2025-04-05 17:34:26 +02:00
filipriec
1c662888c6 minor changes 2025-04-05 17:21:07 +02:00
filipriec
7fd1c1e41d working inputting characters 2025-04-05 13:34:38 +02:00
filipriec
1eaa716f42 working now, able to switch between form_e and auth_e 2025-04-05 00:42:56 +02:00
filipriec
704bb7401a copied form_e to auth_e 2025-04-04 23:37:19 +02:00
filipriec
b0c3fdbdc6 added in here src/functions/modes/read_only/auth_ro.rs missing functions, not working tho 2025-04-04 23:34:56 +02:00
filipriec
1d0ceb7045 minor changes 2025-04-04 23:28:30 +02:00
filipriec
ce85a050d3 command mode handler moved 2025-04-04 22:34:04 +02:00
filipriec
94ecbcd639 moved common to common_mode 2025-04-04 20:49:12 +02:00
filipriec
ef1d8bcc9c fully moved now 2025-04-04 20:39:23 +02:00
filipriec
1a7bbdc541 moving back to tui nonmode functions for now 2025-04-04 20:37:02 +02:00
23 changed files with 1091 additions and 348 deletions

6
Cargo.lock generated
View File

@@ -421,7 +421,7 @@ dependencies = [
[[package]]
name = "client"
version = "0.2.5"
version = "0.3.0"
dependencies = [
"async-trait",
"common",
@@ -458,7 +458,7 @@ dependencies = [
[[package]]
name = "common"
version = "0.2.5"
version = "0.3.0"
dependencies = [
"prost",
"serde",
@@ -2589,7 +2589,7 @@ dependencies = [
[[package]]
name = "server"
version = "0.2.5"
version = "0.3.0"
dependencies = [
"bcrypt",
"chrono",

View File

@@ -5,7 +5,7 @@ resolver = "2"
[workspace.package]
# TODO: idk how to do the name, fix later
# name = "Multieko2"
version = "0.2.5"
version = "0.3.0"
edition = "2021"
license = "GPL-3.0-or-later"
authors = ["Filip Priečinský <filippriec@gmail.com>"]

View File

@@ -4,13 +4,13 @@ use crate::{
config::colors::themes::Theme,
state::pages::auth::AuthState,
components::common::dialog,
state::state::AppState, // Add this import
state::state::AppState,
};
use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect, Margin},
style::{Style, Modifier, Color}, // Removed unused Color import
style::{Style, Modifier, Color},
widgets::{Block, BorderType, Borders, Paragraph},
Frame, // Removed unused Span import
Frame,
};
pub fn render_login(
@@ -18,7 +18,7 @@ pub fn render_login(
area: Rect,
theme: &Theme,
state: &AuthState,
app_state: &AppState, // Add AppState parameter
app_state: &AppState,
is_edit_mode: bool,
) {
// Main container
@@ -47,24 +47,9 @@ pub fn render_login(
.split(inner_area);
// --- FORM RENDERING ---
let input_block = Block::default()
.borders(Borders::ALL)
.border_style(if is_edit_mode {
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.border)
})
.style(Style::default().bg(theme.bg));
// Calculate inner area BEFORE rendering
let input_area = input_block.inner(chunks[0]);
f.render_widget(input_block, chunks[0]);
// Use the canvas renderer for fields
crate::components::handlers::canvas::render_canvas(
f,
input_area, // Use the pre-calculated area
chunks[0],
state,
&["Username/Email", "Password"],
&state.current_field,
@@ -73,7 +58,17 @@ pub fn render_login(
is_edit_mode,
);
// --- BUTTONS --- (Keep this unchanged)
// --- ERROR MESSAGE ---
if let Some(err) = &state.error_message {
f.render_widget(
Paragraph::new(err.as_str())
.style(Style::default().fg(Color::Red))
.alignment(Alignment::Center),
chunks[1],
);
}
// --- BUTTONS ---
let button_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
@@ -123,24 +118,18 @@ pub fn render_login(
button_chunks[1],
);
// Error message
if let Some(err) = &state.error_message {
f.render_widget(
Paragraph::new(err.as_str())
.style(Style::default().fg(Color::Red))
.alignment(Alignment::Center),
chunks[1],
);
}
if app_state.ui.dialog.show_dialog {
// --- DIALOG ---
// Check the correct field name for showing the dialog
if app_state.ui.dialog.dialog_show {
// Pass all 7 arguments correctly
dialog::render_dialog(
f,
f.area(), // Use area() instead of deprecated size()
f.area(),
theme,
&app_state.ui.dialog.dialog_title,
&app_state.ui.dialog.dialog_message,
app_state.ui.dialog.dialog_button_active,
&app_state.ui.dialog.dialog_buttons, // Pass buttons slice
app_state.ui.dialog.dialog_active_button_index, // Pass active index
);
}
}

View File

@@ -1,101 +1,146 @@
// src/components/common/dialog.rs
use ratatui::{
layout::{Constraint, Direction, Layout, Rect, Margin},
style::{Modifier, Style},
widgets::{Block, BorderType, Borders, Paragraph},
Frame,
text::{Text, Line, Span}
};
use ratatui::prelude::Alignment;
use crate::config::colors::themes::Theme;
use ratatui::{
layout::{Constraint, Direction, Layout, Margin, Rect},
prelude::Alignment,
style::{Modifier, Style},
text::{Line, Span, Text},
widgets::{Block, BorderType, Borders, Paragraph, Clear}, // Added Clear
Frame,
};
pub fn render_dialog(
f: &mut Frame,
area: Rect,
theme: &Theme,
title: &str,
message: &str,
is_active: bool,
dialog_title: &str,
dialog_message: &str,
dialog_buttons: &[String],
dialog_active_button_index: usize,
) {
// Create a centered rect for the dialog
let dialog_area = centered_rect(60, 25, area);
let message_lines: Vec<_> = dialog_message.lines().collect();
let message_height = message_lines.len() as u16;
let button_row_height = if dialog_buttons.is_empty() { 0 } else { 3 };
let vertical_padding = 2; // Block borders (top/bottom)
let inner_vertical_margin = 2; // Margin inside block (top/bottom)
let required_inner_height =
message_height + button_row_height + inner_vertical_margin;
// Add block border height
let required_total_height = required_inner_height + vertical_padding;
// Use a fixed percentage width, clamped to min/max
let width_percentage: u16 = 60;
let dialog_width = (area.width * width_percentage / 100)
.max(20) // Minimum width
.min(area.width); // Maximum width
// Ensure height doesn't exceed available area
let dialog_height = required_total_height.min(area.height);
// Calculate centered area manually
let dialog_x = area.x + (area.width.saturating_sub(dialog_width)) / 2;
let dialog_y = area.y + (area.height.saturating_sub(dialog_height)) / 2;
let dialog_area = Rect::new(dialog_x, dialog_y, dialog_width, dialog_height);
// Clear the area first before drawing the dialog
f.render_widget(Clear, dialog_area);
// Main dialog container
let block = Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Rounded)
.border_style(Style::default().fg(theme.accent))
.title(title)
.title(format!(" {} ", dialog_title)) // Add padding to title
.style(Style::default().bg(theme.bg));
f.render_widget(&block, dialog_area);
f.render_widget(block, dialog_area);
// Inner content area
let inner_area = block.inner(dialog_area).inner(Margin {
horizontal: 2,
vertical: 1,
// Calculate inner area *after* defining the block
let inner_area = dialog_area.inner(Margin {
horizontal: 2, // Left/Right padding inside border
vertical: 1, // Top/Bottom padding inside border
});
// Split into message and button areas
// Layout for Message and Buttons
let mut constraints = vec![
// Allocate space for message, ensuring at least 1 line height
Constraint::Min(message_height.max(1)),
];
if button_row_height > 0 {
constraints.push(Constraint::Length(button_row_height));
}
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Min(3), // Message content
Constraint::Length(3), // Button
])
.constraints(constraints)
.split(inner_area);
// Message text
let message_text = Text::from(message.lines().map(|l| Line::from(Span::styled(
l,
Style::default().fg(theme.fg)
))).collect::<Vec<_>>());
// Render Message
let message_text = Text::from(
message_lines
.into_iter()
.map(|l| Line::from(Span::styled(l, Style::default().fg(theme.fg))))
.collect::<Vec<_>>(),
);
let message_paragraph = Paragraph::new(message_text)
.alignment(Alignment::Center);
let message_paragraph =
Paragraph::new(message_text).alignment(Alignment::Center);
// Render message in the first chunk
f.render_widget(message_paragraph, chunks[0]);
// OK Button
let button_style = if is_active {
// Render Buttons if they exist and there's a chunk for them
if !dialog_buttons.is_empty() && chunks.len() > 1 {
let button_area = chunks[1];
let button_count = dialog_buttons.len();
// Use Ratio for potentially more even distribution with few buttons
let button_constraints = std::iter::repeat(Constraint::Ratio(
1,
button_count as u32,
))
.take(button_count)
.collect::<Vec<_>>();
let button_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints(button_constraints)
.horizontal_margin(1) // Add space between buttons
.split(button_area);
for (i, button_label) in dialog_buttons.iter().enumerate() {
// Ensure we don't try to render into a non-existent chunk
if i >= button_chunks.len() {
break;
}
let is_active = i == dialog_active_button_index;
let (button_style, border_style) = if is_active {
(
Style::default()
.fg(theme.highlight)
.add_modifier(Modifier::BOLD)
.add_modifier(Modifier::BOLD),
Style::default().fg(theme.accent), // Highlight border
)
} else {
Style::default().fg(theme.fg)
(
Style::default().fg(theme.fg),
Style::default().fg(theme.border), // Normal border
)
};
let button_block = Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Plain)
.border_style(Style::default().fg(theme.accent))
.style(Style::default().bg(theme.bg));
.border_style(border_style);
f.render_widget(
Paragraph::new("OK")
Paragraph::new(button_label.as_str())
.block(button_block)
.style(button_style)
.alignment(Alignment::Center),
chunks[1],
button_chunks[i],
);
}
}
}
/// Helper function to center a rect with given percentage values
fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
let popup_layout = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Percentage((100 - percent_y) / 2),
Constraint::Percentage(percent_y),
Constraint::Percentage((100 - percent_y) / 2),
])
.split(r);
Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage((100 - percent_x) / 2),
Constraint::Percentage(percent_x),
Constraint::Percentage((100 - percent_x) / 2),
])
.split(popup_layout[1])[1]
}

View File

@@ -1,9 +1,2 @@
// src/functions/common.rs
pub mod login;
pub mod commands;
pub mod form;
pub use login::{revert as login_revert, save as login_save};
pub use commands::*;
pub use form::{revert as form_revert, save as form_save};

View File

@@ -1,62 +0,0 @@
// src/tui/functions/common/login.rs
use crate::services::auth::AuthClient;
use crate::state::pages::auth::AuthState;
use crate::state::state::AppState;
use crate::state::canvas_state::CanvasState;
/// Attempts to log the user in using the provided credentials via gRPC.
/// Updates AuthState and AppState on success or failure.
pub async fn save(
auth_state: &mut AuthState,
auth_client: &mut AuthClient,
app_state: &mut AppState,
) -> Result<String, Box<dyn std::error::Error>> {
let identifier = auth_state.username.clone();
let password = auth_state.password.clone();
// Call the gRPC login method
match auth_client.login(identifier, password).await {
Ok(response) => {
// Store authentication details on success
auth_state.auth_token = Some(response.access_token);
auth_state.user_id = Some(response.user_id);
auth_state.role = Some(response.role);
auth_state.error_message = None;
auth_state.set_has_unsaved_changes(false); // Mark as "saved"
// Update app state to transition from login to the main form view
app_state.ui.show_login = false;
app_state.ui.show_form = true; // Assuming form is the next view
Ok("Login successful!".to_string())
}
Err(e) => {
// Store error message on failure
let error_message = format!("Login failed: {}", e);
auth_state.error_message = Some(error_message.clone());
// Keep unsaved changes true if login fails, allowing retry/revert
auth_state.set_has_unsaved_changes(true);
Ok(error_message) // Return error message to display
}
}
}
/// Reverts the login form fields to empty and returns to the previous screen (Intro).
/// This function is now named 'revert' to match the 'form' counterpart.
pub async fn revert(
auth_state: &mut AuthState,
app_state: &mut AppState,
) -> String {
// Clear the input fields
auth_state.username.clear();
auth_state.password.clear();
auth_state.error_message = None; // Clear any previous error
auth_state.set_has_unsaved_changes(false); // Fields are cleared, no unsaved changes
// Update app state to hide login and show the previous screen (Intro)
app_state.ui.show_login = false;
app_state.ui.show_intro = true; // Assuming Intro is the screen before login
"Login reverted".to_string()
}

View File

@@ -0,0 +1,431 @@
// src/functions/modes/edit/auth_e.rs
use crate::config::binds::config::Config;
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::form::FormState;
use crate::tui::functions::common::form::{revert, save};
use crossterm::event::{KeyCode, KeyEvent};
use std::any::Any;
pub async fn execute_common_action<S: CanvasState + Any>(
action: &str,
state: &mut S,
grpc_client: &mut GrpcClient,
is_saved: &mut bool,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"save" | "revert" => {
if !state.has_unsaved_changes() {
return Ok("No changes to save or revert.".to_string());
}
if let Some(form_state) =
(state as &mut dyn Any).downcast_mut::<FormState>()
{
match action {
"save" => {
save(
form_state,
grpc_client,
is_saved,
current_position,
total_count,
)
.await
}
"revert" => {
revert(
form_state,
grpc_client,
current_position,
total_count,
)
.await
}
_ => unreachable!(),
}
} else {
Ok(format!(
"Action '{}' not implemented for this state type.",
action
))
}
}
_ => Ok(format!("Common action '{}' not handled here.", action)),
}
}
pub async fn execute_edit_action<S: CanvasState>(
action: &str,
key: KeyEvent,
state: &mut S,
ideal_cursor_column: &mut usize,
_grpc_client: &mut GrpcClient,
_is_saved: &mut bool,
_current_position: &mut u64,
_total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
}
} else {
return Ok("Error: insert_char called without a char key."
.to_string());
}
Ok("working?".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_up" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_first_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to first field".to_string())
}
"move_last_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = num_fields - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to last field".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(
current_input,
state.current_cursor_pos(),
);
let final_pos = new_pos.min(current_input.len());
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
_ => Ok(format!("Unknown or unhandled edit action: {}", action)),
}
}
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len {
return len;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -4,7 +4,7 @@ use crate::config::binds::config::Config;
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::form::FormState;
use crate::functions::common::form::{revert, save};
use crate::tui::functions::common::form::{revert, save};
use crossterm::event::{KeyCode, KeyEvent};
use std::any::Any;

View File

@@ -19,14 +19,93 @@ pub async fn execute_action<S: CanvasState>(
command_message: &mut String,
) -> Result<String, Box<dyn Error>> {
match action {
"previous_entry" | "next_entry" | "move_up" | "move_down" |
"move_first_line" | "move_last_line" => {
"previous_entry" | "next_entry" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
"move_up" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("move up from functions/modes/read_only/auth_ro.rs".to_string())
}
"move_down" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("move down from functions/modes/read_only/auth_ro.rs".to_string())
}
"move_first_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
state.set_current_field(0);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_last_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
let last_field_index = num_fields - 1;
state.set_current_field(last_field_index);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"exit_edit_mode" => {
key_sequence_tracker.reset();
command_message.clear();

View File

@@ -1,4 +1,4 @@
// src/client/modes/canvas.rs
pub mod edit;
pub mod common;
pub mod common_mode;
pub mod read_only;

View File

@@ -5,7 +5,7 @@ use crate::state::pages::{form::FormState, auth::AuthState};
use crate::state::state::AppState;
use crate::services::grpc_client::GrpcClient;
use crate::services::auth::AuthClient;
use crate::functions::common::{
use crate::tui::functions::common::{
form::{save as form_save, revert as form_revert},
login::{save as login_save, revert as login_revert}
};

View File

@@ -2,16 +2,17 @@
use crate::config::binds::config::Config;
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::form::FormState;
use crate::functions::modes::edit::form_e;
use crate::state::pages::{auth::AuthState, form::FormState};
use crate::state::state::AppState;
use crate::functions::modes::edit::{auth_e, form_e};
use crossterm::event::{KeyCode, KeyEvent};
use std::any::Any;
pub async fn handle_edit_event_internal<S: CanvasState + Any>(
pub async fn handle_edit_event(
is_auth_context: bool,
key: KeyEvent,
config: &Config,
state: &mut S,
form_state: &mut FormState,
auth_state: &mut AuthState,
ideal_cursor_column: &mut usize,
command_message: &mut String,
is_saved: &mut bool,
@@ -19,61 +20,98 @@ pub async fn handle_edit_event_internal<S: CanvasState + Any>(
total_count: u64,
grpc_client: &mut GrpcClient,
) -> Result<String, Box<dyn std::error::Error>> {
if let Some(action) = config.get_action_for_key_in_mode(
// Global command mode check
if let Some("enter_command_mode") = config.get_action_for_key_in_mode(
&config.keybindings.global,
key.code,
key.modifiers,
key.modifiers
) {
if action == "enter_command_mode" {
*command_message = "Switching to Command Mode...".to_string();
return Ok(command_message.clone());
}
}
// Common actions (save/revert)
if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common,
key.code,
key.modifiers,
key.modifiers
) {
if action == "save" || action == "revert" {
return form_e::execute_common_action(
if matches!(action, "save" | "revert") {
return if is_auth_context {
auth_e::execute_common_action(
action,
state,
auth_state, // Concrete AuthState
grpc_client,
is_saved,
current_position,
total_count,
)
.await;
total_count
).await
} else {
form_e::execute_common_action(
action,
form_state, // Concrete FormState
grpc_client,
is_saved,
current_position,
total_count
).await
};
}
}
// Edit-specific actions
if let Some(action) = config.get_edit_action_for_key(key.code, key.modifiers) {
return form_e::execute_edit_action(
return if is_auth_context {
auth_e::execute_edit_action(
action,
key,
state,
auth_state, // Full access to AuthState fields
ideal_cursor_column,
grpc_client,
is_saved,
current_position,
total_count,
)
.await;
total_count
).await
} else {
form_e::execute_edit_action(
action,
key,
form_state, // Full access to FormState fields
ideal_cursor_column,
grpc_client,
is_saved,
current_position,
total_count
).await
};
}
if let KeyCode::Char(c) = key.code {
return form_e::execute_edit_action(
// Character insertion
if let KeyCode::Char(_) = key.code {
return if is_auth_context {
auth_e::execute_edit_action(
"insert_char",
key,
state,
auth_state,
ideal_cursor_column,
grpc_client,
is_saved,
current_position,
total_count,
)
.await;
total_count
).await
} else {
form_e::execute_edit_action(
"insert_char",
key,
form_state,
ideal_cursor_column,
grpc_client,
is_saved,
current_position,
total_count
).await
};
}
Ok(command_message.clone())

View File

@@ -1,3 +1,6 @@
// src/client/modes/common.rs
pub mod command_mode;
pub mod highlight;
pub mod commands;
pub use commands::*;

View File

@@ -4,9 +4,9 @@ use crossterm::event::{KeyEvent, KeyCode, KeyModifiers};
use crate::config::binds::config::Config;
use crate::services::grpc_client::GrpcClient;
use crate::state::pages::form::FormState;
use crate::functions::common::commands::CommandHandler;
use crate::modes::common::commands::CommandHandler;
use crate::tui::terminal::core::TerminalCore;
use crate::functions::common::form::{save, revert};
use crate::tui::functions::common::form::{save, revert};
pub async fn handle_command_event(
key: KeyEvent,

View File

@@ -6,14 +6,15 @@ use crate::tui::terminal::{
};
use crate::services::grpc_client::GrpcClient;
use crate::services::auth::AuthClient;
use crate::functions::common::commands::CommandHandler;
use crate::modes::common::commands::CommandHandler;
use crate::config::binds::config::Config;
use crate::state::pages::form::FormState;
use crate::state::pages::auth::AuthState;
use crate::state::canvas_state::CanvasState;
use crate::ui::handlers::rat_state::UiStateHandler;
use crate::modes::{
common::{command_mode},
canvas::{edit, read_only, common},
canvas::{edit, read_only, common_mode},
general::navigation,
};
use crate::config::binds::key_sequences::KeySequenceTracker;
@@ -27,7 +28,7 @@ pub struct EventHandler {
pub edit_mode_cooldown: bool,
pub ideal_cursor_column: usize,
pub key_sequence_tracker: KeySequenceTracker,
pub auth_state: AuthState,
// pub auth_state: AuthState, // Removed
pub auth_client: AuthClient,
}
@@ -41,7 +42,7 @@ impl EventHandler {
edit_mode_cooldown: false,
ideal_cursor_column: 0,
key_sequence_tracker: KeySequenceTracker::new(800),
auth_state: AuthState::new(),
// auth_state: AuthState::new(), // Removed
auth_client: AuthClient::new().await?,
})
}
@@ -54,6 +55,7 @@ impl EventHandler {
grpc_client: &mut GrpcClient,
command_handler: &mut CommandHandler,
form_state: &mut FormState,
auth_state: &mut AuthState, // Added
app_state: &mut crate::state::state::AppState,
total_count: u64,
current_position: &mut u64,
@@ -100,10 +102,25 @@ impl EventHandler {
if config.is_enter_edit_mode_after(key_code, modifiers) &&
ModeManager::can_enter_edit_mode(current_mode) {
let current_input = form_state.get_current_input();
if !current_input.is_empty() && form_state.current_cursor_pos < current_input.len() {
form_state.current_cursor_pos += 1;
self.ideal_cursor_column = form_state.current_cursor_pos;
let current_input = if app_state.ui.show_login {
auth_state.get_current_input()
} else {
form_state.get_current_input()
};
let current_cursor_pos = if app_state.ui.show_login {
auth_state.current_cursor_pos()
} else {
form_state.current_cursor_pos()
};
if !current_input.is_empty() && current_cursor_pos < current_input.len() {
if app_state.ui.show_login {
auth_state.set_current_cursor_pos(current_cursor_pos + 1);
self.ideal_cursor_column = auth_state.current_cursor_pos();
} else {
form_state.set_current_cursor_pos(current_cursor_pos + 1);
self.ideal_cursor_column = form_state.current_cursor_pos();
}
}
self.is_edit_mode = true;
self.edit_mode_cooldown = true;
@@ -123,7 +140,6 @@ impl EventHandler {
}
// Check for core application actions (save, quit, etc.)
// ONLY handle a limited subset of core actions here
if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common,
key_code,
@@ -131,10 +147,10 @@ impl EventHandler {
) {
match action {
"save" | "force_quit" | "save_and_quit" | "revert" => {
return common::handle_core_action(
return common_mode::handle_core_action(
action,
form_state,
&mut self.auth_state,
auth_state, // Changed
grpc_client,
&mut self.auth_client,
terminal,
@@ -143,17 +159,17 @@ impl EventHandler {
total_count,
).await;
},
_ => {} // For other actions, let the mode-specific handler take care of it
_ => {}
}
}
// Let read_only mode handle its own actions (including navigation from common bindings)
// Let read_only mode handle its own actions
return read_only::handle_read_only_event(
&app_state,
key,
config,
form_state,
&mut self.auth_state,
auth_state, // Changed
&mut self.key_sequence_tracker,
current_position,
total_count,
@@ -167,7 +183,13 @@ impl EventHandler {
AppMode::Edit => {
// Check for exiting edit mode
if config.is_exit_edit_mode(key_code, modifiers) {
if form_state.has_unsaved_changes {
let has_changes = if app_state.ui.show_login {
auth_state.has_unsaved_changes()
} else {
form_state.has_unsaved_changes()
};
if has_changes {
self.command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string();
return Ok((false, self.command_message.clone()));
}
@@ -176,16 +198,31 @@ impl EventHandler {
self.command_message = "Read-only mode".to_string();
terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
let current_input = form_state.get_current_input();
if !current_input.is_empty() && form_state.current_cursor_pos >= current_input.len() {
form_state.current_cursor_pos = current_input.len() - 1;
self.ideal_cursor_column = form_state.current_cursor_pos;
let current_input = if app_state.ui.show_login {
auth_state.get_current_input()
} else {
form_state.get_current_input()
};
let current_cursor_pos = if app_state.ui.show_login {
auth_state.current_cursor_pos()
} else {
form_state.current_cursor_pos()
};
if !current_input.is_empty() && current_cursor_pos >= current_input.len() {
let new_pos = current_input.len() - 1;
if app_state.ui.show_login {
auth_state.set_current_cursor_pos(new_pos);
self.ideal_cursor_column = auth_state.current_cursor_pos();
} else {
form_state.set_current_cursor_pos(new_pos);
self.ideal_cursor_column = form_state.current_cursor_pos();
}
}
return Ok((false, self.command_message.clone()));
}
// Check for core application actions (save, quit, etc.)
// ONLY handle a limited subset of core actions here
if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common,
key_code,
@@ -193,10 +230,10 @@ impl EventHandler {
) {
match action {
"save" | "force_quit" | "save_and_quit" | "revert" => {
return common::handle_core_action(
return common_mode::handle_core_action(
action,
form_state,
&mut self.auth_state,
auth_state, // Changed
grpc_client,
&mut self.auth_client,
terminal,
@@ -205,36 +242,24 @@ impl EventHandler {
total_count,
).await;
},
_ => {} // For other actions, let the mode-specific handler take care of it
_ => {}
}
}
// Let edit mode handle its own actions (including navigation from common bindings)
let result = if app_state.ui.show_login {
edit::handle_edit_event_internal(
key,
config,
&mut self.auth_state, // Use auth_state instead of form_state
&mut self.ideal_cursor_column,
&mut self.command_message,
&mut app_state.ui.is_saved,
current_position,
total_count,
grpc_client,
).await?
} else {
edit::handle_edit_event_internal(
// Let edit mode handle its own actions
let result = edit::handle_edit_event(
app_state.ui.show_login,
key,
config,
form_state,
auth_state, // Changed
&mut self.ideal_cursor_column,
&mut self.command_message,
&mut app_state.ui.is_saved,
current_position,
total_count,
grpc_client,
).await?
};
).await?;
self.key_sequence_tracker.reset();
return Ok((false, result));
@@ -267,6 +292,5 @@ impl EventHandler {
self.edit_mode_cooldown = false;
Ok((false, self.command_message.clone()))
}
}

View File

@@ -19,7 +19,7 @@ impl ModeManager {
return AppMode::Command;
}
if app_state.ui.show_login { // NEW: Check auth visibility
if app_state.ui.show_login {
if event_handler.is_edit_mode {
AppMode::Edit
} else {

View File

@@ -12,6 +12,7 @@ pub struct AuthState {
pub auth_token: Option<String>,
pub user_id: Option<String>,
pub role: Option<String>,
pub has_unsaved_changes: bool,
}
impl AuthState {
@@ -26,6 +27,7 @@ impl AuthState {
auth_token: None,
user_id: None,
role: None,
has_unsaved_changes: false,
}
}
}
@@ -36,12 +38,16 @@ impl CanvasState for AuthState {
}
fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos
let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
self.current_cursor_pos.min(len)
}
fn has_unsaved_changes(&self) -> bool {
// Auth form doesn't need unsaved changes tracking
false
self.has_unsaved_changes
}
fn inputs(&self) -> Vec<&String> {
@@ -52,7 +58,7 @@ impl CanvasState for AuthState {
match self.current_field {
0 => &self.username,
1 => &self.password,
_ => "", // Return empty string for invalid index instead of panicking
_ => "",
}
}
@@ -68,20 +74,31 @@ impl CanvasState for AuthState {
vec!["Username/Email", "Password"]
}
// --- Implement the setter methods ---
fn set_current_field(&mut self, index: usize) {
// AuthState only has 2 fields (0 and 1)
if index < 2 {
if index < 2 { // AuthState only has 2 fields
self.current_field = index;
// IMPORTANT: Clamp cursor position to the length of the NEW field
let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
self.current_cursor_pos = self.current_cursor_pos.min(len);
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
// Optional: Add validation based on current input length if needed
self.current_cursor_pos = pos;
let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
// Ensure stored position is always valid
self.current_cursor_pos = pos.min(len);
}
fn set_has_unsaved_changes(&mut self, _changed: bool) {
// Auth form doesn't track unsaved changes, so do nothing
fn set_has_unsaved_changes(&mut self, changed: bool) {
// Allow the generic handler to signal changes
self.has_unsaved_changes = changed;
}
}

View File

@@ -5,12 +5,12 @@ use common::proto::multieko2::table_definition::ProfileTreeResponse;
use crate::components::IntroState;
use crate::modes::handlers::mode_manager::AppMode;
#[derive(Default)]
pub struct DialogState {
pub show_dialog: bool,
pub dialog_show: bool,
pub dialog_title: String,
pub dialog_message: String,
pub dialog_button_active: bool,
pub dialog_buttons: Vec<String>,
pub dialog_active_button_index: usize,
}
pub struct UiState {
@@ -77,21 +77,55 @@ impl AppState {
}
// Add dialog helper methods
pub fn show_dialog(&mut self, title: &str, message: &str) {
self.ui.dialog.show_dialog = true;
/// Shows a dialog with the given title, message, and buttons.
/// The first button (index 0) is active by default.
pub fn show_dialog(
&mut self,
title: &str,
message: &str,
buttons: Vec<String>,
) {
self.ui.dialog.dialog_title = title.to_string();
self.ui.dialog.dialog_message = message.to_string();
self.ui.dialog.dialog_button_active = true;
self.ui.dialog.dialog_buttons = buttons;
self.ui.dialog.dialog_active_button_index = 0; // Default to first button
self.ui.dialog.dialog_show = true; // Use new name
}
/// Hides the dialog and clears its content.
pub fn hide_dialog(&mut self) {
self.ui.dialog.show_dialog = false;
self.ui.dialog.dialog_show = false; // Use new name
self.ui.dialog.dialog_title.clear();
self.ui.dialog.dialog_message.clear();
self.ui.dialog.dialog_buttons.clear();
self.ui.dialog.dialog_active_button_index = 0;
}
pub fn set_dialog_button_active(&mut self, active: bool) {
self.ui.dialog.dialog_button_active = active;
/// Sets the active button index, wrapping around if necessary.
pub fn next_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let next_index = (self.ui.dialog.dialog_active_button_index + 1)
% self.ui.dialog.dialog_buttons.len();
self.ui.dialog.dialog_active_button_index = next_index; // Use new name
}
}
/// Sets the active button index, wrapping around if necessary.
pub fn previous_dialog_button(&mut self) {
if !self.ui.dialog.dialog_buttons.is_empty() {
let len = self.ui.dialog.dialog_buttons.len();
let prev_index =
(self.ui.dialog.dialog_active_button_index + len - 1) % len;
self.ui.dialog.dialog_active_button_index = prev_index; // Use new name
}
}
/// Gets the label of the currently active button, if any.
pub fn get_active_dialog_button_label(&self) -> Option<&str> {
self.ui.dialog
.dialog_buttons // Use new name
.get(self.ui.dialog.dialog_active_button_index) // Use new name
.map(|s| s.as_str())
}
}
@@ -109,3 +143,16 @@ impl Default for UiState {
}
}
}
// Update the Default implementation for DialogState itself
impl Default for DialogState {
fn default() -> Self {
Self {
dialog_show: false, // Use new name
dialog_title: String::new(), // Use new name
dialog_message: String::new(), // Use new name
dialog_buttons: Vec::new(), // Use new name
dialog_active_button_index: 0, // Use new name
}
}
}

View File

@@ -1 +1,7 @@
// src/tui/functions/common.rs
pub mod form;
pub mod login;
pub use form::*;
pub use login::*;

View File

@@ -0,0 +1,103 @@
// src/tui/functions/common/login.rs
use crate::services::auth::AuthClient;
use crate::state::pages::auth::AuthState;
use crate::state::state::AppState;
use crate::state::canvas_state::CanvasState;
// Remove unused import if CanvasState is not directly used here
// use crate::state::canvas_state::CanvasState;
/// Attempts to log the user in using the provided credentials via gRPC.
/// Updates AuthState and AppState on success or failure.
pub async fn save(
auth_state: &mut AuthState,
auth_client: &mut AuthClient,
app_state: &mut AppState,
) -> Result<String, Box<dyn std::error::Error>> {
let identifier = auth_state.username.clone();
let password = auth_state.password.clone();
// Clear previous error/dialog state before attempting
auth_state.error_message = None;
// Use the helper to ensure dialog is hidden and cleared properly
app_state.hide_dialog();
// Call the gRPC login method
match auth_client.login(identifier, password).await {
Ok(response) => {
// Store authentication details on success
auth_state.auth_token = Some(response.access_token.clone());
auth_state.user_id = Some(response.user_id.clone());
auth_state.role = Some(response.role.clone());
auth_state.set_has_unsaved_changes(false);
let success_message = format!(
"Login Successful!\n\n\
Access Token: {}\n\
Token Type: {}\n\
Expires In: {}\n\
User ID: {}\n\
Role: {}",
response.access_token,
response.token_type,
response.expires_in,
response.user_id,
response.role
);
// Use the helper method to configure and show the dialog
app_state.show_dialog(
"Login Success",
&success_message,
vec!["OK".to_string()], // Pass buttons here
);
// REMOVE these lines:
// app_state.ui.dialog.dialog_title = "Login Success".to_string();
// app_state.ui.dialog.dialog_message = success_message;
// app_state.ui.dialog.dialog_show = true;
// app_state.ui.dialog.dialog_button_active = true;
Ok("Login successful, details shown in dialog.".to_string())
}
Err(e) => {
let error_message = format!("{}", e);
// Use the helper method to configure and show the dialog
app_state.show_dialog(
"Login Failed",
&error_message,
vec!["OK".to_string()], // Pass buttons here
);
// REMOVE these lines:
// app_state.ui.dialog.dialog_title = "Login Failed".to_string();
// app_state.ui.dialog.dialog_message = error_message.clone();
// app_state.ui.dialog.dialog_show = true;
// app_state.ui.dialog.dialog_button_active = true;
auth_state.set_has_unsaved_changes(true);
Ok(format!("Login failed: {}", error_message))
}
}
}
/// Reverts the login form fields to empty and returns to the previous screen (Intro).
pub async fn revert(
auth_state: &mut AuthState,
_app_state: &mut AppState, // Prefix unused variable
) -> String {
// Clear the input fields
auth_state.username.clear();
auth_state.password.clear();
auth_state.error_message = None;
auth_state.set_has_unsaved_changes(false);
// Ensure dialog is hidden if revert is called
// _app_state.hide_dialog(); // Uncomment if needed
// Navigation logic (currently disabled in original code)
// _app_state.ui.show_login = false;
// _app_state.ui.show_intro = true;
"Login reverted".to_string()
}

View File

@@ -3,14 +3,15 @@
use crate::tui::terminal::TerminalCore;
use crate::services::grpc_client::GrpcClient;
use crate::services::auth::AuthClient;
use crate::services::ui_service::UiService; // Add this import
use crate::services::ui_service::UiService;
use crate::tui::terminal::EventReader;
use crate::functions::common::CommandHandler;
use crate::modes::common::commands::CommandHandler;
use crate::config::colors::themes::Theme;
use crate::config::binds::config::Config;
use crate::ui::handlers::render::render_ui;
use crate::state::pages::form::FormState;
use crate::state::pages::auth::AuthState;
use crate::state::canvas_state::CanvasState;
use crate::modes::handlers::event::EventHandler;
use crate::state::state::AppState;
@@ -18,10 +19,10 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
let config = Config::load()?;
let mut terminal = TerminalCore::new()?;
let mut grpc_client = GrpcClient::new().await?;
let auth_client = AuthClient::new().await?;
// let auth_client = AuthClient::new().await?; // AuthClient is now inside EventHandler
let mut command_handler = CommandHandler::new();
let theme = Theme::from_str(&config.colors.theme);
let mut auth_state = AuthState::default();
let mut auth_state = AuthState::default(); // The single source of truth for AuthState
// Initialize app_state first
let mut app_state = AppState::new()?;
@@ -32,7 +33,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
// Initialize FormState with dynamic fields
let mut form_state = FormState::new(column_names);
// The rest of your UI initialization remains the same
// Initialize EventHandler (which now contains AuthClient)
let mut event_handler = EventHandler::new().await?;
let event_reader = EventReader::new();
@@ -43,13 +44,16 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
loop {
UiService::update_adresar_count(&mut grpc_client, &mut app_state).await?;
// Determine edit mode based on EventHandler state
let is_edit_mode = event_handler.is_edit_mode;
terminal.draw(|f| {
render_ui(
f,
&mut form_state,
&mut auth_state,
&mut auth_state, // Pass the single AuthState instance
&theme,
event_handler.is_edit_mode,
is_edit_mode, // Use determined edit mode
app_state.total_count,
app_state.current_position,
&app_state.current_dir,
@@ -71,6 +75,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
&mut grpc_client,
&mut command_handler,
&mut form_state,
&mut auth_state, // Pass the single AuthState instance here too
&mut app_state,
total_count,
&mut current_position,
@@ -78,7 +83,8 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
app_state.current_position = current_position;
// Handle position changes and update form state
// Handle position changes and update form state (Only when form is shown)
if app_state.ui.show_form { // Added check
if !event_handler.is_edit_mode {
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
@@ -98,12 +104,12 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
form_state.current_field = 0;
} else if app_state.current_position >= 1 && app_state.current_position <= total_count {
// Existing entry - load data
let current_position = app_state.current_position;
let message = UiService::load_adresar_by_position(
let current_position_to_load = app_state.current_position; // Use a copy
let load_message = UiService::load_adresar_by_position(
&mut grpc_client,
&mut app_state,
&mut app_state, // Pass app_state mutably if needed by the service
&mut form_state,
current_position
current_position_to_load
).await?;
let current_input = form_state.get_current_input();
@@ -113,14 +119,38 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
current_input.len()
};
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
event_handler.command_message = message;
// Don't overwrite message from handle_event if load_message is simple success
if !load_message.starts_with("Loaded entry") || message.is_empty() {
event_handler.command_message = load_message;
}
} else {
// Invalid position - reset to first entry
app_state.current_position = 1;
// Invalid position (e.g., 0) - reset to first entry or new entry mode
app_state.current_position = 1.min(total_count + 1); // Go to 1 or new entry if empty
if app_state.current_position > total_count {
form_state.reset_to_empty();
form_state.current_field = 0;
}
}
}
} else if app_state.ui.show_login {
// Handle cursor updates for AuthState if needed, similar to FormState
if !event_handler.is_edit_mode {
let current_input = auth_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
0
};
auth_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
}
}
// Only update command message if handle_event provided one
if !message.is_empty() {
event_handler.command_message = message;
}
if should_exit {
return Ok(());
}