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20 Commits

Author SHA1 Message Date
filipriec
7fd1c1e41d working inputting characters 2025-04-05 13:34:38 +02:00
filipriec
1eaa716f42 working now, able to switch between form_e and auth_e 2025-04-05 00:42:56 +02:00
filipriec
704bb7401a copied form_e to auth_e 2025-04-04 23:37:19 +02:00
filipriec
b0c3fdbdc6 added in here src/functions/modes/read_only/auth_ro.rs missing functions, not working tho 2025-04-04 23:34:56 +02:00
filipriec
1d0ceb7045 minor changes 2025-04-04 23:28:30 +02:00
filipriec
ce85a050d3 command mode handler moved 2025-04-04 22:34:04 +02:00
filipriec
94ecbcd639 moved common to common_mode 2025-04-04 20:49:12 +02:00
filipriec
ef1d8bcc9c fully moved now 2025-04-04 20:39:23 +02:00
filipriec
1a7bbdc541 moving back to tui nonmode functions for now 2025-04-04 20:37:02 +02:00
filipriec
3dc5a89459 splitting modes into functions and how it works vs logic to handle it all 2025-04-03 23:23:25 +02:00
filipriec
9f6268dbc9 minor change 2025-04-03 23:00:34 +02:00
filipriec
2e912dd261 moved to form_ro 2025-04-03 22:12:20 +02:00
filipriec
6d6fff474f switching now execute action functions left to right 2025-04-03 20:04:01 +02:00
filipriec
e725c70570 splitting read_only mode 2025-04-03 19:50:35 +02:00
filipriec
07aeecbbfc functions created and now working, lets move modes functions here now 2025-04-03 19:43:59 +02:00
filipriec
9bfac04c44 modes functions dir 2025-04-03 12:34:37 +02:00
filipriec
6acf0d6378 new function dir for functions 2025-04-03 12:32:53 +02:00
filipriec
1a09624242 e fixed 2025-04-02 22:26:35 +02:00
filipriec
9e36385e63 decimated edit mode also 2025-04-02 21:13:18 +02:00
filipriec
43edadde0c trying restoring functionality we are not in there correctly yet 2025-04-02 21:06:49 +02:00
24 changed files with 1975 additions and 1087 deletions

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// src/functions/common.rs

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// src/functions/mod.rs
pub mod common;
pub mod modes;
pub use common::*;
pub use modes::*;

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// src/functions/modes.rs
pub mod read_only;
pub mod edit;
pub use read_only::*;
pub use edit::*;

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// src/functions/modes/edit.rs
pub mod form_e;
pub mod auth_e;

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// src/functions/modes/edit/auth_e.rs
use crate::config::binds::config::Config;
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::form::FormState;
use crate::tui::functions::common::form::{revert, save};
use crossterm::event::{KeyCode, KeyEvent};
use std::any::Any;
pub async fn execute_common_action<S: CanvasState + Any>(
action: &str,
state: &mut S,
grpc_client: &mut GrpcClient,
is_saved: &mut bool,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"save" | "revert" => {
if !state.has_unsaved_changes() {
return Ok("No changes to save or revert.".to_string());
}
if let Some(form_state) =
(state as &mut dyn Any).downcast_mut::<FormState>()
{
match action {
"save" => {
save(
form_state,
grpc_client,
is_saved,
current_position,
total_count,
)
.await
}
"revert" => {
revert(
form_state,
grpc_client,
current_position,
total_count,
)
.await
}
_ => unreachable!(),
}
} else {
Ok(format!(
"Action '{}' not implemented for this state type.",
action
))
}
}
_ => Ok(format!("Common action '{}' not handled here.", action)),
}
}
pub async fn execute_edit_action<S: CanvasState>(
action: &str,
key: KeyEvent,
state: &mut S,
ideal_cursor_column: &mut usize,
_grpc_client: &mut GrpcClient,
_is_saved: &mut bool,
_current_position: &mut u64,
_total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
}
} else {
return Ok("Error: insert_char called without a char key."
.to_string());
}
Ok("working?".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_up" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_first_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to first field".to_string())
}
"move_last_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = num_fields - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to last field".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(
current_input,
state.current_cursor_pos(),
);
let final_pos = new_pos.min(current_input.len());
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
_ => Ok(format!("Unknown or unhandled edit action: {}", action)),
}
}
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len {
return len;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

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// src/functions/modes/edit/form_e.rs
use crate::config::binds::config::Config;
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::form::FormState;
use crate::tui::functions::common::form::{revert, save};
use crossterm::event::{KeyCode, KeyEvent};
use std::any::Any;
pub async fn execute_common_action<S: CanvasState + Any>(
action: &str,
state: &mut S,
grpc_client: &mut GrpcClient,
is_saved: &mut bool,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"save" | "revert" => {
if !state.has_unsaved_changes() {
return Ok("No changes to save or revert.".to_string());
}
if let Some(form_state) =
(state as &mut dyn Any).downcast_mut::<FormState>()
{
match action {
"save" => {
save(
form_state,
grpc_client,
is_saved,
current_position,
total_count,
)
.await
}
"revert" => {
revert(
form_state,
grpc_client,
current_position,
total_count,
)
.await
}
_ => unreachable!(),
}
} else {
Ok(format!(
"Action '{}' not implemented for this state type.",
action
))
}
}
_ => Ok(format!("Common action '{}' not handled here.", action)),
}
}
pub async fn execute_edit_action<S: CanvasState>(
action: &str,
key: KeyEvent,
state: &mut S,
ideal_cursor_column: &mut usize,
_grpc_client: &mut GrpcClient,
_is_saved: &mut bool,
_current_position: &mut u64,
_total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
}
} else {
return Ok("Error: insert_char called without a char key."
.to_string());
}
Ok("".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_up" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_first_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to first field".to_string())
}
"move_last_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = num_fields - 1;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("Moved to last field".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(
current_input,
state.current_cursor_pos(),
);
let final_pos = new_pos.min(current_input.len());
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
_ => Ok(format!("Unknown or unhandled edit action: {}", action)),
}
}
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos >= len {
return len;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -0,0 +1,4 @@
// src/functions/modes/read_only.rs
pub mod auth_ro;
pub mod form_ro;

View File

@@ -0,0 +1,358 @@
// src/functions/modes/read_only/auth_ro.rs
use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::state::canvas_state::CanvasState;
use std::error::Error;
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
pub async fn execute_action<S: CanvasState>(
action: &str,
state: &mut S,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
) -> Result<String, Box<dyn Error>> {
match action {
"previous_entry" | "next_entry" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
"move_up" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("move up from functions/modes/read_only/auth_ro.rs".to_string())
}
"move_down" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("move down from functions/modes/read_only/auth_ro.rs".to_string())
}
"move_first_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
state.set_current_field(0);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_last_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
let last_field_index = num_fields - 1;
state.set_current_field(last_field_index);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"exit_edit_mode" => {
key_sequence_tracker.reset();
command_message.clear();
Ok("".to_string())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if !current_input.is_empty()
&& current_pos < current_input.len().saturating_sub(1)
{
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos =
find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos != current_pos {
new_pos
} else {
find_word_end(current_input, new_pos + 1)
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = current_input.len().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} else {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
}
Ok("".to_string())
}
_ => {
key_sequence_tracker.reset();
Ok(format!("Unknown read-only action: {}", action))
},
}
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let current_pos = current_pos.min(chars.len());
if current_pos == chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_next_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let next_start = find_next_word_start(text, current_pos);
if next_start >= chars.len() {
return chars.len().saturating_sub(1);
}
let mut pos = next_start;
let word_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(chars.len().saturating_sub(1))
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
let original_pos = pos;
let current_type = get_char_type(chars[pos]);
if current_type != CharType::Whitespace {
while pos < len && get_char_type(chars[pos]) == current_type {
pos += 1;
}
return pos.saturating_sub(1);
}
pos = find_next_word_start(text, pos);
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
0
} else {
pos
}
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[0]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -0,0 +1,357 @@
// src/functions/modes/read_only/form_ro.rs
use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::state::canvas_state::CanvasState;
use std::error::Error;
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
pub async fn execute_action<S: CanvasState>(
action: &str,
state: &mut S,
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker,
command_message: &mut String,
) -> Result<String, Box<dyn Error>> {
match action {
"previous_entry" | "next_entry" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
"move_up" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("".to_string())
}
"move_down" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate.".to_string());
}
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
Ok("".to_string())
}
"move_first_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
state.set_current_field(0);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_last_line" => {
key_sequence_tracker.reset();
let num_fields = state.fields().len();
if num_fields == 0 {
return Ok("No fields to navigate to.".to_string());
}
let last_field_index = num_fields - 1;
state.set_current_field(last_field_index);
let current_input = state.get_current_input();
let max_cursor_pos = if current_input.is_empty() {
0
} else {
current_input.len().saturating_sub(1)
};
let new_pos = (*ideal_cursor_column).min(max_cursor_pos);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"exit_edit_mode" => {
key_sequence_tracker.reset();
command_message.clear();
Ok("".to_string())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
if !current_input.is_empty()
&& current_pos < current_input.len().saturating_sub(1)
{
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos =
find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let current_pos = state.current_cursor_pos();
let new_pos = find_word_end(current_input, current_pos);
let final_pos = if new_pos != current_pos {
new_pos
} else {
find_word_end(current_input, new_pos + 1)
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = current_input.len().saturating_sub(1);
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} else {
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
}
Ok("".to_string())
}
_ => {
key_sequence_tracker.reset();
Ok(format!("Unknown read-only action: {}", action))
},
}
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let current_pos = current_pos.min(chars.len());
if current_pos == chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_next_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
let next_start = find_next_word_start(text, current_pos);
if next_start >= chars.len() {
return chars.len().saturating_sub(1);
}
let mut pos = next_start;
let word_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(chars.len().saturating_sub(1))
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
let len = chars.len();
if len == 0 {
return 0;
}
let mut pos = current_pos.min(len - 1);
let original_pos = pos;
let current_type = get_char_type(chars[pos]);
if current_type != CharType::Whitespace {
while pos < len && get_char_type(chars[pos]) == current_type {
pos += 1;
}
return pos.saturating_sub(1);
}
pos = find_next_word_start(text, pos);
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1;
}
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
0
} else {
pos
}
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[0]) == CharType::Whitespace {
return 0;
}
if pos == 0 && get_char_type(chars[0]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
}

View File

@@ -5,6 +5,7 @@ pub mod config;
pub mod state; pub mod state;
pub mod components; pub mod components;
pub mod modes; pub mod modes;
pub mod functions;
pub mod services; pub mod services;
pub use ui::run_ui; pub use ui::run_ui;

View File

@@ -1,4 +1,4 @@
// src/client/modes/canvas.rs // src/client/modes/canvas.rs
pub mod edit; pub mod edit;
pub mod common; pub mod common_mode;
pub mod read_only; pub mod read_only;

View File

@@ -1,19 +1,18 @@
// src/modes/canvas/edit.rs // src/modes/canvas/edit.rs
// TODO THIS is freaking bloated with functions it never uses REFACTOR 200 LOC can be gone
use std::any::Any;
use crossterm::event::{KeyEvent, KeyCode, KeyModifiers};
use crate::config::binds::config::Config; use crate::config::binds::config::Config;
use crate::state::canvas_state::CanvasState;
use crate::state::pages::form::FormState;
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use crate::tui::functions::common::form::{save, revert}; use crate::state::pages::{auth::AuthState, form::FormState};
use crate::state::state::AppState;
use crate::functions::modes::edit::{auth_e, form_e};
use crossterm::event::{KeyCode, KeyEvent};
pub async fn handle_edit_event_internal<S: CanvasState + Any>( pub async fn handle_edit_event(
is_auth_context: bool,
key: KeyEvent, key: KeyEvent,
config: &Config, config: &Config,
state: &mut S, form_state: &mut FormState,
auth_state: &mut AuthState,
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
command_message: &mut String, command_message: &mut String,
is_saved: &mut bool, is_saved: &mut bool,
@@ -21,491 +20,99 @@ pub async fn handle_edit_event_internal<S: CanvasState + Any>(
total_count: u64, total_count: u64,
grpc_client: &mut GrpcClient, grpc_client: &mut GrpcClient,
) -> Result<String, Box<dyn std::error::Error>> { ) -> Result<String, Box<dyn std::error::Error>> {
if let Some("enter_command_mode") = config.get_action_for_key_in_mode(&config.keybindings.global, key.code, key.modifiers) {
handle_edit_specific_input(key, state, ideal_cursor_column); // Global command mode check
if let Some("enter_command_mode") = config.get_action_for_key_in_mode(
&config.keybindings.global,
key.code,
key.modifiers
) {
*command_message = "Switching to Command Mode...".to_string();
return Ok(command_message.clone()); return Ok(command_message.clone());
} }
if let Some(action) = config.get_action_for_key_in_mode(&config.keybindings.common, key.code, key.modifiers) { // Common actions (save/revert)
return execute_common_action( if let Some(action) = config.get_action_for_key_in_mode(
action, &config.keybindings.common,
state, key.code,
grpc_client, key.modifiers
is_saved, ) {
current_position, if matches!(action, "save" | "revert") {
total_count, return if is_auth_context {
).await; auth_e::execute_common_action(
} action,
auth_state, // Concrete AuthState
if let Some(action) = config.get_edit_action_for_key(key.code, key.modifiers) { grpc_client,
return execute_edit_action( is_saved,
action, current_position,
state, total_count
ideal_cursor_column, ).await
grpc_client, } else {
is_saved, form_e::execute_common_action(
current_position, action,
total_count, form_state, // Concrete FormState
).await; grpc_client,
} is_saved,
current_position,
handle_edit_specific_input(key, state, ideal_cursor_column); total_count
Ok(command_message.clone()) ).await
} };
async fn execute_common_action<S: CanvasState + Any>(
action: &str,
state: &mut S,
grpc_client: &mut GrpcClient,
is_saved: &mut bool,
current_position: &mut u64,
total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"save" | "revert" if state.has_unsaved_changes() => {
if let Some(form_state) = (state as &mut dyn Any).downcast_mut::<FormState>() {
return match action {
"save" => save(form_state, grpc_client, is_saved, current_position, total_count).await,
"revert" => revert(form_state, grpc_client, current_position, total_count).await,
_ => unreachable!(),
};
}
Ok("Action not available in this context".to_string())
} }
"move_up" | "move_down" => { }
execute_edit_action(
// Edit-specific actions
if let Some(action) = config.get_edit_action_for_key(key.code, key.modifiers) {
return if is_auth_context {
auth_e::execute_edit_action(
action, action,
state, key,
&mut 0, auth_state, // Full access to AuthState fields
ideal_cursor_column,
grpc_client, grpc_client,
is_saved, is_saved,
current_position, current_position,
total_count, total_count
).await ).await
} } else {
_ => Ok(format!("Common action not handled: {}", action)), form_e::execute_edit_action(
action,
key,
form_state, // Full access to FormState fields
ideal_cursor_column,
grpc_client,
is_saved,
current_position,
total_count
).await
};
} }
}
// Character insertion
fn handle_edit_specific_input<S: CanvasState>( // No Any needed here if let KeyCode::Char(_) = key.code {
key: KeyEvent, return if is_auth_context {
state: &mut S, auth_e::execute_edit_action(
ideal_cursor_column: &mut usize, "insert_char",
) { key,
match key.code { auth_state,
KeyCode::Char(c) => { ideal_cursor_column,
let cursor_pos = state.current_cursor_pos(); grpc_client,
let field_value = state.get_current_input_mut(); is_saved,
let mut chars: Vec<char> = field_value.chars().collect(); current_position,
if cursor_pos <= chars.len() { total_count
chars.insert(cursor_pos, c); ).await
*field_value = chars.into_iter().collect(); } else {
// Use trait setters form_e::execute_edit_action(
state.set_current_cursor_pos(cursor_pos + 1); "insert_char",
state.set_has_unsaved_changes(true); key,
*ideal_cursor_column = state.current_cursor_pos(); // Update ideal column form_state,
} ideal_cursor_column,
} grpc_client,
KeyCode::Backspace => { is_saved,
if state.current_cursor_pos() > 0 { current_position,
let cursor_pos = state.current_cursor_pos(); total_count
let field_value = state.get_current_input_mut(); ).await
let mut chars: Vec<char> = field_value.chars().collect(); };
if cursor_pos <= chars.len() && cursor_pos > 0 { }
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect(); Ok(command_message.clone())
// Use trait setters
state.set_current_cursor_pos(cursor_pos - 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos(); // Update ideal column
}
}
}
KeyCode::Delete => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
let mut new_chars = chars.clone();
new_chars.remove(cursor_pos);
*field_value = new_chars.into_iter().collect();
// Use trait setter
state.set_has_unsaved_changes(true);
// Cursor position doesn't change, but ideal might if text changed
*ideal_cursor_column = state.current_cursor_pos();
}
}
KeyCode::Tab => {
let num_fields = state.fields().len();
if num_fields > 0 { // Avoid panic on empty fields
let current_field = state.current_field();
let new_field = if key.modifiers.contains(KeyModifiers::SHIFT) {
if current_field == 0 { num_fields - 1 } else { current_field - 1 }
} else {
(current_field + 1) % num_fields
};
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_cursor_pos));
}
}
KeyCode::Enter => {
let num_fields = state.fields().len();
if num_fields > 0 { // Avoid panic on empty fields
let new_field = (state.current_field() + 1) % num_fields;
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_cursor_pos));
}
}
_ => {}
}
}
async fn execute_edit_action<S: CanvasState>( // No Any needed here
action: &str,
state: &mut S,
ideal_cursor_column: &mut usize,
// These parameters are unused if save/revert aren't handled here,
// but keep them for now if execute_common_action calls this
_grpc_client: &mut GrpcClient,
_is_saved: &mut bool,
_current_position: &mut u64,
_total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> {
match action {
"move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1);
// Use trait setter
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
// Allow moving cursor to position *after* last character
if current_pos < current_input.len() {
let new_pos = current_pos + 1;
// Use trait setter
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_up" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 { num_fields - 1 } else { current_field - 1 };
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
"move_down" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1) % num_fields;
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
"move_line_start" => {
// Use trait setter
state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
let new_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_first_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
// Use trait setter
state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("Moved to first line".to_string())
}
"move_last_line" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = num_fields - 1;
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("Moved to last line".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len());
// Use trait setter
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_word_end(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len());
// Use trait setter
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, state.current_cursor_pos());
// Use trait setter
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, state.current_cursor_pos());
// Use trait setter
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); // Use mut for modification
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
// Use trait setter
state.set_has_unsaved_changes(true);
// Cursor position doesn't change
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); // Use mut
if cursor_pos <= chars.len() && cursor_pos > 0 {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
// Use trait setters
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"insert_char" => {
// This action doesn't make sense here as char insertion is handled
// directly in handle_edit_specific_input
Ok("Character insertion handled directly".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1) % num_fields;
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 { num_fields - 1 } else { current_field - 1 };
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
_ => Ok(format!("Unknown edit action: {}", action)),
}
}
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos >= chars.len() {
return current_pos;
}
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
if current_pos >= chars.len() - 1 {
return chars.len() - 1;
}
let mut pos = current_pos;
if get_char_type(chars[pos]) == CharType::Whitespace {
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
} else {
let current_type = get_char_type(chars[pos]);
if pos + 1 < chars.len() && get_char_type(chars[pos + 1]) != current_type {
pos += 1;
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
}
}
if pos >= chars.len() {
return chars.len() - 1;
}
let word_type = get_char_type(chars[pos]);
while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == word_type {
pos += 1;
}
pos
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
pos
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos <= 1 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 && get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos -= 1;
let prev_word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == prev_word_type {
pos -= 1;
}
while pos < chars.len() - 1 &&
get_char_type(chars[pos + 1]) == prev_word_type {
pos += 1;
}
}
}
pos
} }

View File

@@ -3,42 +3,33 @@
use crate::config::binds::config::Config; use crate::config::binds::config::Config;
use crate::config::binds::key_sequences::KeySequenceTracker; use crate::config::binds::key_sequences::KeySequenceTracker;
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState; // Import the trait use crate::state::canvas_state::CanvasState;
use crate::state::pages::auth::AuthState; use crate::state::pages::auth::AuthState;
use crate::state::pages::form::FormState; use crate::state::pages::form::FormState;
use crate::functions::modes::read_only::{auth_ro, form_ro};
use crossterm::event::KeyEvent; use crossterm::event::KeyEvent;
#[derive(PartialEq)]
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
pub async fn handle_read_only_event( pub async fn handle_read_only_event(
app_state: &crate::state::state::AppState, app_state: &crate::state::state::AppState,
key: KeyEvent, key: KeyEvent,
config: &Config, config: &Config,
form_state: &mut FormState, // Keep specific types here for routing form_state: &mut FormState,
auth_state: &mut AuthState, // Keep specific types here for routing auth_state: &mut AuthState,
key_sequence_tracker: &mut KeySequenceTracker, key_sequence_tracker: &mut KeySequenceTracker,
current_position: &mut u64, // Needed for form actions current_position: &mut u64,
total_count: u64, // Needed for form actions total_count: u64,
grpc_client: &mut GrpcClient, // Needed for form actions grpc_client: &mut GrpcClient,
command_message: &mut String, command_message: &mut String,
edit_mode_cooldown: &mut bool, edit_mode_cooldown: &mut bool,
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
) -> Result<(bool, String), Box<dyn std::error::Error>> { ) -> Result<(bool, String), Box<dyn std::error::Error>> {
// Check for entering Edit mode from Read-Only mode
if config.is_enter_edit_mode_before(key.code, key.modifiers) { if config.is_enter_edit_mode_before(key.code, key.modifiers) {
*edit_mode_cooldown = true; *edit_mode_cooldown = true;
*command_message = "Entering Edit mode".to_string(); *command_message = "Entering Edit mode".to_string();
// The actual mode switch happens in event.rs based on this return
return Ok((false, command_message.clone())); return Ok((false, command_message.clone()));
} }
if config.is_enter_edit_mode_after(key.code, key.modifiers) { if config.is_enter_edit_mode_after(key.code, key.modifiers) {
// Use the correct state based on context
let (current_input, current_pos) = if app_state.ui.show_login { let (current_input, current_pos) = if app_state.ui.show_login {
( (
auth_state.get_current_input(), auth_state.get_current_input(),
@@ -52,7 +43,6 @@ pub async fn handle_read_only_event(
}; };
if !current_input.is_empty() && current_pos < current_input.len() { if !current_input.is_empty() && current_pos < current_input.len() {
// Update the correct state
if app_state.ui.show_login { if app_state.ui.show_login {
auth_state.set_current_cursor_pos(current_pos + 1); auth_state.set_current_cursor_pos(current_pos + 1);
*ideal_cursor_column = auth_state.current_cursor_pos(); *ideal_cursor_column = auth_state.current_cursor_pos();
@@ -63,23 +53,24 @@ pub async fn handle_read_only_event(
} }
*edit_mode_cooldown = true; *edit_mode_cooldown = true;
*command_message = "Entering Edit mode (after cursor)".to_string(); *command_message = "Entering Edit mode (after cursor)".to_string();
// The actual mode switch happens in event.rs based on this return
return Ok((false, command_message.clone())); return Ok((false, command_message.clone()));
} }
// Handle Read-Only mode keybindings const CONTEXT_ACTIONS_FORM: &[&str] = &[
"previous_entry",
"next_entry",
];
const CONTEXT_ACTIONS_LOGIN: &[&str] = &[
"previous_entry",
"next_entry",
];
if key.modifiers.is_empty() { if key.modifiers.is_empty() {
key_sequence_tracker.add_key(key.code); key_sequence_tracker.add_key(key.code);
let sequence = key_sequence_tracker.get_sequence(); let sequence = key_sequence_tracker.get_sequence();
// Try to match the current sequence against Read-Only mode bindings if let Some(action) = config.matches_key_sequence_generalized(&sequence) {
if let Some(action) = config.matches_key_sequence_generalized(&sequence) let result = if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) {
{
// Handle context-specific actions first
let result = if app_state.ui.show_form
&& (action == "previous_entry" || action == "next_entry")
{
// Form-specific navigation
crate::tui::functions::form::handle_action( crate::tui::functions::form::handle_action(
action, action,
form_state, form_state,
@@ -89,70 +80,43 @@ pub async fn handle_read_only_event(
ideal_cursor_column, ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_login } else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) {
&& (action == "move_up" || action == "move_down")
{
// Login-specific field navigation
crate::tui::functions::login::handle_action( crate::tui::functions::login::handle_action(
action, action,
auth_state, auth_state,
ideal_cursor_column, ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_form } else if app_state.ui.show_login {
&& (action == "move_up" || action == "move_down") auth_ro::execute_action(
{
// Form-specific field navigation (can reuse login handler logic if identical)
crate::tui::functions::form::handle_action(
action, action,
form_state, auth_state,
grpc_client, // Might not be needed for simple up/down
current_position,
total_count,
ideal_cursor_column, ideal_cursor_column,
key_sequence_tracker,
command_message,
) )
.await? .await?
} else { } else {
// Handle common navigation actions generically form_ro::execute_action(
if app_state.ui.show_login { action,
execute_action( form_state,
action, ideal_cursor_column,
auth_state, // Pass AuthState key_sequence_tracker,
ideal_cursor_column, command_message,
key_sequence_tracker, )
command_message, .await?
)
.await?
} else {
execute_action(
action,
form_state, // Pass FormState
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
}
}; };
key_sequence_tracker.reset(); key_sequence_tracker.reset();
return Ok((false, result)); return Ok((false, result));
} }
// Check if this might be a prefix of a longer sequence
if config.is_key_sequence_prefix(&sequence) { if config.is_key_sequence_prefix(&sequence) {
return Ok((false, command_message.clone())); return Ok((false, command_message.clone()));
} }
// Since it's not part of a multi-key sequence, check for a direct action
if sequence.len() == 1 && !config.is_key_sequence_prefix(&sequence) { if sequence.len() == 1 && !config.is_key_sequence_prefix(&sequence) {
if let Some(action) = if let Some(action) = config.get_read_only_action_for_key(key.code, key.modifiers) {
config.get_read_only_action_for_key(key.code, key.modifiers) let result = if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) {
{
// Handle context-specific actions first
let result = if app_state.ui.show_form
&& action == "previous_entry"
{
// Form-specific navigation
crate::tui::functions::form::handle_action( crate::tui::functions::form::handle_action(
action, action,
form_state, form_state,
@@ -162,44 +126,42 @@ pub async fn handle_read_only_event(
ideal_cursor_column, ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) {
crate::tui::functions::login::handle_action(
action,
auth_state,
ideal_cursor_column,
)
.await?
} else if app_state.ui.show_login {
auth_ro::execute_action(
action,
auth_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
} else { } else {
// Handle common navigation actions generically form_ro::execute_action(
if app_state.ui.show_login { action,
execute_action( form_state,
action, ideal_cursor_column,
auth_state, // Pass AuthState key_sequence_tracker,
ideal_cursor_column, command_message,
key_sequence_tracker, )
command_message, .await?
)
.await?
} else {
execute_action(
action,
form_state, // Pass FormState
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
}
}; };
key_sequence_tracker.reset(); key_sequence_tracker.reset();
return Ok((false, result)); return Ok((false, result));
} }
} }
key_sequence_tracker.reset();
} else { } else {
// If modifiers are pressed, check for direct key bindings
key_sequence_tracker.reset(); key_sequence_tracker.reset();
if let Some(action) = if let Some(action) = config.get_read_only_action_for_key(key.code, key.modifiers) {
config.get_read_only_action_for_key(key.code, key.modifiers) let result = if app_state.ui.show_form && CONTEXT_ACTIONS_FORM.contains(&action) {
{
// Handle context-specific actions first
let result = if app_state.ui.show_form
&& action == "previous_entry"
{
// Form-specific navigation
crate::tui::functions::form::handle_action( crate::tui::functions::form::handle_action(
action, action,
form_state, form_state,
@@ -209,33 +171,36 @@ pub async fn handle_read_only_event(
ideal_cursor_column, ideal_cursor_column,
) )
.await? .await?
} else if app_state.ui.show_login && CONTEXT_ACTIONS_LOGIN.contains(&action) {
crate::tui::functions::login::handle_action(
action,
auth_state,
ideal_cursor_column,
)
.await?
} else if app_state.ui.show_login {
auth_ro::execute_action(
action,
auth_state,
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
} else { } else {
// Handle common navigation actions generically form_ro::execute_action(
if app_state.ui.show_login { action,
execute_action( form_state,
action, ideal_cursor_column,
auth_state, // Pass AuthState key_sequence_tracker,
ideal_cursor_column, command_message,
key_sequence_tracker, )
command_message, .await?
)
.await?
} else {
execute_action(
action,
form_state, // Pass FormState
ideal_cursor_column,
key_sequence_tracker,
command_message,
)
.await?
}
}; };
return Ok((false, result)); return Ok((false, result));
} }
} }
// Show a helpful message when no binding was found
if !*edit_mode_cooldown { if !*edit_mode_cooldown {
let default_key = "i".to_string(); let default_key = "i".to_string();
let edit_key = config let edit_key = config
@@ -243,296 +208,12 @@ pub async fn handle_read_only_event(
.read_only .read_only
.get("enter_edit_mode_before") .get("enter_edit_mode_before")
.and_then(|keys| keys.first()) .and_then(|keys| keys.first())
.unwrap_or(&default_key); .map(|k| k.to_string())
.unwrap_or(default_key);
*command_message = format!("Read-only mode - press {} to edit", edit_key); *command_message = format!("Read-only mode - press {} to edit", edit_key);
} }
*edit_mode_cooldown = false;
Ok((false, command_message.clone())) Ok((false, command_message.clone()))
} }
// Make this function generic over CanvasState
async fn execute_action<S: CanvasState>(
action: &str,
state: &mut S, // Use generic state
ideal_cursor_column: &mut usize,
key_sequence_tracker: &mut KeySequenceTracker, // Keep for resetting
command_message: &mut String, // Keep for clearing
) -> Result<String, Box<dyn std::error::Error>> {
match action {
// These actions are handled outside now based on context
"previous_entry" | "next_entry" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
// These actions are handled outside now based on context
"move_up" | "move_down" => {
key_sequence_tracker.reset();
Ok(format!(
"Action '{}' should be handled by context-specific logic",
action
))
}
"exit_edit_mode" => {
// This action is primarily for Edit mode, but might be bound here too
key_sequence_tracker.reset();
command_message.clear();
Ok("".to_string())
}
"move_left" => {
let current_pos = state.current_cursor_pos();
let new_pos = current_pos.saturating_sub(1);
state.set_current_cursor_pos(new_pos); // Use trait setter
*ideal_cursor_column = new_pos;
Ok("".to_string())
}
"move_right" => {
let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos();
// In read-only, cursor stops AT the last character, not after
if !current_input.is_empty()
&& current_pos < current_input.len().saturating_sub(1)
{
let new_pos = current_pos + 1;
state.set_current_cursor_pos(new_pos); // Use trait setter
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_next" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos =
find_next_word_start(current_input, state.current_cursor_pos());
// Clamp to last valid character index in read-only
let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos); // Use trait setter
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos =
find_word_end(current_input, state.current_cursor_pos());
// Clamp to last valid character index in read-only
let final_pos = new_pos.min(current_input.len().saturating_sub(1));
state.set_current_cursor_pos(final_pos); // Use trait setter
*ideal_cursor_column = final_pos;
}
Ok("".to_string())
}
"move_word_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_start(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos); // Use trait setter
*ideal_cursor_column = new_pos;
}
Ok("".to_string())
}
"move_word_end_prev" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(
current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos); // Use trait setter
*ideal_cursor_column = new_pos;
}
Ok("Moved to previous word end".to_string())
}
"move_line_start" => {
state.set_current_cursor_pos(0); // Use trait setter
*ideal_cursor_column = 0;
Ok("".to_string())
}
"move_line_end" => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = current_input.len().saturating_sub(1);
state.set_current_cursor_pos(new_pos); // Use trait setter
*ideal_cursor_column = new_pos;
} else {
state.set_current_cursor_pos(0); // Handle empty input case
*ideal_cursor_column = 0;
}
Ok("".to_string())
}
"move_first_line" => {
// Field change is handled outside based on context
// Just set cursor position based on ideal column
let current_input = state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len().saturating_sub(1)
} else {
0
};
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_cursor_pos),
);
Ok("Moved to first line".to_string()) // Message might be inaccurate now
}
"move_last_line" => {
// Field change is handled outside based on context
// Just set cursor position based on ideal column
let current_input = state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len().saturating_sub(1)
} else {
0
};
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_cursor_pos),
);
Ok("Moved to last line".to_string()) // Message might be inaccurate now
}
_ => Ok(format!("Unknown read-only action: {}", action)),
}
}
// Helper functions remain unchanged as they operate on &str
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos >= chars.len() {
return current_pos;
}
let mut pos = current_pos;
// Handle edge case where current_pos might be out of bounds after edits
if pos >= chars.len() {
return chars.len();
}
let initial_type = get_char_type(chars[pos]);
// Move past characters of the same type
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
pos += 1;
}
// Move past whitespace
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
pos
}
fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() {
return 0;
}
// Handle edge case where current_pos might be out of bounds
let mut pos = current_pos.min(chars.len().saturating_sub(1));
// If starting on whitespace, move to the next non-whitespace
if get_char_type(chars[pos]) == CharType::Whitespace {
while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == CharType::Whitespace {
pos += 1;
}
// If we are still on whitespace (meaning end of string or only whitespace left), return current pos
if pos + 1 >= chars.len() || get_char_type(chars[pos + 1]) == CharType::Whitespace {
return pos;
}
// Move to the start of the next word
pos += 1;
}
// Now we are on a non-whitespace character
let word_type = get_char_type(chars[pos]);
while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == word_type {
pos += 1;
}
pos
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
// Move past whitespace
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
// Now on a non-whitespace or at the beginning
if get_char_type(chars[pos]) != CharType::Whitespace {
let word_type = get_char_type(chars[pos]);
// Move to the beginning of the word
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
}
// If pos is 0 and it's whitespace, keep it at 0. Otherwise, it's the start of the word.
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
0
} else {
pos
}
}
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos <= 1 { // Need at least 2 chars to find a *previous* word end
return 0;
}
let mut pos = current_pos.saturating_sub(1); // Start looking one char back
// Skip trailing whitespace from the current position
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
// Now we are at the end of the word the cursor was in/after, or at the start
if pos == 0 {
return 0; // Reached the beginning
}
// Skip the word itself
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
// Skip whitespace before that word
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
// Now pos is at the beginning of the word *or* the end of the *previous* word.
// If we moved back, pos-1 is the index we want.
if pos > 0 {
pos - 1
} else {
0 // We were at the first word
}
}

View File

@@ -1,3 +1,6 @@
// src/client/modes/common.rs // src/client/modes/common.rs
pub mod command_mode; pub mod command_mode;
pub mod highlight; pub mod highlight;
pub mod commands;
pub use commands::*;

View File

@@ -4,7 +4,7 @@ use crossterm::event::{KeyEvent, KeyCode, KeyModifiers};
use crate::config::binds::config::Config; use crate::config::binds::config::Config;
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use crate::state::pages::form::FormState; use crate::state::pages::form::FormState;
use crate::tui::functions::common::commands::CommandHandler; use crate::modes::common::commands::CommandHandler;
use crate::tui::terminal::core::TerminalCore; use crate::tui::terminal::core::TerminalCore;
use crate::tui::functions::common::form::{save, revert}; use crate::tui::functions::common::form::{save, revert};

View File

@@ -6,14 +6,15 @@ use crate::tui::terminal::{
}; };
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use crate::services::auth::AuthClient; use crate::services::auth::AuthClient;
use crate::tui::functions::common::commands::CommandHandler; use crate::modes::common::commands::CommandHandler;
use crate::config::binds::config::Config; use crate::config::binds::config::Config;
use crate::state::pages::form::FormState; use crate::state::pages::form::FormState;
use crate::state::pages::auth::AuthState; use crate::state::pages::auth::AuthState;
use crate::state::canvas_state::CanvasState;
use crate::ui::handlers::rat_state::UiStateHandler; use crate::ui::handlers::rat_state::UiStateHandler;
use crate::modes::{ use crate::modes::{
common::{command_mode}, common::{command_mode},
canvas::{edit, read_only, common}, canvas::{edit, read_only, common_mode},
general::navigation, general::navigation,
}; };
use crate::config::binds::key_sequences::KeySequenceTracker; use crate::config::binds::key_sequences::KeySequenceTracker;
@@ -27,7 +28,7 @@ pub struct EventHandler {
pub edit_mode_cooldown: bool, pub edit_mode_cooldown: bool,
pub ideal_cursor_column: usize, pub ideal_cursor_column: usize,
pub key_sequence_tracker: KeySequenceTracker, pub key_sequence_tracker: KeySequenceTracker,
pub auth_state: AuthState, // pub auth_state: AuthState, // Removed
pub auth_client: AuthClient, pub auth_client: AuthClient,
} }
@@ -41,7 +42,7 @@ impl EventHandler {
edit_mode_cooldown: false, edit_mode_cooldown: false,
ideal_cursor_column: 0, ideal_cursor_column: 0,
key_sequence_tracker: KeySequenceTracker::new(800), key_sequence_tracker: KeySequenceTracker::new(800),
auth_state: AuthState::new(), // auth_state: AuthState::new(), // Removed
auth_client: AuthClient::new().await?, auth_client: AuthClient::new().await?,
}) })
} }
@@ -54,6 +55,7 @@ impl EventHandler {
grpc_client: &mut GrpcClient, grpc_client: &mut GrpcClient,
command_handler: &mut CommandHandler, command_handler: &mut CommandHandler,
form_state: &mut FormState, form_state: &mut FormState,
auth_state: &mut AuthState, // Added
app_state: &mut crate::state::state::AppState, app_state: &mut crate::state::state::AppState,
total_count: u64, total_count: u64,
current_position: &mut u64, current_position: &mut u64,
@@ -100,10 +102,25 @@ impl EventHandler {
if config.is_enter_edit_mode_after(key_code, modifiers) && if config.is_enter_edit_mode_after(key_code, modifiers) &&
ModeManager::can_enter_edit_mode(current_mode) { ModeManager::can_enter_edit_mode(current_mode) {
let current_input = form_state.get_current_input(); let current_input = if app_state.ui.show_login {
if !current_input.is_empty() && form_state.current_cursor_pos < current_input.len() { auth_state.get_current_input()
form_state.current_cursor_pos += 1; } else {
self.ideal_cursor_column = form_state.current_cursor_pos; form_state.get_current_input()
};
let current_cursor_pos = if app_state.ui.show_login {
auth_state.current_cursor_pos()
} else {
form_state.current_cursor_pos()
};
if !current_input.is_empty() && current_cursor_pos < current_input.len() {
if app_state.ui.show_login {
auth_state.set_current_cursor_pos(current_cursor_pos + 1);
self.ideal_cursor_column = auth_state.current_cursor_pos();
} else {
form_state.set_current_cursor_pos(current_cursor_pos + 1);
self.ideal_cursor_column = form_state.current_cursor_pos();
}
} }
self.is_edit_mode = true; self.is_edit_mode = true;
self.edit_mode_cooldown = true; self.edit_mode_cooldown = true;
@@ -123,7 +140,6 @@ impl EventHandler {
} }
// Check for core application actions (save, quit, etc.) // Check for core application actions (save, quit, etc.)
// ONLY handle a limited subset of core actions here
if let Some(action) = config.get_action_for_key_in_mode( if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common, &config.keybindings.common,
key_code, key_code,
@@ -131,10 +147,10 @@ impl EventHandler {
) { ) {
match action { match action {
"save" | "force_quit" | "save_and_quit" | "revert" => { "save" | "force_quit" | "save_and_quit" | "revert" => {
return common::handle_core_action( return common_mode::handle_core_action(
action, action,
form_state, form_state,
&mut self.auth_state, auth_state, // Changed
grpc_client, grpc_client,
&mut self.auth_client, &mut self.auth_client,
terminal, terminal,
@@ -143,17 +159,17 @@ impl EventHandler {
total_count, total_count,
).await; ).await;
}, },
_ => {} // For other actions, let the mode-specific handler take care of it _ => {}
} }
} }
// Let read_only mode handle its own actions (including navigation from common bindings) // Let read_only mode handle its own actions
return read_only::handle_read_only_event( return read_only::handle_read_only_event(
&app_state, &app_state,
key, key,
config, config,
form_state, form_state,
&mut self.auth_state, auth_state, // Changed
&mut self.key_sequence_tracker, &mut self.key_sequence_tracker,
current_position, current_position,
total_count, total_count,
@@ -167,7 +183,13 @@ impl EventHandler {
AppMode::Edit => { AppMode::Edit => {
// Check for exiting edit mode // Check for exiting edit mode
if config.is_exit_edit_mode(key_code, modifiers) { if config.is_exit_edit_mode(key_code, modifiers) {
if form_state.has_unsaved_changes { let has_changes = if app_state.ui.show_login {
auth_state.has_unsaved_changes()
} else {
form_state.has_unsaved_changes()
};
if has_changes {
self.command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string(); self.command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string();
return Ok((false, self.command_message.clone())); return Ok((false, self.command_message.clone()));
} }
@@ -176,16 +198,31 @@ impl EventHandler {
self.command_message = "Read-only mode".to_string(); self.command_message = "Read-only mode".to_string();
terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?; terminal.set_cursor_style(SetCursorStyle::SteadyBlock)?;
let current_input = form_state.get_current_input(); let current_input = if app_state.ui.show_login {
if !current_input.is_empty() && form_state.current_cursor_pos >= current_input.len() { auth_state.get_current_input()
form_state.current_cursor_pos = current_input.len() - 1; } else {
self.ideal_cursor_column = form_state.current_cursor_pos; form_state.get_current_input()
};
let current_cursor_pos = if app_state.ui.show_login {
auth_state.current_cursor_pos()
} else {
form_state.current_cursor_pos()
};
if !current_input.is_empty() && current_cursor_pos >= current_input.len() {
let new_pos = current_input.len() - 1;
if app_state.ui.show_login {
auth_state.set_current_cursor_pos(new_pos);
self.ideal_cursor_column = auth_state.current_cursor_pos();
} else {
form_state.set_current_cursor_pos(new_pos);
self.ideal_cursor_column = form_state.current_cursor_pos();
}
} }
return Ok((false, self.command_message.clone())); return Ok((false, self.command_message.clone()));
} }
// Check for core application actions (save, quit, etc.) // Check for core application actions (save, quit, etc.)
// ONLY handle a limited subset of core actions here
if let Some(action) = config.get_action_for_key_in_mode( if let Some(action) = config.get_action_for_key_in_mode(
&config.keybindings.common, &config.keybindings.common,
key_code, key_code,
@@ -193,10 +230,10 @@ impl EventHandler {
) { ) {
match action { match action {
"save" | "force_quit" | "save_and_quit" | "revert" => { "save" | "force_quit" | "save_and_quit" | "revert" => {
return common::handle_core_action( return common_mode::handle_core_action(
action, action,
form_state, form_state,
&mut self.auth_state, auth_state, // Changed
grpc_client, grpc_client,
&mut self.auth_client, &mut self.auth_client,
terminal, terminal,
@@ -205,36 +242,24 @@ impl EventHandler {
total_count, total_count,
).await; ).await;
}, },
_ => {} // For other actions, let the mode-specific handler take care of it _ => {}
} }
} }
// Let edit mode handle its own actions (including navigation from common bindings) // Let edit mode handle its own actions
let result = if app_state.ui.show_login { let result = edit::handle_edit_event(
edit::handle_edit_event_internal( app_state.ui.show_login,
key, key,
config, config,
&mut self.auth_state, // Use auth_state instead of form_state form_state,
&mut self.ideal_cursor_column, auth_state, // Changed
&mut self.command_message, &mut self.ideal_cursor_column,
&mut app_state.ui.is_saved, &mut self.command_message,
current_position, &mut app_state.ui.is_saved,
total_count, current_position,
grpc_client, total_count,
).await? grpc_client,
} else { ).await?;
edit::handle_edit_event_internal(
key,
config,
form_state,
&mut self.ideal_cursor_column,
&mut self.command_message,
&mut app_state.ui.is_saved,
current_position,
total_count,
grpc_client,
).await?
};
self.key_sequence_tracker.reset(); self.key_sequence_tracker.reset();
return Ok((false, result)); return Ok((false, result));
@@ -267,6 +292,5 @@ impl EventHandler {
self.edit_mode_cooldown = false; self.edit_mode_cooldown = false;
Ok((false, self.command_message.clone())) Ok((false, self.command_message.clone()))
} }
} }

View File

@@ -19,7 +19,7 @@ impl ModeManager {
return AppMode::Command; return AppMode::Command;
} }
if app_state.ui.show_login { // NEW: Check auth visibility if app_state.ui.show_login {
if event_handler.is_edit_mode { if event_handler.is_edit_mode {
AppMode::Edit AppMode::Edit
} else { } else {

View File

@@ -12,6 +12,7 @@ pub struct AuthState {
pub auth_token: Option<String>, pub auth_token: Option<String>,
pub user_id: Option<String>, pub user_id: Option<String>,
pub role: Option<String>, pub role: Option<String>,
pub has_unsaved_changes: bool,
} }
impl AuthState { impl AuthState {
@@ -26,6 +27,7 @@ impl AuthState {
auth_token: None, auth_token: None,
user_id: None, user_id: None,
role: None, role: None,
has_unsaved_changes: false,
} }
} }
} }
@@ -36,12 +38,16 @@ impl CanvasState for AuthState {
} }
fn current_cursor_pos(&self) -> usize { fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
self.current_cursor_pos.min(len)
} }
fn has_unsaved_changes(&self) -> bool { fn has_unsaved_changes(&self) -> bool {
// Auth form doesn't need unsaved changes tracking self.has_unsaved_changes
false
} }
fn inputs(&self) -> Vec<&String> { fn inputs(&self) -> Vec<&String> {
@@ -52,7 +58,7 @@ impl CanvasState for AuthState {
match self.current_field { match self.current_field {
0 => &self.username, 0 => &self.username,
1 => &self.password, 1 => &self.password,
_ => "", // Return empty string for invalid index instead of panicking _ => "",
} }
} }
@@ -68,20 +74,31 @@ impl CanvasState for AuthState {
vec!["Username/Email", "Password"] vec!["Username/Email", "Password"]
} }
// --- Implement the setter methods ---
fn set_current_field(&mut self, index: usize) { fn set_current_field(&mut self, index: usize) {
// AuthState only has 2 fields (0 and 1) if index < 2 { // AuthState only has 2 fields
if index < 2 {
self.current_field = index; self.current_field = index;
// IMPORTANT: Clamp cursor position to the length of the NEW field
let len = match self.current_field {
0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
self.current_cursor_pos = self.current_cursor_pos.min(len);
} }
} }
fn set_current_cursor_pos(&mut self, pos: usize) { fn set_current_cursor_pos(&mut self, pos: usize) {
// Optional: Add validation based on current input length if needed let len = match self.current_field {
self.current_cursor_pos = pos; 0 => self.username.len(),
1 => self.password.len(),
_ => 0,
};
// Ensure stored position is always valid
self.current_cursor_pos = pos.min(len);
} }
fn set_has_unsaved_changes(&mut self, _changed: bool) { fn set_has_unsaved_changes(&mut self, changed: bool) {
// Auth form doesn't track unsaved changes, so do nothing // Allow the generic handler to signal changes
self.has_unsaved_changes = changed;
} }
} }

View File

@@ -1,8 +1,7 @@
// src/tui/functions/common.rs // src/tui/functions/common.rs
pub mod commands;
pub mod form; pub mod form;
pub mod login; pub mod login;
pub use commands::*; pub use form::*;
pub use form::{revert as form_revert, save as form_save}; pub use login::*;
pub use login::{revert as login_revert, save as login_save};

View File

@@ -1,6 +1,7 @@
// src/tui/functions/form.rs // src/tui/functions/form.rs
use crate::state::pages::form::FormState; use crate::state::pages::form::FormState;
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState;
pub async fn handle_action( pub async fn handle_action(
action: &str, action: &str,
@@ -74,38 +75,6 @@ pub async fn handle_action(
Ok("Already at last entry".into()) Ok("Already at last entry".into())
} }
} }
"move_up" => {
// Change field first
if form_state.current_field == 0 {
form_state.current_field = form_state.fields.len() - 1;
} else {
form_state.current_field = form_state.current_field.saturating_sub(1);
}
// Get current input AFTER changing field
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
0
};
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
"move_down" => {
// Change field first
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
// Get current input AFTER changing field
let current_input = form_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
0
};
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string())
}
_ => Err("Unknown form action".into()) _ => Err("Unknown form action".into())
} }
} }

View File

@@ -8,56 +8,11 @@ pub async fn handle_action(
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
) -> Result<String, Box<dyn std::error::Error>> { ) -> Result<String, Box<dyn std::error::Error>> {
match action { match action {
"move_up" => { "previous_entry" => {
if auth_state.return_selected { Ok("Previous entry at tui/functions/login.rs not implemented".into())
// From Return button to last field (password)
auth_state.return_selected = false;
auth_state.current_field = 1;
} else if auth_state.current_field == 1 {
// Password -> Username
auth_state.current_field = 0;
} else if auth_state.current_field == 0 {
// Username -> Password (wrap around fields only)
auth_state.current_field = 1;
} else if auth_state.current_field == 2 {
// From Login button to Password field
auth_state.current_field = 1;
}
// Update cursor position only when in a field
if auth_state.current_field < 2 {
let current_input = auth_state.get_current_input();
let max_cursor_pos = current_input.len();
auth_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
Ok(format!("Navigation 'up' from functions/login"))
} }
"move_down" => { "next_entry" => {
if auth_state.return_selected { Ok("Next entry at tui/functions/login.rs not implemented".into())
// From Return button to first field (username)
auth_state.return_selected = false;
auth_state.current_field = 0;
} else if auth_state.current_field == 0 {
// Username -> Password
auth_state.current_field = 1;
} else if auth_state.current_field == 1 {
// Password -> Login button
auth_state.current_field = 2;
auth_state.return_selected = false;
} else if auth_state.current_field == 2 {
// Login button -> Return button
auth_state.return_selected = true;
}
// Update cursor position only when in a field
if auth_state.current_field < 2 {
let current_input = auth_state.get_current_input();
let max_cursor_pos = current_input.len();
auth_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
}
Ok(format!("Navigation 'down' from functions/login"))
} }
_ => Err("Unknown login action".into()) _ => Err("Unknown login action".into())
} }

View File

@@ -3,14 +3,15 @@
use crate::tui::terminal::TerminalCore; use crate::tui::terminal::TerminalCore;
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use crate::services::auth::AuthClient; use crate::services::auth::AuthClient;
use crate::services::ui_service::UiService; // Add this import use crate::services::ui_service::UiService;
use crate::tui::terminal::EventReader; use crate::tui::terminal::EventReader;
use crate::tui::functions::common::CommandHandler; use crate::modes::common::commands::CommandHandler;
use crate::config::colors::themes::Theme; use crate::config::colors::themes::Theme;
use crate::config::binds::config::Config; use crate::config::binds::config::Config;
use crate::ui::handlers::render::render_ui; use crate::ui::handlers::render::render_ui;
use crate::state::pages::form::FormState; use crate::state::pages::form::FormState;
use crate::state::pages::auth::AuthState; use crate::state::pages::auth::AuthState;
use crate::state::canvas_state::CanvasState;
use crate::modes::handlers::event::EventHandler; use crate::modes::handlers::event::EventHandler;
use crate::state::state::AppState; use crate::state::state::AppState;
@@ -18,10 +19,10 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
let config = Config::load()?; let config = Config::load()?;
let mut terminal = TerminalCore::new()?; let mut terminal = TerminalCore::new()?;
let mut grpc_client = GrpcClient::new().await?; let mut grpc_client = GrpcClient::new().await?;
let auth_client = AuthClient::new().await?; // let auth_client = AuthClient::new().await?; // AuthClient is now inside EventHandler
let mut command_handler = CommandHandler::new(); let mut command_handler = CommandHandler::new();
let theme = Theme::from_str(&config.colors.theme); let theme = Theme::from_str(&config.colors.theme);
let mut auth_state = AuthState::default(); let mut auth_state = AuthState::default(); // The single source of truth for AuthState
// Initialize app_state first // Initialize app_state first
let mut app_state = AppState::new()?; let mut app_state = AppState::new()?;
@@ -32,7 +33,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
// Initialize FormState with dynamic fields // Initialize FormState with dynamic fields
let mut form_state = FormState::new(column_names); let mut form_state = FormState::new(column_names);
// The rest of your UI initialization remains the same // Initialize EventHandler (which now contains AuthClient)
let mut event_handler = EventHandler::new().await?; let mut event_handler = EventHandler::new().await?;
let event_reader = EventReader::new(); let event_reader = EventReader::new();
@@ -43,13 +44,16 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
loop { loop {
UiService::update_adresar_count(&mut grpc_client, &mut app_state).await?; UiService::update_adresar_count(&mut grpc_client, &mut app_state).await?;
// Determine edit mode based on EventHandler state
let is_edit_mode = event_handler.is_edit_mode;
terminal.draw(|f| { terminal.draw(|f| {
render_ui( render_ui(
f, f,
&mut form_state, &mut form_state,
&mut auth_state, &mut auth_state, // Pass the single AuthState instance
&theme, &theme,
event_handler.is_edit_mode, is_edit_mode, // Use determined edit mode
app_state.total_count, app_state.total_count,
app_state.current_position, app_state.current_position,
&app_state.current_dir, &app_state.current_dir,
@@ -71,6 +75,7 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
&mut grpc_client, &mut grpc_client,
&mut command_handler, &mut command_handler,
&mut form_state, &mut form_state,
&mut auth_state, // Pass the single AuthState instance here too
&mut app_state, &mut app_state,
total_count, total_count,
&mut current_position, &mut current_position,
@@ -78,49 +83,74 @@ pub async fn run_ui() -> Result<(), Box<dyn std::error::Error>> {
app_state.current_position = current_position; app_state.current_position = current_position;
// Handle position changes and update form state // Handle position changes and update form state (Only when form is shown)
if !event_handler.is_edit_mode { if app_state.ui.show_form { // Added check
let current_input = form_state.get_current_input(); if !event_handler.is_edit_mode {
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1 // Limit to last character in readonly mode
} else {
0
};
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
// Ensure position never exceeds total_count + 1
if app_state.current_position > total_count + 1 {
app_state.current_position = total_count + 1;
}
if app_state.current_position > total_count {
// New entry - reset form
form_state.reset_to_empty();
form_state.current_field = 0;
} else if app_state.current_position >= 1 && app_state.current_position <= total_count {
// Existing entry - load data
let current_position = app_state.current_position;
let message = UiService::load_adresar_by_position(
&mut grpc_client,
&mut app_state,
&mut form_state,
current_position
).await?;
let current_input = form_state.get_current_input(); let current_input = form_state.get_current_input();
let max_cursor_pos = if !event_handler.is_edit_mode && !current_input.is_empty() { let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1 // In readonly mode, limit to last character current_input.len() - 1 // Limit to last character in readonly mode
} else { } else {
current_input.len() 0
}; };
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos); form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
event_handler.command_message = message;
} else { // Ensure position never exceeds total_count + 1
// Invalid position - reset to first entry if app_state.current_position > total_count + 1 {
app_state.current_position = 1; app_state.current_position = total_count + 1;
}
if app_state.current_position > total_count {
// New entry - reset form
form_state.reset_to_empty();
form_state.current_field = 0;
} else if app_state.current_position >= 1 && app_state.current_position <= total_count {
// Existing entry - load data
let current_position_to_load = app_state.current_position; // Use a copy
let load_message = UiService::load_adresar_by_position(
&mut grpc_client,
&mut app_state, // Pass app_state mutably if needed by the service
&mut form_state,
current_position_to_load
).await?;
let current_input = form_state.get_current_input();
let max_cursor_pos = if !event_handler.is_edit_mode && !current_input.is_empty() {
current_input.len() - 1 // In readonly mode, limit to last character
} else {
current_input.len()
};
form_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
// Don't overwrite message from handle_event if load_message is simple success
if !load_message.starts_with("Loaded entry") || message.is_empty() {
event_handler.command_message = load_message;
}
} else {
// Invalid position (e.g., 0) - reset to first entry or new entry mode
app_state.current_position = 1.min(total_count + 1); // Go to 1 or new entry if empty
if app_state.current_position > total_count {
form_state.reset_to_empty();
form_state.current_field = 0;
}
}
} }
} else if app_state.ui.show_login {
// Handle cursor updates for AuthState if needed, similar to FormState
if !event_handler.is_edit_mode {
let current_input = auth_state.get_current_input();
let max_cursor_pos = if !current_input.is_empty() {
current_input.len() - 1
} else {
0
};
auth_state.current_cursor_pos = event_handler.ideal_cursor_column.min(max_cursor_pos);
}
}
// Only update command message if handle_event provided one
if !message.is_empty() {
event_handler.command_message = message;
} }
event_handler.command_message = message;
if should_exit { if should_exit {
return Ok(()); return Ok(());
} }