login page now in a separate dir
This commit is contained in:
239
client/src/pages/login/logic.rs
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239
client/src/pages/login/logic.rs
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@@ -0,0 +1,239 @@
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// src/tui/functions/common/login.rs
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use crate::services::auth::AuthClient;
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use crate::state::pages::auth::AuthState;
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use crate::state::pages::auth::LoginState;
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use crate::state::app::state::AppState;
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use crate::buffer::state::{AppView, BufferState};
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use crate::config::storage::storage::{StoredAuthData, save_auth_data};
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use crate::ui::handlers::context::DialogPurpose;
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use common::proto::komp_ac::auth::LoginResponse;
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use anyhow::{Context, Result};
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use tokio::spawn;
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use tokio::sync::mpsc;
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use tracing::{info, error};
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#[derive(Debug)]
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pub enum LoginResult {
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Success(LoginResponse),
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Failure(String),
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ConnectionError(String),
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}
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/// Attempts to log the user in using the provided credentials via gRPC.
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/// Updates AuthState and AppState on success or failure.
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pub async fn save(
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auth_state: &mut AuthState,
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login_state: &mut LoginState,
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auth_client: &mut AuthClient,
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app_state: &mut AppState,
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) -> Result<String> {
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let identifier = login_state.username.clone();
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let password = login_state.password.clone();
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// --- Client-side validation ---
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// Prevent login attempt if the identifier field is empty or whitespace.
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if identifier.trim().is_empty() {
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let error_message = "Username/Email cannot be empty.".to_string();
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app_state.show_dialog(
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"Login Failed",
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&error_message,
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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login_state.error_message = Some(error_message.clone());
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return Err(anyhow::anyhow!(error_message));
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}
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// Clear previous error/dialog state before attempting
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login_state.error_message = None;
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app_state.hide_dialog(); // Hide any previous dialog
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// Call the gRPC login method
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match auth_client.login(identifier.clone(), password).await
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.with_context(|| format!("gRPC login attempt failed for identifier: {}", identifier))
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{
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Ok(response) => {
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// Store authentication details using correct field names
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auth_state.auth_token = Some(response.access_token.clone());
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auth_state.user_id = Some(response.user_id.clone());
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auth_state.role = Some(response.role.clone());
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auth_state.decoded_username = Some(response.username.clone());
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login_state.set_has_unsaved_changes(false);
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login_state.error_message = None;
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// Format the success message using response data
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let success_message = format!(
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"Login Successful!\n\n\
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Username: {}\n\
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User ID: {}\n\
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Role: {}",
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response.username,
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response.user_id,
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response.role
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);
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app_state.show_dialog(
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"Login Success",
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&success_message,
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vec!["Menu".to_string(), "Exit".to_string()],
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DialogPurpose::LoginSuccess,
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);
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login_state.password.clear();
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login_state.username.clear();
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login_state.current_cursor_pos = 0;
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Ok("Login successful, details shown in dialog.".to_string())
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}
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Err(e) => {
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let error_message = format!("{}", e);
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app_state.show_dialog(
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"Login Failed",
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&error_message,
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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login_state.error_message = Some(error_message.clone());
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login_state.set_has_unsaved_changes(true);
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login_state.username.clear();
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login_state.password.clear();
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Err(e)
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}
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}
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}
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/// Reverts the login form fields to empty and returns to the previous screen (Intro).
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pub async fn revert(
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login_state: &mut LoginState,
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_app_state: &mut AppState, // Keep signature consistent if needed elsewhere
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) -> String {
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// Clear the input fields
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login_state.username.clear();
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login_state.password.clear();
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login_state.error_message = None;
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login_state.set_has_unsaved_changes(false);
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login_state.login_request_pending = false; // Ensure flag is reset on revert
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"Login reverted".to_string()
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}
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pub async fn back_to_main(
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login_state: &mut LoginState,
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app_state: &mut AppState,
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buffer_state: &mut BufferState,
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) -> String {
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// Clear the input fields
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login_state.username.clear();
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login_state.password.clear();
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login_state.error_message = None;
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login_state.set_has_unsaved_changes(false);
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login_state.login_request_pending = false; // Ensure flag is reset
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// Ensure dialog is hidden if revert is called
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app_state.hide_dialog();
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// Navigation logic
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buffer_state.close_active_buffer();
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buffer_state.update_history(AppView::Intro);
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// Reset focus state
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app_state.ui.focus_outside_canvas = false;
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app_state.focused_button_index= 0;
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"Returned to main menu".to_string()
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}
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/// Validates input, shows loading, and spawns the login task.
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pub fn initiate_login(
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login_state: &LoginState,
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app_state: &mut AppState,
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mut auth_client: AuthClient,
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sender: mpsc::Sender<LoginResult>,
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) -> String {
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let username = login_state.username.clone();
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let password = login_state.password.clone();
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// 1. Client-side validation
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if username.trim().is_empty() {
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app_state.show_dialog(
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"Login Failed",
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"Username/Email cannot be empty.",
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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"Username cannot be empty.".to_string()
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} else {
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// 2. Show Loading Dialog
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app_state.show_loading_dialog("Logging In", "Please wait...");
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// 3. Spawn the login task
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spawn(async move {
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// Use the passed-in (and moved) auth_client directly
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let login_outcome = match auth_client.login(username.clone(), password).await
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.with_context(|| format!("Spawned login task failed for identifier: {}", username))
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{
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Ok(response) => LoginResult::Success(response),
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Err(e) => LoginResult::Failure(format!("{}", e)),
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};
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// Send result back to the main UI thread
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if let Err(e) = sender.send(login_outcome).await {
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error!("Failed to send login result: {}", e);
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}
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});
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// 4. Return immediately
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"Login initiated.".to_string()
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}
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}
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/// Handles the result received from the login task.
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/// Returns true if a redraw is needed.
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pub fn handle_login_result(
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result: LoginResult,
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app_state: &mut AppState,
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auth_state: &mut AuthState,
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login_state: &mut LoginState,
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) -> bool {
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match result {
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LoginResult::Success(response) => {
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auth_state.auth_token = Some(response.access_token.clone());
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auth_state.user_id = Some(response.user_id.clone());
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auth_state.role = Some(response.role.clone());
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auth_state.decoded_username = Some(response.username.clone());
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// --- NEW: Save auth data to file ---
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let data_to_store = StoredAuthData {
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access_token: response.access_token.clone(),
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user_id: response.user_id.clone(),
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role: response.role.clone(),
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username: response.username.clone(),
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};
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if let Err(e) = save_auth_data(&data_to_store) {
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error!("Failed to save auth data to file: {}", e);
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// Continue anyway - user is still logged in for this session
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}
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// --- END NEW ---
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let success_message = format!(
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"Login Successful!\n\nUsername: {}\nUser ID: {}\nRole: {}",
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response.username, response.user_id, response.role
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);
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app_state.update_dialog_content(
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&success_message,
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vec!["Menu".to_string(), "Exit".to_string()],
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DialogPurpose::LoginSuccess,
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);
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info!(message = %success_message, "Login successful");
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}
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LoginResult::Failure(err_msg) | LoginResult::ConnectionError(err_msg) => {
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app_state.update_dialog_content(&err_msg, vec!["OK".to_string()], DialogPurpose::LoginFailed);
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login_state.error_message = Some(err_msg.clone());
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error!(error = %err_msg, "Login failed/connection error");
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}
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}
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login_state.username.clear();
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login_state.password.clear();
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login_state.set_has_unsaved_changes(false);
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login_state.current_cursor_pos = 0;
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true // Request redraw as dialog content changed
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}
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9
client/src/pages/login/mod.rs
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9
client/src/pages/login/mod.rs
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@@ -0,0 +1,9 @@
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// src/pages/login/mod.rs
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pub mod state;
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pub mod ui;
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pub mod logic;
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pub use state::LoginState;
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pub use ui::render_login;
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pub use logic::*;
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30
client/src/pages/login/state.rs
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30
client/src/pages/login/state.rs
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@@ -0,0 +1,30 @@
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// src/pages/login/state.rs
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use canvas::AppMode;
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#[derive(Debug, Clone)]
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pub struct LoginState {
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pub username: String,
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pub password: String,
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pub error_message: Option<String>,
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pub current_field: usize,
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pub current_cursor_pos: usize,
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pub has_unsaved_changes: bool,
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pub login_request_pending: bool,
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pub app_mode: AppMode,
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}
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impl Default for LoginState {
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fn default() -> Self {
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Self {
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username: String::new(),
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password: String::new(),
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error_message: None,
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current_field: 0,
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current_cursor_pos: 0,
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has_unsaved_changes: false,
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login_request_pending: false,
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app_mode: AppMode::Edit,
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}
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}
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}
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163
client/src/pages/login/ui.rs
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163
client/src/pages/login/ui.rs
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@@ -0,0 +1,163 @@
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// src/pages/login/ui.rs
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use crate::{
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config::colors::themes::Theme,
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state::pages::auth::LoginState,
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state::app::state::AppState,
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};
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect, Margin},
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style::{Style, Modifier, Color},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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};
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use canvas::{
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FormEditor,
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render_canvas,
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render_suggestions_dropdown,
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DefaultCanvasTheme,
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};
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use crate::dialog;
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pub fn render_login(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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// FIX: take &LoginState (reference), not owned
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login_state: &LoginState,
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app_state: &AppState,
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is_edit_mode: bool,
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) {
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// Main container
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let block = Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_style(Style::default().fg(theme.border))
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.title(" Login ")
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.style(Style::default().bg(theme.bg));
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f.render_widget(block, area);
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let inner_area = area.inner(Margin {
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horizontal: 1,
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vertical: 1,
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});
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// Layout chunks
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(4), // Form (2 fields + padding)
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Constraint::Length(1), // Error message
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Constraint::Length(3), // Buttons
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])
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.split(inner_area);
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// Wrap LoginState in FormEditor (no clone needed)
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let editor = FormEditor::new(login_state.clone());
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// Use DefaultCanvasTheme instead of app Theme
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let input_rect = render_canvas(
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f,
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chunks[0],
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&editor,
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&DefaultCanvasTheme,
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);
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// --- ERROR MESSAGE ---
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if let Some(err) = &login_state.error_message {
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f.render_widget(
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Paragraph::new(err.as_str())
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.style(Style::default().fg(Color::Red))
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.alignment(Alignment::Center),
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chunks[1],
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);
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}
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// --- BUTTONS (unchanged) ---
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(chunks[2]);
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// Login Button
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let login_button_index = 0;
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let login_active = if app_state.ui.focus_outside_canvas {
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app_state.focused_button_index == login_button_index
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} else {
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false
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};
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let mut login_style = Style::default().fg(theme.fg);
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let mut login_border = Style::default().fg(theme.border);
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if login_active {
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login_style = login_style.fg(theme.highlight).add_modifier(Modifier::BOLD);
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login_border = login_border.fg(theme.accent);
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}
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f.render_widget(
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Paragraph::new("Login")
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.style(login_style)
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_style(login_border),
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),
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button_chunks[0],
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);
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// Return Button
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let return_button_index = 1;
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let return_active = if app_state.ui.focus_outside_canvas {
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app_state.focused_button_index == return_button_index
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} else {
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false
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};
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let mut return_style = Style::default().fg(theme.fg);
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let mut return_border = Style::default().fg(theme.border);
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if return_active {
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return_style = return_style.fg(theme.highlight).add_modifier(Modifier::BOLD);
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return_border = return_border.fg(theme.accent);
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}
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f.render_widget(
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Paragraph::new("Return")
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.style(return_style)
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_style(return_border),
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),
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button_chunks[1],
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);
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// --- SUGGESTIONS DROPDOWN (if active) ---
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if app_state.current_mode == crate::modes::handlers::mode_manager::AppMode::Edit {
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if let Some(input_rect) = input_rect {
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render_suggestions_dropdown(
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f,
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f.area(),
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input_rect,
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&DefaultCanvasTheme,
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&editor, // FIX: pass &editor
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);
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}
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}
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// --- DIALOG ---
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if app_state.ui.dialog.dialog_show {
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dialog::render_dialog(
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f,
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f.area(),
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theme,
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&app_state.ui.dialog.dialog_title,
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&app_state.ui.dialog.dialog_message,
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&app_state.ui.dialog.dialog_buttons,
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app_state.ui.dialog.dialog_active_button_index,
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app_state.ui.dialog.is_loading,
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);
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}
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}
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@@ -2,3 +2,4 @@
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pub mod routing;
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pub mod forms;
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pub mod login;
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