compiled, still not working for canvas
This commit is contained in:
@@ -1,28 +1,37 @@
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// src/components/admin/add_table.rs
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use crate::config::colors::themes::Theme;
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use crate::state::app::highlight::HighlightState;
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use crate::state::app::state::AppState;
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use crate::state::pages::add_table::{AddTableFocus, AddTableState};
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use crate::state::pages::canvas_state::CanvasState;
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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style::{Style, Stylize},
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style::{Modifier, Style, Stylize},
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text::{Line, Span},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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};
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use crate::state::app::state::AppState;
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use crate::state::app::highlight::HighlightState;
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use crate::state::pages::canvas_state::CanvasState;
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// Assuming render_canvas exists and works like in register.rs
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use crate::components::handlers::canvas::render_canvas;
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use crate::state::pages::add_table::AddTableState;
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/// Renders a placeholder page for adding tables.
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/// Renders the Add New Table page layout.
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pub fn render_add_table(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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_app_state: &AppState,
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app_state: &AppState, // Changed back from _app_state as it's needed for focus_outside_canvas check potentially
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add_table_state: &mut AddTableState,
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is_edit_mode: bool,
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is_edit_mode: bool, // This comes from the main event loop based on AppMode
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highlight_state: &HighlightState,
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) {
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// Determine if focus is on canvas inputs vs other elements based on AddTableState
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let focus_on_canvas_inputs = matches!(
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add_table_state.current_focus,
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AddTableFocus::InputTableName
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| AddTableFocus::InputColumnName
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| AddTableFocus::InputColumnType
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);
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// Main block for the whole page
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let main_block = Block::default()
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.title(" Add New Table ")
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@@ -51,17 +60,24 @@ pub fn render_add_table(
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.constraints([
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Constraint::Length(3), // Profile & Table Name header
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Constraint::Min(5), // Columns section (expandable)
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Constraint::Length(1), // Separator
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Constraint::Length(1), // Separator (placeholder for now)
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Constraint::Min(3), // Indexes section (expandable)
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Constraint::Length(1), // Separator
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Constraint::Length(1), // Separator (placeholder for now)
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Constraint::Min(3), // Links section (expandable)
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].as_ref())
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.split(left_pane);
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// Profile & Table Name section
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// --- Left Pane Rendering ---
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// Profile & Table Name section (Displays current state)
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let profile_text = Paragraph::new(vec![
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Line::from(Span::styled("profile: default", theme.fg)), // Placeholder
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Line::from(Span::styled("table name: [tablename]", theme.fg)), // Placeholder
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Line::from(Span::styled(
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format!("profile: {}", add_table_state.profile_name), // Use actual profile
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theme.fg,
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)),
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Line::from(Span::styled(
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format!("table name: {}", add_table_state.table_name), // Use actual table name (from input)
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theme.fg,
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)),
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])
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.block(
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Block::default()
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@@ -70,36 +86,67 @@ pub fn render_add_table(
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);
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f.render_widget(profile_text, left_vertical_chunks[0]);
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// Columns section
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let columns_text = Paragraph::new(vec![
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// --- Columns Table ---
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let columns_focused =
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add_table_state.current_focus == AddTableFocus::ColumnsTable;
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let columns_border_style = if columns_focused {
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Style::default().fg(theme.highlight)
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} else {
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Style::default().fg(theme.secondary)
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};
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// TODO: Replace this Paragraph with a Table widget rendering add_table_state.columns
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let columns_content = Paragraph::new(vec![
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Line::from(Span::styled("Name Type", theme.accent)), // Header
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Line::from("... Column list placeholder ..."), // Placeholder content
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])
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.block(Block::default().title(Span::styled(" Columns ", theme.fg)));
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f.render_widget(columns_text, left_vertical_chunks[1]);
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.block(
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Block::default()
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.title(Span::styled(" Columns ", theme.fg))
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.borders(Borders::TOP) // Separator from Profile/Name
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.border_style(columns_border_style), // Indicate focus
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);
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f.render_widget(columns_content, left_vertical_chunks[1]);
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// Indexes section
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let indexes_text = Paragraph::new(vec![
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// --- Indexes Table ---
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let indexes_focused =
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add_table_state.current_focus == AddTableFocus::IndexesTable;
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let indexes_border_style = if indexes_focused {
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Style::default().fg(theme.highlight)
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} else {
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Style::default().fg(theme.secondary)
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};
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// TODO: Replace this Paragraph with a Table/List widget for add_table_state.indexes
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let indexes_content = Paragraph::new(vec![
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Line::from(Span::styled("Column name", theme.accent)), // Header
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Line::from("... Index list placeholder ..."),
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])
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.block(
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Block::default()
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.title(Span::styled(" Indexes ", theme.fg))
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.borders(Borders::TOP) // Separator from Columns
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.border_style(Style::default().fg(theme.secondary)),
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.border_style(indexes_border_style), // Indicate focus
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);
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f.render_widget(indexes_text, left_vertical_chunks[3]);
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f.render_widget(indexes_content, left_vertical_chunks[3]);
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// Links section
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let links_text = Paragraph::new(vec![
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// --- Links Table ---
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let links_focused = add_table_state.current_focus == AddTableFocus::LinksTable;
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let links_border_style = if links_focused {
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Style::default().fg(theme.highlight)
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} else {
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Style::default().fg(theme.secondary)
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};
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// TODO: Replace this Paragraph with a Table widget for add_table_state.links
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let links_content = Paragraph::new(vec![
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Line::from(Span::styled("Linked table Required", theme.accent)), // Header
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Line::from("... Link list placeholder ..."),
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])
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.block(
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Block::default()
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.title(Span::styled(" Links ", theme.fg))
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.borders(Borders::TOP) // Separator from Indexes
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.border_style(Style::default().fg(theme.secondary)),
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.border_style(links_border_style), // Indicate focus
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);
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f.render_widget(links_text, left_vertical_chunks[5]);
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f.render_widget(links_content, left_vertical_chunks[5]);
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// --- Right Pane ---
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let right_vertical_chunks = Layout::default()
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@@ -117,31 +164,58 @@ pub fn render_add_table(
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let bottom_buttons_area = right_vertical_chunks[3];
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// --- Use render_canvas for Inputs ---
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// Pass is_edit_mode determined by the main loop based on AppMode
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// Only show edit styling if AppMode is Edit AND focus is on one of the canvas inputs
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let _active_field_rect = render_canvas(
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f,
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canvas_area,
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add_table_state,
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&[
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"Table name",
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"Name",
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"Type",
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],
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add_table_state, // Implements CanvasState
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&add_table_state.fields(), // Get field names from state
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&add_table_state.current_field(),
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&add_table_state.inputs().iter().map(|s| *s).collect::<Vec<&String>>(),
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&add_table_state.inputs(), // Get inputs from state
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theme,
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is_edit_mode,
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is_edit_mode && focus_on_canvas_inputs, // Only truly edit mode if focus is on canvas
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highlight_state,
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);
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// Add Button (Placeholder)
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// --- Buttons ---
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// Helper to get style based on focus
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let get_button_style = |button_focus: AddTableFocus| {
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let is_focused = add_table_state.current_focus == button_focus;
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// Base style: secondary color, unless focused then highlight color
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let mut style = Style::default().fg(if is_focused {
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theme.highlight
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} else {
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theme.secondary
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});
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// Apply bold and reverse if focused
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if is_focused {
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style = style
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.add_modifier(Modifier::BOLD)
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.add_modifier(Modifier::REVERSED);
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}
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style
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};
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// Helper to get border style based on focus
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let get_button_border_style = |button_focus: AddTableFocus| {
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if add_table_state.current_focus == button_focus {
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Style::default().fg(theme.highlight) // Highlight border when focused
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} else {
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Style::default().fg(theme.secondary) // Dim border otherwise
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}
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};
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// Add Button
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let add_button = Paragraph::new(" Add ")
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.style(Style::default().fg(theme.secondary))
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.style(get_button_style(AddTableFocus::AddColumnButton))
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.secondary)),
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.border_style(get_button_border_style(
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AddTableFocus::AddColumnButton,
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)),
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);
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f.render_widget(add_button, add_button_area);
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@@ -154,27 +228,30 @@ pub fn render_add_table(
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].as_ref())
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.split(bottom_buttons_area);
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// Save Button (Placeholder)
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// Save Button
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let save_button = Paragraph::new(" Save table ")
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.style(Style::default().fg(theme.secondary))
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.style(get_button_style(AddTableFocus::SaveButton))
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.secondary)),
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.border_style(get_button_border_style(AddTableFocus::SaveButton)),
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);
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f.render_widget(save_button, bottom_button_chunks[0]);
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// Cancel Button (Placeholder)
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// Cancel Button
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let cancel_button = Paragraph::new(" Cancel ")
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.style(Style::default().fg(theme.secondary))
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.style(get_button_style(AddTableFocus::CancelButton))
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.secondary)),
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.border_style(get_button_border_style(
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AddTableFocus::CancelButton,
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)),
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);
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f.render_widget(cancel_button, bottom_button_chunks[1]);
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}
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@@ -12,7 +12,7 @@ use ratatui::widgets::TableState;
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pub fn handle_add_table_navigation(
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key: KeyEvent,
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config: &Config,
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_app_state: &AppState,
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app_state: &mut AppState,
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add_table_state: &mut AddTableState,
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command_message: &mut String,
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) -> bool {
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@@ -25,10 +25,12 @@ pub fn handle_add_table_navigation(
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let is_left_pane_focus = matches!(current_focus,
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AddTableFocus::ColumnsTable | AddTableFocus::IndexesTable | AddTableFocus::LinksTable
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);
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let is_right_pane_focus = matches!(current_focus,
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AddTableFocus::InputTableName | AddTableFocus::InputColumnName | AddTableFocus::InputColumnType |
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let is_right_pane_general_focus = matches!(current_focus, // Non-canvas elements in right pane
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AddTableFocus::AddColumnButton | AddTableFocus::SaveButton | AddTableFocus::CancelButton
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);
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let is_canvas_input_focus = matches!(current_focus,
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AddTableFocus::InputTableName | AddTableFocus::InputColumnName | AddTableFocus::InputColumnType
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);
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match action.as_deref() {
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// --- Vertical Navigation (Up/Down) ---
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@@ -95,7 +97,7 @@ pub fn handle_add_table_navigation(
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AddTableFocus::LinksTable => AddTableFocus::SaveButton,
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_ => current_focus, // Should not happen based on is_left_pane_focus
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};
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} else if is_right_pane_focus {
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} else if is_right_pane_general_focus || is_canvas_input_focus {
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// If already in right pane, maybe wrap Save -> Cancel or stay? Let's handle Save->Cancel only.
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if current_focus == AddTableFocus::SaveButton {
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new_focus = AddTableFocus::CancelButton;
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@@ -103,7 +105,7 @@ pub fn handle_add_table_navigation(
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}
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}
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Some("previous_option") => { // 'h' or Left: Move from Right Pane to Left Pane
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if is_right_pane_focus {
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if is_right_pane_general_focus {
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new_focus = match current_focus {
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// Map right pane items back to left pane items (approximate vertical alignment)
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AddTableFocus::InputTableName | AddTableFocus::InputColumnName | AddTableFocus::InputColumnType | AddTableFocus::AddColumnButton => AddTableFocus::ColumnsTable, // Go to top of left pane
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@@ -196,6 +198,12 @@ pub fn handle_add_table_navigation(
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add_table_state.current_focus = new_focus;
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*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
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let new_is_canvas_input_focus = matches!(new_focus,
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AddTableFocus::InputTableName | AddTableFocus::InputColumnName | AddTableFocus::InputColumnType
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);
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app_state.ui.focus_outside_canvas = !new_is_canvas_input_focus;
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// Select first item when focusing a table
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match add_table_state.current_focus {
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AddTableFocus::ColumnsTable if add_table_state.column_table_state.selected().is_none() && !add_table_state.columns.is_empty() => {
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@@ -274,7 +274,7 @@ impl EventHandler {
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return Ok(EventOutcome::Ok(self.command_message.clone()));
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}
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// Check for entering edit mode (before cursor)
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else if config.get_read_only_action_for_key(key_code, modifiers) == Some("enter_edit_mode_before")
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else if config.get_read_only_action_for_key(key_code, modifiers).as_deref() == Some("enter_edit_mode_before")
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&& ModeManager::can_enter_edit_mode(current_mode) {
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self.is_edit_mode = true;
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self.edit_mode_cooldown = true;
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@@ -283,7 +283,7 @@ impl EventHandler {
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return Ok(EventOutcome::Ok(self.command_message.clone()));
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}
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// Check for entering edit mode (after cursor)
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else if config.get_read_only_action_for_key(key_code, modifiers) == Some("enter_edit_mode_after")
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else if config.get_read_only_action_for_key(key_code, modifiers).as_deref() == Some("enter_edit_mode_after")
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&& ModeManager::can_enter_edit_mode(current_mode) {
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let current_input = if app_state.ui.show_login || app_state.ui.show_register{
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login_state.get_current_input()
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@@ -307,6 +307,7 @@ impl EventHandler {
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}
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self.is_edit_mode = true;
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self.edit_mode_cooldown = true;
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app_state.ui.focus_outside_canvas = false;
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self.command_message = "Edit mode (after cursor)".to_string();
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terminal.set_cursor_style(SetCursorStyle::BlinkingBar)?;
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return Ok(EventOutcome::Ok(self.command_message.clone()));
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