add_logic is now using canvas library
This commit is contained in:
@@ -1,6 +1,6 @@
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// src/state/pages/add_logic.rs
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use crate::config::binds::config::{EditorConfig, EditorKeybindingMode};
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use crate::state::pages::canvas_state::CanvasState;
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use canvas::canvas::{CanvasState, ActionContext, CanvasAction}; // External library
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use crate::components::common::text_editor::{TextEditor, VimState};
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use std::cell::RefCell;
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use std::rc::Rc;
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@@ -50,7 +50,7 @@ pub struct AddLogicState {
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pub script_editor_trigger_position: Option<(usize, usize)>, // (line, column)
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pub all_table_names: Vec<String>,
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pub script_editor_filter_text: String,
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// New fields for same-profile table names and column autocomplete
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pub same_profile_table_names: Vec<String>, // Tables from same profile only
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pub script_editor_awaiting_column_autocomplete: Option<String>, // Table name waiting for column fetch
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@@ -88,7 +88,7 @@ impl AddLogicState {
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script_editor_trigger_position: None,
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all_table_names: Vec::new(),
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script_editor_filter_text: String::new(),
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same_profile_table_names: Vec::new(),
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script_editor_awaiting_column_autocomplete: None,
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}
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@@ -181,7 +181,7 @@ impl AddLogicState {
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}
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self.same_profile_table_names.contains(&suggestion.to_string())
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}
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/// Sets table columns for autocomplete suggestions
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pub fn set_table_columns(&mut self, columns: Vec<String>) {
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self.table_columns_for_suggestions = columns.clone();
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@@ -225,6 +225,46 @@ impl AddLogicState {
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self.script_editor_trigger_position = None;
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self.script_editor_filter_text.clear();
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}
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/// Helper method to validate and save logic
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pub fn save_logic(&mut self) -> Option<String> {
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if self.logic_name_input.trim().is_empty() {
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return Some("Logic name is required".to_string());
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}
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if self.target_column_input.trim().is_empty() {
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return Some("Target column is required".to_string());
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}
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let script_content = {
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let editor_borrow = self.script_content_editor.borrow();
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editor_borrow.lines().join("\n")
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};
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if script_content.trim().is_empty() {
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return Some("Script content is required".to_string());
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}
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// Here you would typically save to database/storage
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// For now, just clear the form and mark as saved
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self.has_unsaved_changes = false;
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Some(format!("Logic '{}' saved successfully", self.logic_name_input.trim()))
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}
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/// Helper method to clear the form
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pub fn clear_form(&mut self) -> Option<String> {
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let profile = self.profile_name.clone();
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let table_id = self.selected_table_id;
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let table_name = self.selected_table_name.clone();
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let editor_config = EditorConfig::default(); // You might want to preserve the actual config
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*self = Self::new(&editor_config);
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self.profile_name = profile;
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self.selected_table_id = table_id;
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self.selected_table_name = table_name;
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Some("Form cleared".to_string())
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}
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}
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impl Default for AddLogicState {
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@@ -233,59 +273,18 @@ impl Default for AddLogicState {
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}
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}
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// Implement external library's CanvasState for AddLogicState
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impl CanvasState for AddLogicState {
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fn current_field(&self) -> usize {
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match self.current_focus {
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AddLogicFocus::InputLogicName => 0,
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AddLogicFocus::InputTargetColumn => 1,
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AddLogicFocus::InputDescription => 2,
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// If focus is elsewhere, return the last canvas field used
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_ => self.last_canvas_field,
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}
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}
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fn current_cursor_pos(&self) -> usize {
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match self.current_focus {
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AddLogicFocus::InputLogicName => self.logic_name_cursor_pos,
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AddLogicFocus::InputTargetColumn => self.target_column_cursor_pos,
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AddLogicFocus::InputDescription => self.description_cursor_pos,
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_ => 0,
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}
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}
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fn has_unsaved_changes(&self) -> bool {
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self.has_unsaved_changes
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}
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fn inputs(&self) -> Vec<&String> {
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vec![
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&self.logic_name_input,
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&self.target_column_input,
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&self.description_input,
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]
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}
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fn get_current_input(&self) -> &str {
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match self.current_focus {
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AddLogicFocus::InputLogicName => &self.logic_name_input,
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AddLogicFocus::InputTargetColumn => &self.target_column_input,
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AddLogicFocus::InputDescription => &self.description_input,
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_ => "",
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}
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}
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fn get_current_input_mut(&mut self) -> &mut String {
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match self.current_focus {
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AddLogicFocus::InputLogicName => &mut self.logic_name_input,
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AddLogicFocus::InputTargetColumn => &mut self.target_column_input,
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AddLogicFocus::InputDescription => &mut self.description_input,
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_ => &mut self.logic_name_input,
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}
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}
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fn fields(&self) -> Vec<&str> {
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vec!["Logic Name", "Target Column", "Description"]
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}
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fn set_current_field(&mut self, index: usize) {
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let new_focus = match index {
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0 => AddLogicFocus::InputLogicName,
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@@ -303,6 +302,15 @@ impl CanvasState for AddLogicState {
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}
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}
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fn current_cursor_pos(&self) -> usize {
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match self.current_focus {
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AddLogicFocus::InputLogicName => self.logic_name_cursor_pos,
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AddLogicFocus::InputTargetColumn => self.target_column_cursor_pos,
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AddLogicFocus::InputDescription => self.description_cursor_pos,
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_ => 0,
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}
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}
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fn set_current_cursor_pos(&mut self, pos: usize) {
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match self.current_focus {
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AddLogicFocus::InputLogicName => {
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@@ -318,29 +326,117 @@ impl CanvasState for AddLogicState {
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}
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}
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fn get_current_input(&self) -> &str {
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match self.current_focus {
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AddLogicFocus::InputLogicName => &self.logic_name_input,
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AddLogicFocus::InputTargetColumn => &self.target_column_input,
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AddLogicFocus::InputDescription => &self.description_input,
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_ => "", // Should not happen if called correctly
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}
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}
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fn get_current_input_mut(&mut self) -> &mut String {
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match self.current_focus {
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AddLogicFocus::InputLogicName => &mut self.logic_name_input,
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AddLogicFocus::InputTargetColumn => &mut self.target_column_input,
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AddLogicFocus::InputDescription => &mut self.description_input,
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_ => &mut self.logic_name_input, // Fallback
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}
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}
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fn inputs(&self) -> Vec<&String> {
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vec![
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&self.logic_name_input,
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&self.target_column_input,
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&self.description_input,
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]
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}
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fn fields(&self) -> Vec<&str> {
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vec!["Logic Name", "Target Column", "Description"]
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}
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fn has_unsaved_changes(&self) -> bool {
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self.has_unsaved_changes
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}
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fn set_has_unsaved_changes(&mut self, changed: bool) {
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self.has_unsaved_changes = changed;
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}
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fn get_suggestions(&self) -> Option<&[String]> {
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if self.current_field() == 1
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&& self.in_target_column_suggestion_mode
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&& self.show_target_column_suggestions
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{
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Some(&self.target_column_suggestions)
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} else {
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None
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}
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}
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fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
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match action {
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// Handle saving logic script
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CanvasAction::Custom(action_str) if action_str == "save_logic" => {
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self.save_logic()
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}
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fn get_selected_suggestion_index(&self) -> Option<usize> {
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if self.current_field() == 1
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&& self.in_target_column_suggestion_mode
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&& self.show_target_column_suggestions
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{
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self.selected_target_column_suggestion_index
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} else {
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None
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// Handle clearing the form
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CanvasAction::Custom(action_str) if action_str == "clear_form" => {
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self.clear_form()
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}
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// Handle target column autocomplete activation
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CanvasAction::Custom(action_str) if action_str == "activate_autocomplete" => {
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if self.current_field() == 1 { // Target Column field
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self.in_target_column_suggestion_mode = true;
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self.update_target_column_suggestions();
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Some("Autocomplete activated".to_string())
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} else {
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None
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}
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}
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// Handle target column suggestion selection
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CanvasAction::Custom(action_str) if action_str == "select_suggestion" => {
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if self.current_field() == 1 && self.in_target_column_suggestion_mode {
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if let Some(selected_idx) = self.selected_target_column_suggestion_index {
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if let Some(suggestion) = self.target_column_suggestions.get(selected_idx) {
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self.target_column_input = suggestion.clone();
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self.target_column_cursor_pos = suggestion.len();
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self.in_target_column_suggestion_mode = false;
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self.show_target_column_suggestions = false;
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self.has_unsaved_changes = true;
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return Some(format!("Selected: {}", suggestion));
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}
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}
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}
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None
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}
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// Custom validation when moving between fields
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CanvasAction::NextField => {
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match self.current_field() {
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0 => { // Logic Name field
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if self.logic_name_input.trim().is_empty() {
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Some("Logic name cannot be empty".to_string())
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} else {
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None // Let canvas library handle the normal field movement
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}
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}
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1 => { // Target Column field
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// Update suggestions when entering target column field
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self.update_target_column_suggestions();
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None
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}
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_ => None,
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}
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}
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// Handle character insertion with validation
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CanvasAction::InsertChar(c) => {
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if self.current_field() == 1 { // Target Column field
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// Update suggestions after character insertion
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// Note: Canvas library will handle the actual insertion
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// This is just for triggering suggestion updates
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None // Let canvas handle insertion, then we'll update suggestions
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} else {
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None // Let canvas handle normally
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}
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}
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// Let canvas library handle everything else
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_ => None,
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}
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}
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}
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