fixing autocomplete, bombarded code, nothing in here
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@@ -46,69 +46,7 @@ pub fn render_register(
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])
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.split(inner_area);
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// --- FORM RENDERING (Manual) ---
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let form_area = chunks[0];
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let field_labels = [
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"Username",
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"Email (Optional)",
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"Password (Optional)",
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"Confirm Password",
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"Role (Optional)",
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];
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let num_fields = field_labels.len();
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// Layout for labels and inputs within the form area
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let form_layout = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(30), Constraint::Percentage(70)])
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.split(form_area);
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let label_area = form_layout[0];
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let input_area = form_layout[1];
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// Calculate vertical layout for input rows
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let input_rows = Layout::default()
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.direction(Direction::Vertical)
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.constraints(vec![Constraint::Length(1); num_fields])
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.split(input_area);
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let mut role_input_rect = Rect::default(); // Store role input rect for dropdown positioning
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// Render labels and inputs row by row
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for i in 0..num_fields {
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let is_active_field = state.current_field() == i;
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// Render Label
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let label = Paragraph::new(format!("{}:", field_labels[i]))
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.style(Style::default().fg(theme.fg))
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.alignment(Alignment::Right);
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let label_rect = Rect {
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x: label_area.x,
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y: input_rows[i].y,
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width: label_area.width.saturating_sub(1),
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height: 1,
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};
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f.render_widget(label, label_rect);
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// Render Input
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let input_value = state.inputs()[i]; // Get value using CanvasState trait
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let input_widget = Paragraph::new(input_value.as_str())
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.style(if is_active_field {
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Style::default().fg(theme.highlight)
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} else {
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Style::default().fg(theme.fg)
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});
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f.render_widget(input_widget, input_rows[i]);
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if i == 4 { // Store the role input field's Rect
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role_input_rect = input_rows[i];
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}
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// Set cursor for the active field
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if is_active_field && is_edit_mode {
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f.set_cursor(input_rows[i].x + state.current_cursor_pos() as u16, input_rows[i].y);
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}
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}
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// --- ERROR MESSAGE ---
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if let Some(err) = &state.error_message {
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