login improvements
This commit is contained in:
@@ -1,58 +1,157 @@
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// src/components/auth/login.rs
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// src/components/auth/login.rs
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use crate::{
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components::handlers::canvas::render_canvas, // Import render_canvas
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config::colors::themes::Theme,
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state::{pages::auth::AuthState, pages::form::FormState}, // Import FormState
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};
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use ratatui::{
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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layout::{Alignment, Constraint, Direction, Layout, Margin, Rect},
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style::Style,
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style::{Color, Style},
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widgets::{Block, BorderType, Borders, Paragraph},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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Frame,
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};
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};
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use crate::{
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config::colors::themes::Theme,
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state::pages::auth::AuthState
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};
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pub fn render_login(f: &mut Frame, area: Rect, theme: &Theme, state: &mut AuthState) {
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pub fn render_login(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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state: &AuthState, // Changed to immutable borrow for rendering
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) {
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// Main login block (remains the same)
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let block = Block::default()
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let block = Block::default()
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.borders(Borders::ALL)
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.accent))
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.border_style(Style::default().fg(theme.accent))
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.style(Style::default().bg(theme.bg))
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.title(" Login ")
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.title(" Login ");
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.style(Style::default().bg(theme.bg));
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let inner_area = block.inner(area);
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f.render_widget(block, area);
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f.render_widget(block, area);
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let inner_area = area.inner(Margin {
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horizontal: 1,
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vertical: 1,
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});
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// Define field names
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let fields: &[&str] = &["Username/Email", "Password"];
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// Prepare inputs for render_canvas (mask password)
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// Note: We need an owned String for the masked password to get a reference.
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let password_display_owned = "*".repeat(state.password.len());
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let inputs: &[&String] = &[&state.username, &password_display_owned];
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// Determine if we are in "edit mode" (fields focused vs buttons focused)
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let is_edit_mode = !state.return_selected;
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// --- Temporary FormState for render_canvas ---
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// HACK: Create a temporary FormState to satisfy the render_canvas signature.
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// This avoids modifying render_canvas for now, but ideally, render_canvas
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// would be refactored to take cursor_pos and has_unsaved_changes directly.
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let field_names_owned: Vec<String> =
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fields.iter().map(|&s| s.to_string()).collect();
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let mut temp_form_state = FormState::new(field_names_owned);
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temp_form_state.current_cursor_pos = state.current_cursor_pos;
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// We don't use the 'unsaved changes' warning border for login
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temp_form_state.has_unsaved_changes = false;
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// --------------------------------------------
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// Adjusted layout: Canvas area, Error area, Buttons area
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let chunks = Layout::default()
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.direction(Direction::Vertical)
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.constraints([
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.constraints([
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Constraint::Percentage(40),
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// Height for canvas: fields.len() + 2 for borders
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Constraint::Length(3),
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Constraint::Length(fields.len() as u16 + 2),
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Constraint::Percentage(40),
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Constraint::Min(1), // Spacer/error message area
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Constraint::Length(3), // Buttons area height
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])
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])
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.split(inner_area);
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.split(inner_area);
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let button_style = if state.return_selected {
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let canvas_area = chunks[0];
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let error_area = chunks[1];
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let button_area = chunks[2]; // Use the last chunk for buttons
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// --- Render Input Fields using render_canvas ---
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render_canvas(
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f,
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canvas_area,
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&temp_form_state, // Pass the temporary state
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fields,
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&state.current_field, // Pass the current field index from AuthState
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inputs, // Pass the prepared username and masked password
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theme,
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is_edit_mode, // Controls border color (accent when true)
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);
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// --- End render_canvas ---
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// Render buttons (logic remains mostly the same, uses button_area)
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(button_area); // Use the dedicated button_area
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// Login button
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let login_style = if !state.return_selected {
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Style::default()
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Style::default()
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.fg(theme.highlight)
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.fg(theme.highlight)
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.add_modifier(ratatui::style::Modifier::BOLD)
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.add_modifier(ratatui::style::Modifier::BOLD)
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} else {
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} else {
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Style::default().fg(theme.fg)
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Style::default().fg(theme.fg)
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};
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};
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let login_border_style = if !state.return_selected {
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Style::default().fg(theme.accent)
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} else {
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Style::default().fg(theme.border)
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};
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f.render_widget(
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f.render_widget(
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Paragraph::new("Return to Intro")
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Paragraph::new("Login")
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.style(button_style)
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.style(login_style)
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.alignment(Alignment::Center)
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.alignment(Alignment::Center)
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.block(
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.block(
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Block::default()
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Block::default()
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.borders(Borders::ALL)
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_type(BorderType::Plain)
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.border_style(if state.return_selected {
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.border_style(login_border_style),
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Style::default().fg(theme.accent)
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} else {
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Style::default().fg(theme.border)
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}),
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),
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),
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chunks[1]
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button_chunks[0],
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);
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);
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// Return button
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let return_style = if state.return_selected {
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Style::default()
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.fg(theme.highlight)
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.add_modifier(ratatui::style::Modifier::BOLD)
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} else {
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Style::default().fg(theme.fg)
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};
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let return_border_style = if state.return_selected {
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Style::default().fg(theme.accent)
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} else {
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Style::default().fg(theme.border)
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};
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f.render_widget(
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Paragraph::new("Return")
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.style(return_style)
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_style(return_border_style),
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),
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button_chunks[1],
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);
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// Render error message if present (uses error_area)
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if let Some(err) = &state.error_message {
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let err_block = Paragraph::new(err.as_str())
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.style(Style::default().fg(Color::Red)) // Keep explicit error color
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.alignment(Alignment::Center);
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f.render_widget(err_block, error_area); // Render in the middle area
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}
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// Cursor position is now handled internally by render_canvas
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// No need for manual f.set_cursor_position here
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}
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}
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@@ -6,6 +6,8 @@ pub struct AuthState {
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pub username: String,
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pub username: String,
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pub password: String,
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pub password: String,
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pub error_message: Option<String>,
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pub error_message: Option<String>,
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pub current_field: usize,
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pub current_cursor_pos: usize,
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}
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}
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impl AuthState {
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impl AuthState {
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@@ -15,6 +17,25 @@ impl AuthState {
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username: String::new(),
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username: String::new(),
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password: String::new(),
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password: String::new(),
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error_message: None,
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error_message: None,
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current_field: 0,
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current_cursor_pos: 0,
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}
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}
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pub fn get_current_input_mut(&mut self) -> &mut String {
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match self.current_field {
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0 => &mut self.username,
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1 => &mut self.password,
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_ => panic!("Invalid current_field in AuthState"),
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}
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}
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pub fn get_current_input(&self) -> &str {
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match self.current_field {
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0 => &self.username,
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1 => &self.password,
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_ => panic!("Invalid current_field in AuthState"),
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}
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}
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}
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}
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}
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}
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