login improvements

This commit is contained in:
filipriec
2025-03-27 12:27:43 +01:00
parent b408abe8c6
commit d4efdf4833
2 changed files with 143 additions and 23 deletions

View File

@@ -1,58 +1,157 @@
// src/components/auth/login.rs // src/components/auth/login.rs
use crate::{
components::handlers::canvas::render_canvas, // Import render_canvas
config::colors::themes::Theme,
state::{pages::auth::AuthState, pages::form::FormState}, // Import FormState
};
use ratatui::{ use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect}, layout::{Alignment, Constraint, Direction, Layout, Margin, Rect},
style::Style, style::{Color, Style},
widgets::{Block, BorderType, Borders, Paragraph}, widgets::{Block, BorderType, Borders, Paragraph},
Frame, Frame,
}; };
use crate::{
config::colors::themes::Theme,
state::pages::auth::AuthState
};
pub fn render_login(f: &mut Frame, area: Rect, theme: &Theme, state: &mut AuthState) { pub fn render_login(
f: &mut Frame,
area: Rect,
theme: &Theme,
state: &AuthState, // Changed to immutable borrow for rendering
) {
// Main login block (remains the same)
let block = Block::default() let block = Block::default()
.borders(Borders::ALL) .borders(Borders::ALL)
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.border_style(Style::default().fg(theme.accent)) .border_style(Style::default().fg(theme.accent))
.style(Style::default().bg(theme.bg)) .title(" Login ")
.title(" Login "); .style(Style::default().bg(theme.bg));
let inner_area = block.inner(area);
f.render_widget(block, area); f.render_widget(block, area);
let inner_area = area.inner(Margin {
horizontal: 1,
vertical: 1,
});
// Define field names
let fields: &[&str] = &["Username/Email", "Password"];
// Prepare inputs for render_canvas (mask password)
// Note: We need an owned String for the masked password to get a reference.
let password_display_owned = "*".repeat(state.password.len());
let inputs: &[&String] = &[&state.username, &password_display_owned];
// Determine if we are in "edit mode" (fields focused vs buttons focused)
let is_edit_mode = !state.return_selected;
// --- Temporary FormState for render_canvas ---
// HACK: Create a temporary FormState to satisfy the render_canvas signature.
// This avoids modifying render_canvas for now, but ideally, render_canvas
// would be refactored to take cursor_pos and has_unsaved_changes directly.
let field_names_owned: Vec<String> =
fields.iter().map(|&s| s.to_string()).collect();
let mut temp_form_state = FormState::new(field_names_owned);
temp_form_state.current_cursor_pos = state.current_cursor_pos;
// We don't use the 'unsaved changes' warning border for login
temp_form_state.has_unsaved_changes = false;
// --------------------------------------------
// Adjusted layout: Canvas area, Error area, Buttons area
let chunks = Layout::default() let chunks = Layout::default()
.direction(Direction::Vertical) .direction(Direction::Vertical)
.constraints([ .constraints([
Constraint::Percentage(40), // Height for canvas: fields.len() + 2 for borders
Constraint::Length(3), Constraint::Length(fields.len() as u16 + 2),
Constraint::Percentage(40), Constraint::Min(1), // Spacer/error message area
Constraint::Length(3), // Buttons area height
]) ])
.split(inner_area); .split(inner_area);
let button_style = if state.return_selected { let canvas_area = chunks[0];
let error_area = chunks[1];
let button_area = chunks[2]; // Use the last chunk for buttons
// --- Render Input Fields using render_canvas ---
render_canvas(
f,
canvas_area,
&temp_form_state, // Pass the temporary state
fields,
&state.current_field, // Pass the current field index from AuthState
inputs, // Pass the prepared username and masked password
theme,
is_edit_mode, // Controls border color (accent when true)
);
// --- End render_canvas ---
// Render buttons (logic remains mostly the same, uses button_area)
let button_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(button_area); // Use the dedicated button_area
// Login button
let login_style = if !state.return_selected {
Style::default() Style::default()
.fg(theme.highlight) .fg(theme.highlight)
.add_modifier(ratatui::style::Modifier::BOLD) .add_modifier(ratatui::style::Modifier::BOLD)
} else { } else {
Style::default().fg(theme.fg) Style::default().fg(theme.fg)
}; };
let login_border_style = if !state.return_selected {
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.border)
};
f.render_widget( f.render_widget(
Paragraph::new("Return to Intro") Paragraph::new("Login")
.style(button_style) .style(login_style)
.alignment(Alignment::Center) .alignment(Alignment::Center)
.block( .block(
Block::default() Block::default()
.borders(Borders::ALL) .borders(Borders::ALL)
.border_type(BorderType::Plain) .border_type(BorderType::Plain)
.border_style(if state.return_selected { .border_style(login_border_style),
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.border)
}),
), ),
chunks[1] button_chunks[0],
); );
// Return button
let return_style = if state.return_selected {
Style::default()
.fg(theme.highlight)
.add_modifier(ratatui::style::Modifier::BOLD)
} else {
Style::default().fg(theme.fg)
};
let return_border_style = if state.return_selected {
Style::default().fg(theme.accent)
} else {
Style::default().fg(theme.border)
};
f.render_widget(
Paragraph::new("Return")
.style(return_style)
.alignment(Alignment::Center)
.block(
Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Plain)
.border_style(return_border_style),
),
button_chunks[1],
);
// Render error message if present (uses error_area)
if let Some(err) = &state.error_message {
let err_block = Paragraph::new(err.as_str())
.style(Style::default().fg(Color::Red)) // Keep explicit error color
.alignment(Alignment::Center);
f.render_widget(err_block, error_area); // Render in the middle area
}
// Cursor position is now handled internally by render_canvas
// No need for manual f.set_cursor_position here
} }

View File

@@ -6,6 +6,8 @@ pub struct AuthState {
pub username: String, pub username: String,
pub password: String, pub password: String,
pub error_message: Option<String>, pub error_message: Option<String>,
pub current_field: usize,
pub current_cursor_pos: usize,
} }
impl AuthState { impl AuthState {
@@ -15,6 +17,25 @@ impl AuthState {
username: String::new(), username: String::new(),
password: String::new(), password: String::new(),
error_message: None, error_message: None,
current_field: 0,
current_cursor_pos: 0,
}
}
pub fn get_current_input_mut(&mut self) -> &mut String {
match self.current_field {
0 => &mut self.username,
1 => &mut self.password,
_ => panic!("Invalid current_field in AuthState"),
}
}
pub fn get_current_input(&self) -> &str {
match self.current_field {
0 => &self.username,
1 => &self.password,
_ => panic!("Invalid current_field in AuthState"),
} }
} }
} }