project redesign
This commit is contained in:
473
client/src/modes/canvas/edit.rs
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473
client/src/modes/canvas/edit.rs
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@@ -0,0 +1,473 @@
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// src/modes/canvas/edit.rs
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use crossterm::event::{KeyEvent, KeyCode, KeyModifiers};
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use crate::tui::terminal::{
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grpc_client::GrpcClient,
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};
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use crate::config::binds::config::Config;
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use crate::ui::handlers::form::FormState;
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use crate::modes::canvas::common;
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pub async fn handle_edit_event_internal(
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key: KeyEvent,
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config: &Config,
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form_state: &mut FormState,
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ideal_cursor_column: &mut usize,
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command_message: &mut String,
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is_saved: &mut bool,
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current_position: &mut u64,
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total_count: u64,
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grpc_client: &mut GrpcClient,
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) -> Result<String, Box<dyn std::error::Error>> {
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if let Some("enter_command_mode") = config.get_action_for_key_in_mode(&config.keybindings.global, key.code, key.modifiers) {
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// Ignore in edit mode and process as normal input
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handle_edit_specific_input(key, form_state, ideal_cursor_column);
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return Ok(command_message.clone());
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}
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// Check common actions first
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if let Some(action) = config.get_action_for_key_in_mode(&config.keybindings.common, key.code, key.modifiers) {
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return execute_common_action(
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action,
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form_state,
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grpc_client,
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is_saved,
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current_position,
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total_count,
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).await;
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}
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if let Some(action) = config.get_edit_action_for_key(key.code, key.modifiers) {
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return execute_edit_action(
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action,
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form_state,
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ideal_cursor_column,
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grpc_client, // Changed from AppTerminal
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is_saved,
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current_position,
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total_count,
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).await;
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}
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handle_edit_specific_input(
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key,
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form_state,
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ideal_cursor_column,
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);
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Ok(command_message.clone())
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}
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async fn execute_common_action(
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action: &str,
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form_state: &mut FormState,
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grpc_client: &mut GrpcClient,
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is_saved: &mut bool,
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current_position: &mut u64,
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total_count: u64,
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) -> Result<String, Box<dyn std::error::Error>> {
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match action {
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"save" => {
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common::save(
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form_state,
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grpc_client,
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is_saved,
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current_position,
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total_count,
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).await
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},
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"revert" => {
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common::revert(
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form_state,
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grpc_client,
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current_position,
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total_count,
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).await
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},
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"move_up" | "move_down" => {
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// Reuse edit mode's existing logic
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execute_edit_action(
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action,
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form_state,
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&mut 0, // Dummy ideal_cursor_column (not used here)
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grpc_client,
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is_saved,
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current_position,
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total_count,
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).await
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},
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_ => Ok(format!("Common action not handled: {}", action)),
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}
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}
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fn handle_edit_specific_input(
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key: KeyEvent,
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form_state: &mut FormState,
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ideal_cursor_column: &mut usize,
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) {
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match key.code {
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KeyCode::Char(c) => {
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let cursor_pos = form_state.current_cursor_pos;
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let field_value = form_state.get_current_input_mut();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos <= chars.len() {
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chars.insert(cursor_pos, c);
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*field_value = chars.into_iter().collect();
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form_state.current_cursor_pos = cursor_pos + 1;
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*ideal_cursor_column = form_state.current_cursor_pos;
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form_state.has_unsaved_changes = true;
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}
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}
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KeyCode::Backspace => {
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if form_state.current_cursor_pos > 0 {
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let cursor_pos = form_state.current_cursor_pos;
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let field_value = form_state.get_current_input_mut();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos <= chars.len() && cursor_pos > 0 {
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chars.remove(cursor_pos - 1);
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*field_value = chars.into_iter().collect();
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form_state.current_cursor_pos = cursor_pos - 1;
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*ideal_cursor_column = form_state.current_cursor_pos;
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form_state.has_unsaved_changes = true;
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}
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}
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}
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KeyCode::Delete => {
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let cursor_pos = form_state.current_cursor_pos;
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let field_value = form_state.get_current_input_mut();
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let chars: Vec<char> = field_value.chars().collect();
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if cursor_pos < chars.len() {
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let mut new_chars = chars.clone();
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new_chars.remove(cursor_pos);
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*field_value = new_chars.into_iter().collect();
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form_state.has_unsaved_changes = true;
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}
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}
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KeyCode::Tab => {
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if key.modifiers.contains(KeyModifiers::SHIFT) {
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if form_state.current_field == 0 {
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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} else {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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}
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let current_input = form_state.get_current_input();
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let max_cursor_pos = current_input.len();
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form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
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}
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KeyCode::Enter => {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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let current_input = form_state.get_current_input();
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let max_cursor_pos = current_input.len();
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form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
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}
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_ => {}
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}
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}
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async fn execute_edit_action(
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action: &str,
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form_state: &mut FormState,
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ideal_cursor_column: &mut usize,
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grpc_client: &mut GrpcClient, // Changed from AppTerminal
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is_saved: &mut bool,
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current_position: &mut u64,
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total_count: u64,
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) -> Result<String, Box<dyn std::error::Error>> {
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match action {
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"save" => {
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common::save(
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form_state,
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grpc_client, // Changed from AppTerminal
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is_saved,
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current_position,
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total_count,
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).await
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},
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"move_left" => {
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form_state.current_cursor_pos = form_state.current_cursor_pos.saturating_sub(1);
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*ideal_cursor_column = form_state.current_cursor_pos;
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Ok("".to_string())
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}
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"move_right" => {
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let current_input = form_state.get_current_input();
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if form_state.current_cursor_pos < current_input.len() {
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form_state.current_cursor_pos += 1;
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*ideal_cursor_column = form_state.current_cursor_pos;
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}
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Ok("".to_string())
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}
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"move_up" => {
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if form_state.current_field == 0 {
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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let current_input = form_state.get_current_input();
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let max_cursor_pos = current_input.len();
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form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
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Ok("".to_string())
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}
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"move_down" => {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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let current_input = form_state.get_current_input();
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let max_cursor_pos = current_input.len();
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form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
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Ok("".to_string())
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}
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"move_line_start" => {
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form_state.current_cursor_pos = 0;
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*ideal_cursor_column = form_state.current_cursor_pos;
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Ok("".to_string())
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}
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"move_line_end" => {
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = current_input.len();
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*ideal_cursor_column = form_state.current_cursor_pos;
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Ok("".to_string())
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}
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"move_first_line" => {
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form_state.current_field = 0;
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let current_input = form_state.get_current_input();
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let max_cursor_pos = current_input.len();
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form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
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Ok("Moved to first line".to_string())
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}
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"move_last_line" => {
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form_state.current_field = form_state.fields.len() - 1;
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let current_input = form_state.get_current_input();
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let max_cursor_pos = current_input.len();
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form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
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Ok("Moved to last line".to_string())
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}
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// Word movement actions
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"move_word_next" => {
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let current_input = form_state.get_current_input();
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if !current_input.is_empty() {
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let new_pos = find_next_word_start(current_input, form_state.current_cursor_pos);
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form_state.current_cursor_pos = new_pos.min(current_input.len());
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*ideal_cursor_column = form_state.current_cursor_pos;
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}
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Ok("".to_string())
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}
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"move_word_end" => {
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let current_input = form_state.get_current_input();
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if !current_input.is_empty() {
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let new_pos = find_word_end(current_input, form_state.current_cursor_pos);
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form_state.current_cursor_pos = new_pos.min(current_input.len());
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*ideal_cursor_column = form_state.current_cursor_pos;
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}
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Ok("".to_string())
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}
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"move_word_prev" => {
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let current_input = form_state.get_current_input();
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if !current_input.is_empty() {
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let new_pos = find_prev_word_start(current_input, form_state.current_cursor_pos);
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form_state.current_cursor_pos = new_pos;
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*ideal_cursor_column = form_state.current_cursor_pos;
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}
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Ok("".to_string())
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}
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"move_word_end_prev" => {
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let current_input = form_state.get_current_input();
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if !current_input.is_empty() {
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let new_pos = find_prev_word_end(current_input, form_state.current_cursor_pos);
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form_state.current_cursor_pos = new_pos;
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*ideal_cursor_column = form_state.current_cursor_pos;
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}
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Ok("".to_string())
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}
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// Edit-specific actions that can be bound to keys
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"delete_char_forward" => {
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let cursor_pos = form_state.current_cursor_pos;
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let field_value = form_state.get_current_input_mut();
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let chars: Vec<char> = field_value.chars().collect();
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if cursor_pos < chars.len() {
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let mut new_chars = chars.clone();
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new_chars.remove(cursor_pos);
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*field_value = new_chars.into_iter().collect();
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form_state.has_unsaved_changes = true;
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}
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Ok("".to_string())
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}
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"delete_char_backward" => {
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if form_state.current_cursor_pos > 0 {
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let cursor_pos = form_state.current_cursor_pos;
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let field_value = form_state.get_current_input_mut();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos <= chars.len() && cursor_pos > 0 {
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chars.remove(cursor_pos - 1);
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*field_value = chars.into_iter().collect();
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form_state.current_cursor_pos = cursor_pos - 1;
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*ideal_cursor_column = form_state.current_cursor_pos;
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form_state.has_unsaved_changes = true;
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}
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}
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Ok("".to_string())
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}
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"insert_char" => {
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// This could be expanded to allow configurable character insertion
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// For now, it's a placeholder that would need additional parameters
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Ok("Character insertion requires configuration".to_string())
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}
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"next_field" => {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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let current_input = form_state.get_current_input();
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let max_cursor_pos = current_input.len();
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form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
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Ok("".to_string())
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}
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"prev_field" => {
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if form_state.current_field == 0 {
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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let current_input = form_state.get_current_input();
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let max_cursor_pos = current_input.len();
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form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
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Ok("".to_string())
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}
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// Fallback for unrecognized actions
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_ => Ok(format!("Unknown action: {}", action)),
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}
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}
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// Reuse these character and word navigation helper functions
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#[derive(PartialEq)]
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enum CharType {
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Whitespace,
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Alphanumeric,
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Punctuation,
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}
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fn get_char_type(c: char) -> CharType {
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if c.is_whitespace() {
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CharType::Whitespace
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} else if c.is_alphanumeric() {
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CharType::Alphanumeric
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} else {
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CharType::Punctuation
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}
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}
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fn find_next_word_start(text: &str, current_pos: usize) -> usize {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() || current_pos >= chars.len() {
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return current_pos;
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}
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let mut pos = current_pos;
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let initial_type = get_char_type(chars[pos]);
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while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
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pos += 1;
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}
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while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
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pos += 1;
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}
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pos
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}
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fn find_word_end(text: &str, current_pos: usize) -> usize {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() {
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return 0;
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}
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if current_pos >= chars.len() - 1 {
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return chars.len() - 1;
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}
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let mut pos = current_pos;
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if get_char_type(chars[pos]) == CharType::Whitespace {
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while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
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pos += 1;
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}
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} else {
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let current_type = get_char_type(chars[pos]);
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if pos + 1 < chars.len() && get_char_type(chars[pos + 1]) != current_type {
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pos += 1;
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while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
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pos += 1;
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}
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}
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}
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if pos >= chars.len() {
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return chars.len() - 1;
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}
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let word_type = get_char_type(chars[pos]);
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while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == word_type {
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pos += 1;
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}
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pos
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}
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fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() || current_pos == 0 {
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return 0;
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}
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let mut pos = current_pos.saturating_sub(1);
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while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
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pos -= 1;
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}
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if get_char_type(chars[pos]) != CharType::Whitespace {
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let word_type = get_char_type(chars[pos]);
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while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
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pos -= 1;
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}
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}
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pos
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}
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fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() || current_pos <= 1 {
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return 0;
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}
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let mut pos = current_pos.saturating_sub(1);
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while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
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pos -= 1;
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}
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|
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if pos > 0 && get_char_type(chars[pos]) != CharType::Whitespace {
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let word_type = get_char_type(chars[pos]);
|
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while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
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pos -= 1;
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}
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while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
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pos -= 1;
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}
|
||||
|
||||
if pos > 0 {
|
||||
pos -= 1;
|
||||
let prev_word_type = get_char_type(chars[pos]);
|
||||
while pos > 0 && get_char_type(chars[pos - 1]) == prev_word_type {
|
||||
pos -= 1;
|
||||
}
|
||||
|
||||
while pos < chars.len() - 1 &&
|
||||
get_char_type(chars[pos + 1]) == prev_word_type {
|
||||
pos += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pos
|
||||
}
|
||||
Reference in New Issue
Block a user