login refactored
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@@ -3,7 +3,6 @@
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use crate::config::binds::config::Config;
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use crate::config::colors::themes::Theme;
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use crate::services::grpc_client::GrpcClient;
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// <-- Add AuthClient import
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use crate::services::ui_service::UiService;
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use crate::modes::common::commands::CommandHandler;
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use crate::modes::handlers::event::{EventHandler, EventOutcome};
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@@ -23,6 +22,7 @@ use crate::tui::terminal::{EventReader, TerminalCore};
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use crate::ui::handlers::render::render_ui;
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use crate::tui::functions::common::login::LoginResult;
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use crate::tui::functions::common::register::RegisterResult;
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use crate::tui::functions::common::login;
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use crate::tui::functions::common::register;
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use std::time::Instant;
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use anyhow::{Context, Result};
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@@ -192,54 +192,10 @@ pub async fn run_ui() -> Result<()> {
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// --- Check for Login Results from Channel ---
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match login_result_receiver.try_recv() {
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Ok(login_result) => {
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// A result arrived from the login task!
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match login_result {
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LoginResult::Success(response) => {
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// Update AuthState
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auth_state.auth_token = Some(response.access_token.clone());
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auth_state.user_id = Some(response.user_id.clone());
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auth_state.role = Some(response.role.clone());
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auth_state.decoded_username = Some(response.username.clone());
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// Update Dialog
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let success_message = format!(
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"Login Successful!\n\nUsername: {}\nUser ID: {}\nRole: {}",
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response.username, response.user_id, response.role
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);
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// Use update_dialog_content if loading dialog is shown, otherwise show_dialog
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app_state.update_dialog_content( // Assuming loading dialog was shown
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&success_message,
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vec!["Menu".to_string(), "Exit".to_string()],
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DialogPurpose::LoginSuccess,
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);
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info!(message = %success_message, "Login successful");
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}
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LoginResult::Failure(err_msg) => {
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app_state.update_dialog_content( // Update loading dialog
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&err_msg,
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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login_state.error_message = Some(err_msg.clone()); // Keep error message
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error!(error = %err_msg, "Login failed");
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}
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LoginResult::ConnectionError(err_msg) => {
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app_state.update_dialog_content( // Update loading dialog
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&err_msg, // Show connection error
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vec!["OK".to_string()],
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DialogPurpose::LoginFailed,
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);
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login_state.error_message = Some(err_msg.clone());
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error!(error = %err_msg, "Login connection error");
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}
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Ok(result) => {
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if login::handle_login_result(result, &mut app_state, &mut auth_state, &mut login_state) {
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needs_redraw = true;
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}
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// Clear login form state regardless of outcome now that it's processed
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login_state.username.clear();
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login_state.password.clear();
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login_state.set_has_unsaved_changes(false);
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login_state.current_cursor_pos = 0;
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needs_redraw = true;
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}
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Err(mpsc::error::TryRecvError::Empty) => { /* No message waiting */ }
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Err(mpsc::error::TryRecvError::Disconnected) => {
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