jk in a rows instead of columns
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@@ -45,10 +45,8 @@ impl EventHandler {
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self.edit_mode_cooldown = true;
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self.edit_mode_cooldown = true;
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self.command_message = "Edit mode".to_string();
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self.command_message = "Edit mode".to_string();
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app_terminal.set_cursor_style(SetCursorStyle::BlinkingBar)?;
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app_terminal.set_cursor_style(SetCursorStyle::BlinkingBar)?;
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// Don't change cursor position - current_cursor_pos should be kept from read-only mode
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return Ok((false, self.command_message.clone()));
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return Ok((false, self.command_message.clone()));
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} else if self.is_edit_mode && config.is_exit_edit_mode(key.code, key.modifiers) {
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} else if self.is_edit_mode && config.is_exit_edit_mode(key.code, key.modifiers) {
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// Prevent exiting edit mode if there are unsaved changes
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if form_state.has_unsaved_changes {
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if form_state.has_unsaved_changes {
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self.command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string();
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self.command_message = "Unsaved changes! Use :w to save or :q! to discard".to_string();
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return Ok((false, self.command_message.clone()));
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return Ok((false, self.command_message.clone()));
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@@ -61,7 +59,7 @@ impl EventHandler {
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}
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}
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if !self.is_edit_mode {
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if !self.is_edit_mode {
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// Check if key is for navigation
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// Handle navigation between entries
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if key.code == KeyCode::Left {
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if key.code == KeyCode::Left {
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let new_position = current_position.saturating_sub(1);
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let new_position = current_position.saturating_sub(1);
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if new_position >= 1 {
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if new_position >= 1 {
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@@ -98,11 +96,9 @@ impl EventHandler {
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return Ok((false, self.command_message.clone()));
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return Ok((false, self.command_message.clone()));
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}
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}
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} else if key.code == KeyCode::Right {
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} else if key.code == KeyCode::Right {
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// Allow navigation to total_count + 1 for new entries
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if *current_position <= total_count {
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if *current_position <= total_count {
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*current_position += 1;
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*current_position += 1;
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// Only load data if position is valid
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if *current_position <= total_count {
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if *current_position <= total_count {
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match app_terminal.get_adresar_by_position(*current_position).await {
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match app_terminal.get_adresar_by_position(*current_position).await {
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Ok(response) => {
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Ok(response) => {
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@@ -143,7 +139,7 @@ impl EventHandler {
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return Ok((false, self.command_message.clone()));
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return Ok((false, self.command_message.clone()));
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}
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}
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} else {
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} else {
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// Check for movement keybindings
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// Handle movement keybindings
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if let Some(action) = config.get_action_for_key(key.code, key.modifiers) {
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if let Some(action) = config.get_action_for_key(key.code, key.modifiers) {
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match action {
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match action {
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"move_left" => {
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"move_left" => {
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@@ -317,22 +313,18 @@ impl EventHandler {
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// Handle arrow keys in edit mode
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// Handle arrow keys in edit mode
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match key.code {
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match key.code {
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KeyCode::Left => {
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KeyCode::Left => {
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// Move cursor left
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form_state.current_cursor_pos = form_state.current_cursor_pos.saturating_sub(1);
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form_state.current_cursor_pos = form_state.current_cursor_pos.saturating_sub(1);
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// Update ideal position to match actual position
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self.ideal_cursor_column = form_state.current_cursor_pos;
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self.ideal_cursor_column = form_state.current_cursor_pos;
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return Ok((false, "".to_string()));
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return Ok((false, "".to_string()));
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},
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}
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KeyCode::Right => {
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KeyCode::Right => {
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// Move cursor right
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let current_input = form_state.get_current_input();
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let current_input = form_state.get_current_input();
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if form_state.current_cursor_pos < current_input.len() {
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if form_state.current_cursor_pos < current_input.len() {
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form_state.current_cursor_pos += 1;
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form_state.current_cursor_pos += 1;
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// Update ideal position to match actual position
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self.ideal_cursor_column = form_state.current_cursor_pos;
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self.ideal_cursor_column = form_state.current_cursor_pos;
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}
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}
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return Ok((false, "".to_string()));
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return Ok((false, "".to_string()));
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},
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}
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KeyCode::Char(':') => {
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KeyCode::Char(':') => {
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self.command_mode = true;
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self.command_mode = true;
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self.command_input.clear();
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self.command_input.clear();
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@@ -352,31 +344,21 @@ impl EventHandler {
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}
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}
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KeyCode::Down => {
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KeyCode::Down => {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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// Get the new field's content and set cursor using ideal position
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let current_input = form_state.get_current_input();
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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},
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}
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// Fix Up key handling
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KeyCode::Up => {
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KeyCode::Up => {
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if form_state.current_field == 0 {
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if form_state.current_field == 0 {
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// Wrap to the last field when at the top
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form_state.current_field = form_state.fields.len() - 1;
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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}
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// Get the new field's content and set cursor using ideal position
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let current_input = form_state.get_current_input();
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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},
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}
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// Fix Tab key handling
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KeyCode::Tab => {
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KeyCode::Tab => {
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if key.modifiers.contains(KeyModifiers::SHIFT) {
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if key.modifiers.contains(KeyModifiers::SHIFT) {
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if form_state.current_field == 0 {
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if form_state.current_field == 0 {
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// Wrap to the last field when at the top
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form_state.current_field = form_state.fields.len() - 1;
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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form_state.current_field = form_state.current_field.saturating_sub(1);
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@@ -384,93 +366,58 @@ impl EventHandler {
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} else {
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} else {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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}
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}
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// Use ideal column position instead of saved_cursor_column
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let current_input = form_state.get_current_input();
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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},
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}
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// Fix BackTab key handling
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KeyCode::BackTab => {
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KeyCode::BackTab => {
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if form_state.current_field == 0 {
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if form_state.current_field == 0 {
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// Wrap to the last field when at the top
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form_state.current_field = form_state.fields.len() - 1;
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form_state.current_field = form_state.fields.len() - 1;
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} else {
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} else {
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form_state.current_field = form_state.current_field.saturating_sub(1);
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form_state.current_field = form_state.current_field.saturating_sub(1);
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}
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}
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// Use ideal column position instead of saved_cursor_column
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let current_input = form_state.get_current_input();
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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},
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}
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// Fix Enter key handling
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KeyCode::Enter => {
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KeyCode::Enter => {
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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form_state.current_field = (form_state.current_field + 1) % form_state.fields.len();
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// Use ideal column position instead of saved_cursor_column
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let current_input = form_state.get_current_input();
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let current_input = form_state.get_current_input();
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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form_state.current_cursor_pos = self.ideal_cursor_column.min(current_input.len());
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},
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}
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KeyCode::Char(c) => {
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KeyCode::Char(c) => {
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// Save cursor position before mutable borrow
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let cursor_pos = form_state.current_cursor_pos;
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let cursor_pos = form_state.current_cursor_pos;
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// Get the current field value
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let field_value = form_state.get_current_input_mut();
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let field_value = form_state.get_current_input_mut();
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// Insert character at cursor position instead of just appending
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let mut chars: Vec<char> = field_value.chars().collect();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos <= chars.len() {
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if cursor_pos <= chars.len() {
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chars.insert(cursor_pos, c);
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chars.insert(cursor_pos, c);
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*field_value = chars.into_iter().collect();
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*field_value = chars.into_iter().collect();
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// Move cursor forward after updating the field
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form_state.current_cursor_pos = cursor_pos + 1;
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form_state.current_cursor_pos = cursor_pos + 1;
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// Update ideal cursor position too
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self.ideal_cursor_column = form_state.current_cursor_pos;
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self.ideal_cursor_column = form_state.current_cursor_pos;
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form_state.has_unsaved_changes = true; // Mark as unsaved
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form_state.has_unsaved_changes = true;
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}
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}
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},
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}
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KeyCode::Backspace => {
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KeyCode::Backspace => {
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// Only delete if cursor is not at the beginning
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if form_state.current_cursor_pos > 0 {
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if form_state.current_cursor_pos > 0 {
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// Save cursor position before mutable borrow
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let cursor_pos = form_state.current_cursor_pos;
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let cursor_pos = form_state.current_cursor_pos;
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// Get the current field value
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let field_value = form_state.get_current_input_mut();
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let field_value = form_state.get_current_input_mut();
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// Remove character at cursor position - 1
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let mut chars: Vec<char> = field_value.chars().collect();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos <= chars.len() && cursor_pos > 0 {
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if cursor_pos <= chars.len() && cursor_pos > 0 {
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chars.remove(cursor_pos - 1);
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chars.remove(cursor_pos - 1);
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*field_value = chars.into_iter().collect();
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*field_value = chars.into_iter().collect();
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// Update cursor position after modifying the field
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form_state.current_cursor_pos = cursor_pos - 1;
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form_state.current_cursor_pos = cursor_pos - 1;
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// Update ideal cursor position too
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self.ideal_cursor_column = form_state.current_cursor_pos;
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self.ideal_cursor_column = form_state.current_cursor_pos;
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form_state.has_unsaved_changes = true; // Mark as unsaved
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form_state.has_unsaved_changes = true;
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}
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}
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}
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}
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},
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}
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// Fix for the Delete handler
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KeyCode::Delete => {
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KeyCode::Delete => {
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// Save cursor position before mutable borrow
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let cursor_pos = form_state.current_cursor_pos;
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let cursor_pos = form_state.current_cursor_pos;
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// Get the current field value
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let field_value = form_state.get_current_input_mut();
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let field_value = form_state.get_current_input_mut();
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// Check if there's a character at cursor position to delete
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let chars: Vec<char> = field_value.chars().collect();
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let chars: Vec<char> = field_value.chars().collect();
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if cursor_pos < chars.len() {
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if cursor_pos < chars.len() {
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let mut new_chars = chars.clone();
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let mut new_chars = chars.clone();
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new_chars.remove(cursor_pos);
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new_chars.remove(cursor_pos);
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*field_value = new_chars.into_iter().collect();
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*field_value = new_chars.into_iter().collect();
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form_state.has_unsaved_changes = true; // Mark as unsaved
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form_state.has_unsaved_changes = true;
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// Cursor position doesn't change with delete
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}
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}
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}
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}
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_ => {}
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_ => {}
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