autocomplete now working

This commit is contained in:
Priec
2025-07-31 22:25:43 +02:00
parent 828a63c30c
commit c594c35b37
7 changed files with 686 additions and 101 deletions

View File

@@ -14,7 +14,7 @@ common = { path = "../common" }
ratatui = { workspace = true, optional = true }
crossterm = { workspace = true }
anyhow = { workspace = true }
tokio = { workspace = true }
tokio = { workspace = true, optional = true }
toml = { workspace = true }
serde = { workspace = true }
unicode-width.workspace = true
@@ -29,7 +29,14 @@ tokio-test = "0.4.4"
[features]
default = []
gui = ["ratatui"]
autocomplete = ["tokio"]
[[example]]
name = "ratatui_demo"
path = "examples/ratatui_demo.rs"
name = "autocomplete"
required-features = ["autocomplete", "gui"]
path = "examples/autocomplete.rs"
[[example]]
name = "canvas_gui_demo"
required-features = ["gui"]
path = "examples/canvas_gui_demo.rs"

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@@ -0,0 +1,412 @@
// examples/autocomplete.rs
// Run with: cargo run --example autocomplete --features "autocomplete,gui"
use std::io;
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyModifiers},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
backend::{Backend, CrosstermBackend},
layout::{Constraint, Direction, Layout},
style::Color,
text::{Line, Span},
widgets::{Block, Borders, Paragraph},
Frame, Terminal,
};
use canvas::{
canvas::{
gui::render_canvas,
modes::AppMode,
state::{ActionContext, CanvasState},
theme::CanvasTheme,
},
autocomplete::{
AutocompleteCanvasState,
AutocompleteState,
SuggestionItem,
execute_with_autocomplete,
handle_autocomplete_feature_action,
},
CanvasAction,
};
// Simple theme implementation
#[derive(Clone)]
struct DemoTheme;
impl CanvasTheme for DemoTheme {
fn bg(&self) -> Color { Color::Reset }
fn fg(&self) -> Color { Color::White }
fn accent(&self) -> Color { Color::Cyan }
fn secondary(&self) -> Color { Color::Gray }
fn highlight(&self) -> Color { Color::Yellow }
fn highlight_bg(&self) -> Color { Color::DarkGray }
fn warning(&self) -> Color { Color::Red }
fn border(&self) -> Color { Color::Gray }
}
// Custom suggestion data type
#[derive(Clone, Debug)]
struct EmailSuggestion {
email: String,
provider: String,
}
// Demo form state with autocomplete
struct AutocompleteFormState {
fields: Vec<String>,
field_names: Vec<String>,
current_field: usize,
cursor_pos: usize,
mode: AppMode,
has_changes: bool,
debug_message: String,
// Autocomplete state
autocomplete: AutocompleteState<EmailSuggestion>,
}
impl AutocompleteFormState {
fn new() -> Self {
Self {
fields: vec![
"John Doe".to_string(),
"john@".to_string(), // Partial email to demonstrate autocomplete
"+1 234 567 8900".to_string(),
"San Francisco".to_string(),
],
field_names: vec![
"Name".to_string(),
"Email".to_string(),
"Phone".to_string(),
"City".to_string(),
],
current_field: 1, // Start on email field
cursor_pos: 5, // Position after "john@"
mode: AppMode::Edit,
has_changes: false,
debug_message: "Type in email field, Tab to trigger autocomplete, Enter to select, Esc to cancel".to_string(),
autocomplete: AutocompleteState::new(),
}
}
}
impl CanvasState for AutocompleteFormState {
fn current_field(&self) -> usize { self.current_field }
fn current_cursor_pos(&self) -> usize { self.cursor_pos }
fn set_current_field(&mut self, index: usize) {
self.current_field = index.min(self.fields.len().saturating_sub(1));
// Clear autocomplete when changing fields
if self.is_autocomplete_active() {
self.clear_autocomplete_suggestions();
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
let max_pos = if self.mode == AppMode::Edit {
self.fields[self.current_field].len()
} else {
self.fields[self.current_field].len().saturating_sub(1)
};
self.cursor_pos = pos.min(max_pos);
}
fn current_mode(&self) -> AppMode { self.mode }
fn get_current_input(&self) -> &str { &self.fields[self.current_field] }
fn get_current_input_mut(&mut self) -> &mut String { &mut self.fields[self.current_field] }
fn inputs(&self) -> Vec<&String> { self.fields.iter().collect() }
fn fields(&self) -> Vec<&str> { self.field_names.iter().map(|s| s.as_str()).collect() }
fn has_unsaved_changes(&self) -> bool { self.has_changes }
fn set_has_unsaved_changes(&mut self, changed: bool) { self.has_changes = changed; }
fn handle_feature_action(&mut self, action: &CanvasAction, _context: &ActionContext) -> Option<String> {
// Handle autocomplete actions first
if let Some(result) = handle_autocomplete_feature_action(action, self) {
return Some(result);
}
// Handle other custom actions
match action {
CanvasAction::Custom(cmd) => {
match cmd.as_str() {
"toggle_mode" => {
self.mode = match self.mode {
AppMode::Edit => AppMode::ReadOnly,
AppMode::ReadOnly => AppMode::Edit,
_ => AppMode::Edit,
};
Some(format!("Switched to {:?} mode", self.mode))
}
_ => None,
}
}
_ => None,
}
}
}
impl AutocompleteCanvasState for AutocompleteFormState {
type SuggestionData = EmailSuggestion;
fn supports_autocomplete(&self, field_index: usize) -> bool {
// Only enable autocomplete for email field (index 1)
field_index == 1
}
fn autocomplete_state(&self) -> Option<&AutocompleteState<Self::SuggestionData>> {
Some(&self.autocomplete)
}
fn autocomplete_state_mut(&mut self) -> Option<&mut AutocompleteState<Self::SuggestionData>> {
Some(&mut self.autocomplete)
}
fn should_trigger_autocomplete(&self) -> bool {
let current_input = self.get_current_input();
let current_field = self.current_field();
// Trigger for email field when we have "@" and at least 1 more character
self.supports_autocomplete(current_field) &&
current_input.contains('@') &&
current_input.len() > current_input.find('@').unwrap_or(0) + 1 &&
!self.is_autocomplete_active()
}
/// This is where the magic happens - user implements their own async fetching
async fn trigger_autocomplete_suggestions(&mut self) {
// 1. Activate UI (shows loading spinner)
self.activate_autocomplete();
self.set_autocomplete_loading(true);
// 2. Get current input for querying
let query = self.get_current_input().to_string();
// 3. Extract domain part from email
let domain_part = if let Some(at_pos) = query.find('@') {
query[at_pos + 1..].to_string()
} else {
self.set_autocomplete_loading(false);
return; // No @ symbol, can't suggest
};
// 4. SIMULATE ASYNC API CALL (in real code, this would be HTTP request)
let email_prefix = query[..query.find('@').unwrap()].to_string();
let suggestions = tokio::task::spawn_blocking(move || {
// Simulate network delay
std::thread::sleep(std::time::Duration::from_millis(200));
// Create mock suggestions based on domain input
let popular_domains = vec![
("gmail.com", "Gmail"),
("yahoo.com", "Yahoo Mail"),
("outlook.com", "Outlook"),
("hotmail.com", "Hotmail"),
("company.com", "Company Email"),
("university.edu", "University"),
];
let mut results = Vec::new();
for (domain, provider) in popular_domains {
if domain.starts_with(&domain_part) || domain_part.is_empty() {
let full_email = format!("{}@{}", email_prefix, domain);
results.push(SuggestionItem::new(
EmailSuggestion {
email: full_email.clone(),
provider: provider.to_string(),
},
format!("{} ({})", full_email, provider), // display text
full_email, // value to store
));
}
}
results
}).await.unwrap_or_default();
// 5. Provide suggestions back to library
self.set_autocomplete_suggestions(suggestions);
}
}
async fn handle_key_press(key: KeyCode, modifiers: KeyModifiers, state: &mut AutocompleteFormState) -> bool {
if key == KeyCode::F(10) || (key == KeyCode::Char('c') && modifiers.contains(KeyModifiers::CONTROL)) {
return false; // Quit
}
let action = match key {
// === AUTOCOMPLETE KEYS ===
KeyCode::Tab => {
if state.is_autocomplete_active() {
Some(CanvasAction::SuggestionDown) // Navigate suggestions
} else if state.supports_autocomplete(state.current_field()) {
Some(CanvasAction::TriggerAutocomplete) // Manual trigger
} else {
Some(CanvasAction::NextField) // Normal tab
}
}
KeyCode::BackTab => {
if state.is_autocomplete_active() {
Some(CanvasAction::SuggestionUp)
} else {
Some(CanvasAction::PrevField)
}
}
KeyCode::Enter => {
if state.is_autocomplete_active() {
Some(CanvasAction::SelectSuggestion) // Apply suggestion
} else {
Some(CanvasAction::NextField)
}
}
KeyCode::Esc => {
if state.is_autocomplete_active() {
Some(CanvasAction::ExitSuggestions) // Close autocomplete
} else {
Some(CanvasAction::Custom("toggle_mode".to_string()))
}
}
// === STANDARD CANVAS KEYS ===
KeyCode::Left => Some(CanvasAction::MoveLeft),
KeyCode::Right => Some(CanvasAction::MoveRight),
KeyCode::Up => Some(CanvasAction::MoveUp),
KeyCode::Down => Some(CanvasAction::MoveDown),
KeyCode::Home => Some(CanvasAction::MoveLineStart),
KeyCode::End => Some(CanvasAction::MoveLineEnd),
KeyCode::Backspace => Some(CanvasAction::DeleteBackward),
KeyCode::Delete => Some(CanvasAction::DeleteForward),
// Character input
KeyCode::Char(c) if !modifiers.contains(KeyModifiers::CONTROL) => {
Some(CanvasAction::InsertChar(c))
}
_ => None,
};
if let Some(action) = action {
match execute_with_autocomplete(action.clone(), state).await {
Ok(result) => {
if let Some(msg) = result.message() {
state.debug_message = msg.to_string();
} else {
state.debug_message = format!("Executed: {:?}", action);
}
true
}
Err(e) => {
state.debug_message = format!("Error: {}", e);
true
}
}
} else {
state.debug_message = format!("Unhandled key: {:?}", key);
true
}
}
async fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut state: AutocompleteFormState) -> io::Result<()> {
let theme = DemoTheme;
loop {
terminal.draw(|f| ui(f, &state, &theme))?;
if let Event::Key(key) = event::read()? {
let should_continue = handle_key_press(key.code, key.modifiers, &mut state).await;
if !should_continue {
break;
}
}
}
Ok(())
}
fn ui(f: &mut Frame, state: &AutocompleteFormState, theme: &DemoTheme) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Min(8),
Constraint::Length(5),
])
.split(f.area());
// Render the canvas form
let active_field_rect = render_canvas(
f,
chunks[0],
state,
theme,
state.mode == AppMode::Edit,
&canvas::HighlightState::Off,
);
// Render autocomplete dropdown on top if active
if let Some(input_rect) = active_field_rect {
canvas::render_autocomplete_dropdown(
f,
chunks[0],
input_rect,
theme,
&state.autocomplete,
);
}
// Status info
let autocomplete_status = if state.is_autocomplete_active() {
if state.autocomplete.is_loading {
"Loading suggestions..."
} else if state.has_autocomplete_suggestions() {
"Use Tab/Shift+Tab to navigate, Enter to select, Esc to cancel"
} else {
"No suggestions found"
}
} else {
"Tab to trigger autocomplete"
};
let status_lines = vec![
Line::from(Span::raw(format!("Mode: {:?} | Field: {}/{} | Cursor: {}",
state.mode, state.current_field + 1, state.fields.len(), state.cursor_pos))),
Line::from(Span::raw(format!("Autocomplete: {}", autocomplete_status))),
Line::from(Span::raw(state.debug_message.clone())),
Line::from(Span::raw("F10: Quit | Tab: Trigger/Navigate autocomplete | Enter: Select | Esc: Cancel/Toggle mode")),
];
let status = Paragraph::new(status_lines)
.block(Block::default().borders(Borders::ALL).title("Status & Help"));
f.render_widget(status, chunks[1]);
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
let state = AutocompleteFormState::new();
let res = run_app(&mut terminal, state).await;
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{:?}", err);
}
Ok(())
}

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@@ -1,66 +1,35 @@
// src/autocomplete/actions.rs
use crate::canvas::state::{CanvasState, ActionContext};
use crate::canvas::state::CanvasState;
use crate::autocomplete::state::AutocompleteCanvasState;
use crate::canvas::actions::types::{CanvasAction, ActionResult};
use crate::canvas::actions::execute;
use anyhow::Result;
/// Version for states that implement rich autocomplete
pub async fn execute_canvas_action_with_autocomplete<S: CanvasState + AutocompleteCanvasState>(
/// Enhanced execute function for states that support autocomplete
/// This is the main entry point for autocomplete-aware canvas execution
///
/// Use this instead of canvas::execute() if you want autocomplete behavior:
/// ```rust
/// execute_with_autocomplete(action, &mut state).await?;
/// ```
pub async fn execute_with_autocomplete<S: CanvasState + AutocompleteCanvasState>(
action: CanvasAction,
state: &mut S,
_ideal_cursor_column: &mut usize, // Keep for compatibility
_config: Option<&()>, // Remove CanvasConfig, keep for compatibility
) -> Result<ActionResult> {
// Check for autocomplete-specific actions first
match &action {
CanvasAction::InsertChar(_) => {
// Character insertion - execute then potentially trigger autocomplete
let result = execute(action, state).await?;
// === AUTOCOMPLETE-SPECIFIC ACTIONS ===
// Check if we should trigger autocomplete after character insertion
if state.should_trigger_autocomplete() {
state.trigger_autocomplete_suggestions().await;
}
Ok(result)
}
_ => {
// For other actions, clear suggestions and execute
let result = execute(action, state).await?;
// Clear autocomplete on navigation/other actions
match action {
CanvasAction::MoveLeft | CanvasAction::MoveRight |
CanvasAction::MoveUp | CanvasAction::MoveDown |
CanvasAction::NextField | CanvasAction::PrevField => {
state.clear_autocomplete_suggestions();
}
_ => {}
}
Ok(result)
}
}
}
/// Handle autocomplete-specific actions (called from handle_feature_action)
pub async fn handle_autocomplete_action<S: CanvasState + AutocompleteCanvasState>(
action: CanvasAction,
state: &mut S,
_context: &ActionContext,
) -> Result<ActionResult> {
match action {
CanvasAction::TriggerAutocomplete => {
// Manual trigger of autocomplete
state.trigger_autocomplete_suggestions().await;
Ok(ActionResult::success_with_message("Triggered autocomplete"))
if state.supports_autocomplete(state.current_field()) {
state.trigger_autocomplete_suggestions().await;
Ok(ActionResult::success_with_message("Triggered autocomplete"))
} else {
Ok(ActionResult::success_with_message("Autocomplete not supported for this field"))
}
}
CanvasAction::SuggestionUp => {
// Navigate up in suggestions
if state.has_autocomplete_suggestions() {
state.move_suggestion_selection(-1);
Ok(ActionResult::success())
@@ -70,7 +39,6 @@ pub async fn handle_autocomplete_action<S: CanvasState + AutocompleteCanvasState
}
CanvasAction::SuggestionDown => {
// Navigate down in suggestions
if state.has_autocomplete_suggestions() {
state.move_suggestion_selection(1);
Ok(ActionResult::success())
@@ -80,25 +48,123 @@ pub async fn handle_autocomplete_action<S: CanvasState + AutocompleteCanvasState
}
CanvasAction::SelectSuggestion => {
// Accept the selected suggestion
if let Some(suggestion) = state.get_selected_suggestion() {
state.apply_suggestion(&suggestion);
state.clear_autocomplete_suggestions();
Ok(ActionResult::success_with_message("Applied suggestion"))
if let Some(message) = state.apply_selected_suggestion() {
Ok(ActionResult::success_with_message(&message))
} else {
Ok(ActionResult::success_with_message("No suggestion selected"))
Ok(ActionResult::success_with_message("No suggestion to select"))
}
}
CanvasAction::ExitSuggestions => {
// Cancel autocomplete
state.clear_autocomplete_suggestions();
Ok(ActionResult::success_with_message("Cleared suggestions"))
Ok(ActionResult::success_with_message("Closed autocomplete"))
}
// === TEXT INSERTION WITH AUTO-TRIGGER ===
CanvasAction::InsertChar(_) => {
// First, execute the character insertion normally
let result = execute(action, state).await?;
// After successful insertion, check if we should auto-trigger autocomplete
if result.is_success() && state.should_trigger_autocomplete() {
state.trigger_autocomplete_suggestions().await;
}
Ok(result)
}
// === NAVIGATION/EDITING ACTIONS (clear autocomplete first) ===
CanvasAction::MoveLeft | CanvasAction::MoveRight |
CanvasAction::MoveUp | CanvasAction::MoveDown |
CanvasAction::NextField | CanvasAction::PrevField |
CanvasAction::DeleteBackward | CanvasAction::DeleteForward => {
// Clear autocomplete when navigating/editing
if state.is_autocomplete_active() {
state.clear_autocomplete_suggestions();
}
// Execute the action normally
execute(action, state).await
}
// === ALL OTHER ACTIONS (normal execution) ===
_ => {
// Not an autocomplete action
Ok(ActionResult::success_with_message("Not an autocomplete action"))
// For all other actions, just execute normally
execute(action, state).await
}
}
}
/// Helper function to integrate autocomplete actions with CanvasState.handle_feature_action()
///
/// Use this in your CanvasState implementation like this:
/// ```rust
/// fn handle_feature_action(&mut self, action: &CanvasAction, context: &ActionContext) -> Option<String> {
/// // Try autocomplete first
/// if let Some(result) = handle_autocomplete_feature_action(action, self) {
/// return Some(result);
/// }
///
/// // Handle your other custom actions...
/// None
/// }
/// ```
pub fn handle_autocomplete_feature_action<S: CanvasState + AutocompleteCanvasState>(
action: &CanvasAction,
state: &S,
) -> Option<String> {
match action {
CanvasAction::TriggerAutocomplete => {
if state.supports_autocomplete(state.current_field()) {
if state.is_autocomplete_active() {
Some("Autocomplete already active".to_string())
} else {
None // Let execute_with_autocomplete handle it
}
} else {
Some("Autocomplete not available for this field".to_string())
}
}
CanvasAction::SuggestionUp | CanvasAction::SuggestionDown => {
if state.is_autocomplete_active() {
None // Let execute_with_autocomplete handle navigation
} else {
Some("No autocomplete suggestions to navigate".to_string())
}
}
CanvasAction::SelectSuggestion => {
if state.has_autocomplete_suggestions() {
None // Let execute_with_autocomplete handle selection
} else {
Some("No suggestion to select".to_string())
}
}
CanvasAction::ExitSuggestions => {
if state.is_autocomplete_active() {
None // Let execute_with_autocomplete handle exit
} else {
Some("No autocomplete to close".to_string())
}
}
_ => None // Not an autocomplete action
}
}
/// Legacy compatibility function - kept for backward compatibility
/// This is the old function signature, now it just wraps the new system
#[deprecated(note = "Use execute_with_autocomplete instead")]
pub async fn execute_canvas_action_with_autocomplete<S: CanvasState + AutocompleteCanvasState>(
action: CanvasAction,
state: &mut S,
_ideal_cursor_column: &mut usize, // Ignored - new system manages this internally
_config: Option<&()>, // Ignored - no more config system
) -> Result<ActionResult> {
execute_with_autocomplete(action, state).await
}

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@@ -1,4 +1,4 @@
// canvas/src/autocomplete/gui.rs
// src/autocomplete/gui.rs
#[cfg(feature = "gui")]
use ratatui::{
@@ -8,6 +8,7 @@ use ratatui::{
Frame,
};
// Use the correct import from our types module
use crate::autocomplete::types::AutocompleteState;
#[cfg(feature = "gui")]
@@ -18,12 +19,12 @@ use unicode_width::UnicodeWidthStr;
/// Render autocomplete dropdown - call this AFTER rendering canvas
#[cfg(feature = "gui")]
pub fn render_autocomplete_dropdown<T: CanvasTheme>(
pub fn render_autocomplete_dropdown<T: CanvasTheme, D: Clone + Send + 'static>(
f: &mut Frame,
frame_area: Rect,
input_rect: Rect,
theme: &T,
autocomplete_state: &AutocompleteState<impl Clone + Send + 'static>,
autocomplete_state: &AutocompleteState<D>,
) {
if !autocomplete_state.is_active {
return;
@@ -68,12 +69,12 @@ fn render_loading_indicator<T: CanvasTheme>(
/// Show actual suggestions list
#[cfg(feature = "gui")]
fn render_suggestions_dropdown<T: CanvasTheme>(
fn render_suggestions_dropdown<T: CanvasTheme, D: Clone + Send + 'static>(
f: &mut Frame,
frame_area: Rect,
input_rect: Rect,
theme: &T,
autocomplete_state: &AutocompleteState<impl Clone + Send + 'static>,
autocomplete_state: &AutocompleteState<D>,
) {
let display_texts: Vec<&str> = autocomplete_state.suggestions
.iter()

View File

@@ -1,10 +1,22 @@
// src/autocomplete/mod.rs
pub mod types;
pub mod gui;
pub mod state;
pub mod actions;
// Re-export autocomplete types
#[cfg(feature = "gui")]
pub mod gui;
// Re-export the main autocomplete API
pub use types::{SuggestionItem, AutocompleteState};
pub use state::AutocompleteCanvasState;
pub use actions::execute_canvas_action_with_autocomplete;
// Re-export the new action functions
pub use actions::{
execute_with_autocomplete,
handle_autocomplete_feature_action,
};
// Re-export GUI functions if available
#[cfg(feature = "gui")]
pub use gui::render_autocomplete_dropdown;

View File

@@ -1,14 +1,22 @@
// canvas/src/state.rs
// src/autocomplete/state.rs
use crate::canvas::state::CanvasState;
/// OPTIONAL extension trait for states that want rich autocomplete functionality.
/// Only implement this if you need the new autocomplete features.
///
/// # User Workflow:
/// 1. User presses trigger key (Tab, Ctrl+K, etc.)
/// 2. User's key mapping calls CanvasAction::TriggerAutocomplete
/// 3. Library calls your trigger_autocomplete_suggestions() method
/// 4. You implement async fetching logic in that method
/// 5. You call set_autocomplete_suggestions() with results
/// 6. Library manages UI state and navigation
pub trait AutocompleteCanvasState: CanvasState {
/// Associated type for suggestion data (e.g., Hit, String, CustomType)
type SuggestionData: Clone + Send + 'static;
/// Check if a field supports autocomplete
/// Check if a field supports autocomplete (user decides which fields)
fn supports_autocomplete(&self, _field_index: usize) -> bool {
false // Default: no autocomplete support
}
@@ -23,74 +31,152 @@ pub trait AutocompleteCanvasState: CanvasState {
None // Default: no autocomplete state
}
/// CLIENT API: Activate autocomplete for current field
// === PUBLIC API METHODS (called by library) ===
/// Activate autocomplete for current field (shows loading spinner)
fn activate_autocomplete(&mut self) {
let current_field = self.current_field(); // Get field first
let current_field = self.current_field();
if let Some(state) = self.autocomplete_state_mut() {
state.activate(current_field); // Then use it
state.activate(current_field);
}
}
/// CLIENT API: Deactivate autocomplete
/// Deactivate autocomplete (hides dropdown)
fn deactivate_autocomplete(&mut self) {
if let Some(state) = self.autocomplete_state_mut() {
state.deactivate();
}
}
/// CLIENT API: Set suggestions (called after async fetch completes)
/// Set suggestions (called after your async fetch completes)
fn set_autocomplete_suggestions(&mut self, suggestions: Vec<crate::autocomplete::SuggestionItem<Self::SuggestionData>>) {
if let Some(state) = self.autocomplete_state_mut() {
state.set_suggestions(suggestions);
}
}
/// CLIENT API: Set loading state
/// Set loading state (show/hide spinner)
fn set_autocomplete_loading(&mut self, loading: bool) {
if let Some(state) = self.autocomplete_state_mut() {
state.is_loading = loading;
}
}
/// Check if autocomplete is currently active
// === QUERY METHODS ===
/// Check if autocomplete is currently active/visible
fn is_autocomplete_active(&self) -> bool {
self.autocomplete_state()
.map(|state| state.is_active)
.unwrap_or(false)
}
/// Check if autocomplete is ready for interaction
/// Check if autocomplete has suggestions ready for navigation
fn is_autocomplete_ready(&self) -> bool {
self.autocomplete_state()
.map(|state| state.is_ready())
.unwrap_or(false)
}
/// INTERNAL: Apply selected autocomplete value to current field
fn apply_autocomplete_selection(&mut self) -> Option<String> {
// First, get the selected value and display text (if any)
let selection_info = if let Some(state) = self.autocomplete_state() {
state.get_selected().map(|selected| {
(selected.value_to_store.clone(), selected.display_text.clone())
})
} else {
None
};
/// Check if there are available suggestions
fn has_autocomplete_suggestions(&self) -> bool {
self.autocomplete_state()
.map(|state| !state.suggestions.is_empty())
.unwrap_or(false)
}
// Apply the selection if we have one
if let Some((value, display)) = selection_info {
// Apply the value to current field
*self.get_current_input_mut() = value;
self.set_has_unsaved_changes(true);
// === USER-IMPLEMENTABLE METHODS ===
// Deactivate autocomplete
if let Some(state_mut) = self.autocomplete_state_mut() {
state_mut.deactivate();
/// Check if autocomplete should be triggered automatically (e.g., after typing 2+ chars)
/// Override this to implement your own trigger logic
fn should_trigger_autocomplete(&self) -> bool {
let current_input = self.get_current_input();
let current_field = self.current_field();
self.supports_autocomplete(current_field) &&
current_input.len() >= 2 && // Default: trigger after 2 chars
!self.is_autocomplete_active()
}
/// **USER MUST IMPLEMENT**: Trigger autocomplete suggestions (async)
/// This is where you implement your API calls, caching, etc.
///
/// # Example Implementation:
/// ```rust
/// async fn trigger_autocomplete_suggestions(&mut self) {
/// self.activate_autocomplete(); // Show loading state
///
/// let query = self.get_current_input().to_string();
/// let suggestions = my_api.search(&query).await.unwrap_or_default();
///
/// self.set_autocomplete_suggestions(suggestions);
/// }
/// ```
async fn trigger_autocomplete_suggestions(&mut self) {
// Activate autocomplete UI
self.activate_autocomplete();
// Default: just show loading state
// User should override this to do actual async fetching
self.set_autocomplete_loading(true);
// In a real implementation, you'd:
// 1. Get current input: let query = self.get_current_input();
// 2. Make API call: let results = api.search(query).await;
// 3. Convert to suggestions: let suggestions = results.into_suggestions();
// 4. Set suggestions: self.set_autocomplete_suggestions(suggestions);
}
// === INTERNAL NAVIGATION METHODS (called by library actions) ===
/// Clear autocomplete suggestions and hide dropdown
fn clear_autocomplete_suggestions(&mut self) {
self.deactivate_autocomplete();
}
/// Move selection up/down in suggestions list
fn move_suggestion_selection(&mut self, direction: i32) {
if let Some(state) = self.autocomplete_state_mut() {
if direction > 0 {
state.select_next();
} else {
state.select_previous();
}
}
}
Some(format!("Selected: {}", display))
/// Get currently selected suggestion for display/application
fn get_selected_suggestion(&self) -> Option<crate::autocomplete::SuggestionItem<Self::SuggestionData>> {
self.autocomplete_state()?
.get_selected()
.cloned()
}
/// Apply the selected suggestion to the current field
fn apply_suggestion(&mut self, suggestion: &crate::autocomplete::SuggestionItem<Self::SuggestionData>) {
// Apply the value to current field
*self.get_current_input_mut() = suggestion.value_to_store.clone();
self.set_has_unsaved_changes(true);
// Clear autocomplete
self.clear_autocomplete_suggestions();
}
/// Apply the currently selected suggestion (convenience method)
fn apply_selected_suggestion(&mut self) -> Option<String> {
if let Some(suggestion) = self.get_selected_suggestion() {
let display_text = suggestion.display_text.clone();
self.apply_suggestion(&suggestion);
Some(format!("Applied: {}", display_text))
} else {
None
}
}
// === LEGACY COMPATIBILITY ===
/// INTERNAL: Apply selected autocomplete value to current field (legacy method)
fn apply_autocomplete_selection(&mut self) -> Option<String> {
self.apply_selected_suggestion()
}
}

View File

@@ -1,4 +1,4 @@
// src/lib.rs - Updated to conditionally include autocomplete
// src/lib.rs
pub mod canvas;
@@ -23,8 +23,9 @@ pub use autocomplete::{
AutocompleteCanvasState,
AutocompleteState,
SuggestionItem,
actions::execute_with_autocomplete,
execute_with_autocomplete,
handle_autocomplete_feature_action,
};
#[cfg(all(feature = "gui", feature = "autocomplete"))]
pub use autocomplete::gui::render_autocomplete_dropdown;
pub use autocomplete::render_autocomplete_dropdown;