autocomplete now working
This commit is contained in:
@@ -1,66 +1,35 @@
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// src/autocomplete/actions.rs
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use crate::canvas::state::{CanvasState, ActionContext};
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use crate::canvas::state::CanvasState;
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use crate::autocomplete::state::AutocompleteCanvasState;
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use crate::canvas::actions::types::{CanvasAction, ActionResult};
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use crate::canvas::actions::execute;
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use anyhow::Result;
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/// Version for states that implement rich autocomplete
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pub async fn execute_canvas_action_with_autocomplete<S: CanvasState + AutocompleteCanvasState>(
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/// Enhanced execute function for states that support autocomplete
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/// This is the main entry point for autocomplete-aware canvas execution
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///
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/// Use this instead of canvas::execute() if you want autocomplete behavior:
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/// ```rust
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/// execute_with_autocomplete(action, &mut state).await?;
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/// ```
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pub async fn execute_with_autocomplete<S: CanvasState + AutocompleteCanvasState>(
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action: CanvasAction,
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state: &mut S,
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_ideal_cursor_column: &mut usize, // Keep for compatibility
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_config: Option<&()>, // Remove CanvasConfig, keep for compatibility
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) -> Result<ActionResult> {
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// Check for autocomplete-specific actions first
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match &action {
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CanvasAction::InsertChar(_) => {
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// Character insertion - execute then potentially trigger autocomplete
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let result = execute(action, state).await?;
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// Check if we should trigger autocomplete after character insertion
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if state.should_trigger_autocomplete() {
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state.trigger_autocomplete_suggestions().await;
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}
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Ok(result)
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}
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// === AUTOCOMPLETE-SPECIFIC ACTIONS ===
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_ => {
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// For other actions, clear suggestions and execute
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let result = execute(action, state).await?;
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// Clear autocomplete on navigation/other actions
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match action {
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CanvasAction::MoveLeft | CanvasAction::MoveRight |
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CanvasAction::MoveUp | CanvasAction::MoveDown |
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CanvasAction::NextField | CanvasAction::PrevField => {
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state.clear_autocomplete_suggestions();
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}
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_ => {}
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}
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Ok(result)
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}
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}
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}
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/// Handle autocomplete-specific actions (called from handle_feature_action)
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pub async fn handle_autocomplete_action<S: CanvasState + AutocompleteCanvasState>(
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action: CanvasAction,
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state: &mut S,
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_context: &ActionContext,
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) -> Result<ActionResult> {
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match action {
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CanvasAction::TriggerAutocomplete => {
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// Manual trigger of autocomplete
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state.trigger_autocomplete_suggestions().await;
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Ok(ActionResult::success_with_message("Triggered autocomplete"))
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if state.supports_autocomplete(state.current_field()) {
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state.trigger_autocomplete_suggestions().await;
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Ok(ActionResult::success_with_message("Triggered autocomplete"))
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} else {
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Ok(ActionResult::success_with_message("Autocomplete not supported for this field"))
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}
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}
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CanvasAction::SuggestionUp => {
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// Navigate up in suggestions
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if state.has_autocomplete_suggestions() {
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state.move_suggestion_selection(-1);
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Ok(ActionResult::success())
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@@ -70,7 +39,6 @@ pub async fn handle_autocomplete_action<S: CanvasState + AutocompleteCanvasState
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}
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CanvasAction::SuggestionDown => {
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// Navigate down in suggestions
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if state.has_autocomplete_suggestions() {
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state.move_suggestion_selection(1);
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Ok(ActionResult::success())
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@@ -80,25 +48,123 @@ pub async fn handle_autocomplete_action<S: CanvasState + AutocompleteCanvasState
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}
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CanvasAction::SelectSuggestion => {
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// Accept the selected suggestion
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if let Some(suggestion) = state.get_selected_suggestion() {
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state.apply_suggestion(&suggestion);
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state.clear_autocomplete_suggestions();
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Ok(ActionResult::success_with_message("Applied suggestion"))
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if let Some(message) = state.apply_selected_suggestion() {
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Ok(ActionResult::success_with_message(&message))
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} else {
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Ok(ActionResult::success_with_message("No suggestion selected"))
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Ok(ActionResult::success_with_message("No suggestion to select"))
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}
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}
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CanvasAction::ExitSuggestions => {
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// Cancel autocomplete
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state.clear_autocomplete_suggestions();
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Ok(ActionResult::success_with_message("Cleared suggestions"))
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Ok(ActionResult::success_with_message("Closed autocomplete"))
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}
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// === TEXT INSERTION WITH AUTO-TRIGGER ===
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CanvasAction::InsertChar(_) => {
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// First, execute the character insertion normally
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let result = execute(action, state).await?;
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// After successful insertion, check if we should auto-trigger autocomplete
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if result.is_success() && state.should_trigger_autocomplete() {
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state.trigger_autocomplete_suggestions().await;
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}
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Ok(result)
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}
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// === NAVIGATION/EDITING ACTIONS (clear autocomplete first) ===
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CanvasAction::MoveLeft | CanvasAction::MoveRight |
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CanvasAction::MoveUp | CanvasAction::MoveDown |
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CanvasAction::NextField | CanvasAction::PrevField |
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CanvasAction::DeleteBackward | CanvasAction::DeleteForward => {
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// Clear autocomplete when navigating/editing
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if state.is_autocomplete_active() {
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state.clear_autocomplete_suggestions();
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}
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// Execute the action normally
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execute(action, state).await
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}
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// === ALL OTHER ACTIONS (normal execution) ===
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_ => {
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// Not an autocomplete action
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Ok(ActionResult::success_with_message("Not an autocomplete action"))
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// For all other actions, just execute normally
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execute(action, state).await
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}
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}
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}
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/// Helper function to integrate autocomplete actions with CanvasState.handle_feature_action()
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///
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/// Use this in your CanvasState implementation like this:
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/// ```rust
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/// fn handle_feature_action(&mut self, action: &CanvasAction, context: &ActionContext) -> Option<String> {
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/// // Try autocomplete first
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/// if let Some(result) = handle_autocomplete_feature_action(action, self) {
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/// return Some(result);
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/// }
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///
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/// // Handle your other custom actions...
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/// None
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/// }
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/// ```
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pub fn handle_autocomplete_feature_action<S: CanvasState + AutocompleteCanvasState>(
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action: &CanvasAction,
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state: &S,
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) -> Option<String> {
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match action {
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CanvasAction::TriggerAutocomplete => {
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if state.supports_autocomplete(state.current_field()) {
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if state.is_autocomplete_active() {
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Some("Autocomplete already active".to_string())
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} else {
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None // Let execute_with_autocomplete handle it
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}
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} else {
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Some("Autocomplete not available for this field".to_string())
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}
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}
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CanvasAction::SuggestionUp | CanvasAction::SuggestionDown => {
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if state.is_autocomplete_active() {
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None // Let execute_with_autocomplete handle navigation
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} else {
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Some("No autocomplete suggestions to navigate".to_string())
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}
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}
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CanvasAction::SelectSuggestion => {
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if state.has_autocomplete_suggestions() {
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None // Let execute_with_autocomplete handle selection
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} else {
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Some("No suggestion to select".to_string())
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}
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}
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CanvasAction::ExitSuggestions => {
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if state.is_autocomplete_active() {
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None // Let execute_with_autocomplete handle exit
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} else {
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Some("No autocomplete to close".to_string())
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}
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}
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_ => None // Not an autocomplete action
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}
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}
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/// Legacy compatibility function - kept for backward compatibility
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/// This is the old function signature, now it just wraps the new system
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#[deprecated(note = "Use execute_with_autocomplete instead")]
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pub async fn execute_canvas_action_with_autocomplete<S: CanvasState + AutocompleteCanvasState>(
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action: CanvasAction,
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state: &mut S,
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_ideal_cursor_column: &mut usize, // Ignored - new system manages this internally
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_config: Option<&()>, // Ignored - no more config system
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) -> Result<ActionResult> {
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execute_with_autocomplete(action, state).await
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}
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@@ -1,4 +1,4 @@
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// canvas/src/autocomplete/gui.rs
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// src/autocomplete/gui.rs
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#[cfg(feature = "gui")]
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use ratatui::{
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@@ -8,6 +8,7 @@ use ratatui::{
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Frame,
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};
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// Use the correct import from our types module
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use crate::autocomplete::types::AutocompleteState;
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#[cfg(feature = "gui")]
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@@ -18,12 +19,12 @@ use unicode_width::UnicodeWidthStr;
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/// Render autocomplete dropdown - call this AFTER rendering canvas
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#[cfg(feature = "gui")]
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pub fn render_autocomplete_dropdown<T: CanvasTheme>(
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pub fn render_autocomplete_dropdown<T: CanvasTheme, D: Clone + Send + 'static>(
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f: &mut Frame,
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frame_area: Rect,
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input_rect: Rect,
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theme: &T,
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autocomplete_state: &AutocompleteState<impl Clone + Send + 'static>,
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autocomplete_state: &AutocompleteState<D>,
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) {
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if !autocomplete_state.is_active {
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return;
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@@ -68,12 +69,12 @@ fn render_loading_indicator<T: CanvasTheme>(
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/// Show actual suggestions list
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#[cfg(feature = "gui")]
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fn render_suggestions_dropdown<T: CanvasTheme>(
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fn render_suggestions_dropdown<T: CanvasTheme, D: Clone + Send + 'static>(
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f: &mut Frame,
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frame_area: Rect,
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input_rect: Rect,
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theme: &T,
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autocomplete_state: &AutocompleteState<impl Clone + Send + 'static>,
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autocomplete_state: &AutocompleteState<D>,
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) {
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let display_texts: Vec<&str> = autocomplete_state.suggestions
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.iter()
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@@ -1,10 +1,22 @@
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// src/autocomplete/mod.rs
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pub mod types;
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pub mod gui;
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pub mod state;
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pub mod actions;
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// Re-export autocomplete types
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#[cfg(feature = "gui")]
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pub mod gui;
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// Re-export the main autocomplete API
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pub use types::{SuggestionItem, AutocompleteState};
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pub use state::AutocompleteCanvasState;
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pub use actions::execute_canvas_action_with_autocomplete;
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// Re-export the new action functions
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pub use actions::{
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execute_with_autocomplete,
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handle_autocomplete_feature_action,
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};
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// Re-export GUI functions if available
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#[cfg(feature = "gui")]
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pub use gui::render_autocomplete_dropdown;
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@@ -1,14 +1,22 @@
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// canvas/src/state.rs
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// src/autocomplete/state.rs
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use crate::canvas::state::CanvasState;
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/// OPTIONAL extension trait for states that want rich autocomplete functionality.
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/// Only implement this if you need the new autocomplete features.
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///
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/// # User Workflow:
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/// 1. User presses trigger key (Tab, Ctrl+K, etc.)
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/// 2. User's key mapping calls CanvasAction::TriggerAutocomplete
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/// 3. Library calls your trigger_autocomplete_suggestions() method
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/// 4. You implement async fetching logic in that method
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/// 5. You call set_autocomplete_suggestions() with results
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/// 6. Library manages UI state and navigation
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pub trait AutocompleteCanvasState: CanvasState {
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/// Associated type for suggestion data (e.g., Hit, String, CustomType)
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type SuggestionData: Clone + Send + 'static;
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/// Check if a field supports autocomplete
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/// Check if a field supports autocomplete (user decides which fields)
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fn supports_autocomplete(&self, _field_index: usize) -> bool {
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false // Default: no autocomplete support
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}
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@@ -23,74 +31,152 @@ pub trait AutocompleteCanvasState: CanvasState {
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None // Default: no autocomplete state
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}
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/// CLIENT API: Activate autocomplete for current field
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// === PUBLIC API METHODS (called by library) ===
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/// Activate autocomplete for current field (shows loading spinner)
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fn activate_autocomplete(&mut self) {
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let current_field = self.current_field(); // Get field first
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let current_field = self.current_field();
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if let Some(state) = self.autocomplete_state_mut() {
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state.activate(current_field); // Then use it
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state.activate(current_field);
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}
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}
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/// CLIENT API: Deactivate autocomplete
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/// Deactivate autocomplete (hides dropdown)
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fn deactivate_autocomplete(&mut self) {
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if let Some(state) = self.autocomplete_state_mut() {
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state.deactivate();
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}
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}
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/// CLIENT API: Set suggestions (called after async fetch completes)
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/// Set suggestions (called after your async fetch completes)
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fn set_autocomplete_suggestions(&mut self, suggestions: Vec<crate::autocomplete::SuggestionItem<Self::SuggestionData>>) {
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if let Some(state) = self.autocomplete_state_mut() {
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state.set_suggestions(suggestions);
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}
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}
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/// CLIENT API: Set loading state
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/// Set loading state (show/hide spinner)
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fn set_autocomplete_loading(&mut self, loading: bool) {
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if let Some(state) = self.autocomplete_state_mut() {
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state.is_loading = loading;
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}
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}
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/// Check if autocomplete is currently active
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// === QUERY METHODS ===
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/// Check if autocomplete is currently active/visible
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fn is_autocomplete_active(&self) -> bool {
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self.autocomplete_state()
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.map(|state| state.is_active)
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.unwrap_or(false)
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}
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/// Check if autocomplete is ready for interaction
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/// Check if autocomplete has suggestions ready for navigation
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fn is_autocomplete_ready(&self) -> bool {
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self.autocomplete_state()
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.map(|state| state.is_ready())
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.unwrap_or(false)
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}
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/// INTERNAL: Apply selected autocomplete value to current field
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fn apply_autocomplete_selection(&mut self) -> Option<String> {
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// First, get the selected value and display text (if any)
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let selection_info = if let Some(state) = self.autocomplete_state() {
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state.get_selected().map(|selected| {
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(selected.value_to_store.clone(), selected.display_text.clone())
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})
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} else {
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None
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};
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/// Check if there are available suggestions
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fn has_autocomplete_suggestions(&self) -> bool {
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self.autocomplete_state()
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.map(|state| !state.suggestions.is_empty())
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.unwrap_or(false)
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}
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// Apply the selection if we have one
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if let Some((value, display)) = selection_info {
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// Apply the value to current field
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*self.get_current_input_mut() = value;
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self.set_has_unsaved_changes(true);
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// === USER-IMPLEMENTABLE METHODS ===
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// Deactivate autocomplete
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if let Some(state_mut) = self.autocomplete_state_mut() {
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state_mut.deactivate();
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/// Check if autocomplete should be triggered automatically (e.g., after typing 2+ chars)
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/// Override this to implement your own trigger logic
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fn should_trigger_autocomplete(&self) -> bool {
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let current_input = self.get_current_input();
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let current_field = self.current_field();
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self.supports_autocomplete(current_field) &&
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current_input.len() >= 2 && // Default: trigger after 2 chars
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!self.is_autocomplete_active()
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}
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/// **USER MUST IMPLEMENT**: Trigger autocomplete suggestions (async)
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/// This is where you implement your API calls, caching, etc.
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///
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/// # Example Implementation:
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/// ```rust
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/// async fn trigger_autocomplete_suggestions(&mut self) {
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/// self.activate_autocomplete(); // Show loading state
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///
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/// let query = self.get_current_input().to_string();
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/// let suggestions = my_api.search(&query).await.unwrap_or_default();
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///
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/// self.set_autocomplete_suggestions(suggestions);
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/// }
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/// ```
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async fn trigger_autocomplete_suggestions(&mut self) {
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// Activate autocomplete UI
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self.activate_autocomplete();
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// Default: just show loading state
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// User should override this to do actual async fetching
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self.set_autocomplete_loading(true);
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// In a real implementation, you'd:
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// 1. Get current input: let query = self.get_current_input();
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// 2. Make API call: let results = api.search(query).await;
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// 3. Convert to suggestions: let suggestions = results.into_suggestions();
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// 4. Set suggestions: self.set_autocomplete_suggestions(suggestions);
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}
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// === INTERNAL NAVIGATION METHODS (called by library actions) ===
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/// Clear autocomplete suggestions and hide dropdown
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fn clear_autocomplete_suggestions(&mut self) {
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self.deactivate_autocomplete();
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}
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/// Move selection up/down in suggestions list
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fn move_suggestion_selection(&mut self, direction: i32) {
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if let Some(state) = self.autocomplete_state_mut() {
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if direction > 0 {
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state.select_next();
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} else {
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state.select_previous();
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}
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}
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}
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Some(format!("Selected: {}", display))
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/// Get currently selected suggestion for display/application
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fn get_selected_suggestion(&self) -> Option<crate::autocomplete::SuggestionItem<Self::SuggestionData>> {
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self.autocomplete_state()?
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.get_selected()
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.cloned()
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}
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/// Apply the selected suggestion to the current field
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fn apply_suggestion(&mut self, suggestion: &crate::autocomplete::SuggestionItem<Self::SuggestionData>) {
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// Apply the value to current field
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*self.get_current_input_mut() = suggestion.value_to_store.clone();
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self.set_has_unsaved_changes(true);
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// Clear autocomplete
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self.clear_autocomplete_suggestions();
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||||
}
|
||||
|
||||
/// Apply the currently selected suggestion (convenience method)
|
||||
fn apply_selected_suggestion(&mut self) -> Option<String> {
|
||||
if let Some(suggestion) = self.get_selected_suggestion() {
|
||||
let display_text = suggestion.display_text.clone();
|
||||
self.apply_suggestion(&suggestion);
|
||||
Some(format!("Applied: {}", display_text))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
// === LEGACY COMPATIBILITY ===
|
||||
|
||||
/// INTERNAL: Apply selected autocomplete value to current field (legacy method)
|
||||
fn apply_autocomplete_selection(&mut self) -> Option<String> {
|
||||
self.apply_selected_suggestion()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// src/lib.rs - Updated to conditionally include autocomplete
|
||||
// src/lib.rs
|
||||
|
||||
pub mod canvas;
|
||||
|
||||
@@ -23,8 +23,9 @@ pub use autocomplete::{
|
||||
AutocompleteCanvasState,
|
||||
AutocompleteState,
|
||||
SuggestionItem,
|
||||
actions::execute_with_autocomplete,
|
||||
execute_with_autocomplete,
|
||||
handle_autocomplete_feature_action,
|
||||
};
|
||||
|
||||
#[cfg(all(feature = "gui", feature = "autocomplete"))]
|
||||
pub use autocomplete::gui::render_autocomplete_dropdown;
|
||||
pub use autocomplete::render_autocomplete_dropdown;
|
||||
|
||||
Reference in New Issue
Block a user