working dialog now better
This commit is contained in:
@@ -47,7 +47,6 @@ pub fn render_login(
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.split(inner_area);
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// --- FORM RENDERING ---
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// Directly pass the form area to canvas for border handling
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crate::components::handlers::canvas::render_canvas(
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f,
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chunks[0],
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@@ -120,14 +119,17 @@ pub fn render_login(
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);
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// --- DIALOG ---
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if app_state.ui.dialog.show_dialog {
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// Check the correct field name for showing the dialog
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if app_state.ui.dialog.dialog_show {
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// Pass all 7 arguments correctly
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dialog::render_dialog(
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f,
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f.size(),
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f.area(),
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theme,
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&app_state.ui.dialog.dialog_title,
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&app_state.ui.dialog.dialog_message,
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app_state.ui.dialog.dialog_button_active,
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&app_state.ui.dialog.dialog_buttons, // Pass buttons slice
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app_state.ui.dialog.dialog_active_button_index, // Pass active index
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);
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}
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}
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@@ -1,101 +1,146 @@
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// src/components/common/dialog.rs
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use ratatui::{
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layout::{Constraint, Direction, Layout, Rect, Margin},
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style::{Modifier, Style},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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text::{Text, Line, Span}
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};
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use ratatui::prelude::Alignment;
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use crate::config::colors::themes::Theme;
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use ratatui::{
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layout::{Constraint, Direction, Layout, Margin, Rect},
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prelude::Alignment,
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style::{Modifier, Style},
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text::{Line, Span, Text},
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widgets::{Block, BorderType, Borders, Paragraph, Clear}, // Added Clear
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Frame,
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};
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pub fn render_dialog(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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title: &str,
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message: &str,
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is_active: bool,
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dialog_title: &str,
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dialog_message: &str,
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dialog_buttons: &[String],
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dialog_active_button_index: usize,
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) {
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// Create a centered rect for the dialog
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let dialog_area = centered_rect(60, 25, area);
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let message_lines: Vec<_> = dialog_message.lines().collect();
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let message_height = message_lines.len() as u16;
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let button_row_height = if dialog_buttons.is_empty() { 0 } else { 3 };
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let vertical_padding = 2; // Block borders (top/bottom)
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let inner_vertical_margin = 2; // Margin inside block (top/bottom)
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let required_inner_height =
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message_height + button_row_height + inner_vertical_margin;
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// Add block border height
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let required_total_height = required_inner_height + vertical_padding;
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// Use a fixed percentage width, clamped to min/max
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let width_percentage: u16 = 60;
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let dialog_width = (area.width * width_percentage / 100)
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.max(20) // Minimum width
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.min(area.width); // Maximum width
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// Ensure height doesn't exceed available area
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let dialog_height = required_total_height.min(area.height);
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// Calculate centered area manually
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let dialog_x = area.x + (area.width.saturating_sub(dialog_width)) / 2;
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let dialog_y = area.y + (area.height.saturating_sub(dialog_height)) / 2;
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let dialog_area = Rect::new(dialog_x, dialog_y, dialog_width, dialog_height);
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// Clear the area first before drawing the dialog
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f.render_widget(Clear, dialog_area);
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// Main dialog container
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let block = Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.accent))
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.title(title)
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.title(format!(" {} ", dialog_title)) // Add padding to title
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.style(Style::default().bg(theme.bg));
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f.render_widget(&block, dialog_area);
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f.render_widget(block, dialog_area);
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// Inner content area
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let inner_area = block.inner(dialog_area).inner(Margin {
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horizontal: 2,
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vertical: 1,
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// Calculate inner area *after* defining the block
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let inner_area = dialog_area.inner(Margin {
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horizontal: 2, // Left/Right padding inside border
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vertical: 1, // Top/Bottom padding inside border
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});
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// Split into message and button areas
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// Layout for Message and Buttons
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let mut constraints = vec![
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// Allocate space for message, ensuring at least 1 line height
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Constraint::Min(message_height.max(1)),
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];
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if button_row_height > 0 {
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constraints.push(Constraint::Length(button_row_height));
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}
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Min(3), // Message content
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Constraint::Length(3), // Button
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])
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.constraints(constraints)
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.split(inner_area);
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// Message text
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let message_text = Text::from(message.lines().map(|l| Line::from(Span::styled(
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l,
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Style::default().fg(theme.fg)
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))).collect::<Vec<_>>());
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// Render Message
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let message_text = Text::from(
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message_lines
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.into_iter()
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.map(|l| Line::from(Span::styled(l, Style::default().fg(theme.fg))))
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.collect::<Vec<_>>(),
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);
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let message_paragraph = Paragraph::new(message_text)
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.alignment(Alignment::Center);
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let message_paragraph =
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Paragraph::new(message_text).alignment(Alignment::Center);
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// Render message in the first chunk
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f.render_widget(message_paragraph, chunks[0]);
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// OK Button
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let button_style = if is_active {
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Style::default()
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.fg(theme.highlight)
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.add_modifier(Modifier::BOLD)
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} else {
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Style::default().fg(theme.fg)
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};
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// Render Buttons if they exist and there's a chunk for them
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if !dialog_buttons.is_empty() && chunks.len() > 1 {
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let button_area = chunks[1];
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let button_count = dialog_buttons.len();
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let button_block = Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_style(Style::default().fg(theme.accent))
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.style(Style::default().bg(theme.bg));
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// Use Ratio for potentially more even distribution with few buttons
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let button_constraints = std::iter::repeat(Constraint::Ratio(
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1,
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button_count as u32,
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))
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.take(button_count)
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.collect::<Vec<_>>();
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f.render_widget(
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Paragraph::new("OK")
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.block(button_block)
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.style(button_style)
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.alignment(Alignment::Center),
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chunks[1],
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);
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints(button_constraints)
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.horizontal_margin(1) // Add space between buttons
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.split(button_area);
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for (i, button_label) in dialog_buttons.iter().enumerate() {
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// Ensure we don't try to render into a non-existent chunk
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if i >= button_chunks.len() {
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break;
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}
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let is_active = i == dialog_active_button_index;
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let (button_style, border_style) = if is_active {
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(
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Style::default()
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.fg(theme.highlight)
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.add_modifier(Modifier::BOLD),
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Style::default().fg(theme.accent), // Highlight border
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)
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} else {
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(
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Style::default().fg(theme.fg),
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Style::default().fg(theme.border), // Normal border
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)
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};
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let button_block = Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Plain)
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.border_style(border_style);
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f.render_widget(
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Paragraph::new(button_label.as_str())
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.block(button_block)
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.style(button_style)
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.alignment(Alignment::Center),
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button_chunks[i],
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);
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}
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}
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}
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/// Helper function to center a rect with given percentage values
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fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
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let popup_layout = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Percentage((100 - percent_y) / 2),
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Constraint::Percentage(percent_y),
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Constraint::Percentage((100 - percent_y) / 2),
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])
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.split(r);
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Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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Constraint::Percentage((100 - percent_x) / 2),
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Constraint::Percentage(percent_x),
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Constraint::Percentage((100 - percent_x) / 2),
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])
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.split(popup_layout[1])[1]
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}
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@@ -5,12 +5,12 @@ use common::proto::multieko2::table_definition::ProfileTreeResponse;
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use crate::components::IntroState;
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use crate::modes::handlers::mode_manager::AppMode;
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#[derive(Default)]
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pub struct DialogState {
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pub show_dialog: bool,
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pub dialog_show: bool,
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pub dialog_title: String,
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pub dialog_message: String,
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pub dialog_button_active: bool,
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pub dialog_buttons: Vec<String>,
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pub dialog_active_button_index: usize,
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}
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pub struct UiState {
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@@ -77,21 +77,55 @@ impl AppState {
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}
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// Add dialog helper methods
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pub fn show_dialog(&mut self, title: &str, message: &str) {
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self.ui.dialog.show_dialog = true;
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/// Shows a dialog with the given title, message, and buttons.
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/// The first button (index 0) is active by default.
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pub fn show_dialog(
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&mut self,
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title: &str,
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message: &str,
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buttons: Vec<String>,
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) {
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self.ui.dialog.dialog_title = title.to_string();
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self.ui.dialog.dialog_message = message.to_string();
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self.ui.dialog.dialog_button_active = true;
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self.ui.dialog.dialog_buttons = buttons;
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self.ui.dialog.dialog_active_button_index = 0; // Default to first button
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self.ui.dialog.dialog_show = true; // Use new name
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}
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/// Hides the dialog and clears its content.
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pub fn hide_dialog(&mut self) {
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self.ui.dialog.show_dialog = false;
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self.ui.dialog.dialog_show = false; // Use new name
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self.ui.dialog.dialog_title.clear();
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self.ui.dialog.dialog_message.clear();
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self.ui.dialog.dialog_buttons.clear();
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self.ui.dialog.dialog_active_button_index = 0;
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}
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pub fn set_dialog_button_active(&mut self, active: bool) {
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self.ui.dialog.dialog_button_active = active;
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/// Sets the active button index, wrapping around if necessary.
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pub fn next_dialog_button(&mut self) {
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if !self.ui.dialog.dialog_buttons.is_empty() {
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let next_index = (self.ui.dialog.dialog_active_button_index + 1)
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% self.ui.dialog.dialog_buttons.len();
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self.ui.dialog.dialog_active_button_index = next_index; // Use new name
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}
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}
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/// Sets the active button index, wrapping around if necessary.
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pub fn previous_dialog_button(&mut self) {
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if !self.ui.dialog.dialog_buttons.is_empty() {
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let len = self.ui.dialog.dialog_buttons.len();
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let prev_index =
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(self.ui.dialog.dialog_active_button_index + len - 1) % len;
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self.ui.dialog.dialog_active_button_index = prev_index; // Use new name
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}
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}
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/// Gets the label of the currently active button, if any.
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pub fn get_active_dialog_button_label(&self) -> Option<&str> {
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self.ui.dialog
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.dialog_buttons // Use new name
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.get(self.ui.dialog.dialog_active_button_index) // Use new name
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.map(|s| s.as_str())
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}
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}
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@@ -109,3 +143,16 @@ impl Default for UiState {
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}
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}
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}
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// Update the Default implementation for DialogState itself
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impl Default for DialogState {
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fn default() -> Self {
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Self {
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dialog_show: false, // Use new name
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dialog_title: String::new(), // Use new name
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dialog_message: String::new(), // Use new name
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dialog_buttons: Vec::new(), // Use new name
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dialog_active_button_index: 0, // Use new name
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}
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}
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}
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@@ -3,6 +3,8 @@ use crate::services::auth::AuthClient;
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use crate::state::pages::auth::AuthState;
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use crate::state::state::AppState;
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use crate::state::canvas_state::CanvasState;
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// Remove unused import if CanvasState is not directly used here
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// use crate::state::canvas_state::CanvasState;
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/// Attempts to log the user in using the provided credentials via gRPC.
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/// Updates AuthState and AppState on success or failure.
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@@ -16,19 +18,18 @@ pub async fn save(
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// Clear previous error/dialog state before attempting
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auth_state.error_message = None;
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app_state.ui.dialog.show_dialog = false;
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// Use the helper to ensure dialog is hidden and cleared properly
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app_state.hide_dialog();
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// Call the gRPC login method
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match auth_client.login(identifier, password).await {
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Ok(response) => {
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// Store authentication details on success
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auth_state.auth_token = Some(response.access_token.clone()); // Clone response fields
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auth_state.auth_token = Some(response.access_token.clone());
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auth_state.user_id = Some(response.user_id.clone());
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auth_state.role = Some(response.role.clone());
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auth_state.set_has_unsaved_changes(false); // Mark as "saved"
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auth_state.set_has_unsaved_changes(false);
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// Format the successful response for the dialog
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// Note: Long tokens might make the dialog wide. Consider truncating if needed.
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let success_message = format!(
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"Login Successful!\n\n\
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Access Token: {}\n\
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@@ -38,36 +39,42 @@ pub async fn save(
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Role: {}",
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response.access_token,
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response.token_type,
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response.expires_in, // Ensure this type implements Display or use .to_string()
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response.expires_in,
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response.user_id,
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response.role
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);
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// Configure and show the success dialog
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app_state.ui.dialog.dialog_title = "Login Success".to_string();
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app_state.ui.dialog.dialog_message = success_message;
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app_state.ui.dialog.show_dialog = true;
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app_state.ui.dialog.dialog_button_active = true; // Make OK button active
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// Use the helper method to configure and show the dialog
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app_state.show_dialog(
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"Login Success",
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&success_message,
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vec!["OK".to_string()], // Pass buttons here
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);
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// REMOVE these lines:
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// app_state.ui.dialog.dialog_title = "Login Success".to_string();
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// app_state.ui.dialog.dialog_message = success_message;
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// app_state.ui.dialog.dialog_show = true;
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// app_state.ui.dialog.dialog_button_active = true;
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// Return a simple success indicator; the dialog shows details
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Ok("Login successful, details shown in dialog.".to_string())
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}
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Err(e) => {
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// Format the error message for the dialog
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let error_message = format!("{}", e);
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// Configure and show the error dialog
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app_state.ui.dialog.dialog_title = "Login Failed".to_string();
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app_state.ui.dialog.dialog_message = error_message.clone(); // Clone for return
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app_state.ui.dialog.show_dialog = true;
|
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app_state.ui.dialog.dialog_button_active = true; // Make OK button active
|
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// Use the helper method to configure and show the dialog
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app_state.show_dialog(
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"Login Failed",
|
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&error_message,
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vec!["OK".to_string()], // Pass buttons here
|
||||
);
|
||||
// REMOVE these lines:
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// app_state.ui.dialog.dialog_title = "Login Failed".to_string();
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// app_state.ui.dialog.dialog_message = error_message.clone();
|
||||
// app_state.ui.dialog.dialog_show = true;
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// app_state.ui.dialog.dialog_button_active = true;
|
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// Keep unsaved changes true if login fails, allowing retry/revert
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auth_state.set_has_unsaved_changes(true);
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|
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// Return the error message; the dialog also shows it
|
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// Using Ok here because the 'save' operation itself didn't panic,
|
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// even though the underlying login failed.
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Ok(format!("Login failed: {}", error_message))
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}
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}
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@@ -76,17 +83,20 @@ pub async fn save(
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/// Reverts the login form fields to empty and returns to the previous screen (Intro).
|
||||
pub async fn revert(
|
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auth_state: &mut AuthState,
|
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app_state: &mut AppState,
|
||||
_app_state: &mut AppState, // Prefix unused variable
|
||||
) -> String {
|
||||
// Clear the input fields
|
||||
auth_state.username.clear();
|
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auth_state.password.clear();
|
||||
auth_state.error_message = None; // Clear any previous error
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||||
auth_state.set_has_unsaved_changes(false); // Fields are cleared, no unsaved changes
|
||||
auth_state.error_message = None;
|
||||
auth_state.set_has_unsaved_changes(false);
|
||||
|
||||
// TODO REDIRECT is now disabled
|
||||
// app_state.ui.show_login = false;
|
||||
// app_state.ui.show_intro = true;
|
||||
// Ensure dialog is hidden if revert is called
|
||||
// _app_state.hide_dialog(); // Uncomment if needed
|
||||
|
||||
// Navigation logic (currently disabled in original code)
|
||||
// _app_state.ui.show_login = false;
|
||||
// _app_state.ui.show_intro = true;
|
||||
|
||||
"Login reverted".to_string()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user