decimated edit mode also
This commit is contained in:
@@ -1,14 +1,10 @@
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// src/modes/canvas/edit.rs
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// TODO THIS is freaking bloated with functions it never uses REFACTOR 200 LOC can be gone
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use std::any::Any;
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use crossterm::event::{KeyEvent, KeyCode, KeyModifiers};
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use crate::config::binds::config::Config;
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use crate::services::grpc_client::GrpcClient;
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use crate::state::canvas_state::CanvasState;
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use crate::state::pages::form::FormState;
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use crate::services::grpc_client::GrpcClient;
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use crate::tui::functions::common::form::{save, revert};
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use crate::tui::functions::common::form::{revert, save};
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use crossterm::event::{KeyCode, KeyEvent};
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use std::any::Any;
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pub async fn handle_edit_event_internal<S: CanvasState + Any>(
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key: KeyEvent,
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@@ -21,12 +17,23 @@ pub async fn handle_edit_event_internal<S: CanvasState + Any>(
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total_count: u64,
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grpc_client: &mut GrpcClient,
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) -> Result<String, Box<dyn std::error::Error>> {
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if let Some("enter_command_mode") = config.get_action_for_key_in_mode(&config.keybindings.global, key.code, key.modifiers) {
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handle_edit_specific_input(key, state, ideal_cursor_column);
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if let Some(action) = config.get_action_for_key_in_mode(
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&config.keybindings.global,
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key.code,
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key.modifiers,
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) {
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if action == "enter_command_mode" {
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*command_message = "Switching to Command Mode...".to_string();
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return Ok(command_message.clone());
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}
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}
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if let Some(action) = config.get_action_for_key_in_mode(&config.keybindings.common, key.code, key.modifiers) {
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if let Some(action) = config.get_action_for_key_in_mode(
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&config.keybindings.common,
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key.code,
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key.modifiers,
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) {
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if action == "save" || action == "revert" {
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return execute_common_action(
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action,
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state,
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@@ -34,22 +41,41 @@ pub async fn handle_edit_event_internal<S: CanvasState + Any>(
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is_saved,
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current_position,
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total_count,
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).await;
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)
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.await;
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}
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}
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if let Some(action) = config.get_edit_action_for_key(key.code, key.modifiers) {
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if let Some(action) =
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config.get_edit_action_for_key(key.code, key.modifiers)
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{
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return execute_edit_action(
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action,
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key,
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state,
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ideal_cursor_column,
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grpc_client,
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is_saved,
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current_position,
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total_count,
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).await;
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)
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.await;
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}
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if let KeyCode::Char(c) = key.code {
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return execute_edit_action(
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"insert_char",
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key,
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state,
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ideal_cursor_column,
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grpc_client,
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is_saved,
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current_position,
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total_count,
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)
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.await;
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}
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handle_edit_specific_input(key, state, ideal_cursor_column);
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Ok(command_message.clone())
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}
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@@ -62,127 +88,139 @@ async fn execute_common_action<S: CanvasState + Any>(
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total_count: u64,
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) -> Result<String, Box<dyn std::error::Error>> {
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match action {
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"save" | "revert" if state.has_unsaved_changes() => {
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if let Some(form_state) = (state as &mut dyn Any).downcast_mut::<FormState>() {
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return match action {
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"save" => save(form_state, grpc_client, is_saved, current_position, total_count).await,
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"revert" => revert(form_state, grpc_client, current_position, total_count).await,
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_ => unreachable!(),
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};
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"save" | "revert" => {
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if !state.has_unsaved_changes() {
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return Ok("No changes to save or revert.".to_string());
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}
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Ok("Action not available in this context".to_string())
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}
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"move_up" | "move_down" => {
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execute_edit_action(
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action,
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state,
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&mut 0,
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if let Some(form_state) =
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(state as &mut dyn Any).downcast_mut::<FormState>()
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{
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match action {
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"save" => {
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save(
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form_state,
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grpc_client,
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is_saved,
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current_position,
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total_count,
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).await
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)
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.await
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}
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_ => Ok(format!("Common action not handled: {}", action)),
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"revert" => {
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revert(
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form_state,
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grpc_client,
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current_position,
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total_count,
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)
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.await
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}
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_ => unreachable!(),
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}
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} else {
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Ok(format!(
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"Action '{}' not implemented for this state type.",
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action
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))
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}
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}
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_ => Ok(format!("Common action '{}' not handled here.", action)),
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}
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}
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fn handle_edit_specific_input<S: CanvasState>( // No Any needed here
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async fn execute_edit_action<S: CanvasState>(
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action: &str,
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key: KeyEvent,
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state: &mut S,
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ideal_cursor_column: &mut usize,
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) {
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match key.code {
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KeyCode::Char(c) => {
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let cursor_pos = state.current_cursor_pos();
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let field_value = state.get_current_input_mut();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos <= chars.len() {
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chars.insert(cursor_pos, c);
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*field_value = chars.into_iter().collect();
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// Use trait setters
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state.set_current_cursor_pos(cursor_pos + 1);
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state.set_has_unsaved_changes(true);
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*ideal_cursor_column = state.current_cursor_pos(); // Update ideal column
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}
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}
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KeyCode::Backspace => {
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if state.current_cursor_pos() > 0 {
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let cursor_pos = state.current_cursor_pos();
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let field_value = state.get_current_input_mut();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos <= chars.len() && cursor_pos > 0 {
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chars.remove(cursor_pos - 1);
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*field_value = chars.into_iter().collect();
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// Use trait setters
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state.set_current_cursor_pos(cursor_pos - 1);
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state.set_has_unsaved_changes(true);
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*ideal_cursor_column = state.current_cursor_pos(); // Update ideal column
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}
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}
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}
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KeyCode::Delete => {
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let cursor_pos = state.current_cursor_pos();
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let field_value = state.get_current_input_mut();
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let chars: Vec<char> = field_value.chars().collect();
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if cursor_pos < chars.len() {
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let mut new_chars = chars.clone();
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new_chars.remove(cursor_pos);
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*field_value = new_chars.into_iter().collect();
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// Use trait setter
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state.set_has_unsaved_changes(true);
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// Cursor position doesn't change, but ideal might if text changed
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*ideal_cursor_column = state.current_cursor_pos();
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}
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}
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KeyCode::Tab => {
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let num_fields = state.fields().len();
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if num_fields > 0 { // Avoid panic on empty fields
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let current_field = state.current_field();
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let new_field = if key.modifiers.contains(KeyModifiers::SHIFT) {
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if current_field == 0 { num_fields - 1 } else { current_field - 1 }
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} else {
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(current_field + 1) % num_fields
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};
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// Use trait setter
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state.set_current_field(new_field);
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let current_input = state.get_current_input();
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let max_cursor_pos = current_input.len();
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// Use trait setter
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state.set_current_cursor_pos((*ideal_cursor_column).min(max_cursor_pos));
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}
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}
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KeyCode::Enter => {
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let num_fields = state.fields().len();
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if num_fields > 0 { // Avoid panic on empty fields
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let new_field = (state.current_field() + 1) % num_fields;
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// Use trait setter
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state.set_current_field(new_field);
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let current_input = state.get_current_input();
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let max_cursor_pos = current_input.len();
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// Use trait setter
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state.set_current_cursor_pos((*ideal_cursor_column).min(max_cursor_pos));
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}
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}
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_ => {}
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}
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}
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async fn execute_edit_action<S: CanvasState>( // No Any needed here
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action: &str,
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state: &mut S,
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ideal_cursor_column: &mut usize,
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// These parameters are unused if save/revert aren't handled here,
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// but keep them for now if execute_common_action calls this
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_grpc_client: &mut GrpcClient,
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_is_saved: &mut bool,
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_current_position: &mut u64,
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_total_count: u64,
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) -> Result<String, Box<dyn std::error::Error>> {
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match action {
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"insert_char" => {
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if let KeyCode::Char(c) = key.code {
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let cursor_pos = state.current_cursor_pos();
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let field_value = state.get_current_input_mut();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos <= chars.len() {
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chars.insert(cursor_pos, c);
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*field_value = chars.into_iter().collect();
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state.set_current_cursor_pos(cursor_pos + 1);
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state.set_has_unsaved_changes(true);
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*ideal_cursor_column = state.current_cursor_pos();
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}
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} else {
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return Ok("Error: insert_char called without a char key."
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.to_string());
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}
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Ok("".to_string())
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}
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"delete_char_backward" => {
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if state.current_cursor_pos() > 0 {
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let cursor_pos = state.current_cursor_pos();
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let field_value = state.get_current_input_mut();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos <= chars.len() {
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chars.remove(cursor_pos - 1);
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*field_value = chars.into_iter().collect();
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let new_pos = cursor_pos - 1;
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state.set_current_cursor_pos(new_pos);
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state.set_has_unsaved_changes(true);
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*ideal_cursor_column = new_pos;
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}
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}
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Ok("".to_string())
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}
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"delete_char_forward" => {
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let cursor_pos = state.current_cursor_pos();
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let field_value = state.get_current_input_mut();
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let mut chars: Vec<char> = field_value.chars().collect();
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if cursor_pos < chars.len() {
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chars.remove(cursor_pos);
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*field_value = chars.into_iter().collect();
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state.set_has_unsaved_changes(true);
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*ideal_cursor_column = cursor_pos;
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}
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Ok("".to_string())
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}
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"next_field" => {
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let num_fields = state.fields().len();
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if num_fields > 0 {
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let current_field = state.current_field();
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let new_field = (current_field + 1) % num_fields;
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state.set_current_field(new_field);
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let current_input = state.get_current_input();
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let max_pos = current_input.len();
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state.set_current_cursor_pos(
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(*ideal_cursor_column).min(max_pos),
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);
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}
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Ok("".to_string())
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}
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"prev_field" => {
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let num_fields = state.fields().len();
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if num_fields > 0 {
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let current_field = state.current_field();
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let new_field = if current_field == 0 {
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num_fields - 1
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} else {
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current_field - 1
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};
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state.set_current_field(new_field);
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let current_input = state.get_current_input();
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let max_pos = current_input.len();
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state.set_current_cursor_pos(
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(*ideal_cursor_column).min(max_pos),
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);
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}
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Ok("".to_string())
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}
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"move_left" => {
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let new_pos = state.current_cursor_pos().saturating_sub(1);
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// Use trait setter
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state.set_current_cursor_pos(new_pos);
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*ideal_cursor_column = new_pos;
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Ok("".to_string())
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@@ -190,10 +228,8 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
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"move_right" => {
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let current_input = state.get_current_input();
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let current_pos = state.current_cursor_pos();
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// Allow moving cursor to position *after* last character
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if current_pos < current_input.len() {
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let new_pos = current_pos + 1;
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// Use trait setter
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state.set_current_cursor_pos(new_pos);
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*ideal_cursor_column = new_pos;
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}
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@@ -203,13 +239,17 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
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let num_fields = state.fields().len();
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if num_fields > 0 {
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let current_field = state.current_field();
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let new_field = if current_field == 0 { num_fields - 1 } else { current_field - 1 };
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// Use trait setter
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let new_field = if current_field == 0 {
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num_fields - 1
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} else {
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current_field - 1
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};
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state.set_current_field(new_field);
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let current_input = state.get_current_input();
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let max_pos = current_input.len();
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// Use trait setter
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state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
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state.set_current_cursor_pos(
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(*ideal_cursor_column).min(max_pos),
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);
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}
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Ok("".to_string())
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}
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@@ -217,17 +257,16 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
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let num_fields = state.fields().len();
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if num_fields > 0 {
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let new_field = (state.current_field() + 1) % num_fields;
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// Use trait setter
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state.set_current_field(new_field);
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let current_input = state.get_current_input();
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let max_pos = current_input.len();
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// Use trait setter
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state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
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state.set_current_cursor_pos(
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(*ideal_cursor_column).min(max_pos),
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);
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}
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Ok("".to_string())
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}
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"move_line_start" => {
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// Use trait setter
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state.set_current_cursor_pos(0);
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*ideal_cursor_column = 0;
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Ok("".to_string())
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@@ -235,7 +274,6 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
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"move_line_end" => {
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let current_input = state.get_current_input();
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let new_pos = current_input.len();
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// Use trait setter
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state.set_current_cursor_pos(new_pos);
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*ideal_cursor_column = new_pos;
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Ok("".to_string())
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@@ -243,34 +281,36 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
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"move_first_line" => {
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let num_fields = state.fields().len();
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if num_fields > 0 {
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// Use trait setter
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state.set_current_field(0);
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let current_input = state.get_current_input();
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let max_pos = current_input.len();
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// Use trait setter
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state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
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state.set_current_cursor_pos(
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(*ideal_cursor_column).min(max_pos),
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);
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}
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Ok("Moved to first line".to_string())
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Ok("Moved to first field".to_string())
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}
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"move_last_line" => {
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let num_fields = state.fields().len();
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if num_fields > 0 {
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let new_field = num_fields - 1;
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// Use trait setter
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state.set_current_field(new_field);
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let current_input = state.get_current_input();
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let max_pos = current_input.len();
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// Use trait setter
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state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
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state.set_current_cursor_pos(
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(*ideal_cursor_column).min(max_pos),
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);
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}
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Ok("Moved to last line".to_string())
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Ok("Moved to last field".to_string())
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}
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"move_word_next" => {
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let current_input = state.get_current_input();
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if !current_input.is_empty() {
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let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
|
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let new_pos = find_next_word_start(
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current_input,
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state.current_cursor_pos(),
|
||||
);
|
||||
let final_pos = new_pos.min(current_input.len());
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||||
// Use trait setter
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||||
state.set_current_cursor_pos(final_pos);
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*ideal_cursor_column = final_pos;
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}
|
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@@ -279,9 +319,9 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
|
||||
"move_word_end" => {
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let current_input = state.get_current_input();
|
||||
if !current_input.is_empty() {
|
||||
let new_pos = find_word_end(current_input, state.current_cursor_pos());
|
||||
let new_pos =
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find_word_end(current_input, state.current_cursor_pos());
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||||
let final_pos = new_pos.min(current_input.len());
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// Use trait setter
|
||||
state.set_current_cursor_pos(final_pos);
|
||||
*ideal_cursor_column = final_pos;
|
||||
}
|
||||
@@ -290,8 +330,10 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
|
||||
"move_word_prev" => {
|
||||
let current_input = state.get_current_input();
|
||||
if !current_input.is_empty() {
|
||||
let new_pos = find_prev_word_start(current_input, state.current_cursor_pos());
|
||||
// Use trait setter
|
||||
let new_pos = find_prev_word_start(
|
||||
current_input,
|
||||
state.current_cursor_pos(),
|
||||
);
|
||||
state.set_current_cursor_pos(new_pos);
|
||||
*ideal_cursor_column = new_pos;
|
||||
}
|
||||
@@ -300,77 +342,17 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
|
||||
"move_word_end_prev" => {
|
||||
let current_input = state.get_current_input();
|
||||
if !current_input.is_empty() {
|
||||
let new_pos = find_prev_word_end(current_input, state.current_cursor_pos());
|
||||
// Use trait setter
|
||||
let new_pos = find_prev_word_end(
|
||||
current_input,
|
||||
state.current_cursor_pos(),
|
||||
);
|
||||
state.set_current_cursor_pos(new_pos);
|
||||
*ideal_cursor_column = new_pos;
|
||||
}
|
||||
Ok("Moved to previous word end".to_string())
|
||||
}
|
||||
"delete_char_forward" => {
|
||||
let cursor_pos = state.current_cursor_pos();
|
||||
let field_value = state.get_current_input_mut();
|
||||
let mut chars: Vec<char> = field_value.chars().collect(); // Use mut for modification
|
||||
if cursor_pos < chars.len() {
|
||||
chars.remove(cursor_pos);
|
||||
*field_value = chars.into_iter().collect();
|
||||
// Use trait setter
|
||||
state.set_has_unsaved_changes(true);
|
||||
// Cursor position doesn't change
|
||||
*ideal_cursor_column = cursor_pos;
|
||||
}
|
||||
Ok("".to_string())
|
||||
}
|
||||
"delete_char_backward" => {
|
||||
if state.current_cursor_pos() > 0 {
|
||||
let cursor_pos = state.current_cursor_pos();
|
||||
let field_value = state.get_current_input_mut();
|
||||
let mut chars: Vec<char> = field_value.chars().collect(); // Use mut
|
||||
if cursor_pos <= chars.len() && cursor_pos > 0 {
|
||||
chars.remove(cursor_pos - 1);
|
||||
*field_value = chars.into_iter().collect();
|
||||
let new_pos = cursor_pos - 1;
|
||||
// Use trait setters
|
||||
state.set_current_cursor_pos(new_pos);
|
||||
state.set_has_unsaved_changes(true);
|
||||
*ideal_cursor_column = new_pos;
|
||||
}
|
||||
}
|
||||
Ok("".to_string())
|
||||
}
|
||||
"insert_char" => {
|
||||
// This action doesn't make sense here as char insertion is handled
|
||||
// directly in handle_edit_specific_input
|
||||
Ok("Character insertion handled directly".to_string())
|
||||
}
|
||||
"next_field" => {
|
||||
let num_fields = state.fields().len();
|
||||
if num_fields > 0 {
|
||||
let new_field = (state.current_field() + 1) % num_fields;
|
||||
// Use trait setter
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
// Use trait setter
|
||||
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
|
||||
}
|
||||
Ok("".to_string())
|
||||
}
|
||||
"prev_field" => {
|
||||
let num_fields = state.fields().len();
|
||||
if num_fields > 0 {
|
||||
let current_field = state.current_field();
|
||||
let new_field = if current_field == 0 { num_fields - 1 } else { current_field - 1 };
|
||||
// Use trait setter
|
||||
state.set_current_field(new_field);
|
||||
let current_input = state.get_current_input();
|
||||
let max_pos = current_input.len();
|
||||
// Use trait setter
|
||||
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
|
||||
}
|
||||
Ok("".to_string())
|
||||
}
|
||||
_ => Ok(format!("Unknown edit action: {}", action)),
|
||||
|
||||
_ => Ok(format!("Unknown or unhandled edit action: {}", action)),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -393,17 +375,19 @@ fn get_char_type(c: char) -> CharType {
|
||||
|
||||
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
|
||||
let chars: Vec<char> = text.chars().collect();
|
||||
if chars.is_empty() || current_pos >= chars.len() {
|
||||
return current_pos;
|
||||
let len = chars.len();
|
||||
if len == 0 || current_pos >= len {
|
||||
return len;
|
||||
}
|
||||
|
||||
let mut pos = current_pos;
|
||||
let initial_type = get_char_type(chars[pos]);
|
||||
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
|
||||
|
||||
while pos < len && get_char_type(chars[pos]) == initial_type {
|
||||
pos += 1;
|
||||
}
|
||||
|
||||
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
|
||||
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
|
||||
pos += 1;
|
||||
}
|
||||
|
||||
@@ -412,40 +396,35 @@ fn find_next_word_start(text: &str, current_pos: usize) -> usize {
|
||||
|
||||
fn find_word_end(text: &str, current_pos: usize) -> usize {
|
||||
let chars: Vec<char> = text.chars().collect();
|
||||
if chars.is_empty() {
|
||||
let len = chars.len();
|
||||
if len == 0 {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if current_pos >= chars.len() - 1 {
|
||||
return chars.len() - 1;
|
||||
if current_pos >= len {
|
||||
return len;
|
||||
}
|
||||
|
||||
let mut pos = current_pos;
|
||||
|
||||
if get_char_type(chars[pos]) == CharType::Whitespace {
|
||||
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
|
||||
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
|
||||
pos += 1;
|
||||
}
|
||||
} else {
|
||||
let current_type = get_char_type(chars[pos]);
|
||||
if pos + 1 < chars.len() && get_char_type(chars[pos + 1]) != current_type {
|
||||
pos += 1;
|
||||
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
|
||||
pos += 1;
|
||||
if pos == len {
|
||||
return len;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if pos >= chars.len() {
|
||||
return chars.len() - 1;
|
||||
}
|
||||
|
||||
let word_type = get_char_type(chars[pos]);
|
||||
while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == word_type {
|
||||
while pos < len && get_char_type(chars[pos]) == word_type {
|
||||
pos += 1;
|
||||
}
|
||||
|
||||
pos
|
||||
if pos > current_pos && pos > 0 {
|
||||
pos - 1
|
||||
} else {
|
||||
current_pos.min(len.saturating_sub(1))
|
||||
}
|
||||
}
|
||||
|
||||
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
|
||||
@@ -460,19 +439,22 @@ fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
|
||||
pos -= 1;
|
||||
}
|
||||
|
||||
if get_char_type(chars[pos]) != CharType::Whitespace {
|
||||
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
|
||||
return 0;
|
||||
}
|
||||
|
||||
let word_type = get_char_type(chars[pos]);
|
||||
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
|
||||
pos -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
pos
|
||||
}
|
||||
|
||||
fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
|
||||
let chars: Vec<char> = text.chars().collect();
|
||||
if chars.is_empty() || current_pos <= 1 {
|
||||
let len = chars.len();
|
||||
if len == 0 || current_pos == 0 {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -482,9 +464,14 @@ fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
|
||||
pos -= 1;
|
||||
}
|
||||
|
||||
if pos > 0 && get_char_type(chars[pos]) != CharType::Whitespace {
|
||||
let word_type = get_char_type(chars[pos]);
|
||||
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
|
||||
return 0;
|
||||
}
|
||||
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
|
||||
return 0;
|
||||
}
|
||||
|
||||
let word_type = get_char_type(chars[pos]);
|
||||
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
|
||||
pos -= 1;
|
||||
}
|
||||
@@ -494,18 +481,9 @@ fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
|
||||
}
|
||||
|
||||
if pos > 0 {
|
||||
pos -= 1;
|
||||
let prev_word_type = get_char_type(chars[pos]);
|
||||
while pos > 0 && get_char_type(chars[pos - 1]) == prev_word_type {
|
||||
pos -= 1;
|
||||
}
|
||||
|
||||
while pos < chars.len() - 1 &&
|
||||
get_char_type(chars[pos + 1]) == prev_word_type {
|
||||
pos += 1;
|
||||
}
|
||||
pos - 1
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
pos
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user