decimated edit mode also

This commit is contained in:
filipriec
2025-04-02 21:13:18 +02:00
parent 43edadde0c
commit 9e36385e63

View File

@@ -1,14 +1,10 @@
// src/modes/canvas/edit.rs
// TODO THIS is freaking bloated with functions it never uses REFACTOR 200 LOC can be gone
use std::any::Any;
use crossterm::event::{KeyEvent, KeyCode, KeyModifiers};
use crate::config::binds::config::Config; use crate::config::binds::config::Config;
use crate::services::grpc_client::GrpcClient;
use crate::state::canvas_state::CanvasState; use crate::state::canvas_state::CanvasState;
use crate::state::pages::form::FormState; use crate::state::pages::form::FormState;
use crate::services::grpc_client::GrpcClient; use crate::tui::functions::common::form::{revert, save};
use crate::tui::functions::common::form::{save, revert}; use crossterm::event::{KeyCode, KeyEvent};
use std::any::Any;
pub async fn handle_edit_event_internal<S: CanvasState + Any>( pub async fn handle_edit_event_internal<S: CanvasState + Any>(
key: KeyEvent, key: KeyEvent,
@@ -21,35 +17,65 @@ pub async fn handle_edit_event_internal<S: CanvasState + Any>(
total_count: u64, total_count: u64,
grpc_client: &mut GrpcClient, grpc_client: &mut GrpcClient,
) -> Result<String, Box<dyn std::error::Error>> { ) -> Result<String, Box<dyn std::error::Error>> {
if let Some("enter_command_mode") = config.get_action_for_key_in_mode(&config.keybindings.global, key.code, key.modifiers) { if let Some(action) = config.get_action_for_key_in_mode(
handle_edit_specific_input(key, state, ideal_cursor_column); &config.keybindings.global,
return Ok(command_message.clone()); key.code,
key.modifiers,
) {
if action == "enter_command_mode" {
*command_message = "Switching to Command Mode...".to_string();
return Ok(command_message.clone());
}
} }
if let Some(action) = config.get_action_for_key_in_mode(&config.keybindings.common, key.code, key.modifiers) { if let Some(action) = config.get_action_for_key_in_mode(
return execute_common_action( &config.keybindings.common,
action, key.code,
state, key.modifiers,
grpc_client, ) {
is_saved, if action == "save" || action == "revert" {
current_position, return execute_common_action(
total_count, action,
).await; state,
grpc_client,
is_saved,
current_position,
total_count,
)
.await;
}
} }
if let Some(action) = config.get_edit_action_for_key(key.code, key.modifiers) { if let Some(action) =
config.get_edit_action_for_key(key.code, key.modifiers)
{
return execute_edit_action( return execute_edit_action(
action, action,
key,
state, state,
ideal_cursor_column, ideal_cursor_column,
grpc_client, grpc_client,
is_saved, is_saved,
current_position, current_position,
total_count, total_count,
).await; )
.await;
}
if let KeyCode::Char(c) = key.code {
return execute_edit_action(
"insert_char",
key,
state,
ideal_cursor_column,
grpc_client,
is_saved,
current_position,
total_count,
)
.await;
} }
handle_edit_specific_input(key, state, ideal_cursor_column);
Ok(command_message.clone()) Ok(command_message.clone())
} }
@@ -62,127 +88,139 @@ async fn execute_common_action<S: CanvasState + Any>(
total_count: u64, total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> { ) -> Result<String, Box<dyn std::error::Error>> {
match action { match action {
"save" | "revert" if state.has_unsaved_changes() => { "save" | "revert" => {
if let Some(form_state) = (state as &mut dyn Any).downcast_mut::<FormState>() { if !state.has_unsaved_changes() {
return match action { return Ok("No changes to save or revert.".to_string());
"save" => save(form_state, grpc_client, is_saved, current_position, total_count).await, }
"revert" => revert(form_state, grpc_client, current_position, total_count).await, if let Some(form_state) =
_ => unreachable!(), (state as &mut dyn Any).downcast_mut::<FormState>()
}; {
match action {
"save" => {
save(
form_state,
grpc_client,
is_saved,
current_position,
total_count,
)
.await
}
"revert" => {
revert(
form_state,
grpc_client,
current_position,
total_count,
)
.await
}
_ => unreachable!(),
}
} else {
Ok(format!(
"Action '{}' not implemented for this state type.",
action
))
} }
Ok("Action not available in this context".to_string())
} }
"move_up" | "move_down" => { _ => Ok(format!("Common action '{}' not handled here.", action)),
execute_edit_action(
action,
state,
&mut 0,
grpc_client,
is_saved,
current_position,
total_count,
).await
}
_ => Ok(format!("Common action not handled: {}", action)),
} }
} }
fn handle_edit_specific_input<S: CanvasState>( // No Any needed here async fn execute_edit_action<S: CanvasState>(
action: &str,
key: KeyEvent, key: KeyEvent,
state: &mut S, state: &mut S,
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
) {
match key.code {
KeyCode::Char(c) => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
// Use trait setters
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos(); // Update ideal column
}
}
KeyCode::Backspace => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() && cursor_pos > 0 {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
// Use trait setters
state.set_current_cursor_pos(cursor_pos - 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos(); // Update ideal column
}
}
}
KeyCode::Delete => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
let mut new_chars = chars.clone();
new_chars.remove(cursor_pos);
*field_value = new_chars.into_iter().collect();
// Use trait setter
state.set_has_unsaved_changes(true);
// Cursor position doesn't change, but ideal might if text changed
*ideal_cursor_column = state.current_cursor_pos();
}
}
KeyCode::Tab => {
let num_fields = state.fields().len();
if num_fields > 0 { // Avoid panic on empty fields
let current_field = state.current_field();
let new_field = if key.modifiers.contains(KeyModifiers::SHIFT) {
if current_field == 0 { num_fields - 1 } else { current_field - 1 }
} else {
(current_field + 1) % num_fields
};
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_cursor_pos));
}
}
KeyCode::Enter => {
let num_fields = state.fields().len();
if num_fields > 0 { // Avoid panic on empty fields
let new_field = (state.current_field() + 1) % num_fields;
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_cursor_pos));
}
}
_ => {}
}
}
async fn execute_edit_action<S: CanvasState>( // No Any needed here
action: &str,
state: &mut S,
ideal_cursor_column: &mut usize,
// These parameters are unused if save/revert aren't handled here,
// but keep them for now if execute_common_action calls this
_grpc_client: &mut GrpcClient, _grpc_client: &mut GrpcClient,
_is_saved: &mut bool, _is_saved: &mut bool,
_current_position: &mut u64, _current_position: &mut u64,
_total_count: u64, _total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> { ) -> Result<String, Box<dyn std::error::Error>> {
match action { match action {
"insert_char" => {
if let KeyCode::Char(c) = key.code {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos();
}
} else {
return Ok("Error: insert_char called without a char key."
.to_string());
}
Ok("".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos(
(*ideal_cursor_column).min(max_pos),
);
}
Ok("".to_string())
}
"move_left" => { "move_left" => {
let new_pos = state.current_cursor_pos().saturating_sub(1); let new_pos = state.current_cursor_pos().saturating_sub(1);
// Use trait setter
state.set_current_cursor_pos(new_pos); state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos; *ideal_cursor_column = new_pos;
Ok("".to_string()) Ok("".to_string())
@@ -190,10 +228,8 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
"move_right" => { "move_right" => {
let current_input = state.get_current_input(); let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos(); let current_pos = state.current_cursor_pos();
// Allow moving cursor to position *after* last character
if current_pos < current_input.len() { if current_pos < current_input.len() {
let new_pos = current_pos + 1; let new_pos = current_pos + 1;
// Use trait setter
state.set_current_cursor_pos(new_pos); state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos; *ideal_cursor_column = new_pos;
} }
@@ -203,31 +239,34 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
let num_fields = state.fields().len(); let num_fields = state.fields().len();
if num_fields > 0 { if num_fields > 0 {
let current_field = state.current_field(); let current_field = state.current_field();
let new_field = if current_field == 0 { num_fields - 1 } else { current_field - 1 }; let new_field = if current_field == 0 {
// Use trait setter num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field); state.set_current_field(new_field);
let current_input = state.get_current_input(); let current_input = state.get_current_input();
let max_pos = current_input.len(); let max_pos = current_input.len();
// Use trait setter state.set_current_cursor_pos(
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos)); (*ideal_cursor_column).min(max_pos),
);
} }
Ok("".to_string()) Ok("".to_string())
} }
"move_down" => { "move_down" => {
let num_fields = state.fields().len(); let num_fields = state.fields().len();
if num_fields > 0 { if num_fields > 0 {
let new_field = (state.current_field() + 1) % num_fields; let new_field = (state.current_field() + 1) % num_fields;
// Use trait setter
state.set_current_field(new_field); state.set_current_field(new_field);
let current_input = state.get_current_input(); let current_input = state.get_current_input();
let max_pos = current_input.len(); let max_pos = current_input.len();
// Use trait setter state.set_current_cursor_pos(
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos)); (*ideal_cursor_column).min(max_pos),
);
} }
Ok("".to_string()) Ok("".to_string())
} }
"move_line_start" => { "move_line_start" => {
// Use trait setter
state.set_current_cursor_pos(0); state.set_current_cursor_pos(0);
*ideal_cursor_column = 0; *ideal_cursor_column = 0;
Ok("".to_string()) Ok("".to_string())
@@ -235,42 +274,43 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
"move_line_end" => { "move_line_end" => {
let current_input = state.get_current_input(); let current_input = state.get_current_input();
let new_pos = current_input.len(); let new_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos(new_pos); state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos; *ideal_cursor_column = new_pos;
Ok("".to_string()) Ok("".to_string())
} }
"move_first_line" => { "move_first_line" => {
let num_fields = state.fields().len(); let num_fields = state.fields().len();
if num_fields > 0 { if num_fields > 0 {
// Use trait setter
state.set_current_field(0); state.set_current_field(0);
let current_input = state.get_current_input(); let current_input = state.get_current_input();
let max_pos = current_input.len(); let max_pos = current_input.len();
// Use trait setter state.set_current_cursor_pos(
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos)); (*ideal_cursor_column).min(max_pos),
);
} }
Ok("Moved to first line".to_string()) Ok("Moved to first field".to_string())
} }
"move_last_line" => { "move_last_line" => {
let num_fields = state.fields().len(); let num_fields = state.fields().len();
if num_fields > 0 { if num_fields > 0 {
let new_field = num_fields - 1; let new_field = num_fields - 1;
// Use trait setter
state.set_current_field(new_field); state.set_current_field(new_field);
let current_input = state.get_current_input(); let current_input = state.get_current_input();
let max_pos = current_input.len(); let max_pos = current_input.len();
// Use trait setter state.set_current_cursor_pos(
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos)); (*ideal_cursor_column).min(max_pos),
);
} }
Ok("Moved to last line".to_string()) Ok("Moved to last field".to_string())
} }
"move_word_next" => { "move_word_next" => {
let current_input = state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, state.current_cursor_pos()); let new_pos = find_next_word_start(
current_input,
state.current_cursor_pos(),
);
let final_pos = new_pos.min(current_input.len()); let final_pos = new_pos.min(current_input.len());
// Use trait setter
state.set_current_cursor_pos(final_pos); state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos; *ideal_cursor_column = final_pos;
} }
@@ -279,9 +319,9 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
"move_word_end" => { "move_word_end" => {
let current_input = state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let new_pos = find_word_end(current_input, state.current_cursor_pos()); let new_pos =
find_word_end(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len()); let final_pos = new_pos.min(current_input.len());
// Use trait setter
state.set_current_cursor_pos(final_pos); state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos; *ideal_cursor_column = final_pos;
} }
@@ -290,8 +330,10 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
"move_word_prev" => { "move_word_prev" => {
let current_input = state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, state.current_cursor_pos()); let new_pos = find_prev_word_start(
// Use trait setter current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos); state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos; *ideal_cursor_column = new_pos;
} }
@@ -300,77 +342,17 @@ async fn execute_edit_action<S: CanvasState>( // No Any needed here
"move_word_end_prev" => { "move_word_end_prev" => {
let current_input = state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, state.current_cursor_pos()); let new_pos = find_prev_word_end(
// Use trait setter current_input,
state.current_cursor_pos(),
);
state.set_current_cursor_pos(new_pos); state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos; *ideal_cursor_column = new_pos;
} }
Ok("Moved to previous word end".to_string()) Ok("Moved to previous word end".to_string())
} }
"delete_char_forward" => {
let cursor_pos = state.current_cursor_pos(); _ => Ok(format!("Unknown or unhandled edit action: {}", action)),
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); // Use mut for modification
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
// Use trait setter
state.set_has_unsaved_changes(true);
// Cursor position doesn't change
*ideal_cursor_column = cursor_pos;
}
Ok("".to_string())
}
"delete_char_backward" => {
if state.current_cursor_pos() > 0 {
let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); // Use mut
if cursor_pos <= chars.len() && cursor_pos > 0 {
chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
// Use trait setters
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
}
Ok("".to_string())
}
"insert_char" => {
// This action doesn't make sense here as char insertion is handled
// directly in handle_edit_specific_input
Ok("Character insertion handled directly".to_string())
}
"next_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1) % num_fields;
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
"prev_field" => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 { num_fields - 1 } else { current_field - 1 };
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string())
}
_ => Ok(format!("Unknown edit action: {}", action)),
} }
} }
@@ -393,17 +375,19 @@ fn get_char_type(c: char) -> CharType {
fn find_next_word_start(text: &str, current_pos: usize) -> usize { fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect(); let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos >= chars.len() { let len = chars.len();
return current_pos; if len == 0 || current_pos >= len {
return len;
} }
let mut pos = current_pos; let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]); let initial_type = get_char_type(chars[pos]);
while pos < chars.len() && get_char_type(chars[pos]) == initial_type {
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1; pos += 1;
} }
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace { while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1; pos += 1;
} }
@@ -412,40 +396,35 @@ fn find_next_word_start(text: &str, current_pos: usize) -> usize {
fn find_word_end(text: &str, current_pos: usize) -> usize { fn find_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect(); let chars: Vec<char> = text.chars().collect();
if chars.is_empty() { let len = chars.len();
if len == 0 {
return 0; return 0;
} }
if current_pos >= len {
if current_pos >= chars.len() - 1 { return len;
return chars.len() - 1;
} }
let mut pos = current_pos; let mut pos = current_pos;
if get_char_type(chars[pos]) == CharType::Whitespace { if get_char_type(chars[pos]) == CharType::Whitespace {
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace { while pos < len && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1; pos += 1;
} }
} else { if pos == len {
let current_type = get_char_type(chars[pos]); return len;
if pos + 1 < chars.len() && get_char_type(chars[pos + 1]) != current_type {
pos += 1;
while pos < chars.len() && get_char_type(chars[pos]) == CharType::Whitespace {
pos += 1;
}
} }
} }
if pos >= chars.len() {
return chars.len() - 1;
}
let word_type = get_char_type(chars[pos]); let word_type = get_char_type(chars[pos]);
while pos + 1 < chars.len() && get_char_type(chars[pos + 1]) == word_type { while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1; pos += 1;
} }
pos if pos > current_pos && pos > 0 {
pos - 1
} else {
current_pos.min(len.saturating_sub(1))
}
} }
fn find_prev_word_start(text: &str, current_pos: usize) -> usize { fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
@@ -460,11 +439,13 @@ fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
pos -= 1; pos -= 1;
} }
if get_char_type(chars[pos]) != CharType::Whitespace { if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
let word_type = get_char_type(chars[pos]); return 0;
while pos > 0 && get_char_type(chars[pos - 1]) == word_type { }
pos -= 1;
} let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
} }
pos pos
@@ -472,7 +453,8 @@ fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
fn find_prev_word_end(text: &str, current_pos: usize) -> usize { fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect(); let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos <= 1 { let len = chars.len();
if len == 0 || current_pos == 0 {
return 0; return 0;
} }
@@ -482,30 +464,26 @@ fn find_prev_word_end(text: &str, current_pos: usize) -> usize {
pos -= 1; pos -= 1;
} }
if pos > 0 && get_char_type(chars[pos]) != CharType::Whitespace { if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
let word_type = get_char_type(chars[pos]); return 0;
}
while pos > 0 && get_char_type(chars[pos - 1]) == word_type { if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
pos -= 1; return 0;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos -= 1;
let prev_word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == prev_word_type {
pos -= 1;
}
while pos < chars.len() - 1 &&
get_char_type(chars[pos + 1]) == prev_word_type {
pos += 1;
}
}
} }
pos let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace {
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
} }