router implementation
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@@ -28,16 +28,11 @@ use ratatui::{
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layout::{Constraint, Direction, Layout},
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Frame,
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};
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use crate::pages::routing::{Router, Page};
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#[allow(clippy::too_many_arguments)]
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pub fn render_ui(
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f: &mut Frame,
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form_state: &mut FormState,
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auth_state: &mut AuthState,
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login_state: &LoginState,
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register_state: &RegisterState,
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intro_state: &IntroState,
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admin_state: &mut AdminState,
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router: &mut Router,
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buffer_state: &BufferState,
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theme: &Theme,
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is_event_handler_edit_mode: bool,
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@@ -78,101 +73,97 @@ pub fn render_ui(
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let main_content_area = root_chunks[chunk_idx];
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chunk_idx += 1;
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if app_state.ui.show_intro {
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render_intro(f, intro_state, main_content_area, theme);
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} else if app_state.ui.show_register {
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render_register(
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// ✅ Instead of checking app_state.ui.show_*, just match router.current
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match &mut router.current {
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Page::Intro(state) => render_intro(f, state, main_content_area, theme),
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Page::Login(state) => render_login(
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f,
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main_content_area,
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theme,
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register_state,
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state,
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app_state,
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register_state.current_field() < 4, // Now using CanvasState trait method
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);
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} else if app_state.ui.show_add_table {
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render_add_table(
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state.current_field() < 2,
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),
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Page::Register(state) => render_register(
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f,
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main_content_area,
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theme,
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state,
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app_state,
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&mut admin_state.add_table_state,
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is_event_handler_edit_mode,
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);
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} else if app_state.ui.show_add_logic {
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render_add_logic(
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f,
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main_content_area,
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theme,
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app_state,
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&mut admin_state.add_logic_state,
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is_event_handler_edit_mode,
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);
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} else if app_state.ui.show_login {
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render_login(
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f,
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main_content_area,
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theme,
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login_state,
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app_state,
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login_state.current_field() < 2, // Now using CanvasState trait method
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);
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} else if app_state.ui.show_admin {
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crate::components::admin::admin_panel::render_admin_panel(
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state.current_field() < 4,
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),
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Page::Admin(state) => crate::components::admin::admin_panel::render_admin_panel(
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f,
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app_state,
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auth_state,
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admin_state,
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&mut AuthState::default(), // TODO: later move AuthState into Router
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state,
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main_content_area,
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theme,
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&app_state.profile_tree,
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&app_state.selected_profile,
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);
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} else if app_state.ui.show_form {
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let (sidebar_area, form_actual_area) =
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calculate_sidebar_layout(app_state.ui.show_sidebar, main_content_area);
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if let Some(sidebar_rect) = sidebar_area {
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render_sidebar(
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),
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Page::AddLogic(state) => render_add_logic(
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f,
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main_content_area,
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theme,
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app_state,
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state,
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is_event_handler_edit_mode,
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),
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Page::AddTable(state) => render_add_table(
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f,
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main_content_area,
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theme,
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app_state,
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state,
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is_event_handler_edit_mode,
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),
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Page::Form(state) => {
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let (sidebar_area, form_actual_area) =
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calculate_sidebar_layout(app_state.ui.show_sidebar, main_content_area);
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if let Some(sidebar_rect) = sidebar_area {
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render_sidebar(
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f,
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sidebar_rect,
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theme,
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&app_state.profile_tree,
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&app_state.selected_profile,
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);
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}
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let available_width = form_actual_area.width;
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let form_render_area = if available_width >= 80 {
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Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Min(0), Constraint::Length(80), Constraint::Min(0)])
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.split(form_actual_area)[1]
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} else {
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Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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Constraint::Min(0),
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Constraint::Length(available_width),
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Constraint::Min(0),
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])
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.split(form_actual_area)[1]
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};
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render_form(
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f,
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sidebar_rect,
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form_render_area,
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app_state,
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state,
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app_state.current_view_table_name.as_deref().unwrap_or(""),
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theme,
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&app_state.profile_tree,
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&app_state.selected_profile,
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state.total_count,
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state.current_position,
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);
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}
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let available_width = form_actual_area.width;
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let form_render_area = if available_width >= 80 {
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Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Min(0), Constraint::Length(80), Constraint::Min(0)])
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.split(form_actual_area)[1]
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} else {
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Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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Constraint::Min(0),
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Constraint::Length(available_width),
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Constraint::Min(0),
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])
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.split(form_actual_area)[1]
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};
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render_form(
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f,
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form_render_area,
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app_state,
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form_state,
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app_state.current_view_table_name.as_deref().unwrap_or(""),
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theme,
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form_state.total_count,
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form_state.current_position,
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);
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}
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if let Some(area) = buffer_list_area {
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render_buffer_list(f, area, theme, buffer_state, app_state);
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}
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// This block now correctly handles drawing popups over any view.
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if app_state.ui.show_search_palette {
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if let Some(search_state) = &app_state.search_state {
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render_search_palette(f, f.area(), theme, search_state);
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