we compiled

This commit is contained in:
filipriec
2025-03-31 22:08:39 +02:00
parent bee95c3755
commit 8e0fae26ee
4 changed files with 272 additions and 197 deletions

View File

@@ -1,6 +1,8 @@
// src/modes/canvas/edit.rs // src/modes/canvas/edit.rs
// TODO THIS is freaking bloated with functions it never uses REFACTOR 200 LOC can be gone // TODO THIS is freaking bloated with functions it never uses REFACTOR 200 LOC can be gone
use std::any::Any;
use crossterm::event::{KeyEvent, KeyCode, KeyModifiers}; use crossterm::event::{KeyEvent, KeyCode, KeyModifiers};
use crate::config::binds::config::Config; use crate::config::binds::config::Config;
use crate::state::canvas_state::CanvasState; use crate::state::canvas_state::CanvasState;
@@ -8,7 +10,7 @@ use crate::state::pages::form::FormState;
use crate::services::grpc_client::GrpcClient; use crate::services::grpc_client::GrpcClient;
use crate::tui::functions::common::form::{save, revert}; use crate::tui::functions::common::form::{save, revert};
pub async fn handle_edit_event_internal<S: CanvasState>( pub async fn handle_edit_event_internal<S: CanvasState + Any>(
key: KeyEvent, key: KeyEvent,
config: &Config, config: &Config,
state: &mut S, state: &mut S,
@@ -20,16 +22,14 @@ pub async fn handle_edit_event_internal<S: CanvasState>(
grpc_client: &mut GrpcClient, grpc_client: &mut GrpcClient,
) -> Result<String, Box<dyn std::error::Error>> { ) -> Result<String, Box<dyn std::error::Error>> {
if let Some("enter_command_mode") = config.get_action_for_key_in_mode(&config.keybindings.global, key.code, key.modifiers) { if let Some("enter_command_mode") = config.get_action_for_key_in_mode(&config.keybindings.global, key.code, key.modifiers) {
// Ignore in edit mode and process as normal input handle_edit_specific_input(key, state, ideal_cursor_column);
handle_edit_specific_input(key, form_state, ideal_cursor_column);
return Ok(command_message.clone()); return Ok(command_message.clone());
} }
// Check common actions first
if let Some(action) = config.get_action_for_key_in_mode(&config.keybindings.common, key.code, key.modifiers) { if let Some(action) = config.get_action_for_key_in_mode(&config.keybindings.common, key.code, key.modifiers) {
return execute_common_action( return execute_common_action(
action, action,
form_state, state,
grpc_client, grpc_client,
is_saved, is_saved,
current_position, current_position,
@@ -40,302 +40,340 @@ pub async fn handle_edit_event_internal<S: CanvasState>(
if let Some(action) = config.get_edit_action_for_key(key.code, key.modifiers) { if let Some(action) = config.get_edit_action_for_key(key.code, key.modifiers) {
return execute_edit_action( return execute_edit_action(
action, action,
form_state, state,
ideal_cursor_column, ideal_cursor_column,
grpc_client, // Changed from AppTerminal grpc_client,
is_saved, is_saved,
current_position, current_position,
total_count, total_count,
).await; ).await;
} }
handle_edit_specific_input( handle_edit_specific_input(key, state, ideal_cursor_column);
key,
form_state,
ideal_cursor_column,
);
Ok(command_message.clone()) Ok(command_message.clone())
} }
async fn execute_common_action( async fn execute_common_action<S: CanvasState + Any>(
action: &str, action: &str,
form_state: &mut FormState, state: &mut S,
grpc_client: &mut GrpcClient, grpc_client: &mut GrpcClient,
is_saved: &mut bool, is_saved: &mut bool,
current_position: &mut u64, current_position: &mut u64,
total_count: u64, total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> { ) -> Result<String, Box<dyn std::error::Error>> {
match action { match action {
"save" => { "save" | "revert" if state.has_unsaved_changes() => {
save( if let Some(form_state) = (state as &mut dyn Any).downcast_mut::<FormState>() {
form_state, return match action {
grpc_client, "save" => save(form_state, grpc_client, is_saved, current_position, total_count).await,
is_saved, "revert" => revert(form_state, grpc_client, current_position, total_count).await,
current_position, _ => unreachable!(),
total_count, };
).await }
}, Ok("Action not available in this context".to_string())
"revert" => { }
revert(
form_state,
grpc_client,
current_position,
total_count,
).await
},
"move_up" | "move_down" => { "move_up" | "move_down" => {
// Reuse edit mode's existing logic
execute_edit_action( execute_edit_action(
action, action,
form_state, state,
&mut 0, // Dummy ideal_cursor_column (not used here) &mut 0,
grpc_client, grpc_client,
is_saved, is_saved,
current_position, current_position,
total_count, total_count,
).await ).await
}, }
_ => Ok(format!("Common action not handled: {}", action)), _ => Ok(format!("Common action not handled: {}", action)),
} }
} }
fn handle_edit_specific_input( fn handle_edit_specific_input<S: CanvasState>( // No Any needed here
key: KeyEvent, key: KeyEvent,
form_state: &mut FormState, state: &mut S,
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
) { ) {
match key.code { match key.code {
KeyCode::Char(c) => { KeyCode::Char(c) => {
let cursor_pos = form_state.current_cursor_pos; let cursor_pos = state.current_cursor_pos();
let field_value = form_state.get_current_input_mut(); let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() { if cursor_pos <= chars.len() {
chars.insert(cursor_pos, c); chars.insert(cursor_pos, c);
*field_value = chars.into_iter().collect(); *field_value = chars.into_iter().collect();
form_state.current_cursor_pos = cursor_pos + 1; // Use trait setters
*ideal_cursor_column = form_state.current_cursor_pos; state.set_current_cursor_pos(cursor_pos + 1);
form_state.has_unsaved_changes = true; state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos(); // Update ideal column
} }
} }
KeyCode::Backspace => { KeyCode::Backspace => {
if form_state.current_cursor_pos > 0 { if state.current_cursor_pos() > 0 {
let cursor_pos = form_state.current_cursor_pos; let cursor_pos = state.current_cursor_pos();
let field_value = form_state.get_current_input_mut(); let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); let mut chars: Vec<char> = field_value.chars().collect();
if cursor_pos <= chars.len() && cursor_pos > 0 { if cursor_pos <= chars.len() && cursor_pos > 0 {
chars.remove(cursor_pos - 1); chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect(); *field_value = chars.into_iter().collect();
form_state.current_cursor_pos = cursor_pos - 1; // Use trait setters
*ideal_cursor_column = form_state.current_cursor_pos; state.set_current_cursor_pos(cursor_pos - 1);
form_state.has_unsaved_changes = true; state.set_has_unsaved_changes(true);
*ideal_cursor_column = state.current_cursor_pos(); // Update ideal column
} }
} }
} }
KeyCode::Delete => { KeyCode::Delete => {
let cursor_pos = form_state.current_cursor_pos; let cursor_pos = state.current_cursor_pos();
let field_value = form_state.get_current_input_mut(); let field_value = state.get_current_input_mut();
let chars: Vec<char> = field_value.chars().collect(); let chars: Vec<char> = field_value.chars().collect();
if cursor_pos < chars.len() { if cursor_pos < chars.len() {
let mut new_chars = chars.clone(); let mut new_chars = chars.clone();
new_chars.remove(cursor_pos); new_chars.remove(cursor_pos);
*field_value = new_chars.into_iter().collect(); *field_value = new_chars.into_iter().collect();
form_state.has_unsaved_changes = true; // Use trait setter
state.set_has_unsaved_changes(true);
// Cursor position doesn't change, but ideal might if text changed
*ideal_cursor_column = state.current_cursor_pos();
} }
} }
KeyCode::Tab => { KeyCode::Tab => {
if key.modifiers.contains(KeyModifiers::SHIFT) { let num_fields = state.fields().len();
if form_state.current_field == 0 { if num_fields > 0 { // Avoid panic on empty fields
form_state.current_field = form_state.fields.len() - 1; let current_field = state.current_field();
let new_field = if key.modifiers.contains(KeyModifiers::SHIFT) {
if current_field == 0 { num_fields - 1 } else { current_field - 1 }
} else { } else {
form_state.current_field = form_state.current_field.saturating_sub(1); (current_field + 1) % num_fields
} };
} else { // Use trait setter
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len(); state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_cursor_pos));
} }
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
} }
KeyCode::Enter => { KeyCode::Enter => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len(); let num_fields = state.fields().len();
let current_input = form_state.get_current_input(); if num_fields > 0 { // Avoid panic on empty fields
let max_cursor_pos = current_input.len(); let new_field = (state.current_field() + 1) % num_fields;
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos); // Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_cursor_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_cursor_pos));
}
} }
_ => {} _ => {}
} }
} }
async fn execute_edit_action( async fn execute_edit_action<S: CanvasState>( // No Any needed here
action: &str, action: &str,
form_state: &mut FormState, state: &mut S,
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
grpc_client: &mut GrpcClient, // Changed from AppTerminal // These parameters are unused if save/revert aren't handled here,
is_saved: &mut bool, // but keep them for now if execute_common_action calls this
current_position: &mut u64, _grpc_client: &mut GrpcClient,
total_count: u64, _is_saved: &mut bool,
_current_position: &mut u64,
_total_count: u64,
) -> Result<String, Box<dyn std::error::Error>> { ) -> Result<String, Box<dyn std::error::Error>> {
match action { match action {
"save" => {
save(
form_state,
grpc_client, // Changed from AppTerminal
is_saved,
current_position,
total_count,
).await
},
"move_left" => { "move_left" => {
form_state.current_cursor_pos = form_state.current_cursor_pos.saturating_sub(1); let new_pos = state.current_cursor_pos().saturating_sub(1);
*ideal_cursor_column = form_state.current_cursor_pos; // Use trait setter
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string()) Ok("".to_string())
} }
"move_right" => { "move_right" => {
let current_input = form_state.get_current_input(); let current_input = state.get_current_input();
if form_state.current_cursor_pos < current_input.len() { let current_pos = state.current_cursor_pos();
form_state.current_cursor_pos += 1; // Allow moving cursor to position *after* last character
*ideal_cursor_column = form_state.current_cursor_pos; if current_pos < current_input.len() {
let new_pos = current_pos + 1;
// Use trait setter
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} }
Ok("".to_string()) Ok("".to_string())
} }
"move_up" => { "move_up" => {
if form_state.current_field == 0 { let num_fields = state.fields().len();
form_state.current_field = form_state.fields.len() - 1; if num_fields > 0 {
} else { let current_field = state.current_field();
form_state.current_field = form_state.current_field.saturating_sub(1); let new_field = if current_field == 0 { num_fields - 1 } else { current_field - 1 };
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
} }
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string()) Ok("".to_string())
} }
"move_down" => { "move_down" => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len(); let num_fields = state.fields().len();
let current_input = form_state.get_current_input(); if num_fields > 0 {
let max_cursor_pos = current_input.len(); let new_field = (state.current_field() + 1) % num_fields;
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos); // Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string()) Ok("".to_string())
} }
"move_line_start" => { "move_line_start" => {
form_state.current_cursor_pos = 0; // Use trait setter
*ideal_cursor_column = form_state.current_cursor_pos; state.set_current_cursor_pos(0);
*ideal_cursor_column = 0;
Ok("".to_string()) Ok("".to_string())
} }
"move_line_end" => { "move_line_end" => {
let current_input = form_state.get_current_input(); let current_input = state.get_current_input();
form_state.current_cursor_pos = current_input.len(); let new_pos = current_input.len();
*ideal_cursor_column = form_state.current_cursor_pos; // Use trait setter
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
Ok("".to_string()) Ok("".to_string())
} }
"move_first_line" => { "move_first_line" => {
form_state.current_field = 0; let num_fields = state.fields().len();
let current_input = form_state.get_current_input(); if num_fields > 0 {
let max_cursor_pos = current_input.len(); // Use trait setter
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos); state.set_current_field(0);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("Moved to first line".to_string()) Ok("Moved to first line".to_string())
} }
"move_last_line" => { "move_last_line" => {
form_state.current_field = form_state.fields.len() - 1; let num_fields = state.fields().len();
let current_input = form_state.get_current_input(); if num_fields > 0 {
let max_cursor_pos = current_input.len(); let new_field = num_fields - 1;
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos); // Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("Moved to last line".to_string()) Ok("Moved to last line".to_string())
} }
// Word movement actions
"move_word_next" => { "move_word_next" => {
let current_input = form_state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, form_state.current_cursor_pos); let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
form_state.current_cursor_pos = new_pos.min(current_input.len()); let final_pos = new_pos.min(current_input.len());
*ideal_cursor_column = form_state.current_cursor_pos; // Use trait setter
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
} }
Ok("".to_string()) Ok("".to_string())
} }
"move_word_end" => { "move_word_end" => {
let current_input = form_state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let new_pos = find_word_end(current_input, form_state.current_cursor_pos); let new_pos = find_word_end(current_input, state.current_cursor_pos());
form_state.current_cursor_pos = new_pos.min(current_input.len()); let final_pos = new_pos.min(current_input.len());
*ideal_cursor_column = form_state.current_cursor_pos; // Use trait setter
state.set_current_cursor_pos(final_pos);
*ideal_cursor_column = final_pos;
} }
Ok("".to_string()) Ok("".to_string())
} }
"move_word_prev" => { "move_word_prev" => {
let current_input = form_state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let new_pos = find_prev_word_start(current_input, form_state.current_cursor_pos); let new_pos = find_prev_word_start(current_input, state.current_cursor_pos());
form_state.current_cursor_pos = new_pos; // Use trait setter
*ideal_cursor_column = form_state.current_cursor_pos; state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} }
Ok("".to_string()) Ok("".to_string())
} }
"move_word_end_prev" => { "move_word_end_prev" => {
let current_input = form_state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, form_state.current_cursor_pos); let new_pos = find_prev_word_end(current_input, state.current_cursor_pos());
form_state.current_cursor_pos = new_pos; // Use trait setter
*ideal_cursor_column = form_state.current_cursor_pos; state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
} }
Ok("".to_string()) Ok("Moved to previous word end".to_string())
} }
// Edit-specific actions that can be bound to keys
"delete_char_forward" => { "delete_char_forward" => {
let cursor_pos = form_state.current_cursor_pos; let cursor_pos = state.current_cursor_pos();
let field_value = form_state.get_current_input_mut(); let field_value = state.get_current_input_mut();
let chars: Vec<char> = field_value.chars().collect(); let mut chars: Vec<char> = field_value.chars().collect(); // Use mut for modification
if cursor_pos < chars.len() { if cursor_pos < chars.len() {
let mut new_chars = chars.clone(); chars.remove(cursor_pos);
new_chars.remove(cursor_pos); *field_value = chars.into_iter().collect();
*field_value = new_chars.into_iter().collect(); // Use trait setter
form_state.has_unsaved_changes = true; state.set_has_unsaved_changes(true);
// Cursor position doesn't change
*ideal_cursor_column = cursor_pos;
} }
Ok("".to_string()) Ok("".to_string())
} }
"delete_char_backward" => { "delete_char_backward" => {
if form_state.current_cursor_pos > 0 { if state.current_cursor_pos() > 0 {
let cursor_pos = form_state.current_cursor_pos; let cursor_pos = state.current_cursor_pos();
let field_value = form_state.get_current_input_mut(); let field_value = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); let mut chars: Vec<char> = field_value.chars().collect(); // Use mut
if cursor_pos <= chars.len() && cursor_pos > 0 { if cursor_pos <= chars.len() && cursor_pos > 0 {
chars.remove(cursor_pos - 1); chars.remove(cursor_pos - 1);
*field_value = chars.into_iter().collect(); *field_value = chars.into_iter().collect();
form_state.current_cursor_pos = cursor_pos - 1; let new_pos = cursor_pos - 1;
*ideal_cursor_column = form_state.current_cursor_pos; // Use trait setters
form_state.has_unsaved_changes = true; state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
} }
} }
Ok("".to_string()) Ok("".to_string())
} }
"insert_char" => { "insert_char" => {
// This could be expanded to allow configurable character insertion // This action doesn't make sense here as char insertion is handled
// For now, it's a placeholder that would need additional parameters // directly in handle_edit_specific_input
Ok("Character insertion requires configuration".to_string()) Ok("Character insertion handled directly".to_string())
} }
"next_field" => { "next_field" => {
form_state.current_field = (form_state.current_field + 1) % form_state.fields.len(); let num_fields = state.fields().len();
let current_input = form_state.get_current_input(); if num_fields > 0 {
let max_cursor_pos = current_input.len(); let new_field = (state.current_field() + 1) % num_fields;
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos); // Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok("".to_string()) Ok("".to_string())
} }
"prev_field" => { "prev_field" => {
if form_state.current_field == 0 { let num_fields = state.fields().len();
form_state.current_field = form_state.fields.len() - 1; if num_fields > 0 {
} else { let current_field = state.current_field();
form_state.current_field = form_state.current_field.saturating_sub(1); let new_field = if current_field == 0 { num_fields - 1 } else { current_field - 1 };
// Use trait setter
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
// Use trait setter
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
} }
let current_input = form_state.get_current_input();
let max_cursor_pos = current_input.len();
form_state.current_cursor_pos = (*ideal_cursor_column).min(max_cursor_pos);
Ok("".to_string()) Ok("".to_string())
} }
// Fallback for unrecognized actions _ => Ok(format!("Unknown edit action: {}", action)),
_ => Ok(format!("Unknown action: {}", action)),
} }
} }
// Reuse these character and word navigation helper functions
#[derive(PartialEq)] #[derive(PartialEq)]
enum CharType { enum CharType {
Whitespace, Whitespace,

View File

@@ -10,40 +10,8 @@ pub trait CanvasState {
fn get_current_input(&self) -> &str; fn get_current_input(&self) -> &str;
fn get_current_input_mut(&mut self) -> &mut String; fn get_current_input_mut(&mut self) -> &mut String;
fn fields(&self) -> Vec<&str>; fn fields(&self) -> Vec<&str>;
}
fn set_current_field(&mut self, index: usize);
// Implement for FormState (keep existing form.rs code and add this) fn set_current_cursor_pos(&mut self, pos: usize);
impl CanvasState for FormState { fn set_has_unsaved_changes(&mut self, changed: bool);
fn current_field(&self) -> usize {
self.current_field
}
fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos
}
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn inputs(&self) -> Vec<&String> {
self.values.iter().collect()
}
fn get_current_input(&self) -> &str {
self.values
.get(self.current_field)
.map(|s| s.as_str())
.unwrap_or("")
}
fn get_current_input_mut(&mut self) -> &mut String {
self.values
.get_mut(self.current_field)
.expect("Invalid current_field index")
}
fn fields(&self) -> Vec<&str> {
self.fields.iter().map(|s| s.as_str()).collect()
}
} }

View File

@@ -67,4 +67,21 @@ impl CanvasState for AuthState {
fn fields(&self) -> Vec<&str> { fn fields(&self) -> Vec<&str> {
vec!["Username/Email", "Password"] vec!["Username/Email", "Password"]
} }
// --- Implement the setter methods ---
fn set_current_field(&mut self, index: usize) {
// AuthState only has 2 fields (0 and 1)
if index < 2 {
self.current_field = index;
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
// Optional: Add validation based on current input length if needed
self.current_cursor_pos = pos;
}
fn set_has_unsaved_changes(&mut self, _changed: bool) {
// Auth form doesn't track unsaved changes, so do nothing
}
} }

View File

@@ -2,6 +2,7 @@
use crate::config::colors::themes::Theme; use crate::config::colors::themes::Theme;
use ratatui::layout::Rect; use ratatui::layout::Rect;
use ratatui::Frame; use ratatui::Frame;
use crate::state::canvas_state::CanvasState;
pub struct FormState { pub struct FormState {
pub id: i64, pub id: i64,
@@ -82,3 +83,54 @@ impl FormState {
]; ];
} }
} }
impl CanvasState for FormState {
fn current_field(&self) -> usize {
self.current_field
}
fn current_cursor_pos(&self) -> usize {
self.current_cursor_pos
}
fn has_unsaved_changes(&self) -> bool {
self.has_unsaved_changes
}
fn inputs(&self) -> Vec<&String> {
self.values.iter().collect()
}
fn get_current_input(&self) -> &str {
self.values
.get(self.current_field)
.map(|s| s.as_str())
.unwrap_or("")
}
fn get_current_input_mut(&mut self) -> &mut String {
self.values
.get_mut(self.current_field)
.expect("Invalid current_field index")
}
fn fields(&self) -> Vec<&str> {
self.fields.iter().map(|s| s.as_str()).collect()
}
// --- Implement the setter methods ---
fn set_current_field(&mut self, index: usize) {
if index < self.fields.len() { // Basic bounds check
self.current_field = index;
}
}
fn set_current_cursor_pos(&mut self, pos: usize) {
// Optional: Add validation based on current input length if needed
self.current_cursor_pos = pos;
}
fn set_has_unsaved_changes(&mut self, changed: bool) {
self.has_unsaved_changes = changed;
}
}