dialog login functionality
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@@ -3,7 +3,8 @@
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use crossterm::event::{Event, KeyCode};
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use crate::config::binds::config::Config;
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use crate::state::state::AppState;
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use crate::modes::handlers::event::EventOutcome; // Use EventOutcome from event handler
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use crate::modes::handlers::event::EventOutcome;
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use crate::ui::handlers::context::DialogPurpose;
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/// Handles key events specifically when a dialog is active.
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/// Returns Some(Result<EventOutcome, Error>) if the event was handled (consumed),
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@@ -41,22 +42,16 @@ pub async fn handle_dialog_event(
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}
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"select" => {
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let selected_index = app_state.ui.dialog.dialog_active_button_index;
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let selected_label = app_state.get_active_dialog_button_label().unwrap_or("").to_string();
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let mut message = format!("Dialog '{}' selected", selected_label);
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let purpose = match app_state.ui.dialog.purpose {
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Some(p) => p,
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None => {
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app_state.hide_dialog();
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return Some(Ok(EventOutcome::Ok("Internal Error: Dialog context lost".to_string())));
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}
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};
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// --- Add specific actions based on button index or label ---
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if selected_label.eq_ignore_ascii_case("menu") {
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app_state.ui.show_login = false;
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app_state.ui.show_intro = true;
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// focus_outside_canvas is handled by hide_dialog
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message = "Returning to menu".to_string();
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} else if selected_label.eq_ignore_ascii_case("exit") {
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app_state.hide_dialog();
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return Some(Ok(EventOutcome::Exit("Exiting via dialog".to_string())));
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}
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// --- End specific actions ---
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app_state.hide_dialog(); // Hide dialog after processing selection
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return Some(Ok(EventOutcome::Ok(message))); // Consume event
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app_state.hide_dialog();
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return Some(Ok(EventOutcome::DialogAction { purpose, selected_index }));
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}
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_ => {} // Ignore other general actions when dialog is shown
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}
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