moving add table to the same way as add logic
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@@ -4,7 +4,7 @@ use crate::config::binds::config::Config;
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use crate::movement::MovementAction;
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use crate::pages::admin_panel::add_table::nav;
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use crate::pages::admin_panel::add_table::nav::SaveTableResultSender;
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use crate::pages::admin_panel::add_table::state::{AddTableFocus, AddTableState};
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use crate::pages::admin_panel::add_table::state::{AddTableFocus, AddTableFormState};
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use crate::services::GrpcClient;
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use crate::state::app::state::AppState;
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use crossterm::event::KeyEvent;
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@@ -19,31 +19,31 @@ pub fn handle_add_table_event(
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movement_action: Option<MovementAction>,
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config: &Config,
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app_state: &mut AppState,
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state: &mut AddTableState,
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page: &mut AddTableFormState,
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grpc_client: GrpcClient,
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save_result_sender: SaveTableResultSender,
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command_message: &mut String,
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) -> bool {
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// 1) Try movement first (keeps focus cycling consistent)
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// 1) Try movement first
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if let Some(ma) = movement_action {
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if state.handle_movement(ma) {
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if page.state.handle_movement(ma) {
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let is_canvas_input = matches!(
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state.current_focus,
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page.current_focus(),
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AddTableFocus::InputTableName
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| AddTableFocus::InputColumnName
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| AddTableFocus::InputColumnType
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| AddTableFocus::InputColumnName
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| AddTableFocus::InputColumnType
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);
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app_state.ui.focus_outside_canvas = !is_canvas_input;
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return true;
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}
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}
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// 2) Rich actions/navigation for AddTable
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// 2) Rich actions/navigation
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nav::handle_add_table_navigation(
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key_event,
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config,
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app_state,
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state,
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&mut page.state,
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grpc_client,
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save_result_sender,
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command_message,
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