TCP connection creation overhead fixed by cloning once created TCP connection. Huge performance gain on login and register. Utilizing gRPC
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@@ -65,6 +65,7 @@ pub async fn back_to_login(
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pub fn initiate_registration(
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register_state: &RegisterState,
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app_state: &mut AppState,
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mut auth_client: AuthClient,
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sender: mpsc::Sender<RegisterResult>,
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) -> String {
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// Clone necessary data
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@@ -87,25 +88,18 @@ pub fn initiate_registration(
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// 3. Spawn the registration task
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spawn(async move {
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let register_outcome = match AuthClient::new().await {
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Ok(mut auth_client) => {
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// Handle optional fields correctly for the gRPC call
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let password_opt = if password.is_empty() { None } else { Some(password) };
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let password_conf_opt = if password_confirmation.is_empty() { None } else { Some(password_confirmation) };
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let role_opt = if role.is_empty() { None } else { Some(role) };
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match auth_client.register(username.clone(), email, password_opt, password_conf_opt, role_opt).await
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.with_context(|| format!("Spawned register task failed for username: {}", username))
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{
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Ok(response) => RegisterResult::Success(response),
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Err(e) => RegisterResult::Failure(format!("{}", e)),
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}
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}
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Err(e) => RegisterResult::ConnectionError(format!("Failed to create AuthClient: {}", e)),
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let password_opt = if password.is_empty() { None } else { Some(password) };
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let password_conf_opt = if password_confirmation.is_empty() { None } else { Some(password_confirmation) };
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let role_opt = if role.is_empty() { None } else { Some(role) };
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let register_outcome = match auth_client.register(username.clone(), email, password_opt, password_conf_opt, role_opt).await
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.with_context(|| format!("Spawned register task failed for username: {}", username))
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{
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Ok(response) => RegisterResult::Success(response),
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Err(e) => RegisterResult::Failure(format!("{}", e)),
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};
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// Send result back to the main UI thread
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if let Err(e) = sender.send(register_outcome).await {
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error!("Failed to send registration result: {}", e);
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error!("Failed to send registration result: {}", e);
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}
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});
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