fixed working canvas in client, need more fixes now
This commit is contained in:
@@ -54,10 +54,10 @@ move_word_next = ["w"]
|
||||
next_field = ["Tab"]
|
||||
move_word_prev = ["b"]
|
||||
move_word_end = ["e"]
|
||||
move_last_line = ["G"]
|
||||
move_last_line = ["shift+g"]
|
||||
move_word_end_prev = ["ge"]
|
||||
move_line_start = ["0"]
|
||||
move_first_line = ["gg"]
|
||||
move_first_line = ["g+g"]
|
||||
prev_field = ["Shift+Tab"]
|
||||
|
||||
[keybindings.highlight]
|
||||
|
||||
@@ -12,7 +12,7 @@ use canvas::canvas::CanvasState;
|
||||
use canvas::{canvas::CanvasAction, dispatcher::ActionDispatcher, canvas::ActionResult};
|
||||
use anyhow::Result;
|
||||
use common::proto::komp_ac::search::search_response::Hit;
|
||||
use crossterm::event::{KeyCode, KeyEvent};
|
||||
use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
|
||||
use tokio::sync::mpsc;
|
||||
use tracing::info;
|
||||
|
||||
@@ -143,23 +143,46 @@ async fn execute_canvas_action(
|
||||
}
|
||||
}
|
||||
|
||||
/// NEW: Unified canvas action handler for any CanvasState (LoginState, RegisterState, etc.)
|
||||
/// This replaces the old auth_e::execute_edit_action calls with the new canvas library
|
||||
/// NEW: Unified canvas action handler for any CanvasState with character fallback
|
||||
/// Complete canvas action handler with fallbacks for common keys
|
||||
/// Debug version to see what's happening
|
||||
/// FIXED: Unified canvas action handler with proper priority order for edit mode
|
||||
async fn handle_canvas_state_edit<S: CanvasState>(
|
||||
key: KeyEvent,
|
||||
config: &Config,
|
||||
state: &mut S,
|
||||
ideal_cursor_column: &mut usize,
|
||||
) -> Result<String> {
|
||||
println!("DEBUG: Key pressed: {:?}", key); // DEBUG
|
||||
|
||||
// Try direct key mapping first (same pattern as FormState)
|
||||
// println!("DEBUG: Key pressed: {:?}", key); // DEBUG
|
||||
|
||||
// PRIORITY 1: Character insertion in edit mode comes FIRST
|
||||
if let KeyCode::Char(c) = key.code {
|
||||
// Only insert if no modifiers or just shift (for uppercase)
|
||||
if key.modifiers.is_empty() || key.modifiers == KeyModifiers::SHIFT {
|
||||
// println!("DEBUG: Using character insertion priority for: {}", c); // DEBUG
|
||||
let canvas_action = CanvasAction::InsertChar(c);
|
||||
match ActionDispatcher::dispatch(canvas_action, state, ideal_cursor_column).await {
|
||||
Ok(ActionResult::Success(msg)) => {
|
||||
return Ok(msg.unwrap_or_default());
|
||||
}
|
||||
Ok(ActionResult::HandledByFeature(msg)) => {
|
||||
return Ok(msg);
|
||||
}
|
||||
Ok(ActionResult::Error(msg)) => {
|
||||
return Ok(format!("Error: {}", msg));
|
||||
}
|
||||
Ok(ActionResult::RequiresContext(msg)) => {
|
||||
return Ok(format!("Context needed: {}", msg));
|
||||
}
|
||||
Err(e) => {
|
||||
// println!("DEBUG: Character insertion failed: {:?}, trying config", e);
|
||||
// Fall through to try config mappings
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// PRIORITY 2: Check canvas config for special keys/combinations
|
||||
let canvas_config = canvas::config::CanvasConfig::load();
|
||||
if let Some(action_name) = canvas_config.get_edit_action(key.code, key.modifiers) {
|
||||
println!("DEBUG: Canvas config mapped to: {}", action_name); // DEBUG
|
||||
// println!("DEBUG: Canvas config mapped to: {}", action_name); // DEBUG
|
||||
let canvas_action = CanvasAction::from_string(action_name);
|
||||
|
||||
match ActionDispatcher::dispatch(canvas_action, state, ideal_cursor_column).await {
|
||||
@@ -176,62 +199,43 @@ async fn handle_canvas_state_edit<S: CanvasState>(
|
||||
return Ok(format!("Context needed: {}", msg));
|
||||
}
|
||||
Err(_) => {
|
||||
println!("DEBUG: Canvas action failed, trying client config"); // DEBUG
|
||||
// println!("DEBUG: Canvas action failed, trying client config"); // DEBUG
|
||||
}
|
||||
}
|
||||
} else {
|
||||
println!("DEBUG: No canvas config mapping found"); // DEBUG
|
||||
// println!("DEBUG: No canvas config mapping found"); // DEBUG
|
||||
}
|
||||
|
||||
// Try config-mapped action (same pattern as FormState)
|
||||
if let Some(action_str) = config.get_edit_action_for_key(key.code, key.modifiers) {
|
||||
println!("DEBUG: Client config mapped to: {}", action_str); // DEBUG
|
||||
let canvas_action = CanvasAction::from_string(&action_str);
|
||||
match ActionDispatcher::dispatch(canvas_action, state, ideal_cursor_column).await {
|
||||
Ok(ActionResult::Success(msg)) => {
|
||||
return Ok(msg.unwrap_or_default());
|
||||
}
|
||||
Ok(ActionResult::HandledByFeature(msg)) => {
|
||||
return Ok(msg);
|
||||
}
|
||||
Ok(ActionResult::Error(msg)) => {
|
||||
return Ok(format!("Error: {}", msg));
|
||||
}
|
||||
Ok(ActionResult::RequiresContext(msg)) => {
|
||||
return Ok(format!("Context needed: {}", msg));
|
||||
}
|
||||
Err(e) => {
|
||||
return Ok(format!("Action failed: {}", e));
|
||||
// PRIORITY 3: Check client config ONLY for non-character keys or modified keys
|
||||
if !matches!(key.code, KeyCode::Char(_)) || !key.modifiers.is_empty() {
|
||||
if let Some(action_str) = config.get_edit_action_for_key(key.code, key.modifiers) {
|
||||
// println!("DEBUG: Client config mapped to: {} (for non-char key)", action_str); // DEBUG
|
||||
let canvas_action = CanvasAction::from_string(&action_str);
|
||||
match ActionDispatcher::dispatch(canvas_action, state, ideal_cursor_column).await {
|
||||
Ok(ActionResult::Success(msg)) => {
|
||||
return Ok(msg.unwrap_or_default());
|
||||
}
|
||||
Ok(ActionResult::HandledByFeature(msg)) => {
|
||||
return Ok(msg);
|
||||
}
|
||||
Ok(ActionResult::Error(msg)) => {
|
||||
return Ok(format!("Error: {}", msg));
|
||||
}
|
||||
Ok(ActionResult::RequiresContext(msg)) => {
|
||||
return Ok(format!("Context needed: {}", msg));
|
||||
}
|
||||
Err(e) => {
|
||||
return Ok(format!("Action failed: {}", e));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// println!("DEBUG: No client config mapping found for non-char key"); // DEBUG
|
||||
}
|
||||
} else {
|
||||
println!("DEBUG: No client config mapping found"); // DEBUG
|
||||
// println!("DEBUG: Skipping client config for character key in edit mode"); // DEBUG
|
||||
}
|
||||
|
||||
// Character insertion fallback
|
||||
if let KeyCode::Char(c) = key.code {
|
||||
println!("DEBUG: Using character fallback for: {}", c); // DEBUG
|
||||
let canvas_action = CanvasAction::InsertChar(c);
|
||||
match ActionDispatcher::dispatch(canvas_action, state, ideal_cursor_column).await {
|
||||
Ok(ActionResult::Success(msg)) => {
|
||||
return Ok(msg.unwrap_or_default());
|
||||
}
|
||||
Ok(ActionResult::HandledByFeature(msg)) => {
|
||||
return Ok(msg);
|
||||
}
|
||||
Ok(ActionResult::Error(msg)) => {
|
||||
return Ok(format!("Error: {}", msg));
|
||||
}
|
||||
Ok(ActionResult::RequiresContext(msg)) => {
|
||||
return Ok(format!("Context needed: {}", msg));
|
||||
}
|
||||
Err(e) => {
|
||||
return Ok(format!("Character insertion failed: {}", e));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
println!("DEBUG: No action taken for key: {:?}", key); // DEBUG
|
||||
// println!("DEBUG: No action taken for key: {:?}", key); // DEBUG
|
||||
Ok(String::new())
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user