add logic, not working tho
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145
client/src/state/pages/add_logic.rs
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145
client/src/state/pages/add_logic.rs
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// src/state/pages/add_logic.rs
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use crate::state::pages::canvas_state::CanvasState;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum AddLogicFocus {
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#[default]
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InputLogicName,
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InputTargetColumn,
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InputScriptContent,
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InputDescription,
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SaveButton,
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CancelButton,
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}
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#[derive(Debug, Clone)]
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pub struct AddLogicState {
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pub profile_name: String,
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pub selected_table_id: Option<i64>,
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pub selected_table_name: Option<String>,
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pub logic_name_input: String,
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pub target_column_input: String,
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pub script_content_input: String,
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pub description_input: String,
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pub current_focus: AddLogicFocus,
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pub logic_name_cursor_pos: usize,
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pub target_column_cursor_pos: usize,
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pub script_content_scroll: (u16, u16), // (vertical, horizontal)
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pub description_cursor_pos: usize,
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pub has_unsaved_changes: bool,
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}
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impl Default for AddLogicState {
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fn default() -> Self {
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AddLogicState {
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profile_name: "default".to_string(),
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selected_table_id: None,
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selected_table_name: None,
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logic_name_input: String::new(),
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target_column_input: String::new(),
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script_content_input: String::new(),
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description_input: String::new(),
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current_focus: AddLogicFocus::InputLogicName,
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logic_name_cursor_pos: 0,
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target_column_cursor_pos: 0,
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script_content_scroll: (0, 0),
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description_cursor_pos: 0,
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has_unsaved_changes: false,
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}
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}
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}
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impl AddLogicState {
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// Number of canvas-editable fields
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pub const INPUT_FIELD_COUNT: usize = 3; // Logic Name, Target Column, Description
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}
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impl CanvasState for AddLogicState {
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fn current_field(&self) -> usize {
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match self.current_focus {
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AddLogicFocus::InputLogicName => 0,
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AddLogicFocus::InputTargetColumn => 1,
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AddLogicFocus::InputDescription => 2,
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_ => 0, // Default or non-input focus
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}
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}
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fn current_cursor_pos(&self) -> usize {
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match self.current_focus {
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AddLogicFocus::InputLogicName => self.logic_name_cursor_pos,
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AddLogicFocus::InputTargetColumn => self.target_column_cursor_pos,
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AddLogicFocus::InputDescription => self.description_cursor_pos,
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_ => 0,
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}
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}
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fn has_unsaved_changes(&self) -> bool {
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self.has_unsaved_changes
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}
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fn inputs(&self) -> Vec<&String> {
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vec![
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&self.logic_name_input,
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&self.target_column_input,
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&self.description_input,
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]
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}
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fn get_current_input(&self) -> &str {
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match self.current_focus {
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AddLogicFocus::InputLogicName => &self.logic_name_input,
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AddLogicFocus::InputTargetColumn => &self.target_column_input,
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AddLogicFocus::InputDescription => &self.description_input,
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_ => "",
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}
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}
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fn get_current_input_mut(&mut self) -> &mut String {
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match self.current_focus {
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AddLogicFocus::InputLogicName => &mut self.logic_name_input,
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AddLogicFocus::InputTargetColumn => &mut self.target_column_input,
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AddLogicFocus::InputDescription => &mut self.description_input,
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_ => &mut self.logic_name_input, // Placeholder, should not be hit if focus is correct
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}
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}
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fn fields(&self) -> Vec<&str> {
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vec!["Logic Name", "Target Column", "Description"]
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}
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fn set_current_field(&mut self, index: usize) {
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self.current_focus = match index {
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0 => AddLogicFocus::InputLogicName,
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1 => AddLogicFocus::InputTargetColumn,
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2 => AddLogicFocus::InputDescription,
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_ => self.current_focus, // Stay if out of bounds
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};
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}
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fn set_current_cursor_pos(&mut self, pos: usize) {
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match self.current_focus {
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AddLogicFocus::InputLogicName => {
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self.logic_name_cursor_pos = pos.min(self.logic_name_input.len());
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}
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AddLogicFocus::InputTargetColumn => {
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self.target_column_cursor_pos = pos.min(self.target_column_input.len());
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}
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AddLogicFocus::InputDescription => {
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self.description_cursor_pos = pos.min(self.description_input.len());
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}
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_ => {}
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}
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}
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fn set_has_unsaved_changes(&mut self, changed: bool) {
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self.has_unsaved_changes = changed;
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}
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fn get_suggestions(&self) -> Option<&[String]> {
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None
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}
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fn get_selected_suggestion_index(&self) -> Option<usize> {
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None
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}
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}
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