add logic, not working tho
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194
client/src/components/admin/add_logic.rs
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194
client/src/components/admin/add_logic.rs
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// src/components/admin/add_logic.rs
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use crate::config::colors::themes::Theme;
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use crate::state::app::highlight::HighlightState;
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use crate::state::app::state::AppState;
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use crate::state::pages::add_logic::{AddLogicFocus, AddLogicState};
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use crate::state::pages::canvas_state::CanvasState;
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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style::{Modifier, Style},
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text::{Line, Span, Text},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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};
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use crate::components::handlers::canvas::render_canvas;
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use crate::components::common::dialog;
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pub fn render_add_logic(
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f: &mut Frame,
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area: Rect,
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theme: &Theme,
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app_state: &AppState,
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add_logic_state: &mut AddLogicState,
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is_edit_mode: bool,
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highlight_state: &HighlightState,
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) {
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let main_block = Block::default()
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.title(" Add New Logic Script ")
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.title_alignment(Alignment::Center)
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(Style::default().fg(theme.border))
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.style(Style::default().bg(theme.bg));
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let inner_area = main_block.inner(area);
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f.render_widget(main_block, area);
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// Calculate areas dynamically like add_table
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let main_chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(3), // Top Info (Profile/Table)
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Constraint::Length(9), // Canvas Area (3 input fields × 3 lines each)
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Constraint::Min(5), // Script Content Area
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Constraint::Length(3), // Bottom Buttons
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])
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.split(inner_area);
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let top_info_area = main_chunks[0];
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let canvas_area = main_chunks[1];
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let script_content_area = main_chunks[2];
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let buttons_area = main_chunks[3];
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// Top Info Rendering (like add_table)
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let profile_text = Paragraph::new(vec![
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Line::from(Span::styled(
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format!("Profile: {}", add_logic_state.profile_name),
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theme.fg,
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)),
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Line::from(Span::styled(
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format!("Table: {}",
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add_logic_state.selected_table_id
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.map(|id| format!("ID {}", id))
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.unwrap_or_else(|| "Global".to_string())
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),
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theme.fg,
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)),
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])
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.block(
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Block::default()
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.borders(Borders::BOTTOM)
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.border_style(Style::default().fg(theme.secondary)),
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);
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f.render_widget(profile_text, top_info_area);
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// Canvas rendering for input fields (like add_table)
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let focus_on_canvas_inputs = matches!(
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add_logic_state.current_focus,
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AddLogicFocus::InputLogicName
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| AddLogicFocus::InputTargetColumn
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| AddLogicFocus::InputDescription
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);
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render_canvas(
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f,
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canvas_area,
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add_logic_state,
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&add_logic_state.fields(),
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&add_logic_state.current_field(),
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&add_logic_state.inputs(),
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theme,
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is_edit_mode && focus_on_canvas_inputs,
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highlight_state,
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);
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// Script Content Area
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let script_block_border_style = if add_logic_state.current_focus == AddLogicFocus::InputScriptContent {
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Style::default().fg(theme.highlight)
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} else {
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Style::default().fg(theme.secondary)
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};
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let script_block = Block::default()
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.title(" Steel Script Content ")
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(script_block_border_style);
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let script_text = Text::from(add_logic_state.script_content_input.as_str());
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let script_paragraph = Paragraph::new(script_text)
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.block(script_block)
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.scroll(add_logic_state.script_content_scroll)
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.style(Style::default().fg(theme.fg));
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f.render_widget(script_paragraph, script_content_area);
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// Button Style Helpers (same as add_table)
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let get_button_style = |button_focus: AddLogicFocus, current_focus| {
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let is_focused = current_focus == button_focus;
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let base_style = Style::default().fg(if is_focused {
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theme.highlight
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} else {
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theme.secondary
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});
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if is_focused {
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base_style.add_modifier(Modifier::BOLD)
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} else {
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base_style
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}
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};
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let get_button_border_style = |is_focused: bool, theme: &Theme| {
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if is_focused {
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Style::default().fg(theme.highlight)
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} else {
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Style::default().fg(theme.secondary)
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}
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};
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// Bottom Buttons (same style as add_table)
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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Constraint::Percentage(50), // Save Button
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Constraint::Percentage(50), // Cancel Button
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])
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.split(buttons_area);
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let save_button = Paragraph::new(" Save Logic ")
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.style(get_button_style(
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AddLogicFocus::SaveButton,
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add_logic_state.current_focus,
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))
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(get_button_border_style(
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add_logic_state.current_focus == AddLogicFocus::SaveButton,
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theme,
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)),
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);
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f.render_widget(save_button, button_chunks[0]);
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let cancel_button = Paragraph::new(" Cancel ")
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.style(get_button_style(
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AddLogicFocus::CancelButton,
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add_logic_state.current_focus,
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))
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.alignment(Alignment::Center)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_style(get_button_border_style(
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add_logic_state.current_focus == AddLogicFocus::CancelButton,
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theme,
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)),
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);
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f.render_widget(cancel_button, button_chunks[1]);
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// Dialog rendering (same as add_table)
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if app_state.ui.dialog.dialog_show {
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dialog::render_dialog(
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f,
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f.area(),
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theme,
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&app_state.ui.dialog.dialog_title,
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&app_state.ui.dialog.dialog_message,
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&app_state.ui.dialog.dialog_buttons,
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app_state.ui.dialog.dialog_active_button_index,
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app_state.ui.dialog.is_loading,
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);
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}
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}
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