add logic, not working tho

This commit is contained in:
filipriec
2025-05-23 13:34:49 +02:00
parent 5478a2ac27
commit 58fdaa8298
15 changed files with 671 additions and 72 deletions

View File

@@ -0,0 +1,194 @@
// src/components/admin/add_logic.rs
use crate::config::colors::themes::Theme;
use crate::state::app::highlight::HighlightState;
use crate::state::app::state::AppState;
use crate::state::pages::add_logic::{AddLogicFocus, AddLogicState};
use crate::state::pages::canvas_state::CanvasState;
use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Modifier, Style},
text::{Line, Span, Text},
widgets::{Block, BorderType, Borders, Paragraph},
Frame,
};
use crate::components::handlers::canvas::render_canvas;
use crate::components::common::dialog;
pub fn render_add_logic(
f: &mut Frame,
area: Rect,
theme: &Theme,
app_state: &AppState,
add_logic_state: &mut AddLogicState,
is_edit_mode: bool,
highlight_state: &HighlightState,
) {
let main_block = Block::default()
.title(" Add New Logic Script ")
.title_alignment(Alignment::Center)
.borders(Borders::ALL)
.border_type(BorderType::Rounded)
.border_style(Style::default().fg(theme.border))
.style(Style::default().bg(theme.bg));
let inner_area = main_block.inner(area);
f.render_widget(main_block, area);
// Calculate areas dynamically like add_table
let main_chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(3), // Top Info (Profile/Table)
Constraint::Length(9), // Canvas Area (3 input fields × 3 lines each)
Constraint::Min(5), // Script Content Area
Constraint::Length(3), // Bottom Buttons
])
.split(inner_area);
let top_info_area = main_chunks[0];
let canvas_area = main_chunks[1];
let script_content_area = main_chunks[2];
let buttons_area = main_chunks[3];
// Top Info Rendering (like add_table)
let profile_text = Paragraph::new(vec![
Line::from(Span::styled(
format!("Profile: {}", add_logic_state.profile_name),
theme.fg,
)),
Line::from(Span::styled(
format!("Table: {}",
add_logic_state.selected_table_id
.map(|id| format!("ID {}", id))
.unwrap_or_else(|| "Global".to_string())
),
theme.fg,
)),
])
.block(
Block::default()
.borders(Borders::BOTTOM)
.border_style(Style::default().fg(theme.secondary)),
);
f.render_widget(profile_text, top_info_area);
// Canvas rendering for input fields (like add_table)
let focus_on_canvas_inputs = matches!(
add_logic_state.current_focus,
AddLogicFocus::InputLogicName
| AddLogicFocus::InputTargetColumn
| AddLogicFocus::InputDescription
);
render_canvas(
f,
canvas_area,
add_logic_state,
&add_logic_state.fields(),
&add_logic_state.current_field(),
&add_logic_state.inputs(),
theme,
is_edit_mode && focus_on_canvas_inputs,
highlight_state,
);
// Script Content Area
let script_block_border_style = if add_logic_state.current_focus == AddLogicFocus::InputScriptContent {
Style::default().fg(theme.highlight)
} else {
Style::default().fg(theme.secondary)
};
let script_block = Block::default()
.title(" Steel Script Content ")
.borders(Borders::ALL)
.border_type(BorderType::Rounded)
.border_style(script_block_border_style);
let script_text = Text::from(add_logic_state.script_content_input.as_str());
let script_paragraph = Paragraph::new(script_text)
.block(script_block)
.scroll(add_logic_state.script_content_scroll)
.style(Style::default().fg(theme.fg));
f.render_widget(script_paragraph, script_content_area);
// Button Style Helpers (same as add_table)
let get_button_style = |button_focus: AddLogicFocus, current_focus| {
let is_focused = current_focus == button_focus;
let base_style = Style::default().fg(if is_focused {
theme.highlight
} else {
theme.secondary
});
if is_focused {
base_style.add_modifier(Modifier::BOLD)
} else {
base_style
}
};
let get_button_border_style = |is_focused: bool, theme: &Theme| {
if is_focused {
Style::default().fg(theme.highlight)
} else {
Style::default().fg(theme.secondary)
}
};
// Bottom Buttons (same style as add_table)
let button_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Percentage(50), // Save Button
Constraint::Percentage(50), // Cancel Button
])
.split(buttons_area);
let save_button = Paragraph::new(" Save Logic ")
.style(get_button_style(
AddLogicFocus::SaveButton,
add_logic_state.current_focus,
))
.alignment(Alignment::Center)
.block(
Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Rounded)
.border_style(get_button_border_style(
add_logic_state.current_focus == AddLogicFocus::SaveButton,
theme,
)),
);
f.render_widget(save_button, button_chunks[0]);
let cancel_button = Paragraph::new(" Cancel ")
.style(get_button_style(
AddLogicFocus::CancelButton,
add_logic_state.current_focus,
))
.alignment(Alignment::Center)
.block(
Block::default()
.borders(Borders::ALL)
.border_type(BorderType::Rounded)
.border_style(get_button_border_style(
add_logic_state.current_focus == AddLogicFocus::CancelButton,
theme,
)),
);
f.render_widget(cancel_button, button_chunks[1]);
// Dialog rendering (same as add_table)
if app_state.ui.dialog.dialog_show {
dialog::render_dialog(
f,
f.area(),
theme,
&app_state.ui.dialog.dialog_title,
&app_state.ui.dialog.dialog_message,
&app_state.ui.dialog.dialog_buttons,
app_state.ui.dialog.dialog_active_button_index,
app_state.ui.dialog.is_loading,
);
}
}