needs improvements but at least it looks like it exists
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@@ -1,4 +1,5 @@
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// src/state/pages/add_table.rs
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use crate::state::pages::canvas_state::CanvasState;
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use ratatui::widgets::TableState;
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#[derive(Debug, Clone, PartialEq, Eq)]
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@@ -16,11 +17,10 @@ pub struct LinkDefinition {
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum AddTableFocus {
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#[default]
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TableName,
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// Input areas (placeholders for now)
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ColumnInput,
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IndexInput,
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LinkInput,
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InputTableName, // Field 0 for CanvasState
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InputColumnName, // Field 1 for CanvasState
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InputColumnType, // Field 2 for CanvasState
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AddColumnButton,
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// Result Tables
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ColumnsTable,
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IndexesTable,
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@@ -34,6 +34,8 @@ pub enum AddTableFocus {
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pub struct AddTableState {
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pub profile_name: String,
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pub table_name: String,
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pub column_name_input: String,
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pub column_type_input: String,
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pub columns: Vec<ColumnDefinition>,
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pub indexes: Vec<String>,
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pub links: Vec<LinkDefinition>,
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@@ -42,6 +44,9 @@ pub struct AddTableState {
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pub index_table_state: TableState,
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pub link_table_state: TableState,
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pub table_name_cursor_pos: usize,
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pub column_name_cursor_pos: usize,
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pub column_type_cursor_pos: usize,
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pub has_unsaved_changes: bool,
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}
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impl Default for AddTableState {
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@@ -49,7 +54,9 @@ impl Default for AddTableState {
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// Initialize with some dummy data for demonstration
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AddTableState {
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profile_name: "default".to_string(), // Should be set dynamically
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table_name: "new_table".to_string(),
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table_name: String::new(), // Start empty
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column_name_input: String::new(),
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column_type_input: String::new(),
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columns: vec![
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ColumnDefinition { name: "id".to_string(), data_type: "INTEGER".to_string() },
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ColumnDefinition { name: "name".to_string(), data_type: "TEXT".to_string() },
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@@ -59,16 +66,107 @@ impl Default for AddTableState {
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LinkDefinition { linked_table_name: "related_table".to_string(), is_required: true },
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LinkDefinition { linked_table_name: "another_table".to_string(), is_required: false },
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],
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current_focus: AddTableFocus::TableName,
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current_focus: AddTableFocus::InputTableName,
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column_table_state: TableState::default().with_selected(0),
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index_table_state: TableState::default().with_selected(0),
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link_table_state: TableState::default().with_selected(0),
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table_name_cursor_pos: 0,
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column_name_cursor_pos: 0,
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column_type_cursor_pos: 0,
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has_unsaved_changes: false,
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}
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}
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}
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impl AddTableState {
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const INPUT_FIELD_COUNT: usize = 3;
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}
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// Implement CanvasState for the input fields
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impl CanvasState for AddTableState {
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fn current_field(&self) -> usize {
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match self.current_focus {
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AddTableFocus::InputTableName => 0,
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AddTableFocus::InputColumnName => 1,
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AddTableFocus::InputColumnType => 2,
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// If focus is elsewhere, default to the first field for canvas rendering logic
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_ => 0,
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}
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}
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fn current_cursor_pos(&self) -> usize {
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match self.current_focus {
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AddTableFocus::InputTableName => self.table_name_cursor_pos,
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AddTableFocus::InputColumnName => self.column_name_cursor_pos,
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AddTableFocus::InputColumnType => self.column_type_cursor_pos,
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_ => 0, // Default if focus is not on an input field
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}
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}
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fn has_unsaved_changes(&self) -> bool {
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self.has_unsaved_changes
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}
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fn inputs(&self) -> Vec<&String> {
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vec![&self.table_name, &self.column_name_input, &self.column_type_input]
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}
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fn get_current_input(&self) -> &str {
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match self.current_focus {
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AddTableFocus::InputTableName => &self.table_name,
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AddTableFocus::InputColumnName => &self.column_name_input,
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AddTableFocus::InputColumnType => &self.column_type_input,
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_ => "", // Should not happen if called correctly
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}
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}
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fn get_current_input_mut(&mut self) -> &mut String {
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match self.current_focus {
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AddTableFocus::InputTableName => &mut self.table_name,
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AddTableFocus::InputColumnName => &mut self.column_name_input,
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AddTableFocus::InputColumnType => &mut self.column_type_input,
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// This case needs careful handling. If focus isn't on an input,
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// which mutable string should we return? Returning the first one
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// might be unexpected. Consider panicking or returning Option if this state is invalid.
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// For now, returning the first field to avoid panics during rendering.
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_ => &mut self.table_name,
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}
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}
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fn fields(&self) -> Vec<&str> {
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// These must match the order used in render_add_table
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vec!["Table name", "Name", "Type"]
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}
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fn set_current_field(&mut self, index: usize) {
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self.current_focus = match index {
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0 => AddTableFocus::InputTableName,
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1 => AddTableFocus::InputColumnName,
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2 => AddTableFocus::InputColumnType,
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_ => self.current_focus, // Stay on current focus if index is out of bounds
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};
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}
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fn set_current_cursor_pos(&mut self, pos: usize) {
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match self.current_focus {
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AddTableFocus::InputTableName => self.table_name_cursor_pos = pos,
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AddTableFocus::InputColumnName => self.column_name_cursor_pos = pos,
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AddTableFocus::InputColumnType => self.column_type_cursor_pos = pos,
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_ => {} // Do nothing if focus is not on an input field
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}
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}
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fn set_has_unsaved_changes(&mut self, changed: bool) {
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self.has_unsaved_changes = changed;
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}
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// --- Autocomplete Support (Not needed for this form yet) ---
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fn get_suggestions(&self) -> Option<&[String]> {
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None
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}
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fn get_selected_suggestion_index(&self) -> Option<usize> {
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None
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}
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}
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