needs improvements but at least it looks like it exists
This commit is contained in:
@@ -1,134 +1,222 @@
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// src/functions/modes/navigation/add_table_nav.rs
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use crate::state::pages::add_table::{AddTableFocus, AddTableState};
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use crate::state::app::state::AppState; // If needed for list lengths later
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use crate::config::binds::config::Config;
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use crate::state::{
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app::state::AppState,
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pages::add_table::{AddTableFocus, AddTableState},
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};
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use crossterm::event::{KeyEvent};
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use ratatui::widgets::TableState; // Import TableState
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/// Handles navigation events specifically for the Add Table page.
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/// Handles navigation events specifically for the Add Table view.
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/// Returns true if the event was handled, false otherwise.
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pub fn handle_navigation(
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state: &mut AddTableState,
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action: &str,
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// app_state: &AppState, // Add if needed for list lengths
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pub fn handle_add_table_navigation(
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key: KeyEvent,
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config: &Config,
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_app_state: &AppState, // Keep for potential future use (e.g., checking permissions)
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add_table_state: &mut AddTableState,
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command_message: &mut String,
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) -> bool {
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let current_focus = state.current_focus;
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let mut handled = true; // Assume handled unless proven otherwise
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let action = config.get_general_action(key.code, key.modifiers);
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let current_focus = add_table_state.current_focus;
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let mut handled = true; // Assume handled unless logic determines otherwise
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match action {
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"move_up" => {
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state.current_focus = match current_focus {
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AddTableFocus::TableName => AddTableFocus::CancelButton, // Wrap around top
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AddTableFocus::ColumnInput => AddTableFocus::TableName,
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match action.as_deref() {
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// --- Vertical Navigation (Up/Down) ---
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Some("move_up") => {
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let mut new_focus = current_focus; // Start with current focus
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match current_focus {
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AddTableFocus::InputTableName => new_focus = AddTableFocus::CancelButton, // Wrap top
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AddTableFocus::InputColumnName => new_focus = AddTableFocus::InputTableName,
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AddTableFocus::InputColumnType => new_focus = AddTableFocus::InputColumnName,
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AddTableFocus::AddColumnButton => new_focus = AddTableFocus::InputColumnType,
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AddTableFocus::ColumnsTable => {
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// Navigate within table or move focus up
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if !navigate_table_up(&mut state.column_table_state, state.columns.len()) {
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state.current_focus = AddTableFocus::ColumnInput;
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if !navigate_table_up(&mut add_table_state.column_table_state, add_table_state.columns.len()) {
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new_focus = AddTableFocus::AddColumnButton; // Move focus up if at table top
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}
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AddTableFocus::ColumnsTable // Keep focus here while navigating table
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// Keep focus on table while navigating within it
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}
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AddTableFocus::IndexInput => AddTableFocus::ColumnsTable,
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AddTableFocus::IndexesTable => {
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if !navigate_table_up(&mut state.index_table_state, state.indexes.len()) {
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state.current_focus = AddTableFocus::IndexInput;
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if !navigate_table_up(&mut add_table_state.index_table_state, add_table_state.indexes.len()) {
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new_focus = AddTableFocus::ColumnsTable; // Move focus up
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}
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AddTableFocus::IndexesTable
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}
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AddTableFocus::LinkInput => AddTableFocus::IndexesTable,
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AddTableFocus::LinksTable => {
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if !navigate_table_up(&mut state.link_table_state, state.links.len()) {
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state.current_focus = AddTableFocus::LinkInput;
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if !navigate_table_up(&mut add_table_state.link_table_state, add_table_state.links.len()) {
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new_focus = AddTableFocus::IndexesTable; // Move focus up
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}
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AddTableFocus::LinksTable
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}
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AddTableFocus::SaveButton | AddTableFocus::CancelButton => AddTableFocus::LinksTable,
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AddTableFocus::SaveButton => new_focus = AddTableFocus::LinksTable,
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AddTableFocus::CancelButton => new_focus = AddTableFocus::SaveButton,
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}
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add_table_state.current_focus = new_focus;
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*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
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}
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"move_down" => {
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state.current_focus = match current_focus {
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AddTableFocus::TableName => AddTableFocus::ColumnInput,
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AddTableFocus::ColumnInput => AddTableFocus::ColumnsTable,
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Some("move_down") => {
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let mut new_focus = current_focus; // Start with current focus
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match current_focus {
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AddTableFocus::InputTableName => new_focus = AddTableFocus::InputColumnName,
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AddTableFocus::InputColumnName => new_focus = AddTableFocus::InputColumnType,
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AddTableFocus::InputColumnType => new_focus = AddTableFocus::AddColumnButton,
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AddTableFocus::AddColumnButton => new_focus = AddTableFocus::ColumnsTable,
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AddTableFocus::ColumnsTable => {
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if !navigate_table_down(&mut state.column_table_state, state.columns.len()) {
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state.current_focus = AddTableFocus::IndexInput;
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if !navigate_table_down(&mut add_table_state.column_table_state, add_table_state.columns.len()) {
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new_focus = AddTableFocus::IndexesTable; // Move focus down if at table bottom
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}
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AddTableFocus::ColumnsTable
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// Keep focus on table while navigating within it
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}
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AddTableFocus::IndexInput => AddTableFocus::IndexesTable,
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AddTableFocus::IndexesTable => {
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if !navigate_table_down(&mut state.index_table_state, state.indexes.len()) {
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state.current_focus = AddTableFocus::LinkInput;
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if !navigate_table_down(&mut add_table_state.index_table_state, add_table_state.indexes.len()) {
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new_focus = AddTableFocus::LinksTable; // Move focus down
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}
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AddTableFocus::IndexesTable
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}
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AddTableFocus::LinkInput => AddTableFocus::LinksTable,
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AddTableFocus::LinksTable => {
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if !navigate_table_down(&mut state.link_table_state, state.links.len()) {
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// Move to buttons after table
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state.current_focus = AddTableFocus::SaveButton;
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if !navigate_table_down(&mut add_table_state.link_table_state, add_table_state.links.len()) {
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new_focus = AddTableFocus::SaveButton; // Move focus down
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}
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AddTableFocus::LinksTable
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}
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AddTableFocus::SaveButton | AddTableFocus::CancelButton => AddTableFocus::TableName, // Wrap around bottom
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AddTableFocus::SaveButton => new_focus = AddTableFocus::CancelButton,
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AddTableFocus::CancelButton => new_focus = AddTableFocus::InputTableName, // Wrap bottom
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}
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add_table_state.current_focus = new_focus;
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*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
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}
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"next_option" => { // Typically Tab or Right arrow
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state.current_focus = match current_focus {
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// Simple vertical flow for now, like move_down
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AddTableFocus::TableName => AddTableFocus::ColumnInput,
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AddTableFocus::ColumnInput => AddTableFocus::ColumnsTable,
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AddTableFocus::ColumnsTable => AddTableFocus::IndexInput,
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AddTableFocus::IndexInput => AddTableFocus::IndexesTable,
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AddTableFocus::IndexesTable => AddTableFocus::LinkInput,
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AddTableFocus::LinkInput => AddTableFocus::LinksTable,
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// --- Horizontal Navigation (Left/Right) ---
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Some("next_option") => { // 'l' or Right
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add_table_state.current_focus = match current_focus {
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AddTableFocus::SaveButton => AddTableFocus::CancelButton,
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_ => current_focus, // No change for others yet
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};
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*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
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}
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Some("previous_option") => { // 'h' or Left
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add_table_state.current_focus = match current_focus {
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AddTableFocus::CancelButton => AddTableFocus::SaveButton,
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_ => current_focus, // No change for others yet
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};
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*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
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}
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// --- Tab / Shift+Tab Navigation ---
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Some("next_field") => { // Tab
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add_table_state.current_focus = match current_focus {
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AddTableFocus::InputTableName => AddTableFocus::InputColumnName,
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AddTableFocus::InputColumnName => AddTableFocus::InputColumnType,
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AddTableFocus::InputColumnType => AddTableFocus::AddColumnButton,
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AddTableFocus::AddColumnButton => AddTableFocus::ColumnsTable,
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AddTableFocus::ColumnsTable => AddTableFocus::IndexesTable,
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AddTableFocus::IndexesTable => AddTableFocus::LinksTable,
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AddTableFocus::LinksTable => AddTableFocus::SaveButton,
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AddTableFocus::SaveButton => AddTableFocus::CancelButton,
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AddTableFocus::CancelButton => AddTableFocus::TableName, // Wrap
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}
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AddTableFocus::CancelButton => AddTableFocus::InputTableName, // Wrap
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};
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*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
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}
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"previous_option" => { // Typically Shift+Tab or Left arrow
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state.current_focus = match current_focus {
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// Simple vertical flow upwards
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AddTableFocus::TableName => AddTableFocus::CancelButton, // Wrap
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AddTableFocus::ColumnInput => AddTableFocus::TableName,
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AddTableFocus::ColumnsTable => AddTableFocus::ColumnInput,
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AddTableFocus::IndexInput => AddTableFocus::ColumnsTable,
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AddTableFocus::IndexesTable => AddTableFocus::IndexInput,
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AddTableFocus::LinkInput => AddTableFocus::IndexesTable,
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AddTableFocus::LinksTable => AddTableFocus::LinkInput,
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Some("prev_field") => { // Shift+Tab
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add_table_state.current_focus = match current_focus {
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AddTableFocus::InputTableName => AddTableFocus::CancelButton, // Wrap
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AddTableFocus::InputColumnName => AddTableFocus::InputTableName,
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AddTableFocus::InputColumnType => AddTableFocus::InputColumnName,
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AddTableFocus::AddColumnButton => AddTableFocus::InputColumnType,
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AddTableFocus::ColumnsTable => AddTableFocus::AddColumnButton,
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AddTableFocus::IndexesTable => AddTableFocus::ColumnsTable,
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AddTableFocus::LinksTable => AddTableFocus::IndexesTable,
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AddTableFocus::SaveButton => AddTableFocus::LinksTable,
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AddTableFocus::CancelButton => AddTableFocus::SaveButton,
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};
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*command_message = format!("Focus set to {:?}", add_table_state.current_focus);
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}
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// --- Selection ---
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Some("select") => {
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match current_focus {
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AddTableFocus::AddColumnButton => {
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*command_message = "Action: Add Column (Not Implemented)".to_string();
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// TODO: Implement logic to add column based on inputs
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// Clear input fields, add to columns list, mark unsaved changes
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// add_table_state.add_column(); // Example method call
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}
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AddTableFocus::SaveButton => {
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*command_message = "Action: Save Table (Not Implemented)".to_string();
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// TODO: Implement logic to save table (e.g., call API)
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// Mark changes as saved
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// add_table_state.save_table(); // Example method call
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}
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AddTableFocus::CancelButton => {
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*command_message = "Action: Cancel Add Table".to_string();
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// TODO: Implement logic to navigate back (e.g., update AppView history)
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// Maybe show a confirmation dialog if there are unsaved changes
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// buffer_state.go_back(); // Example call
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}
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// Selecting input fields usually means entering Edit mode (handled elsewhere)
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// Selecting tables might mean focusing on them for editing/deletion (TODO)
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AddTableFocus::ColumnsTable => {
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if let Some(index) = add_table_state.column_table_state.selected() {
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*command_message = format!("Selected column index {}", index);
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// TODO: Add logic for editing/deleting selected column
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} else {
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*command_message = "No column selected".to_string();
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}
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}
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AddTableFocus::IndexesTable => {
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if let Some(index) = add_table_state.index_table_state.selected() {
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*command_message = format!("Selected index index {}", index);
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// TODO: Add logic for editing/deleting selected index
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} else {
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*command_message = "No index selected".to_string();
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}
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}
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AddTableFocus::LinksTable => {
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if let Some(index) = add_table_state.link_table_state.selected() {
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*command_message = format!("Selected link index {}", index);
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// TODO: Add logic for editing/deleting selected link
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} else {
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*command_message = "No link selected".to_string();
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}
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}
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_ => {
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// For InputTableName, InputColumnName, InputColumnType,
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// the main event loop should handle 'select' by potentially
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// switching to Edit mode if not already in it.
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// We don't need specific logic here for that.
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*command_message = format!("Select on {:?}", current_focus);
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handled = false; // Let main loop handle edit mode toggle maybe
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}
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}
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}
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"select" => {
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// TODO: Implement select action based on current_focus
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// e.g., Enter edit mode for TableName/Inputs, toggle link required, trigger save/cancel
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handled = false; // Mark as not handled for now
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// --- Other General Keys (Ignore for add_table nav) ---
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Some("toggle_sidebar") | Some("toggle_buffer_list") => {
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handled = false; // Let global handler manage these
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}
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_ => handled = false, // Action not relevant for this navigation
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// --- No matching action ---
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_ => handled = false, // Event not handled by add_table navigation
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}
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// If focus changed to a table, select the first row if nothing is selected
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if handled && current_focus != state.current_focus {
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match state.current_focus {
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AddTableFocus::ColumnsTable if state.column_table_state.selected().is_none() && !state.columns.is_empty() => {
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state.column_table_state.select(Some(0));
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// If focus changed TO a table, select the first row if nothing is selected
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if handled && current_focus != add_table_state.current_focus {
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match add_table_state.current_focus {
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AddTableFocus::ColumnsTable if add_table_state.column_table_state.selected().is_none() && !add_table_state.columns.is_empty() => {
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add_table_state.column_table_state.select(Some(0));
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}
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AddTableFocus::IndexesTable if state.index_table_state.selected().is_none() && !state.indexes.is_empty() => {
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state.index_table_state.select(Some(0));
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AddTableFocus::IndexesTable if add_table_state.index_table_state.selected().is_none() && !add_table_state.indexes.is_empty() => {
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add_table_state.index_table_state.select(Some(0));
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}
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AddTableFocus::LinksTable if state.link_table_state.selected().is_none() && !state.links.is_empty() => {
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state.link_table_state.select(Some(0));
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AddTableFocus::LinksTable if add_table_state.link_table_state.selected().is_none() && !add_table_state.links.is_empty() => {
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add_table_state.link_table_state.select(Some(0));
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}
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_ => {} // No action needed for other focus states
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}
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}
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handled
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}
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// Helper function for navigating up within a table state
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// Returns true if navigation happened within the table, false if it reached the top
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fn navigate_table_up(table_state: &mut ratatui::widgets::TableState, item_count: usize) -> bool {
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fn navigate_table_up(table_state: &mut TableState, item_count: usize) -> bool {
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if item_count == 0 { return false; } // Cannot navigate empty table
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let current_selection = table_state.selected();
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match current_selection {
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@@ -141,7 +229,8 @@ fn navigate_table_up(table_state: &mut ratatui::widgets::TableState, item_count:
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}
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}
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None => {
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table_state.select(Some(item_count - 1)); // Select last item if nothing selected
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// If nothing selected, moving up could select the last item
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table_state.select(Some(item_count - 1));
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true
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}
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}
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@@ -149,7 +238,7 @@ fn navigate_table_up(table_state: &mut ratatui::widgets::TableState, item_count:
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// Helper function for navigating down within a table state
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// Returns true if navigation happened within the table, false if it reached the bottom
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fn navigate_table_down(table_state: &mut ratatui::widgets::TableState, item_count: usize) -> bool {
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fn navigate_table_down(table_state: &mut TableState, item_count: usize) -> bool {
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if item_count == 0 { return false; } // Cannot navigate empty table
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let current_selection = table_state.selected();
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match current_selection {
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@@ -162,8 +251,10 @@ fn navigate_table_down(table_state: &mut ratatui::widgets::TableState, item_coun
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}
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}
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None => {
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table_state.select(Some(0)); // Select first item if nothing selected
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// If nothing selected, moving down could select the first item
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table_state.select(Some(0));
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true
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}
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}
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}
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Block a user