step4
This commit is contained in:
@@ -1,23 +1,24 @@
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// src/components/auth/login.rs
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// src/components/auth/login.rs
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use crate::{
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use crate::{
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components::handlers::canvas::render_canvas, // Import render_canvas
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components::form::form::render_generic_form,
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config::colors::themes::Theme,
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config::colors::themes::Theme,
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state::{pages::auth::AuthState, pages::form::FormState}, // Import FormState
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state::pages::auth::AuthState,
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};
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};
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use ratatui::{
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use ratatui::{
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layout::{Alignment, Constraint, Direction, Layout, Margin, Rect},
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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style::{Color, Style},
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style::{Color, Style},
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widgets::{Block, BorderType, Borders, Paragraph},
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widgets::{Block, BorderType, Borders, Paragraph},
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Frame,
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Frame,
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};
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};
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use ratatui::prelude::Margin;
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pub fn render_login(
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pub fn render_login(
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f: &mut Frame,
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f: &mut Frame,
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area: Rect,
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area: Rect,
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theme: &Theme,
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theme: &Theme,
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state: &AuthState, // Changed to immutable borrow for rendering
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state: &AuthState,
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) {
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) {
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// Main login block (remains the same)
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// Main login block with rounded borders
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let block = Block::default()
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let block = Block::default()
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.borders(Borders::ALL)
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.borders(Borders::ALL)
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.border_type(BorderType::Rounded)
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.border_type(BorderType::Rounded)
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@@ -33,61 +34,33 @@ pub fn render_login(
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});
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});
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// Define field names
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// Define field names
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let fields: &[&str] = &["Username/Email", "Password"];
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let fields = &["Username/Email", "Password"];
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// Prepare inputs for render_canvas (mask password)
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// Split layout for form and buttons
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// Note: We need an owned String for the masked password to get a reference.
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let password_display_owned = "*".repeat(state.password.len());
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let inputs: &[&String] = &[&state.username, &password_display_owned];
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// Determine if we are in "edit mode" (fields focused vs buttons focused)
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let is_edit_mode = !state.return_selected;
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// --- Temporary FormState for render_canvas ---
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// HACK: Create a temporary FormState to satisfy the render_canvas signature.
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// This avoids modifying render_canvas for now, but ideally, render_canvas
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// would be refactored to take cursor_pos and has_unsaved_changes directly.
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let field_names_owned: Vec<String> =
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fields.iter().map(|&s| s.to_string()).collect();
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let mut temp_form_state = FormState::new(field_names_owned);
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temp_form_state.current_cursor_pos = state.current_cursor_pos;
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// We don't use the 'unsaved changes' warning border for login
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temp_form_state.has_unsaved_changes = false;
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// --------------------------------------------
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// Adjusted layout: Canvas area, Error area, Buttons area
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let chunks = Layout::default()
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.direction(Direction::Vertical)
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.constraints([
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.constraints([
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// Height for canvas: fields.len() + 2 for borders
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Constraint::Min(3), // Form area (will be managed by render_generic_form)
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Constraint::Length(fields.len() as u16 + 2),
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Constraint::Length(3), // Buttons area
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Constraint::Min(1), // Spacer/error message area
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Constraint::Length(3), // Buttons area height
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])
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])
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.split(inner_area);
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.split(inner_area);
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let canvas_area = chunks[0];
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// Render form using generic component
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let error_area = chunks[1];
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render_generic_form(
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let button_area = chunks[2]; // Use the last chunk for buttons
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// --- Render Input Fields using render_canvas ---
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render_canvas(
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f,
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f,
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canvas_area,
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chunks[0],
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&temp_form_state, // Pass the temporary state
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"Login",
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state,
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fields,
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fields,
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&state.current_field, // Pass the current field index from AuthState
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inputs, // Pass the prepared username and masked password
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theme,
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theme,
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is_edit_mode, // Controls border color (accent when true)
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!state.return_selected, // is_edit_mode
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);
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);
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// --- End render_canvas ---
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// Render buttons (logic remains mostly the same, uses button_area)
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// Render buttons
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let button_chunks = Layout::default()
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let button_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(button_area); // Use the dedicated button_area
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.split(chunks[1]);
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// Login button
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// Login button
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let login_style = if !state.return_selected {
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let login_style = if !state.return_selected {
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@@ -143,15 +116,11 @@ pub fn render_login(
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button_chunks[1],
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button_chunks[1],
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);
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);
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// Render error message if present (uses error_area)
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// Render error message if present
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if let Some(err) = &state.error_message {
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if let Some(err) = &state.error_message {
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let err_block = Paragraph::new(err.as_str())
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let err_block = Paragraph::new(err.as_str())
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.style(Style::default().fg(Color::Red)) // Keep explicit error color
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.style(Style::default().fg(Color::Red))
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.alignment(Alignment::Center);
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.alignment(Alignment::Center);
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f.render_widget(err_block, error_area); // Render in the middle area
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f.render_widget(err_block, chunks[0]); // Render over form area
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}
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}
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// Cursor position is now handled internally by render_canvas
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// No need for manual f.set_cursor_position here
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}
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}
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@@ -1,4 +1,4 @@
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// src/components/handlers/form.rs
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// src/components/form/form.rs
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use ratatui::{
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use ratatui::{
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widgets::{Paragraph, Block, Borders},
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widgets::{Paragraph, Block, Borders},
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layout::{Layout, Constraint, Direction, Rect, Margin, Alignment},
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layout::{Layout, Constraint, Direction, Rect, Margin, Alignment},
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@@ -6,13 +6,14 @@ use ratatui::{
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Frame,
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Frame,
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};
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};
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use crate::config::colors::themes::Theme;
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use crate::config::colors::themes::Theme;
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use crate::state::pages::form::FormState;
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use crate::state::canvas_state::CanvasState;
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use crate::components::handlers::canvas::render_canvas;
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use crate::components::handlers::canvas::render_canvas;
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// Original form renderer (keep for backward compatibility)
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pub fn render_form(
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pub fn render_form(
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f: &mut Frame,
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f: &mut Frame,
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area: Rect,
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area: Rect,
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form_state: &FormState,
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form_state: &impl CanvasState,
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fields: &[&str],
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fields: &[&str],
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current_field: &usize,
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current_field: &usize,
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inputs: &[&String],
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inputs: &[&String],
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@@ -64,3 +65,47 @@ pub fn render_form(
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is_edit_mode,
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is_edit_mode,
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);
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);
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}
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}
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// New generic form renderer
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pub fn render_generic_form(
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f: &mut Frame,
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area: Rect,
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title: &str,
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state: &impl CanvasState,
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fields: &[&str],
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theme: &Theme,
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is_edit_mode: bool,
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) {
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// Create form card
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let form_card = Block::default()
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.borders(Borders::ALL)
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.border_style(Style::default().fg(theme.border))
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.title(format!(" {} ", title))
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.style(Style::default().bg(theme.bg).fg(theme.fg));
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f.render_widget(form_card, area);
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// Define inner area
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let inner_area = area.inner(Margin {
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horizontal: 1,
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vertical: 1,
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});
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// Create main layout
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let main_layout = Layout::default()
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.direction(Direction::Vertical)
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.constraints([Constraint::Min(1)])
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.split(inner_area);
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// Delegate to render_canvas
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render_canvas(
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f,
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main_layout[0],
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state,
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fields,
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&state.current_field(),
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&state.inputs(),
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theme,
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is_edit_mode,
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);
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}
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