autotrigger vs manual trigger

This commit is contained in:
Priec
2025-07-30 17:16:20 +02:00
parent fe193f4f91
commit 4e0338276f
9 changed files with 253 additions and 429 deletions

2
Cargo.lock generated
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@@ -482,6 +482,8 @@ dependencies = [
"tokio", "tokio",
"tokio-test", "tokio-test",
"toml", "toml",
"tracing",
"tracing-subscriber",
"unicode-width 0.2.0", "unicode-width 0.2.0",
] ]

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@@ -19,6 +19,9 @@ toml = { workspace = true }
serde = { workspace = true } serde = { workspace = true }
unicode-width.workspace = true unicode-width.workspace = true
tracing = "0.1.41"
tracing-subscriber = "0.3.19"
[dev-dependencies] [dev-dependencies]
tokio-test = "0.4.4" tokio-test = "0.4.4"

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@@ -1,9 +1,10 @@
// src/autocomplete/actions.rs // canvas/src/autocomplete/actions.rs
use crate::canvas::state::{CanvasState, ActionContext}; use crate::canvas::state::{CanvasState, ActionContext};
use crate::autocomplete::state::AutocompleteCanvasState; use crate::autocomplete::state::AutocompleteCanvasState;
use crate::canvas::actions::types::{CanvasAction, ActionResult}; use crate::canvas::actions::types::{CanvasAction, ActionResult};
use crate::canvas::actions::edit::handle_generic_canvas_action; // Import the core function use crate::canvas::actions::edit::handle_generic_canvas_action;
use crate::config::CanvasConfig;
use anyhow::Result; use anyhow::Result;
/// Version for states that implement rich autocomplete /// Version for states that implement rich autocomplete
@@ -11,6 +12,7 @@ pub async fn execute_canvas_action_with_autocomplete<S: CanvasState + Autocomple
action: CanvasAction, action: CanvasAction,
state: &mut S, state: &mut S,
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
config: Option<&CanvasConfig>,
) -> Result<ActionResult> { ) -> Result<ActionResult> {
// 1. Try feature-specific handler first // 1. Try feature-specific handler first
let context = ActionContext { let context = ActionContext {
@@ -20,31 +22,77 @@ pub async fn execute_canvas_action_with_autocomplete<S: CanvasState + Autocomple
current_field: state.current_field(), current_field: state.current_field(),
}; };
if let Some(result) = state.handle_feature_action(&action, &context) { if let Some(result) = handle_rich_autocomplete_action(action.clone(), state, &context) {
return Ok(ActionResult::HandledByFeature(result));
}
// 2. Handle rich autocomplete actions
if let Some(result) = handle_rich_autocomplete_action(&action, state)? {
return Ok(result); return Ok(result);
} }
// 3. Handle generic canvas actions // 2. Handle generic actions and add auto-trigger logic
handle_generic_canvas_action(action, state, ideal_cursor_column).await let result = handle_generic_canvas_action(action.clone(), state, ideal_cursor_column, config).await?;
// 3. AUTO-TRIGGER LOGIC: Check if we should activate/deactivate autocomplete
if let Some(cfg) = config {
println!("{:?}, {}", action, cfg.should_auto_trigger_autocomplete());
if cfg.should_auto_trigger_autocomplete() {
println!("AUTO-TRIGGER");
match action {
CanvasAction::InsertChar(_) => {
println!("AUTO-T on Ins");
let current_field = state.current_field();
let current_input = state.get_current_input();
if state.supports_autocomplete(current_field)
&& !state.is_autocomplete_active()
&& current_input.len() >= 1
{
println!("ACT AUTOC");
state.activate_autocomplete();
}
}
CanvasAction::NextField | CanvasAction::PrevField => {
println!("AUTO-T on nav");
let current_field = state.current_field();
if state.supports_autocomplete(current_field) && !state.is_autocomplete_active() {
state.activate_autocomplete();
} else if !state.supports_autocomplete(current_field) && state.is_autocomplete_active() {
state.deactivate_autocomplete();
}
}
_ => {} // No auto-trigger for other actions
}
}
}
Ok(result)
} }
/// Handle rich autocomplete actions for AutocompleteCanvasState /// Handle rich autocomplete actions for AutocompleteCanvasState
fn handle_rich_autocomplete_action<S: CanvasState + AutocompleteCanvasState>( fn handle_rich_autocomplete_action<S: CanvasState + AutocompleteCanvasState>(
action: &CanvasAction, action: CanvasAction,
state: &mut S, state: &mut S,
) -> Result<Option<ActionResult>> { _context: &ActionContext,
) -> Option<ActionResult> {
match action { match action {
CanvasAction::TriggerAutocomplete => { CanvasAction::TriggerAutocomplete => {
if state.supports_autocomplete(state.current_field()) { let current_field = state.current_field();
if state.supports_autocomplete(current_field) {
state.activate_autocomplete(); state.activate_autocomplete();
Ok(Some(ActionResult::success_with_message("Autocomplete activated - fetching suggestions..."))) Some(ActionResult::success_with_message("Autocomplete activated"))
} else { } else {
Ok(Some(ActionResult::error("Autocomplete not supported for this field"))) Some(ActionResult::success_with_message("Autocomplete not supported for this field"))
}
}
CanvasAction::SuggestionUp => {
if state.is_autocomplete_ready() {
if let Some(autocomplete_state) = state.autocomplete_state_mut() {
autocomplete_state.select_previous();
}
Some(ActionResult::success())
} else {
Some(ActionResult::success_with_message("No suggestions available"))
} }
} }
@@ -52,42 +100,34 @@ fn handle_rich_autocomplete_action<S: CanvasState + AutocompleteCanvasState>(
if state.is_autocomplete_ready() { if state.is_autocomplete_ready() {
if let Some(autocomplete_state) = state.autocomplete_state_mut() { if let Some(autocomplete_state) = state.autocomplete_state_mut() {
autocomplete_state.select_next(); autocomplete_state.select_next();
return Ok(Some(ActionResult::success()));
} }
Some(ActionResult::success())
} else {
Some(ActionResult::success_with_message("No suggestions available"))
} }
Ok(None)
}
CanvasAction::SuggestionUp => {
if state.is_autocomplete_ready() {
if let Some(autocomplete_state) = state.autocomplete_state_mut() {
autocomplete_state.select_previous();
return Ok(Some(ActionResult::success()));
}
}
Ok(None)
} }
CanvasAction::SelectSuggestion => { CanvasAction::SelectSuggestion => {
if state.is_autocomplete_ready() { if state.is_autocomplete_ready() {
if let Some(message) = state.apply_autocomplete_selection() { if let Some(msg) = state.apply_autocomplete_selection() {
return Ok(Some(ActionResult::success_with_message(message))); Some(ActionResult::success_with_message(&msg))
} else { } else {
return Ok(Some(ActionResult::error("No suggestion selected"))); Some(ActionResult::success_with_message("No suggestion selected"))
} }
} else {
Some(ActionResult::success_with_message("No suggestions available"))
} }
Ok(None)
} }
CanvasAction::ExitSuggestions => { CanvasAction::ExitSuggestions => {
if state.is_autocomplete_active() { if state.is_autocomplete_active() {
state.deactivate_autocomplete(); state.deactivate_autocomplete();
Ok(Some(ActionResult::success_with_message("Autocomplete cancelled"))) Some(ActionResult::success_with_message("Exited autocomplete"))
} else { } else {
Ok(None) Some(ActionResult::success())
} }
} }
_ => Ok(None), _ => None, // Not a rich autocomplete action
} }
} }

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@@ -1,7 +1,8 @@
// canvas/src/actions/edit.rs // canvas/src/canvas/actions/edit.rs
use crate::canvas::state::{CanvasState, ActionContext}; use crate::canvas::state::{CanvasState, ActionContext};
use crate::canvas::actions::types::{CanvasAction, ActionResult}; use crate::canvas::actions::types::{CanvasAction, ActionResult};
use crate::config::CanvasConfig;
use anyhow::Result; use anyhow::Result;
/// Execute a typed canvas action on any CanvasState implementation /// Execute a typed canvas action on any CanvasState implementation
@@ -9,6 +10,7 @@ pub async fn execute_canvas_action<S: CanvasState>(
action: CanvasAction, action: CanvasAction,
state: &mut S, state: &mut S,
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
config: Option<&CanvasConfig>,
) -> Result<ActionResult> { ) -> Result<ActionResult> {
let context = ActionContext { let context = ActionContext {
key_code: None, key_code: None,
@@ -21,7 +23,7 @@ pub async fn execute_canvas_action<S: CanvasState>(
return Ok(ActionResult::HandledByFeature(result)); return Ok(ActionResult::HandledByFeature(result));
} }
handle_generic_canvas_action(action, state, ideal_cursor_column).await handle_generic_canvas_action(action, state, ideal_cursor_column, config).await
} }
/// Handle core canvas actions with full type safety /// Handle core canvas actions with full type safety
@@ -29,126 +31,84 @@ pub async fn handle_generic_canvas_action<S: CanvasState>(
action: CanvasAction, action: CanvasAction,
state: &mut S, state: &mut S,
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
config: Option<&CanvasConfig>,
) -> Result<ActionResult> { ) -> Result<ActionResult> {
match action { match action {
CanvasAction::InsertChar(c) => { CanvasAction::InsertChar(c) => {
let cursor_pos = state.current_cursor_pos(); let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut(); let input = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); input.insert(cursor_pos, c);
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos + 1;
Ok(ActionResult::success())
}
if cursor_pos <= chars.len() { CanvasAction::NextField | CanvasAction::PrevField => {
chars.insert(cursor_pos, c); let old_field = state.current_field();
*field_value = chars.into_iter().collect(); let total_fields = state.fields().len();
state.set_current_cursor_pos(cursor_pos + 1);
state.set_has_unsaved_changes(true); // Perform field navigation
*ideal_cursor_column = state.current_cursor_pos(); let new_field = match action {
Ok(ActionResult::success()) CanvasAction::NextField => {
} else { if config.map_or(true, |c| c.behavior.wrap_around_fields) {
Ok(ActionResult::error("Invalid cursor position for character insertion")) (old_field + 1) % total_fields
} } else {
(old_field + 1).min(total_fields - 1)
}
}
CanvasAction::PrevField => {
if config.map_or(true, |c| c.behavior.wrap_around_fields) {
if old_field == 0 { total_fields - 1 } else { old_field - 1 }
} else {
old_field.saturating_sub(1)
}
}
_ => unreachable!(),
};
state.set_current_field(new_field);
*ideal_cursor_column = state.current_cursor_pos();
Ok(ActionResult::success())
} }
CanvasAction::DeleteBackward => { CanvasAction::DeleteBackward => {
if state.current_cursor_pos() > 0 { let cursor_pos = state.current_cursor_pos();
let cursor_pos = state.current_cursor_pos(); if cursor_pos > 0 {
let field_value = state.get_current_input_mut(); let input = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); input.remove(cursor_pos - 1);
state.set_current_cursor_pos(cursor_pos - 1);
if cursor_pos <= chars.len() { state.set_has_unsaved_changes(true);
chars.remove(cursor_pos - 1); *ideal_cursor_column = cursor_pos - 1;
*field_value = chars.into_iter().collect();
let new_pos = cursor_pos - 1;
state.set_current_cursor_pos(new_pos);
state.set_has_unsaved_changes(true);
*ideal_cursor_column = new_pos;
}
} }
Ok(ActionResult::success()) Ok(ActionResult::success())
} }
CanvasAction::DeleteForward => { CanvasAction::DeleteForward => {
let cursor_pos = state.current_cursor_pos(); let cursor_pos = state.current_cursor_pos();
let field_value = state.get_current_input_mut(); let input = state.get_current_input_mut();
let mut chars: Vec<char> = field_value.chars().collect(); if cursor_pos < input.len() {
input.remove(cursor_pos);
if cursor_pos < chars.len() {
chars.remove(cursor_pos);
*field_value = chars.into_iter().collect();
state.set_has_unsaved_changes(true); state.set_has_unsaved_changes(true);
*ideal_cursor_column = cursor_pos;
}
Ok(ActionResult::success())
}
CanvasAction::NextField => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = (current_field + 1) % num_fields;
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success())
}
CanvasAction::PrevField => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = if current_field == 0 {
num_fields - 1
} else {
current_field - 1
};
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
} }
Ok(ActionResult::success()) Ok(ActionResult::success())
} }
CanvasAction::MoveLeft => { CanvasAction::MoveLeft => {
let new_pos = state.current_cursor_pos().saturating_sub(1); let cursor_pos = state.current_cursor_pos();
state.set_current_cursor_pos(new_pos); if cursor_pos > 0 {
*ideal_cursor_column = new_pos; state.set_current_cursor_pos(cursor_pos - 1);
*ideal_cursor_column = cursor_pos - 1;
}
Ok(ActionResult::success()) Ok(ActionResult::success())
} }
CanvasAction::MoveRight => { CanvasAction::MoveRight => {
let cursor_pos = state.current_cursor_pos();
let current_input = state.get_current_input(); let current_input = state.get_current_input();
let current_pos = state.current_cursor_pos(); if cursor_pos < current_input.len() {
if current_pos < current_input.len() { state.set_current_cursor_pos(cursor_pos + 1);
let new_pos = current_pos + 1; *ideal_cursor_column = cursor_pos + 1;
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success())
}
CanvasAction::MoveUp => {
let num_fields = state.fields().len();
if num_fields > 0 {
let current_field = state.current_field();
let new_field = current_field.saturating_sub(1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success())
}
CanvasAction::MoveDown => {
let num_fields = state.fields().len();
if num_fields > 0 {
let new_field = (state.current_field() + 1).min(num_fields - 1);
state.set_current_field(new_field);
let current_input = state.get_current_input();
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
} }
Ok(ActionResult::success()) Ok(ActionResult::success())
} }
@@ -160,43 +120,55 @@ pub async fn handle_generic_canvas_action<S: CanvasState>(
} }
CanvasAction::MoveLineEnd => { CanvasAction::MoveLineEnd => {
let current_input = state.get_current_input(); let end_pos = state.get_current_input().len();
let new_pos = current_input.len(); state.set_current_cursor_pos(end_pos);
state.set_current_cursor_pos(new_pos); *ideal_cursor_column = end_pos;
*ideal_cursor_column = new_pos; Ok(ActionResult::success())
}
CanvasAction::MoveUp => {
// For single-line fields, move to previous field
let current_field = state.current_field();
if current_field > 0 {
state.set_current_field(current_field - 1);
*ideal_cursor_column = state.current_cursor_pos();
}
Ok(ActionResult::success())
}
CanvasAction::MoveDown => {
// For single-line fields, move to next field
let current_field = state.current_field();
let total_fields = state.fields().len();
if current_field < total_fields - 1 {
state.set_current_field(current_field + 1);
*ideal_cursor_column = state.current_cursor_pos();
}
Ok(ActionResult::success()) Ok(ActionResult::success())
} }
CanvasAction::MoveFirstLine => { CanvasAction::MoveFirstLine => {
let num_fields = state.fields().len(); state.set_current_field(0);
if num_fields > 0 { state.set_current_cursor_pos(0);
state.set_current_field(0); *ideal_cursor_column = 0;
let current_input = state.get_current_input(); Ok(ActionResult::success())
let max_pos = current_input.len();
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success_with_message("Moved to first field"))
} }
CanvasAction::MoveLastLine => { CanvasAction::MoveLastLine => {
let num_fields = state.fields().len(); let last_field = state.fields().len() - 1;
if num_fields > 0 { state.set_current_field(last_field);
let new_field = num_fields - 1; let end_pos = state.get_current_input().len();
state.set_current_field(new_field); state.set_current_cursor_pos(end_pos);
let current_input = state.get_current_input(); *ideal_cursor_column = end_pos;
let max_pos = current_input.len(); Ok(ActionResult::success())
state.set_current_cursor_pos((*ideal_cursor_column).min(max_pos));
}
Ok(ActionResult::success_with_message("Moved to last field"))
} }
CanvasAction::MoveWordNext => { CanvasAction::MoveWordNext => {
let current_input = state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let new_pos = find_next_word_start(current_input, state.current_cursor_pos()); let new_pos = find_next_word_start(current_input, state.current_cursor_pos());
let final_pos = new_pos.min(current_input.len()); state.set_current_cursor_pos(new_pos);
state.set_current_cursor_pos(final_pos); *ideal_cursor_column = new_pos;
*ideal_cursor_column = final_pos;
} }
Ok(ActionResult::success()) Ok(ActionResult::success())
} }
@@ -204,19 +176,9 @@ pub async fn handle_generic_canvas_action<S: CanvasState>(
CanvasAction::MoveWordEnd => { CanvasAction::MoveWordEnd => {
let current_input = state.get_current_input(); let current_input = state.get_current_input();
if !current_input.is_empty() { if !current_input.is_empty() {
let current_pos = state.current_cursor_pos(); let new_pos = find_word_end(current_input, state.current_cursor_pos());
let new_pos = find_word_end(current_input, current_pos); state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
let final_pos = if new_pos == current_pos {
find_word_end(current_input, new_pos + 1)
} else {
new_pos
};
let max_valid_index = current_input.len().saturating_sub(1);
let clamped_pos = final_pos.min(max_valid_index);
state.set_current_cursor_pos(clamped_pos);
*ideal_cursor_column = clamped_pos;
} }
Ok(ActionResult::success()) Ok(ActionResult::success())
} }
@@ -231,148 +193,61 @@ pub async fn handle_generic_canvas_action<S: CanvasState>(
Ok(ActionResult::success()) Ok(ActionResult::success())
} }
CanvasAction::MoveWordEndPrev => {
let current_input = state.get_current_input();
if !current_input.is_empty() {
let new_pos = find_prev_word_end(current_input, state.current_cursor_pos());
state.set_current_cursor_pos(new_pos);
*ideal_cursor_column = new_pos;
}
Ok(ActionResult::success_with_message("Moved to previous word end"))
}
CanvasAction::Custom(action_str) => { CanvasAction::Custom(action_str) => {
Ok(ActionResult::error(format!("Unknown or unhandled custom action: {}", action_str))) Ok(ActionResult::success_with_message(&format!("Custom action: {}", action_str)))
} }
// Autocomplete actions are handled by the autocomplete module _ => Ok(ActionResult::success_with_message("Action not implemented")),
CanvasAction::TriggerAutocomplete | CanvasAction::SuggestionUp | CanvasAction::SuggestionDown |
CanvasAction::SelectSuggestion | CanvasAction::ExitSuggestions => {
Ok(ActionResult::error("Autocomplete actions should be handled by autocomplete module"))
}
} }
} }
// Word movement helper functions // Helper functions for word navigation
#[derive(PartialEq)] fn find_next_word_start(text: &str, cursor_pos: usize) -> usize {
enum CharType {
Whitespace,
Alphanumeric,
Punctuation,
}
fn get_char_type(c: char) -> CharType {
if c.is_whitespace() {
CharType::Whitespace
} else if c.is_alphanumeric() {
CharType::Alphanumeric
} else {
CharType::Punctuation
}
}
fn find_next_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect(); let chars: Vec<char> = text.chars().collect();
let len = chars.len(); let mut pos = cursor_pos;
if len == 0 || current_pos >= len {
return len; // Skip current word
} while pos < chars.len() && chars[pos].is_alphanumeric() {
let mut pos = current_pos;
let initial_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == initial_type {
pos += 1; pos += 1;
} }
while pos < len && get_char_type(chars[pos]) == CharType::Whitespace { // Skip whitespace
while pos < chars.len() && chars[pos].is_whitespace() {
pos += 1; pos += 1;
} }
pos pos
} }
fn find_word_end(text: &str, current_pos: usize) -> usize { fn find_word_end(text: &str, cursor_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect(); let chars: Vec<char> = text.chars().collect();
let len = chars.len(); let mut pos = cursor_pos;
if len == 0 {
return 0; // Move to end of current word
} while pos < chars.len() && chars[pos].is_alphanumeric() {
let mut pos = current_pos.min(len - 1);
if get_char_type(chars[pos]) == CharType::Whitespace {
pos = find_next_word_start(text, pos);
}
if pos >= len {
return len.saturating_sub(1);
}
let word_type = get_char_type(chars[pos]);
while pos < len && get_char_type(chars[pos]) == word_type {
pos += 1; pos += 1;
} }
pos.saturating_sub(1).min(len.saturating_sub(1))
}
fn find_prev_word_start(text: &str, current_pos: usize) -> usize {
let chars: Vec<char> = text.chars().collect();
if chars.is_empty() || current_pos == 0 {
return 0;
}
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1;
}
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1;
}
pos pos
} }
fn find_prev_word_end(text: &str, current_pos: usize) -> usize { fn find_prev_word_start(text: &str, cursor_pos: usize) -> usize {
if cursor_pos == 0 {
return 0;
}
let chars: Vec<char> = text.chars().collect(); let chars: Vec<char> = text.chars().collect();
let len = chars.len(); let mut pos = cursor_pos.saturating_sub(1);
if len == 0 || current_pos == 0 {
return 0; // Skip whitespace
} while pos > 0 && chars[pos].is_whitespace() {
let mut pos = current_pos.saturating_sub(1);
while pos > 0 && get_char_type(chars[pos]) == CharType::Whitespace {
pos -= 1; pos -= 1;
} }
if pos == 0 && get_char_type(chars[pos]) == CharType::Whitespace { // Skip to start of word
return 0; while pos > 0 && chars[pos - 1].is_alphanumeric() {
}
if pos == 0 && get_char_type(chars[pos]) != CharType::Whitespace {
return 0;
}
let word_type = get_char_type(chars[pos]);
while pos > 0 && get_char_type(chars[pos - 1]) == word_type {
pos -= 1; pos -= 1;
} }
while pos > 0 && get_char_type(chars[pos - 1]) == CharType::Whitespace { pos
pos -= 1;
}
if pos > 0 {
pos - 1
} else {
0
}
} }

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@@ -4,4 +4,4 @@ pub mod edit;
// Re-export the main types for convenience // Re-export the main types for convenience
pub use types::{CanvasAction, ActionResult}; pub use types::{CanvasAction, ActionResult};
pub use edit::execute_canvas_action; // Remove execute_edit_action pub use edit::execute_canvas_action;

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@@ -1,9 +1,6 @@
// canvas/src/actions/types.rs // src/canvas/actions/types.rs
use crossterm::event::KeyCode; #[derive(Debug, Clone, PartialEq)]
/// All possible canvas actions, type-safe and exhaustive
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum CanvasAction { pub enum CanvasAction {
// Character input // Character input
InsertChar(char), InsertChar(char),
@@ -28,37 +25,43 @@ pub enum CanvasAction {
MoveWordNext, MoveWordNext,
MoveWordEnd, MoveWordEnd,
MoveWordPrev, MoveWordPrev,
MoveWordEndPrev,
// Field navigation // Field navigation
NextField, NextField,
PrevField, PrevField,
// AUTOCOMPLETE ACTIONS (NEW) // Autocomplete actions
/// Manually trigger autocomplete for current field
TriggerAutocomplete, TriggerAutocomplete,
/// Move to next suggestion
SuggestionUp, SuggestionUp,
/// Move to previous suggestion
SuggestionDown, SuggestionDown,
/// Select the currently highlighted suggestion
SelectSuggestion, SelectSuggestion,
/// Cancel/exit autocomplete mode
ExitSuggestions, ExitSuggestions,
// Custom actions (escape hatch for feature-specific behavior) // Custom actions
Custom(String), Custom(String),
} }
impl CanvasAction { impl CanvasAction {
/// Convert a string action to typed action (for backwards compatibility during migration) pub fn from_key(key: crossterm::event::KeyCode) -> Option<Self> {
match key {
crossterm::event::KeyCode::Char(c) => Some(Self::InsertChar(c)),
crossterm::event::KeyCode::Backspace => Some(Self::DeleteBackward),
crossterm::event::KeyCode::Delete => Some(Self::DeleteForward),
crossterm::event::KeyCode::Left => Some(Self::MoveLeft),
crossterm::event::KeyCode::Right => Some(Self::MoveRight),
crossterm::event::KeyCode::Up => Some(Self::MoveUp),
crossterm::event::KeyCode::Down => Some(Self::MoveDown),
crossterm::event::KeyCode::Home => Some(Self::MoveLineStart),
crossterm::event::KeyCode::End => Some(Self::MoveLineEnd),
crossterm::event::KeyCode::Tab => Some(Self::NextField),
crossterm::event::KeyCode::BackTab => Some(Self::PrevField),
_ => None,
}
}
// Backward compatibility method
pub fn from_string(action: &str) -> Self { pub fn from_string(action: &str) -> Self {
match action { match action {
"insert_char" => {
// This is a bit tricky - we need the char from context
// For now, we'll use Custom until we refactor the call sites
Self::Custom(action.to_string())
}
"delete_char_backward" => Self::DeleteBackward, "delete_char_backward" => Self::DeleteBackward,
"delete_char_forward" => Self::DeleteForward, "delete_char_forward" => Self::DeleteForward,
"move_left" => Self::MoveLeft, "move_left" => Self::MoveLeft,
@@ -72,10 +75,8 @@ impl CanvasAction {
"move_word_next" => Self::MoveWordNext, "move_word_next" => Self::MoveWordNext,
"move_word_end" => Self::MoveWordEnd, "move_word_end" => Self::MoveWordEnd,
"move_word_prev" => Self::MoveWordPrev, "move_word_prev" => Self::MoveWordPrev,
"move_word_end_prev" => Self::MoveWordEndPrev,
"next_field" => Self::NextField, "next_field" => Self::NextField,
"prev_field" => Self::PrevField, "prev_field" => Self::PrevField,
// Autocomplete actions
"trigger_autocomplete" => Self::TriggerAutocomplete, "trigger_autocomplete" => Self::TriggerAutocomplete,
"suggestion_up" => Self::SuggestionUp, "suggestion_up" => Self::SuggestionUp,
"suggestion_down" => Self::SuggestionDown, "suggestion_down" => Self::SuggestionDown,
@@ -84,94 +85,13 @@ impl CanvasAction {
_ => Self::Custom(action.to_string()), _ => Self::Custom(action.to_string()),
} }
} }
/// Get string representation (for logging, debugging)
pub fn as_str(&self) -> &str {
match self {
Self::InsertChar(_) => "insert_char",
Self::DeleteBackward => "delete_char_backward",
Self::DeleteForward => "delete_char_forward",
Self::MoveLeft => "move_left",
Self::MoveRight => "move_right",
Self::MoveUp => "move_up",
Self::MoveDown => "move_down",
Self::MoveLineStart => "move_line_start",
Self::MoveLineEnd => "move_line_end",
Self::MoveFirstLine => "move_first_line",
Self::MoveLastLine => "move_last_line",
Self::MoveWordNext => "move_word_next",
Self::MoveWordEnd => "move_word_end",
Self::MoveWordPrev => "move_word_prev",
Self::MoveWordEndPrev => "move_word_end_prev",
Self::NextField => "next_field",
Self::PrevField => "prev_field",
// Autocomplete actions
Self::TriggerAutocomplete => "trigger_autocomplete",
Self::SuggestionUp => "suggestion_up",
Self::SuggestionDown => "suggestion_down",
Self::SelectSuggestion => "select_suggestion",
Self::ExitSuggestions => "exit_suggestions",
Self::Custom(s) => s,
}
}
/// Create action from KeyCode for common cases
pub fn from_key(key: KeyCode) -> Option<Self> {
match key {
KeyCode::Char(c) => Some(Self::InsertChar(c)),
KeyCode::Backspace => Some(Self::DeleteBackward),
KeyCode::Delete => Some(Self::DeleteForward),
KeyCode::Left => Some(Self::MoveLeft),
KeyCode::Right => Some(Self::MoveRight),
KeyCode::Up => Some(Self::MoveUp),
KeyCode::Down => Some(Self::MoveDown),
KeyCode::Home => Some(Self::MoveLineStart),
KeyCode::End => Some(Self::MoveLineEnd),
KeyCode::Tab => Some(Self::NextField),
KeyCode::BackTab => Some(Self::PrevField),
_ => None,
}
}
/// Check if this action modifies content
pub fn is_modifying(&self) -> bool {
matches!(self,
Self::InsertChar(_) |
Self::DeleteBackward |
Self::DeleteForward |
Self::SelectSuggestion
)
}
/// Check if this action moves the cursor
pub fn is_movement(&self) -> bool {
matches!(self,
Self::MoveLeft | Self::MoveRight | Self::MoveUp | Self::MoveDown |
Self::MoveLineStart | Self::MoveLineEnd | Self::MoveFirstLine | Self::MoveLastLine |
Self::MoveWordNext | Self::MoveWordEnd | Self::MoveWordPrev | Self::MoveWordEndPrev |
Self::NextField | Self::PrevField
)
}
/// Check if this is a suggestion-related action
pub fn is_suggestion(&self) -> bool {
matches!(self,
Self::TriggerAutocomplete | Self::SuggestionUp | Self::SuggestionDown |
Self::SelectSuggestion | Self::ExitSuggestions
)
}
} }
/// Result of executing a canvas action #[derive(Debug, Clone, PartialEq)]
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum ActionResult { pub enum ActionResult {
/// Action completed successfully, optional message for user feedback
Success(Option<String>), Success(Option<String>),
/// Action was handled by custom feature logic
HandledByFeature(String), HandledByFeature(String),
/// Action requires additional context or cannot be performed
RequiresContext(String), RequiresContext(String),
/// Action failed with error message
Error(String), Error(String),
} }
@@ -180,11 +100,11 @@ impl ActionResult {
Self::Success(None) Self::Success(None)
} }
pub fn success_with_message(msg: impl Into<String>) -> Self { pub fn success_with_message(msg: &str) -> Self {
Self::Success(Some(msg.into())) Self::Success(Some(msg.to_string()))
} }
pub fn error(msg: impl Into<String>) -> Self { pub fn error(msg: &str) -> Self {
Self::Error(msg.into()) Self::Error(msg.into())
} }
@@ -201,37 +121,3 @@ impl ActionResult {
} }
} }
} }
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_action_from_string() {
assert_eq!(CanvasAction::from_string("move_left"), CanvasAction::MoveLeft);
assert_eq!(CanvasAction::from_string("delete_char_backward"), CanvasAction::DeleteBackward);
assert_eq!(CanvasAction::from_string("trigger_autocomplete"), CanvasAction::TriggerAutocomplete);
assert_eq!(CanvasAction::from_string("unknown"), CanvasAction::Custom("unknown".to_string()));
}
#[test]
fn test_action_from_key() {
assert_eq!(CanvasAction::from_key(KeyCode::Char('a')), Some(CanvasAction::InsertChar('a')));
assert_eq!(CanvasAction::from_key(KeyCode::Left), Some(CanvasAction::MoveLeft));
assert_eq!(CanvasAction::from_key(KeyCode::Backspace), Some(CanvasAction::DeleteBackward));
assert_eq!(CanvasAction::from_key(KeyCode::F(1)), None);
}
#[test]
fn test_action_properties() {
assert!(CanvasAction::InsertChar('a').is_modifying());
assert!(!CanvasAction::MoveLeft.is_modifying());
assert!(CanvasAction::MoveLeft.is_movement());
assert!(!CanvasAction::InsertChar('a').is_movement());
assert!(CanvasAction::SuggestionUp.is_suggestion());
assert!(CanvasAction::TriggerAutocomplete.is_suggestion());
assert!(!CanvasAction::MoveLeft.is_suggestion());
}
}

View File

@@ -180,6 +180,20 @@ impl CanvasConfig {
Self::from_toml(&contents) Self::from_toml(&contents)
} }
/// NEW: Check if autocomplete should auto-trigger (simple logic)
pub fn should_auto_trigger_autocomplete(&self) -> bool {
// If trigger_autocomplete keybinding exists anywhere, use manual mode only
// If no trigger_autocomplete keybinding, use auto-trigger mode
!self.has_trigger_autocomplete_keybinding()
}
/// NEW: Check if user has configured manual trigger keybinding
pub fn has_trigger_autocomplete_keybinding(&self) -> bool {
self.keybindings.edit.contains_key("trigger_autocomplete") ||
self.keybindings.read_only.contains_key("trigger_autocomplete") ||
self.keybindings.global.contains_key("trigger_autocomplete")
}
/// Get action for key in read-only mode /// Get action for key in read-only mode
pub fn get_read_only_action(&self, key: KeyCode, modifiers: KeyModifiers) -> Option<&str> { pub fn get_read_only_action(&self, key: KeyCode, modifiers: KeyModifiers) -> Option<&str> {
self.get_action_in_mode(&self.keybindings.read_only, key, modifiers) self.get_action_in_mode(&self.keybindings.read_only, key, modifiers)

View File

@@ -2,6 +2,7 @@
use crate::canvas::state::CanvasState; use crate::canvas::state::CanvasState;
use crate::canvas::actions::{CanvasAction, ActionResult, execute_canvas_action}; use crate::canvas::actions::{CanvasAction, ActionResult, execute_canvas_action};
use crate::config::CanvasConfig;
/// High-level action dispatcher that coordinates between different action types /// High-level action dispatcher that coordinates between different action types
pub struct ActionDispatcher; pub struct ActionDispatcher;
@@ -13,7 +14,9 @@ impl ActionDispatcher {
state: &mut S, state: &mut S,
ideal_cursor_column: &mut usize, ideal_cursor_column: &mut usize,
) -> anyhow::Result<ActionResult> { ) -> anyhow::Result<ActionResult> {
execute_canvas_action(action, state, ideal_cursor_column).await
// Load config once here instead of threading it everywhere
execute_canvas_action(action, state, ideal_cursor_column, Some(&CanvasConfig::load())).await
} }
/// Quick action dispatch from KeyCode /// Quick action dispatch from KeyCode

View File

@@ -42,6 +42,7 @@ move_word_next = ["Ctrl+Right"]
move_word_prev = ["Ctrl+Left"] move_word_prev = ["Ctrl+Left"]
next_field = ["Tab"] next_field = ["Tab"]
prev_field = ["Shift+Tab"] prev_field = ["Shift+Tab"]
trigger_autocomplete = ["Ctrl+p"]
# Suggestion/autocomplete keybindings # Suggestion/autocomplete keybindings
[keybindings.suggestions] [keybindings.suggestions]