login and register are now havving own handlers and loaders, moving logic out of event.rs and ui.rs
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@@ -305,94 +305,33 @@ impl EventHandler {
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if !overlay_active {
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if let Page::Login(login_page) = &mut router.current {
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use crossterm::event::{KeyCode, KeyModifiers};
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// Inside canvas: at the last field, 'j' or Down moves focus to buttons
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if !app_state.ui.focus_outside_canvas {
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let last_idx = login_page
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.editor
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.data_provider()
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.field_count()
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.saturating_sub(1);
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let at_last = login_page.editor.current_field() >= last_idx;
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if at_last
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&& matches!(
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(key_code, modifiers),
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(KeyCode::Char('j'), KeyModifiers::NONE) | (KeyCode::Down, _)
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)
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{
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app_state.ui.focus_outside_canvas = true;
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app_state.focused_button_index = 0; // focus "Login" button
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// Ensure canvas mode is ReadOnly when leaving
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login_page.editor.set_mode(CanvasMode::ReadOnly);
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return Ok(EventOutcome::Ok("Focus moved to buttons".to_string()));
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}
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}
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// Only forward to the canvas while focus is inside it
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if !app_state.ui.focus_outside_canvas {
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match login_page.handle_key_event(key_event) {
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KeyEventOutcome::Consumed(Some(msg)) => {
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self.command_message = msg;
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return Ok(EventOutcome::Ok("Login input updated".to_string()));
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}
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KeyEventOutcome::Consumed(None) => {
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return Ok(EventOutcome::Ok("Login input updated".to_string()));
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}
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KeyEventOutcome::Pending => {
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return Ok(EventOutcome::Ok("Waiting for next key...".to_string()));
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}
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KeyEventOutcome::NotMatched => {
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// fall through to other handlers (buttons, etc.)
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}
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}
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let outcome =
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login::event::handle_login_event(event, app_state, login_page)?;
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// Only return if the login page actually consumed the key
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if !outcome.get_message_if_ok().is_empty() {
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return Ok(outcome);
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}
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} else if let Page::Register(register_page) = &mut router.current {
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use crossterm::event::{KeyCode, KeyModifiers};
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// Inside canvas: at the last field, 'j' or Down moves focus to buttons
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if !app_state.ui.focus_outside_canvas {
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let last_idx = register_page.editor.data_provider().field_count().saturating_sub(1);
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let at_last = register_page.editor.current_field() >= last_idx;
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if at_last
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&& matches!(
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(key_code, modifiers),
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(KeyCode::Char('j'), KeyModifiers::NONE) | (KeyCode::Down, _)
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)
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{
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app_state.ui.focus_outside_canvas = true;
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app_state.focused_button_index = 0; // focus "Register" button
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register_page.editor.set_mode(CanvasMode::ReadOnly);
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return Ok(EventOutcome::Ok("Focus moved to buttons".to_string()));
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}
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}
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// Only forward to the canvas while focus is inside it
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if !app_state.ui.focus_outside_canvas {
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match register_page.handle_key_event(key_event) {
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KeyEventOutcome::Consumed(Some(msg)) => {
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self.command_message = msg;
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return Ok(EventOutcome::Ok("Register input updated".to_string()));
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}
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KeyEventOutcome::Consumed(None) => {
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return Ok(EventOutcome::Ok("Register input updated".to_string()));
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}
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KeyEventOutcome::Pending => {
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return Ok(EventOutcome::Ok("Waiting for next key...".to_string()));
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}
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KeyEventOutcome::NotMatched => {
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// fall through
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}
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}
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let outcome = crate::pages::register::event::handle_register_event(
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event,
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app_state,
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register_page,
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)?;
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// Only stop if page actually consumed the key; else fall through to global handling
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if !outcome.get_message_if_ok().is_empty() {
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return Ok(outcome);
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}
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} else if let Page::Form(path) = &router.current {
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// NEW: Delegate Form event handling
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return forms::event::handle_form_event(
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event,
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app_state,
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path,
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&mut self.ideal_cursor_column
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);
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let outcome = forms::event::handle_form_event(
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event,
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app_state,
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path,
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&mut self.ideal_cursor_column,
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)?;
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// Only return if the form page actually consumed the key
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if !outcome.get_message_if_ok().is_empty() {
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return Ok(outcome);
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}
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}
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}
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if toggle_sidebar(
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@@ -508,19 +447,6 @@ impl EventHandler {
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match &mut router.current {
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// LOGIN: From buttons (general) back into the canvas with 'k' (Up),
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// but ONLY from the left-most "Login" button.
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Page::Login(page) => {
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if app_state.ui.focus_outside_canvas {
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if app_state.focused_button_index == 0
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&& matches!(ma, crate::movement::MovementAction::Up)
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{
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app_state.ui.focus_outside_canvas = false;
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// Enter canvas in ReadOnly mode (never jump straight to Edit)
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page.editor.set_mode(CanvasMode::ReadOnly);
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// Optional: keep current field (usually 0 initially)
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return Ok(EventOutcome::Ok(String::new()));
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}
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}
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}
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Page::AddTable(state) => {
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if state.handle_movement(ma) {
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// Keep UI focus consistent with inputs vs. outer elements
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